If you missed it, DA1 did fail the second save, that's why the last round was crits and I rolled for you. DA had 45 hp and you crit'ed twice for 49 damage. Just the Knight left. It's your turn and Ross is down to 11 hp.
Round 6 Soma, Igor, Ross (11/40) << your turn archer DA1 (dead) knight HK1 (11/52)
Just the busy Summer, two kids home and work is getting busier than usual. I like to post twice a day but been running around a lot.
Soma and Company approach Captain Harlan's Command tent to find out what happened and deliver our reports.
*While back in the camp, if possible, the Company has a lot of items to sell and maybe seek improved equipment etc.
This is actually a new goblin camp, far from Harlan's outpost. You are out on the north edge of the Darkwood, close to a region called The Wilds, specifically a woods called the "Emerald Canopy" because it's so lush with tall old trees. I'll look for a map.
Each square is 2 days travel. Harlan is in N18 and you are in O13. You've been tracking orcs and goblins for a week.
After downing the guards, you hear voices coming from inside the tent. You can grab the bodies and run or stay and fight.
OOC: Nathan could we increase the interaction flow???
Let's try twice a day,
Stepping out of the tent is a half-elf warlock wearing a magic crown (possibly the "crown of deception") He steps out and says, "What are you doing here?"
According to the spell Soma has advantage against the Warlock for a round - your guidance how to do this properly would be appreciated.
Invisibility works different in 5e, depending on the DM.
1. You must be able to pinpoint the square by using a skill or guessing 2d8 and both roll the same. 2. All attacks against an invisible enemy have disadvantage unless you can overturn blindness with see invisibility or another effect.
1. Since the Warlock stumbled, and made a loud noise, I'm sure the Cleric with a +3 can pinpoint the square 2. Due to invisibility, all attacks are still at disadvantage. So just roll a second attack and if it hits then the next attacker must be able to pinpoint the square and gains advantage on top of disadvantage which is a straight roll.
If you missed it, DA1 did fail the second save, that's why the last round was crits and I rolled for you. DA had 45 hp and you crit'ed twice for 49 damage. Just the Knight left. It's your turn and Ross is down to 11 hp.
Round 6
Soma, Igor, Ross (11/40) << your turn
archer DA1 (dead)
knight HK1 (11/52)
Soma attacks HK1 with Longsword | 22 | Damage: 6 plus Divine Smite | 12
Ross attacks HK1 dual attack | 7 | damage: 9 | Bonus: 8 | Damage: 6
Igor casts cure wounds at second level at Ross | 19
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HK1 takes 11 damage and dies.
Drow Archer and Human Knight Rewards
studded leather
longbow
plate
greatsword
466 XP each
OOC: Thanks Nathan, everything alright?
Soma and Company approach Captain Harlan's Command tent to find out what happened and deliver our reports.
*While back in the camp, if possible, the Company has a lot of items to sell and maybe seek improved equipment etc.
Owner / website: House of Plenty | House of Plenty An Australian DnD Group Discord Link | All Welcome
Just the busy Summer, two kids home and work is getting busier than usual. I like to post twice a day but been running around a lot.
This is actually a new goblin camp, far from Harlan's outpost. You are out on the north edge of the Darkwood, close to a region called The Wilds, specifically a woods called the "Emerald Canopy" because it's so lush with tall old trees. I'll look for a map.

Each square is 2 days travel. Harlan is in N18 and you are in O13. You've been tracking orcs and goblins for a week.
After downing the guards, you hear voices coming from inside the tent. You can grab the bodies and run or stay and fight.
Upon hearing the voices from inside the tent Soma and Co prepare to fight.
Rolling init
Owner / website: House of Plenty | House of Plenty An Australian DnD Group Discord Link | All Welcome
OOC: Nathan could we increase the interaction flow???
Owner / website: House of Plenty | House of Plenty An Australian DnD Group Discord Link | All Welcome
Let's try twice a day,
Stepping out of the tent is a half-elf warlock wearing a magic crown (possibly the "crown of deception") He steps out and says, "What are you doing here?"
Warlock of the Archfey W1 init 15
Round 1
Soma, Ross << your turn
W1 (49/49)
Igor
Soma attacks with Great-axe attacking W1 | 24 | Damage: 13
Ross casts mind sliver at W1 | 16 | DC SAVE 14 | Damage: 6 Psychic damage + failed save subtract 3 from the next saving throw.
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W1 takes 7 damage. W1 (42/49)
W1 attempts an Intelligence Save DC 14 vs 16
As a reaction W1 will use Misty Escape to turn invisible and teleport up to 60 feet away.
Using Survival, Perception with disadvantage, Investigation, you can track the Warlock, who is now on the run. Stealth 11
Soma checks Survival 7 11 | Perception 9 11 | Investigation 16 8
Ross checks Survival 20 22 | Perception 23 17 | Investigation 14 14
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The Warlock is attempting to escape with the Crown of Deceit.
Soma Perception 5, you can't see anything
Ross Perception 8, can't see anything
Soma Survival check 9, you don't see anything
Ross Survival check 13, find the trail
Soma Investigation 16, you think that unless you can hit him with an area spell or see invisibility, he's going to escape.
The Warlock will dash 60 more feet, Stealth 20
Igor casts guiding bolt at the Warlock | 14 | Damage at Level 2: 17
Soma readies his bow at the possible direction the Warlock is heading
Ross will cast longstrider upon Soma to move quickly to reach the Warlock.
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According to the spell Soma has advantage against the Warlock for a round - your guidance how to do this properly would be appreciated.
Owner / website: House of Plenty | House of Plenty An Australian DnD Group Discord Link | All Welcome
Invisibility works different in 5e, depending on the DM.
1. You must be able to pinpoint the square by using a skill or guessing 2d8 and both roll the same.
2. All attacks against an invisible enemy have disadvantage unless you can overturn blindness with see invisibility or another effect.
1. Since the Warlock stumbled, and made a loud noise, I'm sure the Cleric with a +3 can pinpoint the square
2. Due to invisibility, all attacks are still at disadvantage. So just roll a second attack and if it hits then the next attacker must be able to pinpoint the square and gains advantage on top of disadvantage which is a straight roll.
Igor attempts to locate the Warlock using a perception check | 18
Soma attacks with Longbow | 7 25 | Damage: 6
If located post Igors perception check:
Ross casts "ray of frost" at Warlock if located | 15 | Damage: 10
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disadv 27
W1 takes 17 damage. W1 (25/49)
W1 takes 12 damage. W1 (13/49)
W1 takes 12 damage. W1 (2/49)
W1 casts sleep in a 20 foot burst for 55
Ross is immune to sleep
Sleep puts Soma to sleep 33 hp
With 35 hp remaining, sleep cannot put Igor to sleep he has 43 hp
The warlock seems ready to fall over. He's at his limit and no longer invisible.
Round 3
Soma (unconscious, asleep)
Ross
W1 (2/49)
Igor << your turn