The Paladin slowly regains his sense of hearing, just in time to answer Leafric: "Yes, no problem... I was only stunned by the quick change from a silent room to the noise of a vibrant city". He is ready to follow his companions on this round of information acquisition.
As you walk towards the Inn, you see a man walk up to you. as he stands in front of you, he screams out: "Speak to the wise guardian of Orolunga, east of Mbala. She can direct you to that which you see". He then collapses, Unconsious.
Leafric will stop in her tracks, not getting closer to the unconscious man on the ground. To herself she'll murmur, "Hm, strange."The short half-elf will look to the group she traveled here with, "Can anyone help him so we can maybe learn more? Also, I don't know the area at all. Anyone know if Mbala is close, or is it far enough out of our way to be a tomorrow problem?"She'll cock her head to the side, curious, "The guardian of Orolunga could be something to ask about at the inn, get some local knowledge."
Daegal shrugs, as little of what was said made sense to him. He'll look over the fallen man, then cast goodberry and feed one to the man. Working the man's jaw to help him chew the berry.
snapping to my senses I scramble to the unconscious man on the ground, rolled a 13 on my medicine check to diagnose him, then cast cure wounds if it will help him or spare the dying if he is beyond healing (zero hp)
Agathar looks his companions to see if they realized the poor man's situation. Maybe he was subject to a possession spell or something similar, he thinks. The Paladin kneels near the man, with an hand on his shoulder, trying to be as gentle as possible. "Good friend, do you happen to know where is, or what is, 'Orolunga' or 'Mbala'?"
Would seem it's not yet you time friend, long life to you. Stand back up, dust myself off and have a look around the crowd, anyone look odd, disappointed or overly curious? Perception roll 11+3=14
This seems to be relatively common. Some pedestrians are looking over. He says: I have heard of Mbala from the porters here. I only remember suddenly needing To find a warlock, Dragonborn and cleric. OOC: I am working on the map. It will be released on Wednesday.
"Guess I'm not needed." Daegal continues on his way to the inn.
"Or... You will be our surprise element!" the dragonborn grins. "If there is no way to track down the magical source which affected our messenger, and he is all right now, I agree with Daegal. Let's see what other strange things we'll be able to find at the inn." Agathar waits for Leafric or Elten to confirm his toughts before standing up and reaching Daegal side.
Deep in the heart of the jungle is a city built by minotaurs. It’s now overrun by snake people, but even worse things dwell below. In visions, I have seen strange devils screaming in the dark.
If you head up the Tiryki River about five days by canoe, you’ll see a stone spire to the east. Natives call it Firefinger. “Terror folk” nest there, and if they spot you, you’re in for a fight.
18–22
One must purchase a charter of exploration at Fort Beluarian before undertaking any jungle expedition. The Flaming Fist punishes explorers who don’t have the required paperwork.
23–28
Chult had many kings and queens, but none more beautiful than Queen Zalkoré. Thousands of warriors killed and died for her, but the only memorial of her reign is the garden palace of Nangalore, which lies near the eastern shore of the River Olung, north of Lake Luo.
29–33
Chult was once a playground for a green dragon. Her bones mark the location of a hidden treasure trove. If you travel to Mezro and head east across the Laughing Gorge, then south toward Kir Sabal, you might stumble on the dragon’s bones and earn yourself a place in the history books!
34–40
The city of Mezro was not destroyed during the Spellplague after all. Its ruins are an illusion. I heard a pale-skinned man whisper this to a dinosaur man with a big sword. The dinosaur man smelled like honeysuckle.
41–45
Dwarves are determined to reclaim Wyrmheart Mine, but a red dragon lives there now. Haven’t seen one of them in a while.
46–50
The jungle is full of nature spirits — weird little elemental creatures with masks. They don’t speak, and I’ve never known one to be harmful, but their magical powers should not be taken lightly.
51–55
Some city folk were expecting the arrival of a Halruaan airship called the Star Goddess. It never arrived. I bet it crashed in the jungle somewhere.
56–60
There are giant snapping turtles in Snapping Turtle Bay. One of them is as big as a house. He’s known as King Toba, and his shell has gemstones embedded in it.
61–65
The Order of the Gauntlet came here to cleanse the jungle of undead. They lost one of their encampments not too long ago. They’re just barely hanging on to another one. I see their emissaries all the time, heading up the River Soshenstar in canoes to get more supplies and templars from Port Nyanzaru.
66–71
Watch out for any mist with a blue tinge to it. It spreads a fever that causes magical hallucinations.
72–77
A dragon turtle named Aremag lives in the Bay of Chult. If you wish to set sail from Port Nyanzaru, you’ll need treasure to appease the greedy monster. How much treasure, I can’t say. Aremag will tell you what it wants, and you’d best give it what it demands.
78–82
A ruined city lies up the River Tath, past Kahakla Gorge. Supposedly, no one’s explored past the gorge, but that’s not true. It’s just that the few who made it out alive mostly keep quiet about what they found there. I have it on good authority that the ruins are guarded by a naga who is both wise and generous.
83–87
The great god Ubtao once guided the people of Chult, be he tired of their constant warring and abandoned them. Since then, Chultans have turned to the worship of other gods, some of which were tricksters and deceivers.
88–92
Long ago, a peaceful tribe of fisherfolk called the Aldani angered Ubtao by catching and eating all the lobsters in a river. As punishment for their greed, they were all transformed into monsters that dwell in the Aldani Basin.
93–96
Perched atop a plateau overlooking the Aldani Basin is a ghost village. All the people there disappeared. No one knows why. You can reach the Aldani Basin by following the River Soshenstar.
97–00
The great god Ubtao loved mazes. If you happen upon a maze of any kind, trace a path through it. You will earn Ubtao’s favor by doing so.
"Guess I'm not needed." Daegal continues on his way to the inn.
"Or... You will be our surprise element!" the dragonborn grins. "If there is no way to track down the magical source which affected our messenger, and he is all right now, I agree with Daegal. Let's see what other strange things we'll be able to find at the inn." Agathar waits for Leafric or Elten to confirm his toughts before standing up and reaching Daegal side.
"I suppose your right Agathar. I never put much faith in prophecies or whatever that was. From these rumors we're hearing, it sounds like there's a lot to explore. I wonder how we go about getting a charter of exploration. I'm not familiar with these jungles, so maybe getting someone who knows their way around might be a good idea."
Leafric will put her hand on Daegal's shoulder, "The element of surprise is the best weapon if we're to head into a fight. That trick with the berry was slick, I hope you have more of where that came from."
Her head swims with all the knowledge they gained at the inn, trying to pick through the important bits for their mission. "Well, seems like this whole place is a death trap. I agree with Daegal: a map and a guide are our best bet of getting anywhere alive."
Heading up to the bar, she'll ask the person working if they know of any guides willing to venture with them.
OOC: join requested as "XantosDdE" (so you know it's me) ;)
Agathar tries to remember all the facts they learned in those few hours in the inn. "A guide would be awesome, especially when time will come that we'll need something to cross some land... Have you heard of that strange paperword one needs to go into the jungle?" he pauses some seconds, then an idea shines in his head. "But! If we can buy a map, we could mark all those interesting places and create a virtual route we could follow." The Paladin is not the smartest guy you'd see around, so when he comes up with something clever he seems just excited and looks at the others in search for approval.
Leafric cracks a smile at Agathar's excitement, his obvious joy is contagious. She'll nod in agreement and say, "I like these ideas, snag some rooms for the night." (OOC: not sure what time of day it is)
"Then let's head to the port and find a guide and try to find info on the Order of the Gauntlet before we head out tomorrow."
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Rori // Phandelver
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The Paladin slowly regains his sense of hearing, just in time to answer Leafric: "Yes, no problem... I was only stunned by the quick change from a silent room to the noise of a vibrant city".
He is ready to follow his companions on this round of information acquisition.
As you walk towards the Inn, you see a man walk up to you. as he stands in front of you, he screams out: "Speak to the wise guardian of Orolunga, east of Mbala. She can direct you to that which you see". He then collapses, Unconsious.
Did he seem sick or drunk?
Leafric will stop in her tracks, not getting closer to the unconscious man on the ground. To herself she'll murmur, "Hm, strange." The short half-elf will look to the group she traveled here with, "Can anyone help him so we can maybe learn more? Also, I don't know the area at all. Anyone know if Mbala is close, or is it far enough out of our way to be a tomorrow problem?" She'll cock her head to the side, curious, "The guardian of Orolunga could be something to ask about at the inn, get some local knowledge."
Rori // Phandelver
Daegal shrugs, as little of what was said made sense to him. He'll look over the fallen man, then cast goodberry and feed one to the man. Working the man's jaw to help him chew the berry.
snapping to my senses I scramble to the unconscious man on the ground, rolled a 13 on my medicine check to diagnose him, then cast cure wounds if it will help him or spare the dying if he is beyond healing (zero hp)
He wakes up, confused. He says: What Happened?
Agathar looks his companions to see if they realized the poor man's situation. Maybe he was subject to a possession spell or something similar, he thinks.
The Paladin kneels near the man, with an hand on his shoulder, trying to be as gentle as possible.
"Good friend, do you happen to know where is, or what is, 'Orolunga' or 'Mbala'?"
Would seem it's not yet you time friend, long life to you. Stand back up, dust myself off and have a look around the crowd, anyone look odd, disappointed or overly curious? Perception roll 11+3=14
This seems to be relatively common. Some pedestrians are looking over. He says: I have heard of Mbala from the porters here. I only remember suddenly needing To find a warlock, Dragonborn and cleric. OOC: I am working on the map. It will be released on Wednesday.
"Guess I'm not needed." Daegal continues on his way to the inn.
"Or... You will be our surprise element!" the dragonborn grins. "If there is no way to track down the magical source which affected our messenger, and he is all right now, I agree with Daegal. Let's see what other strange things we'll be able to find at the inn."
Agathar waits for Leafric or Elten to confirm his toughts before standing up and reaching Daegal side.
In the Inn, you Hain the following rumors.
"I suppose your right Agathar. I never put much faith in prophecies or whatever that was. From these rumors we're hearing, it sounds like there's a lot to explore. I wonder how we go about getting a charter of exploration. I'm not familiar with these jungles, so maybe getting someone who knows their way around might be a good idea."
Leafric will put her hand on Daegal's shoulder, "The element of surprise is the best weapon if we're to head into a fight. That trick with the berry was slick, I hope you have more of where that came from."
Her head swims with all the knowledge they gained at the inn, trying to pick through the important bits for their mission. "Well, seems like this whole place is a death trap. I agree with Daegal: a map and a guide are our best bet of getting anywhere alive."
Heading up to the bar, she'll ask the person working if they know of any guides willing to venture with them.
Rori // Phandelver
"there are many guides for hire, the place to get them is at the port."
OOC: here is the map of Chult. https://www.owlbear.rodeo/room/bN31JVyPP-9u/TheUpperCosy
"Do we want to reserve some rooms before heading to the port? I'm not one to pass up a nice bed when the opportunity arises." Daegal asks the others.
still recruiting?
OOC: join requested as "XantosDdE" (so you know it's me) ;)
Agathar tries to remember all the facts they learned in those few hours in the inn.
"A guide would be awesome, especially when time will come that we'll need something to cross some land... Have you heard of that strange paperword one needs to go into the jungle?" he pauses some seconds, then an idea shines in his head. "But! If we can buy a map, we could mark all those interesting places and create a virtual route we could follow."
The Paladin is not the smartest guy you'd see around, so when he comes up with something clever he seems just excited and looks at the others in search for approval.
seems like this order if the gauntlet might be a good place to start, sounds they might have some info to help on our task?
Leafric cracks a smile at Agathar's excitement, his obvious joy is contagious. She'll nod in agreement and say, "I like these ideas, snag some rooms for the night."
(OOC: not sure what time of day it is)
"Then let's head to the port and find a guide and try to find info on the Order of the Gauntlet before we head out tomorrow."
Rori // Phandelver