If you camp out, you can wait for them to take a break or sneak in at night. Tell me your plan and I'll help you make it happen and what you need to roll to make it happen.
Arcane lock is suppressed for 10 min. If you have dispel magic, you can suppress the glyph of warding or you can attempt to disable it using Arcana or Slight of Hand DC 20
Inside the guildhall, you notice several cupboards and lockers for all the guild members to store their gear.
Foot lockers and armoires are scattered about the main room and each exiting hallway.
You hear hushed voices deeper within, sounds coming from bedrooms and dormitories. There is one ominous door, made of steel, predominantly on the far wall.
This door is locked, barred, magically locked with arcane lock, and most likely has a glyph of warding as well.
Levi will stealthily make his way to the steel door and cast Knock on it.
The Door will open but there is a Glyph of Warding that requires Arcana or Slight of Hand DC 20 to open and you can tell the glyph is surging with a Spell Glyph and not explosive runes.
Tampering with the Glyph causes it to go off and you have enough Arcana to know that the spell sending has been cast.
The door opens to a small office, filled with files and paperwork. In the center of the room is a large oak desk. A veteran sits behind the desk working, two longswords and two shortswords hang on the wall behind him.
"What the hells are you doing here?" He exclaims before he stands and reaches for his weapons.
Paralyzed A paralyzed creature is incapacitated (see the condition) and can’t move or speak. The creature automatically fails Strength and Dexterity saving throws. Attack rolls against the creature have advantage. Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Can I try to stealth past them?
Solo or with Juno and team?
If you camp out, you can wait for them to take a break or sneak in at night. Tell me your plan and I'll help you make it happen and what you need to roll to make it happen.
Levi will sneak in at night. Solo.
bidding your time, you wait until the guild hall is abandoned and you attempt to sneak in at night.
You notice that there the front door is locked, there is a magic arcane lock and seemingly a glyph of warding
Levi pulls out a scroll of Knock and casts it.
Arcane lock is suppressed for 10 min. If you have dispel magic, you can suppress the glyph of warding or you can attempt to disable it using Arcana or Slight of Hand DC 20
Levi will attempt an arcana check. Damn. 11.
explosive runes erupt from the glyph of warding,
Roll a Dexterity Save DC 15 to take half of 8 fire damage.
Failed. Levi will try to open the door now.
Inside the guildhall, you notice several cupboards and lockers for all the guild members to store their gear.
Foot lockers and armoires are scattered about the main room and each exiting hallway.
You hear hushed voices deeper within, sounds coming from bedrooms and dormitories. There is one ominous door, made of steel, predominantly on the far wall.
This door is locked, barred, magically locked with arcane lock, and most likely has a glyph of warding as well.
Levi will stealthily make his way to the steel door and cast Knock on it.
The Door will open but there is a Glyph of Warding that requires Arcana or Slight of Hand DC 20 to open and you can tell the glyph is surging with a Spell Glyph and not explosive runes.
13 on the Arcana check.
Tampering with the Glyph causes it to go off and you have enough Arcana to know that the spell sending has been cast.
The door opens to a small office, filled with files and paperwork. In the center of the room is a large oak desk. A veteran sits behind the desk working, two longswords and two shortswords hang on the wall behind him.
"What the hells are you doing here?" He exclaims before he stands and reaches for his weapons.
veteran V1 6
Initiative 17. Levi will pull out a scroll of Magic Missile and fire it at the veteran. 8 force damage. End turn.
V1 takes 8 damage. V1 (50/58)
"Who sent you. Why are you here?" The Veteran asks, as he wields his longsowrd in two hands without a shield.
V1 Attack: 24 Damage: 5
V1 MuliAttack: 24 Damage: 11
Round 2
Levi
V1 (50/58)
Levi will cast Hold Person on the Veteran and activate Bladesong. Wisdom Save. End turn.
V1 Wisdom Save DC 15 vs 2
V1 starts his turn paralyzed.
V1 end of turn Wisdom Save DC 15 vs 8
Paralyzed
A paralyzed creature is incapacitated (see the condition) and can’t move or speak.
The creature automatically fails Strength and Dexterity saving throws.
Attack rolls against the creature have advantage.
Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Round 3
Levi << your turn
V1 (50/58, paralyzed)
Levi will pull out his rapier and go up to the veteran and stab him. Crit. 13 piercing damage. End turn.