OOC: what’s the advantage? - I might look at changing one of my spare characters (upgrading) - also are you going to add some upgraded items to Ross and Igor please?
I have transfered data to an a new character sheet, I will add it to your campaign..... Old is Soma De Prime --- New one is ---- Soma de Prime
This post has potentially manipulated dice roll results.
The lead "Ruffian" says, "What have you got there, Magiks? I'd like to hold your shield, do you mind?"
Soma looks at the ruffian with disdain and says, "You have no idea who we are and what we have gone through to be here, but I guess you couldn't care less", and he pulls out his Sunblade - it stands out!
OOC: I just spent some time converting Ross from 5e to 5R and let me tell you, it's a slash and burn. He went from a Two-Weapon Fighting Eldrich Knight Half-Elf to a Skilled Elf with high elf legacy and light hammers named nick and joe. Where have all the Half-Elfs gone? I've converted four other characters and I can say that Ross has lost more features than any other build that I've seen converted to 5R yet. So, tomorrow I'm preparing to DM a game and Sunday's are extremely busy, I might not get to post until Sunday Night or Monday, so hang in there, and I'll get around to converting Igor too. Luckily, I think Igor's not going to lose anything, it seems that converting a Dwarf Cleric to 5R just means that he gains features.
I hear you, I converted Soma de Prime to 5R and not a huge amount changed - I am happy to go with it. Just make sure Igor and Ross get some magical stuff lol. I suspect your going to put me through the ringer. Cheers Nathan, love yeah work.
The lead "Ruffian" says, "What have you got there, Magiks? I'd like to hold your shield, do you mind?"
Soma looks at the ruffian with disdain and says, "You have no idea who we are and what we have gone through to be here, but I guess you couldn't care less", and he pulls out his Sunblade - it stands out!
Soma | 23 Igor | 9 Ross | 6
R1 steps up to Soma and gets in your face, "Who YOU are? Couldn't care less. Now hand over the magiks."
Round 1 Soma << your turn redbrand ruffian R1, R3 Igor, Ross R2, R4
OOC: I just spent some time converting Ross from 5e to 5R and let me tell you, it's a slash and burn. He went from a Two-Weapon Fighting Eldrich Knight Half-Elf to a Skilled Elf with high elf legacy and light hammers named nick and joe. Where have all the Half-Elfs gone? I've converted four other characters and I can say that Ross has lost more features than any other build that I've seen converted to 5R yet. So, tomorrow I'm preparing to DM a game and Sunday's are extremely busy, I might not get to post until Sunday Night or Monday, so hang in there, and I'll get around to converting Igor too. Luckily, I think Igor's not going to lose anything, it seems that converting a Dwarf Cleric to 5R just means that he gains features.
OOC: Igor got some good upgrades. I was tempted to make him a Thaumaturge but I went Protector for the plate. He's got Medicine and Herbalism Kit proficiency, so he can brew potions now, maybe some more hitpoints from the Dwarf species. In the long run, nothing too dramatic changed with the cleric, he got much stronger, learned some more skills, kept everything he had before but now he has more, including martial weapon proficiencies, which he won't need to use. And I gave him plate with an AC 20.
Soma looks at the Gladiator and bangs his chest, "Mungo, you pretend warrior, come and meet a true warrior of Bahamut!!" Soma | Intimidation| 22 | Mungo
New 5R rules Hesitant. If you urge the monster to do something that it is hesitant to do, you must make an ability check, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile, each of which is defined in this glossary. The Influence Checks table suggests which ability check to make based on how you’re interacting with the monster. The DM chooses the check, which has a default DC equal to 15 or the monster’s Intelligence score, whichever is higher. On a successful check, the monster does as urged. On a failed check, you must wait 24 hours (or a duration set by the DM) before urging it in the same way again.
With a 22, you successfully intimidate the gladiator, he will have frightened until Charisma Save DC 15 at end of turn.
Somaattacks with sun blade at G1 | 22 | Damage: 10
Intimidate is your action for the round. You can RP intimidating speach without the effect, so you hit for 10 damage.
Soma second attack G1 | Breadth attack | 17 | DEX Save 12
Same here. In 5R you could have replaced one of your Extra Attacks with Breath attack, so Attack with Blade and Breath. But Intimidate is the full action. G1 Dex save DC 12 vs [roll]1d20+2[roll]
Igor, "Soma you take on the Gladiator and we will clean up the mess and join you! Igor casts spiritual weapon at R3 and R4 | R3: 15 | R4: 20 | Damage R3: 7 | Damage R4: 7
Spiritual Weapon is a bonus, so R3 takes 7 damage and dies. Igor attacks with his weapon at R4 and deals 5 damage and R4 dies
Ross, "Igor, I have your back brother, I will show these scum who's the boss!!"
Ross attacks R1 | dual attack with shortsword | 19 | Damage: 6 | 11 | Bonus Damage: 8 RossSecond attack R2 casts ray of frost | 16 | On a hit | 12
First attack hits R1 for 6 damage. Second attack misses. No more actions for cantrips. R1 (10/16)
R1 targets Ross Attack1: 7 Damage: 8 R1 targets Ross Attack2: 12 Damage: 8
Soma, invigorated and determined to end this continues to attack G1 with sun blade | 23 | Damage: 11 | Second attack: 22 | Damage: 7 |
Soma: note:Sap. If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.
Igor continues to use spiritual weapon and attacks G1 | 14 | Damage: 10 Second attack using same: 27 | Damage: 11
He screams in exhilaration, "We got this Soma and Ross, I feel it in my bones!!!!"
Ross flanked G1 and continues to attack with advantage | dual attack with shortsword | 24 | Damage: 10 | 15 | Bonus: 7
Note Ross: Vex. If you hit a creature with a Shortsword and deal damage to it, you have Advantage on your next attack roll against that creature before the end of your next turn.
The clash between Soma and his companions against the Redbrand ruffians turns into a swift and decisive battle.
But as the dust settles, something feels off. Onlookers gather, when the knight's watch are called. Before escaping the scene a figure in a fine dark cloak locks eyes with Soma. Without a word, he disappears into the crowd, but his presence leaves a lingering sense of something larger at play.
As Soma, Igor, and Ross regroup and make their way down the quieter streets, they are approached covertly by a group of men. Stepping from the shadows is none other than Lord Aldric, a respected member of the King's Council, and the same man who witnessed the earlier fight, wearing a fine dark cloak.
Aldric says, his voice barely a whisper. "That display of skill has caught the attention of the right people. The King's Council has been watching."
"I am merely one Lord of the King's Council. Recently, the Black Fangs have grown bold. I suspect that their influence runs deep in this city and beyond, but I have yet to get ahold of any solid proof. I am operating outside of the King's Council now, seeking out someone to infiltrate their ranks, or if not, bring back hard evidence of their illicit activities. And after what I just witnessed, I believe you and your companions are the right people for the job."
Behind Aldric stand his guards, but none of them wear the standard sigils of the King's Guard. They are disguised, blending in with the city’s populace—clearly a covert operation. Aldric gestures for Soma and his companions to step closer.
"We need investigators—agents who can act with discretion. You’ll be deputized as King's Council Investigators, given the authority to operate within the bounds of the law, but with the flexibility to handle things… unofficially. The Black Fangs must either be dismantled from within or taken down by force. But more importantly, we need hard evidence—documents, witnesses, anything that can prove their illegal dealings."
Aldric’s eyes narrow, locking onto Soma. "I cannot emphasize this enough, paladin—this is not a quest where you can simply smite evil in broad daylight. We need you to tread carefully, and when the time is right, bring them to justice. Are you up for the task?"
Aldric hands over bronze badges, one for each of you. "Hide this on your person and only use it in an emergency. You can also get free lodging at the Council's Inn, near the Castle. In the morning, I want you to seek out the Mercenary Guild's Headquarters, a secret location that even my men have not discovered."
"Take these magic hats, if they can help you in this task."
OOC: what’s the advantage? - I might look at changing one of my spare characters (upgrading) - also are you going to add some upgraded items to Ross and Igor please?
I have transfered data to an a new character sheet, I will add it to your campaign..... Old is Soma De Prime --- New one is ---- Soma de Prime
The lead "Ruffian" says, "What have you got there, Magiks? I'd like to hold your shield, do you mind?"
Soma looks at the ruffian with disdain and says, "You have no idea who we are and what we have gone through to be here, but I guess you couldn't care less", and he pulls out his Sunblade - it stands out!
Soma | 10
Igor | 7
Ross | 14
OOC: I just spent some time converting Ross from 5e to 5R and let me tell you, it's a slash and burn. He went from a Two-Weapon Fighting Eldrich Knight Half-Elf to a Skilled Elf with high elf legacy and light hammers named nick and joe. Where have all the Half-Elfs gone? I've converted four other characters and I can say that Ross has lost more features than any other build that I've seen converted to 5R yet. So, tomorrow I'm preparing to DM a game and Sunday's are extremely busy, I might not get to post until Sunday Night or Monday, so hang in there, and I'll get around to converting Igor too. Luckily, I think Igor's not going to lose anything, it seems that converting a Dwarf Cleric to 5R just means that he gains features.
I hear you, I converted Soma de Prime to 5R and not a huge amount changed - I am happy to go with it. Just make sure Igor and Ross get some magical stuff lol. I suspect your going to put me through the ringer. Cheers Nathan, love yeah work.
R1 steps up to Soma and gets in your face, "Who YOU are? Couldn't care less. Now hand over the magiks."
Round 1
Soma << your turn
redbrand ruffian
R1, R3
Igor, Ross
R2, R4
OOC: Igor got some good upgrades. I was tempted to make him a Thaumaturge but I went Protector for the plate. He's got Medicine and Herbalism Kit proficiency, so he can brew potions now, maybe some more hitpoints from the Dwarf species. In the long run, nothing too dramatic changed with the cleric, he got much stronger, learned some more skills, kept everything he had before but now he has more, including martial weapon proficiencies, which he won't need to use. And I gave him plate with an AC 20.
Soma, 'You get nothing! and pulls out his Sunblade!
Soma attacks R1 with sun blade | 22 | Damage: 7 Radiant Damage
Soma second attack at R3 with sun blade | 21 Damage: 12 Radiant Damage
Igor casts guiding bolt at R2 | 28 | 17 Radiant Damage
Ross charges into the fray, "Take this!"
Ross attacks R4 dual attacks | short sword | 9 | Damage: 7 | Bonus: 28 | Bonus Damage: 8
Redbrand Ruffian AC 14, so 13 will miss.
R3 takes 12 damage. R3 (4/16)
R2 takes 14 damage. R2 (2/16)
R4 takes 6 and then 7 damage. R4 (3/16)
The ruffians begin to panic. R1 states, "You were supposed to be push overs. We're going to need backup. Mungo!"
From a blind alleyway, lumbers a hulking brute of a man, gladiator
R1 targets Soma Attack1: 6 Damage: 8
R1 targets Soma Attack2: 23 Damage: 8
R2 targets Soma Attack1: 16 Damage: 8
R2 targets Soma Attack2: 20 Damage: 8
R3 targets Igor Attack1: 7 Damage: 8
R3 targets Igor Attack2: 17 Damage: 8
R4 targets Ross Attack1: 17 Damage: 8
R4 targets Ross Attack2: 16 Damage: 8
Mungo (G1), will dash to get into melee range for the next round.
Round 2
Soma, Igor, Ross << your turn
redbrand ruffian, R1 (16/16), R2 (2/16), R3 (4/16), R4 (3/16)
gladiator, G1 (112/112)
Soma looks at the Gladiator and bangs his chest, "Mungo, you pretend warrior, come and meet a true warrior of Bahamut!!"
Soma | Intimidation | 17 | Mungo
Soma attacks with sun blade at G1 | 26 | Damage: 11
Soma second attack G1 | Breadth attack | 11 | DEX Save 12
Igor, "Soma you take on the Gladiator and we will clean up the mess and join you!
Igor casts spiritual weapon at R3 and R4 | R3: 20 | R4: 10 | Damage R3: 11 | Damage R4: 7
Ross, "Igor, I have your back brother, I will show these scum who's the boss!!"
Ross attacks R1 | dual attack with shortsword | 18 | Damage: 7 | 9 | Bonus Damage: 8
Ross Second attack R2 casts ray of frost | 24 | On a hit | 7
New 5R rules
Hesitant. If you urge the monster to do something that it is hesitant to do, you must make an ability check, which is affected by the monster’s attitude: Indifferent, Friendly, or Hostile, each of which is defined in this glossary. The Influence Checks table suggests which ability check to make based on how you’re interacting with the monster. The DM chooses the check, which has a default DC equal to 15 or the monster’s Intelligence score, whichever is higher. On a successful check, the monster does as urged. On a failed check, you must wait 24 hours (or a duration set by the DM) before urging it in the same way again.
With a 22, you successfully intimidate the gladiator, he will have frightened until Charisma Save DC 15 at end of turn.
Intimidate is your action for the round. You can RP intimidating speach without the effect, so you hit for 10 damage.
Same here. In 5R you could have replaced one of your Extra Attacks with Breath attack, so Attack with Blade and Breath. But Intimidate is the full action. G1 Dex save DC 12 vs [roll]1d20+2[roll]
Spiritual Weapon is a bonus, so R3 takes 7 damage and dies. Igor attacks with his weapon at R4 and deals 5 damage and R4 dies
First attack hits R1 for 6 damage. Second attack misses. No more actions for cantrips. R1 (10/16)
R1 targets Ross Attack1: 7 Damage: 8
R1 targets Ross Attack2: 12 Damage: 8
G1 targets Soma Attack1: 20 Damage: 9 (if intimidated, disadv 12)
G2 targets Soma Attack2: 8 Damage: 15 (if intimidated, disadv 16)
G3 targets Soma Attack3: 14 Damage: 14 (if intimidated, disadv 20)
Round 3
Soma, Igor, Ross << your turn
redbrand ruffian, R1 (10/16)
gladiator, G1 (102/112)
[OOC: Good advice - on reflection I can see your points - TQ
OOC Cont ... Checking do I need to roll intimidation checks on all my lot?]
Soma, "Dam you Mungul!!"
Soma attacks G1 | 29 | Damage: 14 | Second attack at G1 | 10 | Damage: 11
Igor, "Soma, incoming", and continues to use: spiritual weapon | attacking G1 | 24 | damage: 9 | Second Attack on: R1 | 20 | Damage: 13
Ross, "I am coming in to flank him Soma", Ross dual attacks G1 with shortsword | 26 | Damage: 10 | 17 | Bonus: 7
That's a crit, so you get to roll another +1d8. G1 takes 14. (failed his dex save and took 17 in the last post) G1 (71/112)
R1 takes 13 damage and dies. G1 takes 9. G1 (62/112)
G1 takes 10 damage from the first hit and uses a reaction to Parry making for an AC 19
G1 targets Soma Attack1: 24 Damage: 12
G2 targets Soma Attack2: 24 Damage: 9
G3 targets Soma Attack3: 11 Damage: 11
Round 4
Soma, Igor, Ross << your turn
gladiator, G1 (62/112)
Soma, invigorated and determined to end this continues to attack G1 with sun blade | 23 | Damage: 11 | Second attack: 22 | Damage: 7 |
Soma: note:Sap. If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.
Igor continues to use spiritual weapon and attacks G1 | 14 | Damage: 10 Second attack using same: 27 | Damage: 11
He screams in exhilaration, "We got this Soma and Ross, I feel it in my bones!!!!"
Ross flanked G1 and continues to attack with advantage | dual attack with shortsword | 24 | Damage: 10 | 15 | Bonus: 7
Note Ross: Vex. If you hit a creature with a Shortsword and deal damage to it, you have Advantage on your next attack roll against that creature before the end of your next turn.
I'll roll the crit +1d8, 8]
G1 takes 10 damage. G1 (52/112)
Another crit, G1 takes 13 damage add +1d8, 4. G1 (39/112)
Another, crit, G1 takes 11 damage and then 6 damage, total 17, add +1d6 6. G1 (22/112)
the extra crit damages added up are 8, 4, 6, total 18. G1 (4/112)
I'm sure Ross can Action Surge and finish him off.
Ross comes back with a surge of energy not seen before | [Tooltip Not Found] and dual attacks G1 using shortsword | 18 | Damage: 9 | 24 | Bonus: 11
As Mungo the Gladiator goes down, you happen to notice that all five of the bandits have the same viper tattoo.
Ruffian Rewards
5x studded leather
8x shortswords
1x spear
1x shield
314 XP each
After searching the bodies, you hear the approach of the town guards. You can run or face penalties for fighting in city limits.
Soma and co hear the town guards are coming collect what they can and get out of there!
OOC: TQ thats was awesome fun!
The clash between Soma and his companions against the Redbrand ruffians turns into a swift and decisive battle.
But as the dust settles, something feels off. Onlookers gather, when the knight's watch are called. Before escaping the scene a figure in a fine dark cloak locks eyes with Soma. Without a word, he disappears into the crowd, but his presence leaves a lingering sense of something larger at play.
As Soma, Igor, and Ross regroup and make their way down the quieter streets, they are approached covertly by a group of men. Stepping from the shadows is none other than Lord Aldric, a respected member of the King's Council, and the same man who witnessed the earlier fight, wearing a fine dark cloak.
Aldric says, his voice barely a whisper. "That display of skill has caught the attention of the right people. The King's Council has been watching."
"I am merely one Lord of the King's Council. Recently, the Black Fangs have grown bold. I suspect that their influence runs deep in this city and beyond, but I have yet to get ahold of any solid proof. I am operating outside of the King's Council now, seeking out someone to infiltrate their ranks, or if not, bring back hard evidence of their illicit activities. And after what I just witnessed, I believe you and your companions are the right people for the job."
Behind Aldric stand his guards, but none of them wear the standard sigils of the King's Guard. They are disguised, blending in with the city’s populace—clearly a covert operation. Aldric gestures for Soma and his companions to step closer.
"We need investigators—agents who can act with discretion. You’ll be deputized as King's Council Investigators, given the authority to operate within the bounds of the law, but with the flexibility to handle things… unofficially. The Black Fangs must either be dismantled from within or taken down by force. But more importantly, we need hard evidence—documents, witnesses, anything that can prove their illegal dealings."
Aldric’s eyes narrow, locking onto Soma. "I cannot emphasize this enough, paladin—this is not a quest where you can simply smite evil in broad daylight. We need you to tread carefully, and when the time is right, bring them to justice. Are you up for the task?"

Aldric hands over bronze badges, one for each of you. "Hide this on your person and only use it in an emergency. You can also get free lodging at the Council's Inn, near the Castle. In the morning, I want you to seek out the Mercenary Guild's Headquarters, a secret location that even my men have not discovered."
"Take these magic hats, if they can help you in this task."
Lord Aldric's Investigation Rewards
3x hat of disguise