“Little One, we must take her to the house of rest!” gasp Erudisia in shock. The priests and clerics there will know how to help her, and Little One will have the easiest time transporting Varnyr without disturbing her overly much.
Bell catches Varnyr from crashing to the floor. Meredith rushes to heal the scribe, but the bard’s innate magical sense tells her that Varnyr has not taken any HP damage. However, Varnyr is indeed cold to the touch and now, paralyzed. Immobile!, except that following her scream of terror, her eyes still rolled back, she slowly inhales and as she does, as she slowly sucks in air, her mouth forms words, which sound in a haunting, inhaled whisper. She sings The Shemshime rhyme! Over and over again!
Erudisia shouts to Little One to carry Varnyr to the House of Rest. But Little One seems to barely hear her. Having stood back to allow Bell and Meredith room for their ministrations to Varnyr, the ogre’s eyes now bulge in ogre horror (“horgor”?).
“Air D. Look!,” he says, pointing to the spot where Varnyr had been standing. Three large firefly chandeliers had been casting three shadows from Varnyr. Varnyr has moved away. But the shadows remained where they were, and as you watch, they ripple, extend, and gain dimension, peeling away from the floor, forming into rapier-thin humanoid shapes, and, noiselessly, turning to face you and rushing to attack!
(As this battle begins, you three and Little One closely surround the three shadows.
Please roll Initiative. If you beat a 12 you may act before the shadows.)
Years ago, when her noble Lady mother had carried her younger brother — yet to be born and named, most callously, Errata — her father had been summoned away on an adventure. This was not uncommon. Advanced in her pregnancy, he prevailed upon Erudisia mother to remain at their estate. Too heavy with child was she, he said, and the danger too great to warrant her involvement but also too slight to warrant her efforts.
Sorely, Erudisia wished he had not gone, and she had not seen her Eladrin mother, her ever-changing, tempestuous mother, enter her winter aspect.
Shadows had she faced then. Shadows as she faces now.
Erudisia’s breath puffs into the chill air. Her arms are heavier than they ought to be and her hands shake. With one hand she forms a blade of shadow and air, and weakly swings it at the nearest shadow.
”No, no, no…” she whispers. “See a mother scything wheat—“ she sings, as she concentrates on her spell.
[Intiative: 21] Bonus Action: Shadow Blade Action: throws it at the nearest shadow. To hit: 9 (if bright light, 10 if dim-light). Damage 12 (10 psychic, 2 thunder)
Bell almost pulls away as Varnyr starts to sing even as they are incapacitated. Twisting at the sound of Little One's voice, she sees the thin shadows forming and approaching.
With a groan of frustration, Bell splays her hand onto the floor and invokes Light hoping bright light might disperse the shadows.
“Little One, we must take her to the house of rest!” gasp Erudisia in shock. The priests and clerics there will know how to help her, and Little One will have the easiest time transporting Varnyr without disturbing her overly much.
Bell catches Varnyr from crashing to the floor. Meredith rushes to heal the scribe, but the bard’s innate magical sense tells her that Varnyr has not taken any HP damage. However, Varnyr is indeed cold to the touch and now, paralyzed. Immobile!, except that following her scream of terror, her eyes still rolled back, she slowly inhales and as she does, as she slowly sucks in air, her mouth forms words, which sound in a haunting, inhaled whisper. She sings The Shemshime rhyme! Over and over again!
Erudisia shouts to Little One to carry Varnyr to the House of Rest. But Little One seems to barely hear her. Having stood back to allow Bell and Meredith room for their ministrations to Varnyr, the ogre’s eyes now bulge in ogre horror (“horgor”?).
“Air D. Look!,” he says, pointing to the spot where Varnyr had been standing. Three large firefly chandeliers had been casting three shadows from Varnyr. Varnyr has moved away. But the shadows remained where they were, and as you watch, they ripple, extend, and gain dimension, peeling away from the floor, forming into rapier-thin humanoid shapes, and, noiselessly, turning to face you and rushing to attack!
(As this battle begins, you three and Little One closely surround the three shadows.
Please roll Initiative. If you beat a 12 you may act before the shadows.)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Years ago, when her noble Lady mother had carried her younger brother — yet to be born and named, most callously, Errata — her father had been summoned away on an adventure. This was not uncommon. Advanced in her pregnancy, he prevailed upon Erudisia mother to remain at their estate. Too heavy with child was she, he said, and the danger too great to warrant her involvement but also too slight to warrant her efforts.
Sorely, Erudisia wished he had not gone, and she had not seen her Eladrin mother, her ever-changing, tempestuous mother, enter her winter aspect.
Shadows had she faced then. Shadows as she faces now.
Erudisia’s breath puffs into the chill air. Her arms are heavier than they ought to be and her hands shake. With one hand she forms a blade of shadow and air, and weakly swings it at the nearest shadow.
”No, no, no…” she whispers. “See a mother scything wheat—“ she sings, as she concentrates on her spell.
[Intiative: 21]
Bonus Action: Shadow Blade
Action: throws it at the nearest shadow. To hit: 9 (if bright light, 10 if dim-light). Damage 12 (10 psychic, 2 thunder)
[Initiative: 21]
Bell almost pulls away as Varnyr starts to sing even as they are incapacitated. Twisting at the sound of Little One's voice, she sees the thin shadows forming and approaching.
With a groan of frustration, Bell splays her hand onto the floor and invokes Light hoping bright light might disperse the shadows.
Merediths eyes went wide at the sight of the shadowy things, " Something truly foul has taken root here......we might need to burn it out."
Initiative- 18
She brushed her fingers against her face drawing the quill from her skin back to solidity. She span it through the air at the nearest shade...
BA- Summon Quill
Attack- Attack: 4 Damage: 4