“No need for the announcement” Dornin says “I have some business to take care of with my company and then I’ll see to seeking her out. In the mean time, I do believe a red would be fitting for the occasion.” He then steps aside allowing an opening between himself and the dwarf. Stretching a hand out in the direction of the hall and says to the group “Please, after you”.
'The sanguine room.' , something about the name and the context makes Kalliths skin crawl.
Well, if it was the room that the assassin usually occupied, it would be a good start.
The firbolg nods to Dornin and walks down the hallway. She is looking to follow the directions of the woman at the desk, walking straight down the hallway and hoping a door would present itself around one of the corners.
On the way there, Kallith glances at the many symbols on the doors, mainly to see if any stuck out to her in relation to the assassin and their current mission, but is too nervous to pay serious attention [Investigation 5].
Passing the Dwarf, Kallith tries to pay attention to the embossing upon the doors, clasped hands, feathers, Flowers, a jar of perfume, a cornicopia each ahs a different symbol but none stand out as the door they desire.
Octo glances at the shorter attendant as he passes. She smiles, a twinkle in her eye that speaks volumes without saying a thing. Sweetly she replies, a honeyed tone, "Last room down the hall, have fun" with a wink she returns to the ledger she was working on.
The hall turns left, another series of doors opening on either side. The last door has a series of blood drops in a circle embossed upon the wood of the entrance. The door is unlocked and swings open on silent oiled hinges. The room has a bed on one side, the walls decorated with chains and barbs. It looks like a torture chamber, bare stone and whips. It takes a few seconds to realize that there is fur on the cuffs and soft fabric on the restraints. The room looks painful, but less than lethal in its design.
Once in the Sanguine room, he says “That may have been the least judgmental room I’ve been in recently” he says, "though anyone looking out for a minotaur..." Octo looks for place to sit, to rest, to guard, having no concept of the difference with this room, his room on the ship and his room in the inn.
Kallith is at first confused by the implements here, but the realization eventually dawns on her.
"This is the room the assassin usually stayed in. Let's have a look around, take the bed apart if we have to. If there is no secret here, then perhaps a clue."
The druid begins searching the room, lifting the mattress, looking under other furniture if any, then pressing wall panels and tugging at the chains to see if they're some kind of hidden mechanism [if investigation is needed: 20].
Everything has been secured down, the mattress is attached to the frame, strange ties wrapping the corners. Each of the hooks is firmly mounted and tugging on them seems futile. Chains, ropes and buckles are scattered everywhere, everything strong and secure when pulled on.
The Firbolg stands to survey the room, too many options to pull on and twist. A knock comes at the door. A light rap. Her concentration broken, a slightly startled glance towards the door as her eyes sweep the mirror.
Faint scratches, rubbing marks on the surrounding stone wall are revealed in the reflection. A hook on the opposite wall shows signs of being pushed up! then twisted. The faint outline of the hidden door becomes evident when she notices the secret latch.
Dornin will approach the door, lean his head upon it and reply to the knock with “Who is it?” Hoping that it’s simply the wine he ordered. Stress in this moment is carved into his face, worried that he didn’t play the part right and that these cultists were ready on the other side of the door to kill them. He was prepared for anything.
A small and demure voice flows through the door. The dwarf attendant speaks with respect. "Your wine sir. I will leave it on the table here for you. Sorry to disturb" you can hear the platter gently rattle against the hard wooden surface, then the retreating of gentle footfalls. The Dwarf lass has wandered away, the wine apparently waits just beyond the closed door.
Kallith freezes for as long as the dwarf talks at the door, finally relaxing when she walks away. All the while, her eyes are fixated on the hook that she had spotted.
When the attendant had moved away, the firbolg moves over to the wall, gesturing at her friends. "I think I found something. A hidden door."
She is too excited to wait. Unless someone stops her, she will pull and twist the hook to try and open the door.
Kallith inspects the wall, seeing the scratches in the reflection of the mirror they now become quite evident. The hook, used as a tie down moves easily upward and with a little twist the sound of a latch releasing with a faint snick.
The crease around the door becomes obvious as it cracks open a tiny amount then shifts sideways to reveal a thin dark hall. The hall is unlit, running along the outside of the pleasure rooms. Tiny beads of light strike the back wall were peep holes are visible. Hidden doors open to each of the rooms from here. To the left, the hall winds back into the pleasure house, a secret passage connecting everything together, the sound of clanking dishes and the smell of cooking food wafts towards you.
To the right it leads deeper into the cavern, dug out of the rock itself, buried behind the facade of the town. An ornate door stands closed, adorned with the symbols of Bhaal.
Octo looks at Kallith and smiles, “Well done!” he looks over at the door at the assassin and whispers, “bring in the wine, and lock the door if you can.”
He turns back to Kallith, “so what do you say, shall we go check out the door with the evil God on it?”, grinning through his question, aware of the gravity of it, but hoping that they are finally closing in on the girl.
Then turns toward the others to hear their thoughts.
Kallith produces a weak smile. "Yeah. I suppose that's where we need to go. That's the same symbols as all of the assassins and the abductors had on them, right? I don't know what waits for us inside, but it can't be good."
The druid looks somewhat tired, but straightens up with sheer force of will. "My goddess will likely not help us much inside. All I have to offer is my sling and maybe one last favor. But if it helps with getting Isobel back, it's worth the risk."
"How are you all feeling?"
If everyone feels ready, the druid will have a listen at the door, just to be safe. [Perception: 20]
“No need for the announcement” Dornin says “I have some business to take care of with my company and then I’ll see to seeking her out. In the mean time, I do believe a red would be fitting for the occasion.” He then steps aside allowing an opening between himself and the dwarf. Stretching a hand out in the direction of the hall and says to the group “Please, after you”.
'The sanguine room.' , something about the name and the context makes Kalliths skin crawl.
Well, if it was the room that the assassin usually occupied, it would be a good start.
The firbolg nods to Dornin and walks down the hallway. She is looking to follow the directions of the woman at the desk, walking straight down the hallway and hoping a door would present itself around one of the corners.
On the way there, Kallith glances at the many symbols on the doors, mainly to see if any stuck out to her in relation to the assassin and their current mission, but is too nervous to pay serious attention [Investigation 5].
Octo looks directly at the dwarf, "sorry first time here, which one is the sanguine room?" hoping to get an answer before they all walk right by it.
Chandle demurely follows along quiet unless bidden to speak.
Wise as a serpent and sly as a fox.
Passing the Dwarf, Kallith tries to pay attention to the embossing upon the doors, clasped hands, feathers, Flowers, a jar of perfume, a cornicopia each ahs a different symbol but none stand out as the door they desire.
Octo glances at the shorter attendant as he passes. She smiles, a twinkle in her eye that speaks volumes without saying a thing. Sweetly she replies, a honeyed tone, "Last room down the hall, have fun" with a wink she returns to the ledger she was working on.
The hall turns left, another series of doors opening on either side. The last door has a series of blood drops in a circle embossed upon the wood of the entrance. The door is unlocked and swings open on silent oiled hinges. The room has a bed on one side, the walls decorated with chains and barbs. It looks like a torture chamber, bare stone and whips. It takes a few seconds to realize that there is fur on the cuffs and soft fabric on the restraints. The room looks painful, but less than lethal in its design.
Once in the Sanguine room, he says “That may have been the least judgmental room I’ve been in recently” he says, "though anyone looking out for a minotaur..." Octo looks for place to sit, to rest, to guard, having no concept of the difference with this room, his room on the ship and his room in the inn.
"So whats next?
"For us" he adds.
Kallith is at first confused by the implements here, but the realization eventually dawns on her.
"This is the room the assassin usually stayed in. Let's have a look around, take the bed apart if we have to. If there is no secret here, then perhaps a clue."
The druid begins searching the room, lifting the mattress, looking under other furniture if any, then pressing wall panels and tugging at the chains to see if they're some kind of hidden mechanism [if investigation is needed: 20].
Octo will join in the search, though less successfully, Investigation: 5
Everything has been secured down, the mattress is attached to the frame, strange ties wrapping the corners. Each of the hooks is firmly mounted and tugging on them seems futile. Chains, ropes and buckles are scattered everywhere, everything strong and secure when pulled on.
The Firbolg stands to survey the room, too many options to pull on and twist. A knock comes at the door. A light rap. Her concentration broken, a slightly startled glance towards the door as her eyes sweep the mirror.
Faint scratches, rubbing marks on the surrounding stone wall are revealed in the reflection. A hook on the opposite wall shows signs of being pushed up! then twisted. The faint outline of the hidden door becomes evident when she notices the secret latch.
Dornin will approach the door, lean his head upon it and reply to the knock with “Who is it?” Hoping that it’s simply the wine he ordered. Stress in this moment is carved into his face, worried that he didn’t play the part right and that these cultists were ready on the other side of the door to kill them. He was prepared for anything.
A small and demure voice flows through the door. The dwarf attendant speaks with respect. "Your wine sir. I will leave it on the table here for you. Sorry to disturb" you can hear the platter gently rattle against the hard wooden surface, then the retreating of gentle footfalls. The Dwarf lass has wandered away, the wine apparently waits just beyond the closed door.
Kallith freezes for as long as the dwarf talks at the door, finally relaxing when she walks away. All the while, her eyes are fixated on the hook that she had spotted.
When the attendant had moved away, the firbolg moves over to the wall, gesturing at her friends. "I think I found something. A hidden door."
She is too excited to wait. Unless someone stops her, she will pull and twist the hook to try and open the door.
Octo will join you, examining the hook, if you need any help he will offer it.
Kallith inspects the wall, seeing the scratches in the reflection of the mirror they now become quite evident. The hook, used as a tie down moves easily upward and with a little twist the sound of a latch releasing with a faint snick.
The crease around the door becomes obvious as it cracks open a tiny amount then shifts sideways to reveal a thin dark hall. The hall is unlit, running along the outside of the pleasure rooms. Tiny beads of light strike the back wall were peep holes are visible. Hidden doors open to each of the rooms from here. To the left, the hall winds back into the pleasure house, a secret passage connecting everything together, the sound of clanking dishes and the smell of cooking food wafts towards you.
To the right it leads deeper into the cavern, dug out of the rock itself, buried behind the facade of the town. An ornate door stands closed, adorned with the symbols of Bhaal.
Octo looks at Kallith and smiles, “Well done!” he looks over at the door at the assassin and whispers, “bring in the wine, and lock the door if you can.”
He turns back to Kallith, “so what do you say, shall we go check out the door with the evil God on it?”, grinning through his question, aware of the gravity of it, but hoping that they are finally closing in on the girl.
Then turns toward the others to hear their thoughts.
Kallith produces a weak smile. "Yeah. I suppose that's where we need to go. That's the same symbols as all of the assassins and the abductors had on them, right? I don't know what waits for us inside, but it can't be good."
The druid looks somewhat tired, but straightens up with sheer force of will. "My goddess will likely not help us much inside. All I have to offer is my sling and maybe one last favor. But if it helps with getting Isobel back, it's worth the risk."
"How are you all feeling?"
If everyone feels ready, the druid will have a listen at the door, just to be safe. [Perception: 20]
OOC: I know things are quiet here right now, but just in case... I will be camping until Monday with no internet until then. thanks!
OOC How was your camping trip?
Wise as a serpent and sly as a fox.