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[Tooltip Not Found]
poison damage
suffocating
lightly obscured
heavily obscured
blinded
[equipment] poison [/equipment]
poison
[tool] poison [/tool]
Use the following within the [ ][/ ] bracket system:
The rule tooltip can be used to display specific rules from the game.
e.g. falling = falling
Here is the currently supported list of rules:
Acid DamageBludgeoning DamageCold DamageFire DamageForce DamageLightning DamageNecrotic DamagePiercing DamagePoison DamagePsychic DamageRadiant DamageSlashing DamageThunder Damage
Armor ClassCritical HitsDamage ResistanceDamage VulnerabilityDeath Saving ThrowsHalf CoverInitiativeInstant DeathHit DiceHit PointsSaving ThrowsSurpriseTemporary Hit PointsThree-Quarters CoverTotal Cover
AlignmentChaotic EvilChaotic GoodChaotic NeutralLawful EvilLawful GoodLawful NeutralNeutralNeutral EvilNeutral Good
Climbing Swimming CrawlingDifficult TerrainFallingFlyingHeavily ObscuredLightly ObscuredSpeedSuffocatingUnderwater
Ability ScoresAdvantage / DisadvantageBackgroundBondsClassExperience PointsFlawsIdealsInspirationLevelPersonality TraitsProficiency BonusRaceSensesSenses (Passive Checks)
18
17
21
22
15
6
19
16
20
8
24
11
10
prone
cape of the mountebank
[Tooltip Not Found]
poison damage
suffocating
lightly obscured
heavily obscured
blinded
[equipment] poison [/equipment]
poison
[tool] poison [/tool]
poison
[Tooltip Not Found]
Use the following within the [ ][/ ] bracket system:
The rule tooltip can be used to display specific rules from the game.
e.g. falling = falling
Here is the currently supported list of rules:
DAMAGE TYPE
Acid Damage
Bludgeoning Damage
Cold Damage
Fire Damage
Force Damage
Lightning Damage
Necrotic Damage
Piercing Damage
Poison Damage
Psychic Damage
Radiant Damage
Slashing Damage
Thunder Damage
COMBAT
Armor Class
Critical Hits
Damage Resistance
Damage Vulnerability
Death Saving Throws
Half Cover
Initiative
Instant Death
Hit Dice
Hit Points
Saving Throws
Surprise
Temporary Hit Points
Three-Quarters Cover
Total Cover
ALIGNMENT
Alignment
Chaotic Evil
Chaotic Good
Chaotic Neutral
Lawful Evil
Lawful Good
Lawful Neutral
Neutral
Neutral Evil
Neutral Good
MOVEMENT & EXPLORING
Climbing Swimming Crawling
Difficult Terrain
Falling
Flying
Heavily Obscured
Lightly Obscured
Speed
Suffocating
Underwater
GENERAL RULES
Ability Scores
Advantage / Disadvantage
Background
Bonds
Class
Experience Points
Flaws
Ideals
Inspiration
Level
Personality Traits
Proficiency Bonus
Race
Senses
Senses (Passive Checks)
[Tooltip Not Found]
[Tooltip Not Found]
18
17
21
22
15
6
15
18
19
21
16
20
8
24
11
10
20
24
prone
[Tooltip Not Found]
cape of the mountebank