"All we have to do for the music to stop is to move away from the box. As far as the illusion is concerned, don't you think it might be a form of..." Nathan blushes as he says this "adult entertainment?"
As the tall man stands in the doorway, the illusion reveals something most private. He stammers for a moment before saying; "Um... Wrong house." and turning around, shutting the door behind him.
Nathan's suspicions are confirmed as part of her top is removed, revealing more than anyone in the room expected.
Theodore follows Nathan downstairs for a moment before recalling the second aura. He cast light on his wand and heads back to the room, missing the next stage of the illusion. He goes to the pile of wood, mostly sorted and moved aside now, and looks at what's left. You see that the aura of enchantment seems to be coming from beneath the broken floorboards.
Shalech stands near the top of the stairs, music box in hand, and watches this mad scene of strangers and illusions play out. The noise crying out in his hand.
Urselles, the illusion is still looking at you, and has begun dancing closer to you and the chair.
Croak, hearing that the box will stop 'playing' if its away from you all, you feel the overwhelming urge to throw it as far away as possible.
(Sir Walrus was the one that asked to close recruitment and now he is leaving the group. The group now consists of five characters. That being said, it is a good group and I have no issues capping it off and focusing on who is here; though if you all feel that we need another player I do have one more currently asking to join that I asked to hold off for a moment while we decide.)
It is a struggle, as your small arms start to sink into the soft cushiony leather of the chair, but you discover that you are able to move it; for it is surprisingly light.
You begin dragging it towards the kitchen and the illusion drifts across the floor at the same pace. At one point the illusion is standing inside of you, hands resting on the arms of the chair before dancing away. As the rest of her top is removed, you push the chair against the wall, removing it from view.
A moment later a gasp can be heard from the tall man outside and you peer out the broken window to see that the illusion is dancing outside. You quickly tip it onto its front so anything that could be seen would be underground.
Shalech, starting to get annoyed by the noise produce by the box, looks around the house for a place far enough away to not be triggered by proximity...
It is quickly apparent that the house is not big enough to easily avoid triggering. Maybe if there is an attic then you could avoid the sound by going downstairs.
With a mischievous grin, Shalech informs everyone that he'd be right back. He exits the house, walks over to Dar's tower. Shalech puts the box down at the doorstep, knocks on the door and leaves, returning to the haunted house.
To everyone in the house, Shalech explains, "Dar should know how to dismantle that noise maker. His problem for now."
Heavy cursing comes from the tower, then the air starts to crackle. An auditory pulse can be heard and then the 'music' stops. You can feel a residue of magic, almost like static electricity, from the direction of the tower.
Further cursing ensues and there is the sound of a block of wood thudding and tumbling down the road.
Reaching into a hole in the floor, your hands find a long clothed object. As you pull it out you can see that it is a long heavy object wrapped in a forest green cloth. You have to angle it to get it out and it is easily around three feet in length.
Croak, the noise coming from the block in Shalech's hand it still annoyingly loud.
Jarin, there is an annoying sound coming from the block, like a mournful cry. (Make a perception check.)
“More importantly can SOMEONE please turn off that music box
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
"To be honest, I don't know any of you. Isn't he with one of you?"
Theodore heads upstairs to investigate the 2nd source of the magic he sensed
Arcana Check: 18
I also cast light on the tip of my wand as it gets darker outside and I travel deeper into the house.
"All we have to do for the music to stop is to move away from the box. As far as the illusion is concerned, don't you think it might be a form of..." Nathan blushes as he says this "adult entertainment?"
Unfortunately, I don't think I have the time to be in this RP, as I already am in two other ones.
”that’s just, wrong, do you know how to turn it off”
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
As the tall man stands in the doorway, the illusion reveals something most private. He stammers for a moment before saying; "Um... Wrong house." and turning around, shutting the door behind him.
Nathan's suspicions are confirmed as part of her top is removed, revealing more than anyone in the room expected.
Theodore follows Nathan downstairs for a moment before recalling the second aura. He cast light on his wand and heads back to the room, missing the next stage of the illusion. He goes to the pile of wood, mostly sorted and moved aside now, and looks at what's left. You see that the aura of enchantment seems to be coming from beneath the broken floorboards.
Shalech stands near the top of the stairs, music box in hand, and watches this mad scene of strangers and illusions play out. The noise crying out in his hand.
Urselles, the illusion is still looking at you, and has begun dancing closer to you and the chair.
Croak, hearing that the box will stop 'playing' if its away from you all, you feel the overwhelming urge to throw it as far away as possible.
(Sir Walrus was the one that asked to close recruitment and now he is leaving the group. The group now consists of five characters. That being said, it is a good group and I have no issues capping it off and focusing on who is here; though if you all feel that we need another player I do have one more currently asking to join that I asked to hold off for a moment while we decide.)
Urselles attempts to pick up the chair and move it to a different room, can she lift it without a strength check
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
It is a struggle, as your small arms start to sink into the soft cushiony leather of the chair, but you discover that you are able to move it; for it is surprisingly light.
You begin dragging it towards the kitchen and the illusion drifts across the floor at the same pace. At one point the illusion is standing inside of you, hands resting on the arms of the chair before dancing away. As the rest of her top is removed, you push the chair against the wall, removing it from view.
A moment later a gasp can be heard from the tall man outside and you peer out the broken window to see that the illusion is dancing outside. You quickly tip it onto its front so anything that could be seen would be underground.
Shalech, starting to get annoyed by the noise produce by the box, looks around the house for a place far enough away to not be triggered by proximity...
It is quickly apparent that the house is not big enough to easily avoid triggering. Maybe if there is an attic then you could avoid the sound by going downstairs.
With a mischievous grin, Shalech informs everyone that he'd be right back. He exits the house, walks over to Dar's tower. Shalech puts the box down at the doorstep, knocks on the door and leaves, returning to the haunted house.
To everyone in the house, Shalech explains, "Dar should know how to dismantle that noise maker. His problem for now."
Heavy cursing comes from the tower, then the air starts to crackle. An auditory pulse can be heard and then the 'music' stops. You can feel a residue of magic, almost like static electricity, from the direction of the tower.
Further cursing ensues and there is the sound of a block of wood thudding and tumbling down the road.
"that, nay not have been your best idea"
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Looking to Urselles and Croak, "It was a fine idea. Now I just have to make sure Dar hears it was Croak that put it there." Shalech grins at Croak.
"Shall we go inspect those other rooms upstairs?"
Theodore having followed the second aura to it source tries to retrieve it (as they are underneath already broken boards that shouldn't be hard)
Reaching into a hole in the floor, your hands find a long clothed object. As you pull it out you can see that it is a long heavy object wrapped in a forest green cloth. You have to angle it to get it out and it is easily around three feet in length.
I open the cloth to see the object better