Your group doesn't listen to Assuik, his command to wait goes unheeded. As soon as he is closer to the house than the gate you have already decided that trouble is afoot. Rushing forward to position yourselves in front of the manor with the other two circling towards the back. As you get close he hears you coming, hand upon the door he turns with a flare of anger. "I said wait at the ga..." he doesn't manage to get the words out when a woman's scream erupts and ends abruptly from the barn to the North. A bellow of rage, the clang of metal on metal cut short with a wet gurgling sound.
The horses whinny in fear as the barn doors slam open, smashing against their moorings. A stream of horses, the riders wearing red cloaks, the only adornment of a Wintershield, none of the armor or accoutrement of a true guard. Each astride a horse, the lead has a young woman, Lady Isbiel, unconscious, tossed across the front of his saddle. The first three turn North, charging at full gallop up the road towards Oakhurst. The last two turn, their horses fighting them but losing as they bellow, "Get to the port, don't wait, we will take care of this lot"
The Barn is the top North -East corner, The two red dots are the 'Wintershields' atop horses, charging at the closest of your group.
The Yellow dots are your group, whoever was heading towards the back will be the two towards the middle of the map, closer to your foes.
Dornin runs side by side with Octo towards the back door. Upon hearing the screams and seeing the false Wintershields gallop towards them, he truly springs into action. He waits until one gets close enough (60ft) and speaks out "Grovel worm!" in voice unlike his own. Something sinister echo's from his mouth to try and control his enemy and jump off the horse.
(Command-Wis save:13. on a fail, one must use their turn to fall prone.)
"H-hey! Was that Isobel?" Kallith helplessly watches the three gallop away, being confronted by two more riders. This would have to be quick, who nows what these pretend-guards had in store for the woman.
Kallith notices the condition of the horses. As she opens her mouth, a loud whinny is audible. Her ability to speak with animals strengthened by drawing from the nature around her. "Your riders are evil! They are barbarians, intent on hurting others. Do not let them use you!"
This said, she knows how fickle horses can be and moves to a couple of haybales nearby (if the player interprets the map correctly) to make a less tempting target if the riders were to charge.
Some rolls, if necessary: Animal Handling: 12, Persuasion: 5
Octo will drop into a rage, frustrated in being two minutes late in getting to Isobel. He will run to the nearest of the two wintershield imposters (he's in the middle of the map) and attempt to pull him off the horse and toss him as far as he can.
He'll growl to Dornin, Maybe I can get you a horse!
This post has potentially manipulated dice roll results.
The man who spoke, his skin a swarthy olive, pockmarks dot his cheeks turns his horse first. Pushing its head forward it tries to fight the man, bucking and struggling. The horse didn't understand what Kallith said, not exactly, but the intent was clear. None of that matters however as the Southerner slaps its rump with a sharp and deadly thinblade, the horse bolts forward. As it barrels straight at Octo, the man lets go of the reins and dives head first into the dirt, tumbling beneath the horses hooves.
The Swarthy man is prone and takes 3 falling damage and 5 Bludgeoning from the horses hooves. The horse veers off and darts towards the gate.
Chandles arrow flies wide, disappearing into the distance as she stumbles in front of the other rider. A scimitar leaves it scabbard, controlling a better trained horse, he attempts to take off Chandles head while riding straight over her. As the blade swings true he is suddenly yanked backward off the horse, a loud thump as the air leaves his lungs, Octo slamming him to the ground. The horse however, spooked and now out of control continues to run over and through the short stocky Dwarf. Spotting Dornin in its path and no where to turn it rears in fright, its hooves raised, scared and lashing out at anybody nearby.
Chandle: Dex save DC 12 or take 4 bludgeon damage, and knocked prone
The Horse will take an opportunity attack with its hooves if Dornin moves away. It only has one reaction. Attack: 17 Damage: 7
Octo tries to contain the struggling 'Wintershield', He is grappled, but is clearly not hampered by the condition. His scimitar slashes with controlled intent, practiced ease. This is no street thug, he takes advantage of being held close by the larger Minotaur. His other hand, out of sight reveals its self as the keen edge of a blade slides across Octo's exposed abdomen.
The Second man attacks twice with his scimitar, and once with his dagger, all against Octo:
Scimitar 1: Attack: 14 Damage: 9
Scimitar 2: Attack: 13 Damage: 7
Dagger: Attack: 17 Damage: 5
The other three shields are riding hard, and disappearing quickly.
Initiative
Your group<---Your turn, any order
2 Shields, one is grappled the other prone, and 1 panicked horse
[OoC: Asking DM for clarification on speak with animals for future reference. Why did the horse not understand what Kallith said? Was it a matter of using complex words/sentences, was the horse too distracted or something else?]
Kallith jeers the fleeing horse on. "Be free!"
Then she turns around and tries to calm the panicked horse, trying to keep it from lashing out. Making calming gestures and using druidcraft to send the smell of sweet apples in its direction. "Everything will be fine!"
As a bonus action, she purses her lips and sends a fragment of wild nature to waft over Octo [Balm of the Summer Court], which heals the minotaur for 3 hit points and also gives 1 temp hp.
OOC- Not a failure of the spell, but rather of the Horses, and their situation. They are riding horses, not trained for combat. Cruelly thrust into the chaos of milieu by pain (The thinblade across the rump) They are panicked and driving on instinct only. They don't understand 'evil' or 'barbarian' at least not in their current frame of mind. They did understand the intent and fought against the riders (I applied negatives to their actions). They are trying to get away. That is all they care to do.
Seeing the panicked horse charge towards Dornin, he does his best to defend himself and move out of the horses path hopefully allowing it to run off. Looking for a place that gives him good cover, he will run himself over to the nearby tree and gets a good view at the Swarthy man laying on the ground. A thought that is not his own forces itself in to his consciousness "A pretty little lamb ready for consumption" . Dornin does his best to shake the Devil's voice in his mind unsuccessfully as their connection is stronger now like snake venom in an open wound.
Chandle deftly evades each hoof and movement of the panicky equestrian. She then steps aside draws and launches an arrow at a fleeing ‘winter shield’ assuming disadvantage for long range most likely.
Octo shoves the grappled man away and steps towards the downed one. His Axe nearly cleaving the mans arm from his body. His armor deflecting just enough to keep it attached but bleeding profusely it hangs limp. The swarthy man grasps at his Thinblade, rising to his feet he is joined by his companion. The two men take either side of Octo, their thrusts and slashes coming quick. Octo spins his axe head batting away attacks, the pommel deflecting what he can. The two men press the advantage. One drives forward while the other defends keeping Octo off balance and desperately defending.
Scimitar attack against Octo: Attack: 18 Damage: Unable to parse dice roll.
Scimitar attack against Octo: Attack: 24 Damage: 5
Scimitar attack against Octo: Attack: 13 Damage: 5
Scimitar attack against Octo: Attack: 12 Damage: 6
Dagger attack against Octo: Attack: 25 Damage: 8
If Octo falls, the Swarthy man charges at Kallith, stepping in and driving him back towards the straw yard. The other man charges at Chandle, his scimitar lashing at the Dwarf and getting in close to defeat his bow. (None of these are attacks, just movement to close the distance)
If Octo still stands the two use each other as defense against the Minotaur's attacks, parrying his swings (Gaining +2AC against Octo).
Dornin steps away from the frothing beast as Kalliths soothing words calm the animal, it drops its hooves and dashes away towards the entrance.
Chandles arrow falls short of the fleeing riders, they disappear over the hill, still racing hard away from the ranch.
Initiative
Your group<---Your turn, any order
Swarthy man is badly hurt, his arm hanging limp, the other looks fresh and ready to press the advantage.
The horse safe, Kallith breathes out a sigh of relief. The battle had been chaotic and she barely knew where everyone was. She sees a wicked axe raised, Octo in his element. 'I'm glad he's on our side!', she thinks grimly.
She gawps as the enemy gets back up, albeit wounded. The minotaur was in dire straits now, being pummeled from all sides. With a loud "Iallanis preserve you!" (healing word), Kallith sends restorative energies to the barbarian, healing him for 6 hit points.
Kallith then closes the distance, doing her best at pressuring the two men from more than just one side, hefting her shield, but afaid of the wicked daggers, groaning "Thisisbadthisisbadthisisbad" all the while.
Octo takes the cuts, the pokes and the slices. Still standing, mostly on adrenaline, he raises his axe again, and then a warming feeling hits him, like the first time he felt rain on his face in these above ground lands, as the now familiar feeling of Kallith's magic washes over him, giving him strength and closing up a large slice near his rib instantly.
Hoping to remember to express his gratitude later, he swings his axe with purpose.
(at the injured man unless he is downed, then the other)
Octo immediately stands next to dornin, like a soldier given a command, still unsure of this world above but trusting with those he's with.
Chandler uses stealth to ready her shortbow.
stealth 12
Your group doesn't listen to Assuik, his command to wait goes unheeded. As soon as he is closer to the house than the gate you have already decided that trouble is afoot. Rushing forward to position yourselves in front of the manor with the other two circling towards the back. As you get close he hears you coming, hand upon the door he turns with a flare of anger. "I said wait at the ga..." he doesn't manage to get the words out when a woman's scream erupts and ends abruptly from the barn to the North. A bellow of rage, the clang of metal on metal cut short with a wet gurgling sound.
The horses whinny in fear as the barn doors slam open, smashing against their moorings. A stream of horses, the riders wearing red cloaks, the only adornment of a Wintershield, none of the armor or accoutrement of a true guard. Each astride a horse, the lead has a young woman, Lady Isbiel, unconscious, tossed across the front of his saddle. The first three turn North, charging at full gallop up the road towards Oakhurst. The last two turn, their horses fighting them but losing as they bellow, "Get to the port, don't wait, we will take care of this lot"
The Barn is the top North -East corner, The two red dots are the 'Wintershields' atop horses, charging at the closest of your group.
The Yellow dots are your group, whoever was heading towards the back will be the two towards the middle of the map, closer to your foes.
Initiative
Chandle rushes forward loosing an arrow as she goes…
Attack 7 stumbling and clearly missing her target.
Dornin runs side by side with Octo towards the back door. Upon hearing the screams and seeing the false Wintershields gallop towards them, he truly springs into action. He waits until one gets close enough (60ft) and speaks out "Grovel worm!" in voice unlike his own. Something sinister echo's from his mouth to try and control his enemy and jump off the horse.
(Command-Wis save:13. on a fail, one must use their turn to fall prone.)
"H-hey! Was that Isobel?" Kallith helplessly watches the three gallop away, being confronted by two more riders. This would have to be quick, who nows what these pretend-guards had in store for the woman.
Kallith notices the condition of the horses. As she opens her mouth, a loud whinny is audible. Her ability to speak with animals strengthened by drawing from the nature around her. "Your riders are evil! They are barbarians, intent on hurting others. Do not let them use you!"
This said, she knows how fickle horses can be and moves to a couple of haybales nearby (if the player interprets the map correctly) to make a less tempting target if the riders were to charge.
Some rolls, if necessary: Animal Handling: 12, Persuasion: 5
Octo will drop into a rage, frustrated in being two minutes late in getting to Isobel. He will run to the nearest of the two wintershield imposters (he's in the middle of the map) and attempt to pull him off the horse and toss him as far as he can.
He'll growl to Dornin, Maybe I can get you a horse!
Athletics: 15
Wisdom save versus command DC 13: 4
To resist the grapple: 14
The man who spoke, his skin a swarthy olive, pockmarks dot his cheeks turns his horse first. Pushing its head forward it tries to fight the man, bucking and struggling. The horse didn't understand what Kallith said, not exactly, but the intent was clear. None of that matters however as the Southerner slaps its rump with a sharp and deadly thinblade, the horse bolts forward. As it barrels straight at Octo, the man lets go of the reins and dives head first into the dirt, tumbling beneath the horses hooves.
The Swarthy man is prone and takes 3 falling damage and 5 Bludgeoning from the horses hooves. The horse veers off and darts towards the gate.
Chandles arrow flies wide, disappearing into the distance as she stumbles in front of the other rider. A scimitar leaves it scabbard, controlling a better trained horse, he attempts to take off Chandles head while riding straight over her. As the blade swings true he is suddenly yanked backward off the horse, a loud thump as the air leaves his lungs, Octo slamming him to the ground. The horse however, spooked and now out of control continues to run over and through the short stocky Dwarf. Spotting Dornin in its path and no where to turn it rears in fright, its hooves raised, scared and lashing out at anybody nearby.
Chandle: Dex save DC 12 or take 4 bludgeon damage, and knocked prone
The Horse will take an opportunity attack with its hooves if Dornin moves away. It only has one reaction. Attack: 17 Damage: 7
Octo tries to contain the struggling 'Wintershield', He is grappled, but is clearly not hampered by the condition. His scimitar slashes with controlled intent, practiced ease. This is no street thug, he takes advantage of being held close by the larger Minotaur. His other hand, out of sight reveals its self as the keen edge of a blade slides across Octo's exposed abdomen.
The Second man attacks twice with his scimitar, and once with his dagger, all against Octo:
Scimitar 1: Attack: 14 Damage: 9
Scimitar 2: Attack: 13 Damage: 7
Dagger: Attack: 17 Damage: 5
The other three shields are riding hard, and disappearing quickly.
Initiative
[OoC: Asking DM for clarification on speak with animals for future reference. Why did the horse not understand what Kallith said? Was it a matter of using complex words/sentences, was the horse too distracted or something else?]
Kallith jeers the fleeing horse on. "Be free!"
Then she turns around and tries to calm the panicked horse, trying to keep it from lashing out. Making calming gestures and using druidcraft to send the smell of sweet apples in its direction. "Everything will be fine!"
As a bonus action, she purses her lips and sends a fragment of wild nature to waft over Octo [Balm of the Summer Court], which heals the minotaur for 3 hit points and also gives 1 temp hp.
OOC- Not a failure of the spell, but rather of the Horses, and their situation. They are riding horses, not trained for combat. Cruelly thrust into the chaos of milieu by pain (The thinblade across the rump) They are panicked and driving on instinct only. They don't understand 'evil' or 'barbarian' at least not in their current frame of mind. They did understand the intent and fought against the riders (I applied negatives to their actions). They are trying to get away. That is all they care to do.
[OoC: Understood, that makes sense. Thanks for the elaboration.]
Seeing the panicked horse charge towards Dornin, he does his best to defend himself and move out of the horses path hopefully allowing it to run off. Looking for a place that gives him good cover, he will run himself over to the nearby tree and gets a good view at the Swarthy man laying on the ground. A thought that is not his own forces itself in to his consciousness "A pretty little lamb ready for consumption" . Dornin does his best to shake the Devil's voice in his mind unsuccessfully as their connection is stronger now like snake venom in an open wound.
(Action: Disengage to not be struck by the horse)
Rolled a 20 for a dex save of 24, sweet!
Chandle deftly evades each hoof and movement of the panicky equestrian. She then steps aside draws and launches an arrow at a fleeing ‘winter shield’ assuming disadvantage for long range most likely.
Attack 12, 11 damage if 11 hits 7
Octo will release the grapple. (I believe one of them poking me is prone, I'll attack that one).
attack: 20, 20. Damage: 23
Octo shoves the grappled man away and steps towards the downed one. His Axe nearly cleaving the mans arm from his body. His armor deflecting just enough to keep it attached but bleeding profusely it hangs limp. The swarthy man grasps at his Thinblade, rising to his feet he is joined by his companion. The two men take either side of Octo, their thrusts and slashes coming quick. Octo spins his axe head batting away attacks, the pommel deflecting what he can. The two men press the advantage. One drives forward while the other defends keeping Octo off balance and desperately defending.
Scimitar attack against Octo: Attack: 18 Damage: Unable to parse dice roll.
Scimitar attack against Octo: Attack: 24 Damage: 5
Scimitar attack against Octo: Attack: 13 Damage: 5
Scimitar attack against Octo: Attack: 12 Damage: 6
Dagger attack against Octo: Attack: 25 Damage: 8
If Octo falls, the Swarthy man charges at Kallith, stepping in and driving him back towards the straw yard. The other man charges at Chandle, his scimitar lashing at the Dwarf and getting in close to defeat his bow. (None of these are attacks, just movement to close the distance)
If Octo still stands the two use each other as defense against the Minotaur's attacks, parrying his swings (Gaining +2AC against Octo).
Dornin steps away from the frothing beast as Kalliths soothing words calm the animal, it drops its hooves and dashes away towards the entrance.
Chandles arrow falls short of the fleeing riders, they disappear over the hill, still racing hard away from the ranch.
Initiative
The horse safe, Kallith breathes out a sigh of relief. The battle had been chaotic and she barely knew where everyone was. She sees a wicked axe raised, Octo in his element. 'I'm glad he's on our side!', she thinks grimly.
She gawps as the enemy gets back up, albeit wounded. The minotaur was in dire straits now, being pummeled from all sides. With a loud "Iallanis preserve you!" (healing word), Kallith sends restorative energies to the barbarian, healing him for 6 hit points.
Kallith then closes the distance, doing her best at pressuring the two men from more than just one side, hefting her shield, but afaid of the wicked daggers, groaning "Thisisbadthisisbadthisisbad" all the while.
Chandle either turns and shoots at one of the two harassing Octo or if one rush at her she drops her bow pulls a short sword to attack her opponent…
Attack 23 damage 7 (sneak attack +6 if Octo is still up)
In a well angled position, Dornin summons his magic once again shooting a black inky blast from his palms aiming at the weakest looking enemy.
(Attack:Nat20 Damage:14)
Octo takes the cuts, the pokes and the slices. Still standing, mostly on adrenaline, he raises his axe again, and then a warming feeling hits him, like the first time he felt rain on his face in these above ground lands, as the now familiar feeling of Kallith's magic washes over him, giving him strength and closing up a large slice near his rib instantly.
Hoping to remember to express his gratitude later, he swings his axe with purpose.
(at the injured man unless he is downed, then the other)
Attack greataxe: 14, damage 12