Hyacinth gives Trix a smile, giving her a playful punch on the shoulder. "Thanks, love, the Little Prince is lucky all of us are here. Let's get to the bottom of this, eh? I'll buy drinks after!"
Hyacinth should please make a survival check when able
And everyone can please make perception checks
You cross the meadow, Talia indicating which trees to aim for. “Earlier I entered the forest here.” The ambient light drops markedly as you stand in the shadow of the Witchwood. With the rising sun out of your eyes, you can now see that the wood is full of life. A carpet of old leaves, pine needles, and grasses lays a foundation for many bushes, ferns, rocks, mushrooms, flowers, and vines. Old stumps and great fallen trees, now coated in moss and new growth, add further texture to the environment. And watching over all are the trees.
Talia crosses herself again as you enter the forest proper. It’s like stepping over a boundary into a different world. The light changes to a calm green tint. You sense the pleasant odor of pine, and other less obvious variety of trees, and earth, with a whiff of decay that is only proper to perpetuate the cycle of life. Birdsong and the scurrying of various harmless little creatures feels wholesome and reassuring. Leaves rustle in the occasional light breeze.
“That way,” indicates the tutor, as she identifies familiar landmarks. She points deeper into the wood.
This post has potentially manipulated dice roll results.
Cordimis will reach out and touch Hyacinth on the shoulder— her sunrise signet ring brushing their clothes— and say, "Not sure if the gods are your style, but I hope the path is illuminated clearly for you my friend." Through touch, she casts Guidance .
She'll then fall to the back of the group, keeping an eye behind them and on her footing. The green tint is slightly unsettling to Cordimis, she's used to the bright warm hues of the sun only covered by occasional clouds; the forest is unfamiliar territory. The life here that she can see and hear scurrying about brings comfort, but she's glad someone else is leading the way and that Talia agreed to come.
(Can Kesili help with the Survival check? She is proficient, too)
Perception: 18
(Earlier, I didn't have the time to write a response that accompanies the rolls.)
As the group crosses the meadow, Kesili stays close to Hyacinth, assisting with the tracking efforts. She watches the ground intently, her sharp eyes picking up on subtle signs that indicate Jessin's path. "Look here," she says quietly, pointing out a patch of flattened grass and broken twigs. It seems he came through this way. The disturbance in the vegetation suggests a child’s lighter step." Kesili moves gracefully, her movements careful and deliberate. She crouches down to inspect the ground more closely, running her fingers over a small footprint left in a patch of soft soil.
Once within the forest, Kesili’s vigilance increases. She keeps her longbow at the ready, her eyes scanning the surroundings for any signs of danger. As Talia nervously smooths her dress and indicates landmarks, Kesili stays close to her, offering reassurance. Kesili ultimately agreed to move with a measured pace, wanting to cover ground efficiently but not at the expense of their safety. Her focus is split between helping to track and ensuring the safety of the group, ready to react at a moment's notice if anything threatening appears.
It’s easy enough to follow young Jessin’s tracks, with Talia here to direct you. Soon enough you reach the spot where Talia found him. The area is unremarkable, just another part of the forest. Hyacinth is able to discern the various footprints here. There are young Jessin’s coming, then an area of disturbed earth and undergrowth where he must have lain on the ground. And here are Talia’s tracks, coming to fetch him and then bear him away.
Talia nervously points out, “The yellow-eyed witch stood there, and went that way.” Her head darts all about, not wanting to be surprised should the witch decide to return.
Hyacinth can see the tracks of this witch. They appear to have been made by ordinary sturdy walking shoes. They came near to where the prince had lay, then turn around and lead deeper into the woods, in a near-East direction, the way you had already been going to arrive here.
Hyacinth spots one more thing that stands out as an oddity. Another set of tracks, though quite unlike the others. Hyacinth cannot say for sure what made them other than that it was likely bipedal and roughly humanoid in size. The footsteps of this thing have indented earth and plants as normal, but the shape is strange, not like a shoe or boot at all, just a vague ovoid shape. These unusual tracks also came near to where the prince had lain, and they lead off in a different direction, south-southeast.
While Hyacinth studies the tracks, Cordimis spots a glint of silver out of the corner of her eye, under a bush. Looking more closely, Cordimis sees an incredibly lifelike figurine of a small hare, made of some sort of lustrous gray metal, probably not silver after all, you decide, as you look at it.
If the group is done with Talia, Cordimis will thank her for all she's shown them, lightly brushing the sleeve of her dress, "I have faith you will find a safe path on the way home." (She casts guidance with her touch, hoping it will aid the tutor upon her retreat.)
While Hyacinth impressively identifies tracks, Cordimis becomes distracted by intrigue with what she sees. She'll lean towards the group and say, "Hey, I think you all should take a look at this when you get a moment. Under that bush." She'll point to the area. "Seems out of place, no?" Then, perhaps a little impulsively, she will take a few steps toward the figurine and squat down to get a closer look. Not quite molded of silver, but incredibly precise craftsmanship. She studies the detailing of every tuft of fur, the anatomical proportion of the ears, and decides a forest hare isn't too different from a hare on the prairie. She can picture it on the mantle above the hearth in her parents' inn. They would love it: a token from an adventure far away where she helped save a prince, a story they could be proud of.
Cordimis will reach out her left hand to try and pick it up to feel the weight of the odd figurine.
As they reach the spot where Talia found Jessin, Kesili surveys the area intently. She is impressed by how effortlessly Hyacinth discerns the various footprints, noting Jessin’s path, the disturbed earth where he had lain, and the witch’s tracks. Kesili remains vigilant, her eyes scanning the surroundings for any signs of immediate danger.
Suddenly, Cordimis calls their attention to a glint of silver under a bush. Kesili watches as Cordimis investigates, clearly intrigued by the lifelike figurine of a small hare. She is equally impressed by Cordimis' sharp eyes and curiosity.
"Good eye, Cordimis," Kesili says, moving closer to get a better look at the figurine. She turns to Talia, in case she is still standing nearby. "Talia, have you ever seen this figurine in the prince's possession?" she asks, her tone calm but urgent. "It seems out of place here in the forest."
Kesili remains alert, keeping an eye on the surrounding woods while waiting for Talia's response. She trusts her companions' instincts and is eager to piece together any clues that might help them save the young prince. Her hand rests on the hilt of her sword, ready to defend the group if necessary.
Talia is eager to leave, definitely, but she pauses at the new question.
”No, I have never seen that before. But I heard something about some new animal figurines in town, they seemed to be making a bit of a stir in the market. My royal duties have kept me from the market, lately… Perhaps I shall go today.”
Talia is eager to leave, definitely, but she pauses at the new question.
”No, I have never seen that before. But I heard something about some new animal figurines in town, they seemed to be making a bit of a stir in the market. My royal duties have kept me from the market, lately… Perhaps I shall go today.”
When Cordimis picks up the figurine is it heavy? Does it feel casted of a solid metal, hollow, or a composite construction about the same weight as an actual hare?
(If I need to make a roll just lmk what you'd like)
It has good heft to it, you suspect that it is solid metal. The material is gray but shiny, somewhat reflecting the light, not silver but similar. The details of the figurine are perfectly lifelike, you can see every individual hair and whisker accounted for.
Talia will eagerly take her leave if there is no further use for her. Will the party be following her back, or following some of these tracks, or staying in this spot?
Cordimis will show the group the figurine before putting it in her bag. Reading too far into what it could mean, she considers the token a good omen from her god. With the last bit of lingering uneasiness leaving her body, she straightens her back and asks the group, "Well, which way do you all think we should go? I feel the light shine brightly on our path; whatever direction we take will be the right one."
Kesili files Talia's information away, considering it might hold some relevance to their current quest. "Thank you, Talia," Kesili says, acknowledging the tutor's assistance. "You've been a great help. Please, take care on your way back."
As Cordimis picks up the figurine and examines it, Kesili watches closely. The figurine appears to be solid metal, with a lifelike detail that intrigues her. Seeing Cordimis slip it into her bag, Kesili appreciates her practical approach to the discovery.
"Let's follow the tracks," Kesili suggests, considering their options. "I would say we follow the witch's trail eastward. The ovoid tracks heading south-southeast could be a red herring or something to investigate later if we need to. For now, staying on the witch’s path seems our best bet. We know that she was with the boy when he was found and it does sound like she knows something." As soon as the group moves, Kesili takes the rear, her longbow ready, her eyes constantly scanning their surroundings for any threats.
"Stay vigilant, everyone," Kesili says as they start moving. "The forest might be full of life, but it's also full of unknowns. Let's stay sharp and work together."
You head deeper into the Witchwood. Here is truly an old growth forest with majestic trees reaching incredibly high above your heads, while the ground is snarled with stumps, fallen branches, and logs fueling growth of various lower-light plants, particularly mushrooms. In this area you've also discovered a small and charming babbling brook that meanders through the underbrush, small enough that you could step over it, or perhaps leap. It runs roughly east-west, so that crossing it has not become necessary.
Over the course of the next hour, Kesili finds another metallic figurine (clearly the same material as the hare), this one of a small songbird resting on the forest floor as if it had fallen there. The detail is exquisite. And then Trix finds another figurine, that of a squirrel.
[ You may mention whether your characters decide to take these or leave them be, and what other examinations you may wish to make on them, if any ]
Before much more time passes, Hyacinth silently signals a halt as they are able to detect a significant commotion up ahead. She can easily sneak up to a wide tree trunk, flanked by some bushes, and unobtrusively peer through the foliage to see an unusual sight:
6 creatures appear to be having an evenly matched tug of war. Each side consists of a hulking grey-skinned ogre, a formidably athletic bugbear, and a small goblin. They all grip a thick brown rope which is pulled taut from their striving, and there is a big patch of mud on the ground which divides them. The mud derives from the brook you've been following. Muscles bulge as the ogres strain in their pulling, their ugly faces twisted in effort and concentration. The bugbears, too, are pulling hard, growling and groaning as they add their strength. The goblins try their best but mostly seem to be just hanging on to the rope, even dangling from it at times, but each is muttering constant encouragement to its team. In this manner, neither side appears to be gaining or losing any ground.
As Kesili discovers another metallic figurine, this time of a small songbird, she marvels at its exquisite craftsmanship. The details are so lifelike that she can almost imagine it fluttering away from the forest floor. A strange thought crosses her mind—could these figurines actually be animals turned to metal? It seems fantastical, but the realism and material of the figurines make the idea linger in her thoughts and she comments the idea to the others. She carefully stows away the songbird figurine in her pack, intending to examine it further later.
Before long, Hyacinth signals for a halt, and Kesili notices the tension in her companion's demeanor as she silently investigates what lies ahead. Kesili joins her at the tree trunk, peering through the foliage to witness the bizarre and unexpected sight that is a tug of war between the ogres, bugbears, and goblins. Her first instinct is to leave the creatures to their contest. Interrupting could potentially escalate the situation or draw their attention, which might not be beneficial given their current quest. Besides, the group's purpose lies elsewhere—to find answers about Jessin's plight and the strange occurrences in the forest. She can't imagine that these six would be able to offer any meaningful insight.
Kesili's mind races with questions and considerations, but for now, she trusts Hyacinth's judgment to assess the situation further. She remains ready to act swiftly if circumstances demand, but her focus remains on their primary mission.
Cordimis looks at the diverse group through the bushes, unsure if they speak Common. She wants to ask if they’ve seen the witch, but she’s not sure how to communicate with them if they only speak their native tongue.
If she doesn’t see Kesili make a move to approach, she’ll wait for Hyacinth to take the lead. They’ve gotten the group this far.
Hyacinth stifles a chuckle. "I... think we've stumbled into some sort of Ogre Olympics or something," They whisper to the others, thoroughly amused by the spectacle. "It isn't exactly what we were looking for, but boy if it isn't a sight to behold, eh?"
Hyacinth seems to ponder something for a moment, then turns to the others. "We may be able to reason with them, get them to tell us where the Witch went. Or see if they know more about it. Otherwise, I suppose we could just walk around them. Anyone in favor of either plan? I'm quite interested to see what all this fuss is about, personally. But I'll defer to the will of the group, since I'm so splendid and nice."
Hyacinth gives Trix a smile, giving her a playful punch on the shoulder. "Thanks, love, the Little Prince is lucky all of us are here. Let's get to the bottom of this, eh? I'll buy drinks after!"
Hyacinth should please make a survival check when able
And everyone can please make perception checks
You cross the meadow, Talia indicating which trees to aim for. “Earlier I entered the forest here.” The ambient light drops markedly as you stand in the shadow of the Witchwood. With the rising sun out of your eyes, you can now see that the wood is full of life. A carpet of old leaves, pine needles, and grasses lays a foundation for many bushes, ferns, rocks, mushrooms, flowers, and vines. Old stumps and great fallen trees, now coated in moss and new growth, add further texture to the environment. And watching over all are the trees.
Talia crosses herself again as you enter the forest proper. It’s like stepping over a boundary into a different world. The light changes to a calm green tint. You sense the pleasant odor of pine, and other less obvious variety of trees, and earth, with a whiff of decay that is only proper to perpetuate the cycle of life. Birdsong and the scurrying of various harmless little creatures feels wholesome and reassuring. Leaves rustle in the occasional light breeze.
“That way,” indicates the tutor, as she identifies familiar landmarks. She points deeper into the wood.
(Can Kesili help with the Survival check? She is proficient, too)
Perception: 18
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Cordimis will reach out and touch Hyacinth on the shoulder— her sunrise signet ring brushing their clothes— and say, "Not sure if the gods are your style, but I hope the path is illuminated clearly for you my friend." Through touch, she casts Guidance .
She'll then fall to the back of the group, keeping an eye behind them and on her footing. The green tint is slightly unsettling to Cordimis, she's used to the bright warm hues of the sun only covered by occasional clouds; the forest is unfamiliar territory. The life here that she can see and hear scurrying about brings comfort, but she's glad someone else is leading the way and that Talia agreed to come.
Perception check: 17
Rori // Phandelver
(Earlier, I didn't have the time to write a response that accompanies the rolls.)
As the group crosses the meadow, Kesili stays close to Hyacinth, assisting with the tracking efforts. She watches the ground intently, her sharp eyes picking up on subtle signs that indicate Jessin's path. "Look here," she says quietly, pointing out a patch of flattened grass and broken twigs. It seems he came through this way. The disturbance in the vegetation suggests a child’s lighter step." Kesili moves gracefully, her movements careful and deliberate. She crouches down to inspect the ground more closely, running her fingers over a small footprint left in a patch of soft soil.
Once within the forest, Kesili’s vigilance increases. She keeps her longbow at the ready, her eyes scanning the surroundings for any signs of danger. As Talia nervously smooths her dress and indicates landmarks, Kesili stays close to her, offering reassurance. Kesili ultimately agreed to move with a measured pace, wanting to cover ground efficiently but not at the expense of their safety. Her focus is split between helping to track and ensuring the safety of the group, ready to react at a moment's notice if anything threatening appears.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Survival: 18
It’s easy enough to follow young Jessin’s tracks, with Talia here to direct you. Soon enough you reach the spot where Talia found him. The area is unremarkable, just another part of the forest. Hyacinth is able to discern the various footprints here. There are young Jessin’s coming, then an area of disturbed earth and undergrowth where he must have lain on the ground. And here are Talia’s tracks, coming to fetch him and then bear him away.
Talia nervously points out, “The yellow-eyed witch stood there, and went that way.” Her head darts all about, not wanting to be surprised should the witch decide to return.
Hyacinth can see the tracks of this witch. They appear to have been made by ordinary sturdy walking shoes. They came near to where the prince had lay, then turn around and lead deeper into the woods, in a near-East direction, the way you had already been going to arrive here.
Hyacinth spots one more thing that stands out as an oddity. Another set of tracks, though quite unlike the others. Hyacinth cannot say for sure what made them other than that it was likely bipedal and roughly humanoid in size. The footsteps of this thing have indented earth and plants as normal, but the shape is strange, not like a shoe or boot at all, just a vague ovoid shape. These unusual tracks also came near to where the prince had lain, and they lead off in a different direction, south-southeast.
While Hyacinth studies the tracks, Cordimis spots a glint of silver out of the corner of her eye, under a bush. Looking more closely, Cordimis sees an incredibly lifelike figurine of a small hare, made of some sort of lustrous gray metal, probably not silver after all, you decide, as you look at it.
If the group is done with Talia, Cordimis will thank her for all she's shown them, lightly brushing the sleeve of her dress, "I have faith you will find a safe path on the way home." (She casts guidance with her touch, hoping it will aid the tutor upon her retreat.)
While Hyacinth impressively identifies tracks, Cordimis becomes distracted by intrigue with what she sees. She'll lean towards the group and say, "Hey, I think you all should take a look at this when you get a moment. Under that bush." She'll point to the area. "Seems out of place, no?" Then, perhaps a little impulsively, she will take a few steps toward the figurine and squat down to get a closer look. Not quite molded of silver, but incredibly precise craftsmanship. She studies the detailing of every tuft of fur, the anatomical proportion of the ears, and decides a forest hare isn't too different from a hare on the prairie. She can picture it on the mantle above the hearth in her parents' inn. They would love it: a token from an adventure far away where she helped save a prince, a story they could be proud of.
Cordimis will reach out her left hand to try and pick it up to feel the weight of the odd figurine.
Rori // Phandelver
As they reach the spot where Talia found Jessin, Kesili surveys the area intently. She is impressed by how effortlessly Hyacinth discerns the various footprints, noting Jessin’s path, the disturbed earth where he had lain, and the witch’s tracks. Kesili remains vigilant, her eyes scanning the surroundings for any signs of immediate danger.
Suddenly, Cordimis calls their attention to a glint of silver under a bush. Kesili watches as Cordimis investigates, clearly intrigued by the lifelike figurine of a small hare. She is equally impressed by Cordimis' sharp eyes and curiosity.
"Good eye, Cordimis," Kesili says, moving closer to get a better look at the figurine. She turns to Talia, in case she is still standing nearby. "Talia, have you ever seen this figurine in the prince's possession?" she asks, her tone calm but urgent. "It seems out of place here in the forest."
Kesili remains alert, keeping an eye on the surrounding woods while waiting for Talia's response. She trusts her companions' instincts and is eager to piece together any clues that might help them save the young prince. Her hand rests on the hilt of her sword, ready to defend the group if necessary.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Talia is eager to leave, definitely, but she pauses at the new question.
”No, I have never seen that before. But I heard something about some new animal figurines in town, they seemed to be making a bit of a stir in the market. My royal duties have kept me from the market, lately… Perhaps I shall go today.”
Talia is eager to leave, definitely, but she pauses at the new question.
”No, I have never seen that before. But I heard something about some new animal figurines in town, they seemed to be making a bit of a stir in the market. My royal duties have kept me from the market, lately… Perhaps I shall go today.”
When Cordimis picks up the figurine is it heavy? Does it feel casted of a solid metal, hollow, or a composite construction about the same weight as an actual hare?
(If I need to make a roll just lmk what you'd like)
Rori // Phandelver
(Oh I see now that you picked it up)
It has good heft to it, you suspect that it is solid metal. The material is gray but shiny, somewhat reflecting the light, not silver but similar. The details of the figurine are perfectly lifelike, you can see every individual hair and whisker accounted for.
Talia will eagerly take her leave if there is no further use for her. Will the party be following her back, or following some of these tracks, or staying in this spot?
Cordimis will show the group the figurine before putting it in her bag. Reading too far into what it could mean, she considers the token a good omen from her god. With the last bit of lingering uneasiness leaving her body, she straightens her back and asks the group, "Well, which way do you all think we should go? I feel the light shine brightly on our path; whatever direction we take will be the right one."
Rori // Phandelver
Trix keeps her hand on the hilt of her rapier and her eyes on their surroundings.
Character: Hastos, Ibahalii Vriwhulth, the Reaper of Glory v2: IC Thread
Kesili files Talia's information away, considering it might hold some relevance to their current quest. "Thank you, Talia," Kesili says, acknowledging the tutor's assistance. "You've been a great help. Please, take care on your way back."
As Cordimis picks up the figurine and examines it, Kesili watches closely. The figurine appears to be solid metal, with a lifelike detail that intrigues her. Seeing Cordimis slip it into her bag, Kesili appreciates her practical approach to the discovery.
"Let's follow the tracks," Kesili suggests, considering their options. "I would say we follow the witch's trail eastward. The ovoid tracks heading south-southeast could be a red herring or something to investigate later if we need to. For now, staying on the witch’s path seems our best bet. We know that she was with the boy when he was found and it does sound like she knows something." As soon as the group moves, Kesili takes the rear, her longbow ready, her eyes constantly scanning their surroundings for any threats.
"Stay vigilant, everyone," Kesili says as they start moving. "The forest might be full of life, but it's also full of unknowns. Let's stay sharp and work together."
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
You head deeper into the Witchwood. Here is truly an old growth forest with majestic trees reaching incredibly high above your heads, while the ground is snarled with stumps, fallen branches, and logs fueling growth of various lower-light plants, particularly mushrooms. In this area you've also discovered a small and charming babbling brook that meanders through the underbrush, small enough that you could step over it, or perhaps leap. It runs roughly east-west, so that crossing it has not become necessary.
Over the course of the next hour, Kesili finds another metallic figurine (clearly the same material as the hare), this one of a small songbird resting on the forest floor as if it had fallen there. The detail is exquisite. And then Trix finds another figurine, that of a squirrel.
[ You may mention whether your characters decide to take these or leave them be, and what other examinations you may wish to make on them, if any ]
Before much more time passes, Hyacinth silently signals a halt as they are able to detect a significant commotion up ahead. She can easily sneak up to a wide tree trunk, flanked by some bushes, and unobtrusively peer through the foliage to see an unusual sight:
6 creatures appear to be having an evenly matched tug of war. Each side consists of a hulking grey-skinned ogre, a formidably athletic bugbear, and a small goblin. They all grip a thick brown rope which is pulled taut from their striving, and there is a big patch of mud on the ground which divides them. The mud derives from the brook you've been following. Muscles bulge as the ogres strain in their pulling, their ugly faces twisted in effort and concentration. The bugbears, too, are pulling hard, growling and groaning as they add their strength. The goblins try their best but mostly seem to be just hanging on to the rope, even dangling from it at times, but each is muttering constant encouragement to its team. In this manner, neither side appears to be gaining or losing any ground.
As Kesili discovers another metallic figurine, this time of a small songbird, she marvels at its exquisite craftsmanship. The details are so lifelike that she can almost imagine it fluttering away from the forest floor. A strange thought crosses her mind—could these figurines actually be animals turned to metal? It seems fantastical, but the realism and material of the figurines make the idea linger in her thoughts and she comments the idea to the others. She carefully stows away the songbird figurine in her pack, intending to examine it further later.
Before long, Hyacinth signals for a halt, and Kesili notices the tension in her companion's demeanor as she silently investigates what lies ahead. Kesili joins her at the tree trunk, peering through the foliage to witness the bizarre and unexpected sight that is a tug of war between the ogres, bugbears, and goblins. Her first instinct is to leave the creatures to their contest. Interrupting could potentially escalate the situation or draw their attention, which might not be beneficial given their current quest. Besides, the group's purpose lies elsewhere—to find answers about Jessin's plight and the strange occurrences in the forest. She can't imagine that these six would be able to offer any meaningful insight.
Kesili's mind races with questions and considerations, but for now, she trusts Hyacinth's judgment to assess the situation further. She remains ready to act swiftly if circumstances demand, but her focus remains on their primary mission.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Cordimis looks at the diverse group through the bushes, unsure if they speak Common. She wants to ask if they’ve seen the witch, but she’s not sure how to communicate with them if they only speak their native tongue.
If she doesn’t see Kesili make a move to approach, she’ll wait for Hyacinth to take the lead. They’ve gotten the group this far.
Rori // Phandelver
Hyacinth stifles a chuckle. "I... think we've stumbled into some sort of Ogre Olympics or something," They whisper to the others, thoroughly amused by the spectacle. "It isn't exactly what we were looking for, but boy if it isn't a sight to behold, eh?"
Hyacinth seems to ponder something for a moment, then turns to the others. "We may be able to reason with them, get them to tell us where the Witch went. Or see if they know more about it. Otherwise, I suppose we could just walk around them. Anyone in favor of either plan? I'm quite interested to see what all this fuss is about, personally. But I'll defer to the will of the group, since I'm so splendid and nice."