"Petnan, I have learned the staff has the same traits as the spell, so I will need to touch Ral with the staff to Cure Wounds. I am going to run to Ral to do so. When I get the chance, I will also attempt to Command the mummy to halt so others can continue to shoot at them from a distance."
(OOC: The movement and use of the staff as an action take up one round. Rolled for HP 6+4=10. The Command spell will be for the next round, assuming no one is too hurt.)
(OOC: I finally got this map to work! Looks cool.)
The healing cured Ral to full health.
Potential action for next round noted.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Darbakh hears Smudge mention ‘shoot at a distance’ and immediately jumps into action without any forethought. He uses all his movement to get as close to Ral as possible, right next to the barbarian, and hurls his fire bolt at the mummy.
Darbakh’s spell attack: 23
Damage if it hits: 10
The above damage is raw, without considering any weakness to fire.
The fire bolt hits the mummy square to the chest and seems to have gained in strength doing 20 damage to the undead beast.
Ral's init
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
Ral moves in 30 ft next to the dancing light humanoid fires his Heavy crossbow+1 then drops it so he can draw his maul next round.
Ral ranged attack with Heavy Crossbow +1 with +1 Bolts
MOVE: Ral moves south 30ft to engage Skeleton A at 30 ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: N/A
ACTION:Attack: 15 Damage: 5 (Piercing)
Reaction: Opp attacks.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Both Skeletons hit Ral and geez the roller is doing well for the skeletons. -12 hp for Ral. Skel C crits on the Dancing lights, but now knows it's not a living creature.
Petnan is up then the mummy.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The mummy did a Dreadful Glare at Darbakh...Need a wisdom save.. You can use insp to gain advantage on the saving throw and bless.
Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
Ral shrugs off part of the necrotic damage taking 16 hp damage
Ral uses his insp to give him advantage on the saving throw and it was needed as it was the inspiration that pulled him through. Con save 19 in log.
ooc - The party needs to get going here or it's not going to go well for the group. Granted Ral missed twice with the Crossbow, so he better step up his game. Grin.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ral uses his insp to give him advantage on the saving throw and it was needed as it was the inspiration that pulled him through. Con save 19 in log.
ooc - The party needs to get going here or it's not going to go well for the group. Granted Ral missed twice with the Crossbow, so he better step up his game. Grin.
The dash threw me. Thought we had one more turn without mummy.
Ooc: Smudge would help Ral after seeing two arrows stick out of him. Good for team morale as well as Ral. 😊 Plus the staff is a new toy to play with.
Fully understood. Also I think both you and ral got 18 (or 19 +1 bolts. So no need to share)
The healing cured Ral to full health.
Potential action for next round noted.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The fire bolt hits the mummy square to the chest and seems to have gained in strength doing 20 damage to the undead beast.
Ral's init
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ral moves in 30 ft next to the dancing light humanoid fires his Heavy crossbow+1 then drops it so he can draw his maul next round.
Ral ranged attack with Heavy Crossbow +1 with +1 Bolts
MOVE: Ral moves south 30ft to engage Skeleton A at 30 ft; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: N/A
ACTION: Attack: 15 Damage: 5 (Piercing)
Reaction: Opp attacks.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ral misses again with the Heavy crossbow with bless. wow. He tosses it to the ground. Bah
Skellies are up.
Skel A and B target Ral
Skel A Attack: 15 Damage: 3 (Slashing)
Skel B Attack: 19 Damage: 6 (Slashing)
Skel C moves to engage the Light humanoid
Skel Attack: 20 Damage: 5 (Slashing)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Both Skeletons hit Ral and geez the roller is doing well for the skeletons. -12 hp for Ral. Skel C crits on the Dancing lights, but now knows it's not a living creature.
Petnan is up then the mummy.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The mummy didn't like what Darbakh did to him.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ok looks like the lights took two hits that ral would have.
Modified 24 to hit. 7 damage to skele A
I do move the light guy into the path of C just to force him to walk through it.
Skel A and B attacked Ral...
C attacked the Light.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ahh. So can we move my damage to C
Also what I meant abou the light human saving ral from two attacks was about both of skele Cs attacks would have been directed at Ral and had hit him.
I gotcha now on the 2 hits being on the light not on Ral....I can switch the damage to Skel C.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Petnan sends out a eldritch blast that batters Skel C. 7 hp loss
Mummy's init.
Mummy does [Tooltip Not Found] at Darbakh...Save vs Wis....You have bless and an inspiration available fyi.
The mummy moves and attacks Ral with a [Tooltip Not Found]
Attack: 18 Damage: 13 (Bludgeoning) + 6 (necrotic) = 19
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The mummy did a Dreadful Glare at Darbakh...Need a wisdom save.. You can use insp to gain advantage on the saving throw and bless.
Dreadful Glare. The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 11 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.
Ral shrugs off part of the necrotic damage taking 16 hp damage
Smudge is up then Darbakh
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Ral uses his insp to give him advantage on the saving throw and it was needed as it was the inspiration that pulled him through. Con save 19 in log.
ooc - The party needs to get going here or it's not going to go well for the group. Granted Ral missed twice with the Crossbow, so he better step up his game. Grin.
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
The dash threw me. Thought we had one more turn without mummy.
With ral getting hit like that and the mummy in play I call Lars back to my shoulder
Also map is down when you have the chance