After checking the Company is well, rested and feed. All the reagents are gathered (check, yes?) return them to Viridion.
Soma, Igor, and Ross make their way back to Viridion’s lair, the journey through the Emerald Canopy now one of purpose and determination. The ancient green dragon, Viridion, awaits them in her vast, verdant cavern, the air thick with the power and age of her presence. As the heroes approach, Viridion’s emerald eyes gleam with both curiosity and respect.
"You have returned, bearing the reagents I requested. I must admit, I am impressed by your tenacity and resourcefulness. Few mortals would venture so deep into my domain and succeed in gathering such rare and powerful components. You have proven yourselves worthy of this task. The power contained within the Crown of Deceit is formidable, and the spirit of Nadlyn is a cunning and vengeful force. To destroy the crown, we must combine the essence of the reagents you have collected with my dragon fire. This ritual will require precise coordination, and each of you must play your part to ensure its success."
Viridion leads Soma and his companions to a special chamber within her lair. The chamber is vast, with ancient symbols etched into the stone floor, glowing with a soft green light. In the center lies a large, ornate brazier, where the ritual will take place.
"Place the Crown of Deceit upon the brazier. We shall begin the ritual by first purifying the reagents, blending their essence into a single powerful elixir that will create dragon fire, a magic flame with the ability to destroy the crown."
Skill Check: Religion or Insight check DC 13 to successfully purify the reagents
Skill Check: Arcana or Insight check DC 13 to successfully stabilize reagents
Skill Check: Perception or Investigation check DC 13 to blend the reagents in the right parts
As the flames reach their zenith, the chamber fills with a blinding light. The Crown of Deceit begins to glow brightly, the dark energy within it screaming in defiance. Nadlyn’s spirit is drawn into the flames, its power waning as the magic of the ritual with the dragon fire tear it apart.
Viridion cries out, "Now, Soma! Strike the final blow and end this once and for all!"
The crown shatters, and with it, Nadlyn’s spirit is utterly destroyed, leaving behind only ashes and a faint wisp of smoke.
The chamber grows quiet, the light fading as the ritual concludes. The Crown of Deceit is no more, and the curse that had threatened to plunge Vesper and Viridion into war is lifted.
Viridion, "You have done well, Soma, Igor, and Ross. The threat is gone, and the goblin tribes will soon awaken from the lies that bound them. You have restored balance to this land, and for that, you have my gratitude. Remember this day, and the unity we have forged. Should you ever need my aid again, you know where to find me. Go now, and bring the news of your victory to those who await it."
Major Quest Reward Destroyed the Crown of Deceit 1500 XP each
[OOC: Fantastic - I will take wings of flying and Igor should take armour and Ross weapon. As we return to report what we have done can we please locate a magic shop we have a tonne of items to sell]
Soma and Company are good to report back what we have done.
Soma, now a seasoned adventurer and a hero of renown, finds solace in the heart of the Emerald Canopy, where he spends a tranquil night in the company of Viridion, the ancient and wise green dragon, and the ethereal dryads of the Emerald Enclave. Beneath the towering trees that have stood since time immemorial, their leaves whispering secrets in the gentle breeze, Soma shares tales of his recent exploits and listens to the wisdom of these timeless beings. The air is filled with the scent of blooming flowers and the soft glow of bioluminescent fungi, creating an atmosphere of peace and reflection that allows Soma to rest and rejuvenate after his harrowing adventure.
As dawn breaks and the first light of morning filters through the dense canopy, casting a golden hue over the enchanted forest, Soma rises with renewed purpose. He bids farewell to his gracious hosts, their parting words of guidance lingering in his mind. With the Emerald Canopy behind him, Soma sets his sights on Sapphire City, the resplendent jewel of the Kingdom of Vesper. This grand metropolis, renowned as the heart of culture, art, and magic, stands as a beacon of civilization and wisdom—a place where legends are born and history is written.
His mission complete and the Crown of Deceit destroyed, Soma knows his next steps. His thoughts turn to his patron temple of Bahamut, where he plans to report his deeds, offering prayers of gratitude for the divine guidance that has carried him through his trials. The temple, with its towering spires and resplendent halls, is a sanctuary where Soma can reflect on his journey, seeking both spiritual renewal and the blessings of the Platinum Dragon.
But his journey through Sapphire City will not end at the temple. Soma, ever vigilant and aware of the challenges that lie ahead, also intends to explore the city’s legendary magic item shops. These emporiums, filled with rare artifacts and powerful enchantments, are known far and wide for their wares—treasures that could tip the balance in battles yet to come. Soma seeks to equip himself and his loyal companions, Igor and Ross, with the finest gear the city can offer, preparing them for whatever trials the future may hold.
As he strides toward Sapphire City, the morning sun at his back and the promise of new adventures ahead, Soma carries with him the weight of his past victories and the hope of those who look to him for protection. In the heart of the Kingdom of Vesper, a new chapter in his epic tale is about to unfold.
Returning to Sapphire City after a long absence feels odd, on reflection Soma didn't actually get to his destination! He's also very excited and feels proud to be going to the Grand Temple having completed a task worthy of his God Bahamut with the added blessing from Viridion an ancient green dragon! Who gets that opportunity? Having his loyal friends Igor and Ross with him still makes it that much more special, they've done it tough too.
*Soma wishes to go to the Grand Temple and give he's report and seek Bahamut's blessing and guidance.
*Find a magic shop / armoury to sell the below items and look for anything useful. This includes Igor and Ross they deserve something too.
curiosity.... I wonder if Viridion would allow me collection of his scales?
Returning to Sapphire City after a long absence feels odd, on reflection Soma didn't actually get to his destination! He's also very excited and feels proud to be going to the Grand Temple having completed a task worthy of his God Bahamut with the added blessing from Viridion an ancient green dragon! Who gets that opportunity? Having his loyal friends Igor and Ross with him still makes it that much more special, they've done it tough too.
*Soma wishes to go to the Grand Temple and give he's report and seek Bahamut's blessing and guidance.
*Find a magic shop / armoury to sell the below items and look for anything useful. This includes Igor and Ross they deserve something too.
curiosity.... I wonder if Viridion would allow me collection of his scales?
Items for sale:
Full Plate x3
Great Axe x2
Great Sword
Chainmail
Cast-off Leather armour x2
Scimitar x2
Studded leather
1500*3+30*2+50+75+25*2+45=4780, buyback/sell-half 2390 gp cast-off leather armor requires an estimate cost, I'm calling it 400 gp so 200 gp sellback
Soma arrives at the temple of Bahamut, with its soaring spires and majestic halls. It is not just a place of worship—to some, it is the spiritual heart of the city, the place where adventurers go for renewal and to find purpose after every trial.
After preparing to receive Bahamut’s blessing, Soma is brought before Raxas, the high priest of Bahamut, a majestic platinum dragon who has served as a spiritual guide for generations of Paladins. With his great wings folded gracefully behind him, Raxas stands tall in the grand hall, his scales shimmering with an ethereal light. Despite his imposing presence, there is a warmth and wisdom in his gaze.
A smile spreads across Raxas' draconic face. The high priest approaches, his massive form moving with surprising grace. "Soma," he rumbles, his voice filled with warmth. "You return to us with the light of Bahamut shining brightly in your heart. Come, share with me your journey, and let us see to it that you receive the blessings you have earned."
There, in the private sanctum within the temple, a place reserved for those who have accomplished great deeds in the name of Bahamut. Under the watchful gaze of a grand statue of the Platinum Dragon, Soma recounts his quest to destroy the Crown of Deceit, the battles he fought, and the alliance he forged with Viridion, the ancient green dragon. And all the trials and tribulations that lead him there.
As Soma speaks, Raxas listens intently, nodding occasionally, his expression growing more solemn as the tale unfolds. When Soma finishes, the high priest stands in silent contemplation for a moment, then speaks.
"Your journey has been one of great peril and greater triumph," Raxas says. "You have done Bahamut proud, and in doing so, you have safeguarded not only this city but the balance of our world. For this, you shall receive Bahamut's blessing, a mark of your continued devotion and a guide for the challenges yet to come."
Raxas raises his massive claws and invokes a prayer to Bahamut, the air around them shimmering with divine energy. A soft, warm light envelops Soma, Igor, and Ross, filling them with a profound sense of peace and renewal. The blessing of Bahamut settles upon them like a protective mantle, strengthening their resolve and fortifying their spirits.
"May this blessing guide you," Raxas intones, "and may Bahamut’s light shine upon you always, wherever your path may lead."
With the blessing bestowed, Raxas steps back, his eyes filled with pride as he gazes at Soma.
"Now, before you continue your journey, take some time to rest and prepare," Raxas advises. "The markets of Sapphire City hold many wonders, and your companions, too, deserve to be well-equipped for the road ahead."
With Bahamut’s blessing upon them and the prospect of new discoveries in Sapphire City, Soma, Igor, and Ross set out to explore the city’s renowned markets, ready to find the tools and treasures that will aid them in whatever challenges lie ahead.
There are several magic shops in town, you can buy anything from the following links:
This post has potentially manipulated dice roll results.
To meet the High Cleric of Bahamut and receive his God's blessing is no small thing - to have that marked or place a mark on his *Dragon-scale Armour for those to see he has his gods favour is going to be a handy thing moving forward.
As Soma wanders the markets he finds a hidden away magical weaponry shop and enters the store. He asks the merchant does he have any magic longswords suited to a Paladin. Ole mate behind the counter makes a pretence in pondering and disappears out the back.
When he returns he has what looks like a longsword wrapped in dark red cloth. As the Merchant unwraps it a stunningly bright radiant sword lays before him. "This is what you need Sir Knight, its the best I have and it will serve you well". Soma is speechless, its beautiful and it speaks to him, "Whats it called?", the Merchant replies, "They call this type of longsword a Sunblade, undead flee in terror of it, its a holy weapon". Soma is transfixed, "This is a weapon I must have".
"Whats the best deal you can make, I have quite a bit of coin but I also have some magical items of my own that I wish to add, but I must warn thee, be fair and just with me or I will look elsewhere"
Soma rolls a persuasion check | 23 in the hope he can maximise (blessing of Bahamut) the best deal he can get!
[Soma wishes to buy a Sunblade and if there is enough left over a shield +1 (Have 4k in gold - will sell Crystal Longsword and Wings of Flying - happy to be advised here Nathan)]
Soma rolls a persuasion check | 22 in the hope he can maximise (blessing of Bahamut) the best deal he can get!
[Soma wishes to buy a Sunblade and if there is enough left over a shield +1 (Have 4k in gold - will sell Crystal Longsword and Wings of Flying - happy to be advised here Nathan)]
You got it!
You get the Sunblade and the Magic Shield +1. You sell the Crystal longsword but can keep Wings of Flying with 200 gp left over.
OOC: I got early access to the new 5R rules and I've been making 1st level characters and preparing to run a Session Zero tomorrow. Have you considered converting this character to the new rules? It's up to you, I'm fine either way.
Soma feels the received hit from the water elemental and is even more determined.
Igor is coming into his own as he attacks and Ross is feeling somewhat worried what he'd give right now for some magical weapons!
[OOC: I forgot to add the role and damage to Igors guiding bolt hence rolls result message]
WE1 tales 10 then 7 damage. WE1 (65/114)
WE1 takes 10 then 5 damage. WE1 (50/114)
WE1 takes half of 9 (4) and 2, total 6. WE1 (44/114)
Targets Igor1-2, Ross3-4, Soma5-6
WE1 will make two slam attacks
WE1 slam1, Target-3, Attack: 12 Damage: 13
WE1 slam2, Target-4, Attack: 11 Damage: 16
Round 3
Igor, Ross, Soma<< your turn
Water Elemental
WE1 (44/114)
Igor melee attacks WE1 with Spiritual Weapon | 26 | Damage: 6 Force Damage | Casts guiding bolt | 18 | Radiant Damage: 14
Ross attacks WE1 with dual attack | 15 | Damage: 7 | 18 | Bonus Damage: 8
Soma attacks WE1 using crystal longsword | 11 | Damage: 11 | Bonus radiant Damage: 7
AC 14 hits!
WE1 takes 7 and 17, total 24. WE1 (20/114)
WE1 takes 18. WE1 (2/114)
WE takes 7 damage and dies
Water Elemental Rewards
600 XP each
Enchanted Water
After checking the Company is well, rested and feed. All the reagents are gathered (check, yes?) return them to Viridion.
Soma, Igor, and Ross make their way back to Viridion’s lair, the journey through the Emerald Canopy now one of purpose and determination. The ancient green dragon, Viridion, awaits them in her vast, verdant cavern, the air thick with the power and age of her presence. As the heroes approach, Viridion’s emerald eyes gleam with both curiosity and respect.
"You have returned, bearing the reagents I requested. I must admit, I am impressed by your tenacity and resourcefulness. Few mortals would venture so deep into my domain and succeed in gathering such rare and powerful components. You have proven yourselves worthy of this task. The power contained within the Crown of Deceit is formidable, and the spirit of Nadlyn is a cunning and vengeful force. To destroy the crown, we must combine the essence of the reagents you have collected with my dragon fire. This ritual will require precise coordination, and each of you must play your part to ensure its success."
Viridion leads Soma and his companions to a special chamber within her lair. The chamber is vast, with ancient symbols etched into the stone floor, glowing with a soft green light. In the center lies a large, ornate brazier, where the ritual will take place.
"Place the Crown of Deceit upon the brazier. We shall begin the ritual by first purifying the reagents, blending their essence into a single powerful elixir that will create dragon fire, a magic flame with the ability to destroy the crown."
Seeing Viridion for the first time was a powerful moment for Soma. Seeing an ancient green dragon is something to behold.
Soma
Ross
Igor rolls
As the flames reach their zenith, the chamber fills with a blinding light. The Crown of Deceit begins to glow brightly, the dark energy within it screaming in defiance. Nadlyn’s spirit is drawn into the flames, its power waning as the magic of the ritual with the dragon fire tear it apart.
Viridion cries out, "Now, Soma! Strike the final blow and end this once and for all!"
Soma is completely encapsulated by Viridion and obeys his command completely while Ross and Ignor watch on enthralled!
Soma raises his crystal longsword and smashes the crown with all his might! (Strength 18 +4)
The crown shatters, and with it, Nadlyn’s spirit is utterly destroyed, leaving behind only ashes and a faint wisp of smoke.
The chamber grows quiet, the light fading as the ritual concludes. The Crown of Deceit is no more, and the curse that had threatened to plunge Vesper and Viridion into war is lifted.
Viridion, "You have done well, Soma, Igor, and Ross. The threat is gone, and the goblin tribes will soon awaken from the lies that bound them. You have restored balance to this land, and for that, you have my gratitude. Remember this day, and the unity we have forged. Should you ever need my aid again, you know where to find me. Go now, and bring the news of your victory to those who await it."
Major Quest Reward
Destroyed the Crown of Deceit
1500 XP each
Soma and company are elated, "gosh, who do go to first, it's been such a long journey....??"
[OOC: Any magical items reward ....]
From the dragon hoard, each of you can select one rare item
I'll also roll three times on Magic Item Table G
54, 92, 87
And you get to share 6d6 x100 gold pieces, 21 x100 gp
Wings of flying
Vicious weapon
Armor of resistance (chain mail)
You can choose the type of weapon and type of resistance or I will roll for them
[OOC: Fantastic - I will take wings of flying and Igor should take armour and Ross weapon. As we return to report what we have done can we please locate a magic shop we have a tonne of items to sell]
Soma and Company are good to report back what we have done.
Soma, now a seasoned adventurer and a hero of renown, finds solace in the heart of the Emerald Canopy, where he spends a tranquil night in the company of Viridion, the ancient and wise green dragon, and the ethereal dryads of the Emerald Enclave. Beneath the towering trees that have stood since time immemorial, their leaves whispering secrets in the gentle breeze, Soma shares tales of his recent exploits and listens to the wisdom of these timeless beings. The air is filled with the scent of blooming flowers and the soft glow of bioluminescent fungi, creating an atmosphere of peace and reflection that allows Soma to rest and rejuvenate after his harrowing adventure.
As dawn breaks and the first light of morning filters through the dense canopy, casting a golden hue over the enchanted forest, Soma rises with renewed purpose. He bids farewell to his gracious hosts, their parting words of guidance lingering in his mind. With the Emerald Canopy behind him, Soma sets his sights on Sapphire City, the resplendent jewel of the Kingdom of Vesper. This grand metropolis, renowned as the heart of culture, art, and magic, stands as a beacon of civilization and wisdom—a place where legends are born and history is written.
His mission complete and the Crown of Deceit destroyed, Soma knows his next steps. His thoughts turn to his patron temple of Bahamut, where he plans to report his deeds, offering prayers of gratitude for the divine guidance that has carried him through his trials. The temple, with its towering spires and resplendent halls, is a sanctuary where Soma can reflect on his journey, seeking both spiritual renewal and the blessings of the Platinum Dragon.
But his journey through Sapphire City will not end at the temple. Soma, ever vigilant and aware of the challenges that lie ahead, also intends to explore the city’s legendary magic item shops. These emporiums, filled with rare artifacts and powerful enchantments, are known far and wide for their wares—treasures that could tip the balance in battles yet to come. Soma seeks to equip himself and his loyal companions, Igor and Ross, with the finest gear the city can offer, preparing them for whatever trials the future may hold.
As he strides toward Sapphire City, the morning sun at his back and the promise of new adventures ahead, Soma carries with him the weight of his past victories and the hope of those who look to him for protection. In the heart of the Kingdom of Vesper, a new chapter in his epic tale is about to unfold.
Returning to Sapphire City after a long absence feels odd, on reflection Soma didn't actually get to his destination! He's also very excited and feels proud to be going to the Grand Temple having completed a task worthy of his God Bahamut with the added blessing from Viridion an ancient green dragon! Who gets that opportunity? Having his loyal friends Igor and Ross with him still makes it that much more special, they've done it tough too.
Items for sale:
1500*3+30*2+50+75+25*2+45=4780, buyback/sell-half 2390 gp
cast-off leather armor requires an estimate cost, I'm calling it 400 gp so 200 gp sellback
Soma arrives at the temple of Bahamut, with its soaring spires and majestic halls. It is not just a place of worship—to some, it is the spiritual heart of the city, the place where adventurers go for renewal and to find purpose after every trial.
After preparing to receive Bahamut’s blessing, Soma is brought before Raxas, the high priest of Bahamut, a majestic platinum dragon who has served as a spiritual guide for generations of Paladins. With his great wings folded gracefully behind him, Raxas stands tall in the grand hall, his scales shimmering with an ethereal light. Despite his imposing presence, there is a warmth and wisdom in his gaze.
A smile spreads across Raxas' draconic face. The high priest approaches, his massive form moving with surprising grace. "Soma," he rumbles, his voice filled with warmth. "You return to us with the light of Bahamut shining brightly in your heart. Come, share with me your journey, and let us see to it that you receive the blessings you have earned."
There, in the private sanctum within the temple, a place reserved for those who have accomplished great deeds in the name of Bahamut. Under the watchful gaze of a grand statue of the Platinum Dragon, Soma recounts his quest to destroy the Crown of Deceit, the battles he fought, and the alliance he forged with Viridion, the ancient green dragon. And all the trials and tribulations that lead him there.
As Soma speaks, Raxas listens intently, nodding occasionally, his expression growing more solemn as the tale unfolds. When Soma finishes, the high priest stands in silent contemplation for a moment, then speaks.
"Your journey has been one of great peril and greater triumph," Raxas says. "You have done Bahamut proud, and in doing so, you have safeguarded not only this city but the balance of our world. For this, you shall receive Bahamut's blessing, a mark of your continued devotion and a guide for the challenges yet to come."
Raxas raises his massive claws and invokes a prayer to Bahamut, the air around them shimmering with divine energy. A soft, warm light envelops Soma, Igor, and Ross, filling them with a profound sense of peace and renewal. The blessing of Bahamut settles upon them like a protective mantle, strengthening their resolve and fortifying their spirits.
"May this blessing guide you," Raxas intones, "and may Bahamut’s light shine upon you always, wherever your path may lead."
With the blessing bestowed, Raxas steps back, his eyes filled with pride as he gazes at Soma.
"Now, before you continue your journey, take some time to rest and prepare," Raxas advises. "The markets of Sapphire City hold many wonders, and your companions, too, deserve to be well-equipped for the road ahead."
With Bahamut’s blessing upon them and the prospect of new discoveries in Sapphire City, Soma, Igor, and Ross set out to explore the city’s renowned markets, ready to find the tools and treasures that will aid them in whatever challenges lie ahead.
There are several magic shops in town, you can buy anything from the following links:
https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view?resourcekey=0-ceHUken0_UhQ3Apa6g4SJA
https://www.kassoon.com/dnd/5e/magic-item-prices/
To meet the High Cleric of Bahamut and receive his God's blessing is no small thing - to have that marked or place a mark on his *Dragon-scale Armour for those to see he has his gods favour is going to be a handy thing moving forward.
As Soma wanders the markets he finds a hidden away magical weaponry shop and enters the store. He asks the merchant does he have any magic longswords suited to a Paladin. Ole mate behind the counter makes a pretence in pondering and disappears out the back.
When he returns he has what looks like a longsword wrapped in dark red cloth. As the Merchant unwraps it a stunningly bright radiant sword lays before him. "This is what you need Sir Knight, its the best I have and it will serve you well". Soma is speechless, its beautiful and it speaks to him, "Whats it called?", the Merchant replies, "They call this type of longsword a Sunblade, undead flee in terror of it, its a holy weapon". Soma is transfixed, "This is a weapon I must have".
"Whats the best deal you can make, I have quite a bit of coin but I also have some magical items of my own that I wish to add, but I must warn thee, be fair and just with me or I will look elsewhere"
Soma rolls a persuasion check | 23 in the hope he can maximise (blessing of Bahamut) the best deal he can get!
[Soma wishes to buy a Sunblade and if there is enough left over a shield +1 (Have 4k in gold - will sell Crystal Longsword and Wings of Flying - happy to be advised here Nathan)]
You got it!
You get the Sunblade and the Magic Shield +1. You sell the Crystal longsword but can keep Wings of Flying with 200 gp left over.
OOC: I got early access to the new 5R rules and I've been making 1st level characters and preparing to run a Session Zero tomorrow. Have you considered converting this character to the new rules? It's up to you, I'm fine either way.
While leaving the shops you are stopped in the streets by four redbrand ruffian
The lead "Ruffian" says, "What have you got there, Magiks? I'd like to hold your shield, do you mind?"
redbrand ruffian R1 init 10
redbrand ruffian R2 init 13
redbrand ruffian R3 init 9
redbrand ruffian R4 init 11