Somaattacks AS1 with Sun Blade | 28 | Damage: 11 | Bonus: 2 Soma second attack | Sun Blade | 26 | Damage: 8 | Bonus: 5
AS1 takes 13, then 13, total 23. AS1 (13/78)
Igor attacks AS1 and casts Guiding Bolt at L2 | 14 | Damage: 25 Radiant Damage
AC 15 miss
Ross dual attacks AS1 with Shortsword | 25 | 7 | 16 | Damage: 6 Ross second attack: Shortsword | 26 | 10 | 12 | Damage: 9
AS1 takes 7, then 6, then 10, total 23 damage. AS1 (-10/78)
The Assassin dies and you are able to spend time searching this secret office. You find letters to council members, invoices, notes, scrolls, all detailing theft and fraud. Shipments that are due into the docks, times and locations, inventories and manifests on what to steal and what to leave. The evidence is heavy, implicating nearly all of the King's Council and most of the city's elected officials.
There is more. Some of the letters are written in common with parts in infernal. From the common, you can make out that certain illegal artifacts are being traded and sold. Artifacts for dark rituals, blood sacrifices, and shadow magic.
Perception Check DC 25
Assassin Rewards studded leather, shortsword, light crossbow 10x10 gp 22x10 sp 1300 XP (each)
This post has potentially manipulated dice roll results.
soma, sits down at table after searching the hide, Igor and Ross join him. Ross, "This is insane, I wasn't really surprised about the job offer and what was behind it, but this stuff is bad... real bad Soma!" Igor looks at both of them and sagely nods his head, "This is got real very quickly my brothers and very dangerous, dark forces are at play here and we need to be very prepared". Soma is grateful for them and agrees. "Ok, let's get back and see what the next move is".
Igor casts Guidance all three 1D4 added to saving throws | PERCEPTION CHECKS:
Igor notices an invisible door. He says, "This door has more enchantments than the last and it's radiating a circle of death. This one's going to take us time to disenchant."
This post has potentially manipulated dice roll results.
After making sure everything found is secured and placed for safekeeping in Soma's [Tooltip Not Found] | After Igor located an invisible door with Circle of Death protecting it gives the Company time too seriously pause.
Soma to Igor, "Have we missed anything?", Igor responds, "What do you mean? Everyone has fled the building", Soma replies, "A powerful Warlock has placed the locking spell here but I have no idea what we should do to remove it or whatever?". Ross is standing close by and is quietly thinking things through.
Ross rolls Arcana check to understand what is required to remove the trap or to safely set it off? | 18 |
Igor is considering casting | Speak with Dead | and ask the now dead assassin if he knows anything about the magic door?
After making sure everything found is secured and placed for safekeeping in Soma's [Tooltip Not Found] | After Igor located an invisible door with Circle of Death protecting it gives the Company time too seriously pause.
Soma to Igor, "Have we missed anything?", Igor responds, "What do you mean? Everyone has fled the building", Soma replies, "A powerful Warlock has placed the locking spell here but I have no idea what we should do to remove it or whatever?". Ross is standing close by and is quietly thinking things through.
Ross rolls Arcana check to understand what is required to remove the trap or to safely set it off? | 18 |
Igor is considering casting | Speak with Dead | and ask the now dead assassin if he knows anything about the magic door?
Given enough time, Ross and Igor can make it safe to open the invisible door. Speak with Dead reveals that the Assassin knows nothing of the secret door.
Behind the door is a stairway to a lower level and a summoning circle at the center is a Hezrou
We assume a starting distance of 30 feet. Medium sized room, summoning circle. Three exits, two unopened door plus the large iron door you came through.
Round 1 Soma << your turn Hezrou (136/136) Ross, Igor
Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
Hi Nathan, it was good while it lasted. And I really enjoyed it. Two weeks with nothing, I can see your focuss is elsewhere. I've removed Soma from the campaign.
Angel.
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Soma CON save | 6 Save against poison |
Soma takes 24 Damage to poison | "I've been hit!"
Soma attacks AS1 with Sun Blade | 28 | Damage: 11 | Bonus: 2
Soma second attack | Sun Blade | 26 | Damage: 8 | Bonus: 5
Igor, "Hang in there Soma, where've got this, just hang in there!"
Igor attacks AS1 and casts Guiding Bolt at L2 | 14 | Damage: 25 Radiant Damage
Bonus action: Casts at Soma | Lesser Restoration to heal poison |
Ross provides cover for Igor, "Move in to Soma Igor, I've got your back!!" and dual attacks AS1:
Ross dual attacks AS1 with Shortsword | 25 | 7 | 16 | Damage: 6
Ross second attack:
Shortsword | 26 | 10 | 12 | Damage: 9
AS1 takes 13, then 13, total 23. AS1 (13/78)
AC 15 miss
AS1 takes 7, then 6, then 10, total 23 damage. AS1 (-10/78)
The Assassin dies and you are able to spend time searching this secret office. You find letters to council members, invoices, notes, scrolls, all detailing theft and fraud. Shipments that are due into the docks, times and locations, inventories and manifests on what to steal and what to leave. The evidence is heavy, implicating nearly all of the King's Council and most of the city's elected officials.
There is more. Some of the letters are written in common with parts in infernal. From the common, you can make out that certain illegal artifacts are being traded and sold. Artifacts for dark rituals, blood sacrifices, and shadow magic.
Perception Check DC 25
Assassin Rewards
studded leather, shortsword, light crossbow
10x10 gp
22x10 sp
1300 XP (each)
soma, sits down at table after searching the hide, Igor and Ross join him. Ross, "This is insane, I wasn't really surprised about the job offer and what was behind it, but this stuff is bad... real bad Soma!" Igor looks at both of them and sagely nods his head, "This is got real very quickly my brothers and very dangerous, dark forces are at play here and we need to be very prepared". Soma is grateful for them and agrees. "Ok, let's get back and see what the next move is".
Igor casts Guidance all three 1D4 added to saving throws | PERCEPTION CHECKS:
Igor | 26 | 2 |
Soma | 10 | 4 |
Ross | 11 | 4 |
Igor notices an invisible door. He says, "This door has more enchantments than the last and it's radiating a circle of death. This one's going to take us time to disenchant."
After making sure everything found is secured and placed for safekeeping in Soma's [Tooltip Not Found] | After Igor located an invisible door with Circle of Death protecting it gives the Company time too seriously pause.
Soma to Igor, "Have we missed anything?", Igor responds, "What do you mean? Everyone has fled the building", Soma replies, "A powerful Warlock has placed the locking spell here but I have no idea what we should do to remove it or whatever?". Ross is standing close by and is quietly thinking things through.
Ross rolls Arcana check to understand what is required to remove the trap or to safely set it off? | 18 |
Igor is considering casting | Speak with Dead | and ask the now dead assassin if he knows anything about the magic door?
Given enough time, Ross and Igor can make it safe to open the invisible door. Speak with Dead reveals that the Assassin knows nothing of the secret door.
Behind the door is a stairway to a lower level and a summoning circle at the center is a Hezrou
Hezrou init 22
Soma init | 23 |
Igor init | 2 |
Ross init | 19 |
Seeing the fiend from hell was not something expected nor the norm for the Company as the descended the staircase.
Soma, "What the hells is that!"
Igor, "A Hezrou Soma, pray that Bahamut is with us brother this is going to be pure hell"
Ross says nothing.
We assume a starting distance of 30 feet. Medium sized room, summoning circle. Three exits, two unopened door plus the large iron door you came through.
Round 1
Soma << your turn
Hezrou (136/136)
Ross, Igor
Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
Soma | Breath Weapon | DEX Save 12 | Damage: 18 Fire Damage
Soma, "You smell!"
Hezrou H1 Dexterity Save DC 12 vs 5
Hezrou H1 moves into melee with Soma
H1 targets Soma, bite Attack: 9 Damage: 11 piercing damage,
H1 targets Soma, claw1 Attack: 26 Damage: 13 slashing damage,
H1 targets Soma, claw2 Attack: 24 Damage: 10 slashing damage,
Round 1
Soma
Hezrou (136/136, breath tbd)
Ross, Igor << your turn
Igor casts | Sacred Flame | attacks Hezrou | DEX Save 16 | 7 | Radiant Damage
Bonus | Casts Spiritual Weapon and prepares to move into melee attack
Ross attacks Hezrou | casts Ray of Frost | 16 | 8 | Cold Damage
Hezrou H1 takes half of 18 (9) fire damage. H1 (127/136)
H1 Dexterity Save DC 16 vs 16
Bonus action attack 1d20+8 (1d8+5), 27 | 7 force damage.
H1 takes half of 6 (3) cold damage. H1 (124/136)
Hezrou H1 moves turns to Igor
H1 targets Igor, bite Attack: 12 Damage: 14 piercing damage,
H1 targets Igor, claw1 Attack: 12 Damage: 12 slashing damage,
H1 targets Igor, claw2 Attack: 9 Damage: 10 slashing damage,
Round 2
Ross, Igor (last round)
Soma << your turn
Hezrou (124/136, sf and sw tbd)
This attack sequence will happen after Soma takes a Round 2 turn. Then we group init, players together
Soma is angry and attacks Hezrou with Sun Blade | 19 | 13 Radiant Damage | Bonus: 3 | Blade of Blood and Bone |
Bonus action | Lay on Hands (Healing Pool) | Self | 25HP
H1 takes 17 damage. H1 (107/136)
Now Igor gets attacked, then it's your turn, all three of the party gets to go again.
Hi Nathan, it was good while it lasted. And I really enjoyed it. Two weeks with nothing, I can see your focuss is elsewhere. I've removed Soma from the campaign.
Angel.