Ah, the glorious smell of ale and steak in a tavern. The wonderful smell of the oak and wine. Of the butter and bacon. Oh, the dwarves having their drinking contests, the orcs having their wrestling contests, the wood elves all blessing the plants in the bar, the high elves making random spells, the dragonborn boasting, the humans telling stories, and the halflings helping mingle the cultures. The bar is always the same, same old quest board, same old planks. All of you have just walked into the Golden Breath Inn, an inn with a golden dragon theming, as clear in the name.
After you all get your drinks, the barkeep offers you a quest; kill the rats that have gotten to the spice corner, as they're infecting and eating them. This is something that could send you down a path; maybe the inn will get sieged and you'll have to leave. None of you even have a home. But that doesn't matter, he calls upon the group of people that clearly have magical items, as no one else in a hillside tavern with a few raiders near would have them. The night has fallen, the torches glowing amber, the moon high. This quest offers more than you have, so you reckon you should take it.
(I have school and stuff so yeah, will probably only post twice or three times a school day.)
Setting:
You are currently in the Sword Coast, inside of a little known hillside inn near The Crags. You will eventually travel by boat to an unknown part of the material plane.
Character Creation:
You cannot be evil unless you have a really good reason, and if you are, please for the love of god don't annoy the other players with that.
Play at level 1 and start with starting equipment or gold.
Get 1 uncommon item. I'm sorry, but no guns unless you spend half the non -magic price on the gun.
Roll for abilities twice always rerolling ones, and choose the one you like the most (Yep you're gonna be OP.)
Multiclassing is allowed.
You'll get really quick milestone leveling.
Choose a greatest fear for your character. If I choose you, PM me it (Not in the getting choose PM.) You can tell the other players this, just don't want them to instantly know.
I'm only using 2014.
Format:
Name:
Gender:
Class/subclass:
Race:
Background:
Uncommon Item:
Stats:
Backstory:
Rules:
Be kind.
Don't be too gory, even though this is horror.
Be prepared for the rat quest and shifting dungeon cliche. It's gonna have that.
Use GP instead of swearing.
No being 18+ or something. You're busy questioning life and punching rats and dragons.
Hey y'all, this is gonna be kinda gritty, you'll get consequences for your actions, and making you worry and gaslighting you and all that. It's about being deceived and when that makes y'all paranoid and struggle to take action. So DO NOT play it if y'all don't want to deal with that.
Name: Cheddar Gender: M Class/subclass: Sorcerer Race: Tabaxi Background: Urchin Uncommon Item: Bag of Holding (its the item he stole) Stats: rolled: 12,13, 16, 17, 17, 17 Backstory: Named after his grandfather, a tabaxi that had been rumored to have been a familiar that came to live a life of its own, Cheddar was the 1st of a litter of 6 who seems to have inherited his grandfathers magical affinity. Being small in a world of much larger beings Cheddar's family lived by their wits and what they could steal. Cheddar was good at stealing and knew the back alleys of Waterdeep like the back of his paws, however, he stole a bag from a minor noble a couple of weeks ago. The noble went to the watch and privately to a wizard that had few morals about summoning "bad things" to hunt down the enemies of others, as long as the coin was good. Thus Cheddar was forced to flee for his life and wound up here. He does look over his shoulder a bit, having a quiet fear that what every the wizard summoned might catch up with him, but at this point its the adventure of a life time. Funny thing is, it never crossed Cheddar's mind to give the stolen bag back.
Class/subclass: Ranger / Swarmkeeper (will go to Monk as well)
Race: Harengon (Rabbit)
Background: Ruined
Uncommon Item: Cloak of Protection
Stats:
Backstory: Named after the cave of Carbonnog from whence his family came, Carbannog is the last of his family. They were slain by human knight after a viscous fight in which many of the knights had their heads clean decapitated by his great grandfather of the same name. Finally, the dastardly humans resorted to cheating and use some type of explosive to destroy his grandfather and desecrate his home. A young rabbit, Carbannog managed to escap. The last of his kind he seeks vengeance on the humans that did this and has a great mistrust of most of them.
This post has potentially manipulated dice roll results.
Ability scores #1 (now featuring rerolled ones): 131414151512 Ability scores #2: 141510101514 Gonna go with a Bard who has a Bag of Tricks. Should be fun.
Oh, also: their name is Vader. I may be lacking in creativity.
Backstory: Thulewyn's father was a high ranking soldier in Sundabar. He had 3 sons, each following his footsteps in joining the armies ranks. Thulewyn was the middle child, and despite his attempts to make it in the army, he had a head for the arcane which he focused his time at more. His brothers, more like thier father had more militaristic minds. When their father died, he left each of them some of his old military memorabilia. Thulewyn was given his father's formal breastplate, used for attending banquets. Now recently removed from serving after receiving his inheritance, Thulewyn, now up in years, looks to make more of a name for himself using his arcanic skills that he wasn't able to utilize in the army setting as well. Both brothers died in the army, in ways that drive Thulewyn's biggest fears, neither of which happened at the hand of a combatant...
Backstory: Born in a quiet village, Dresden was an ordinary human child, living an ordinary human child's life until a night of terror. Dresden was not yet of an age 'to be told' of his peculiar family tree. His great grandmother had made several deals and pacts with certain denizens of the Shadowfell. That 'taint' ran strong in his family's blood.
On that 'fate filled night', a cult attempted to open a portal to the Shadowfell on the outskirts of his village. His parents hustled him down into the root cellar to hide and protect him. Something happened. Muffled screams rang in his ears. While hiding in the root cellar, the barrier broke, and the freezing, oppressive darkness of the Shadowfell flooded the village. The dark energies swept through the village like a flood, killing all who were touched by it's chill embrace. That is, nearly all died. Dresden did not die, but his soul was caught in the Shadowfell's rift for a few agonizing seconds - thought it felt like hours - exposing him to the pure, entropic energy of that dark plane.
He woke up surrounded by silence and shadows that seemed to cling to his skin. Over the next few years, Dresden realized he was changed. Now, he lives as a wanderer, a "sorcerer of the shadow," feared for his unnatural abilities, but driven by the need to understand the dark plane that is now part of his soul.
Ah, the glorious smell of ale and steak in a tavern. The wonderful smell of the oak and wine. Of the butter and bacon. Oh, the dwarves having their drinking contests, the orcs having their wrestling contests, the wood elves all blessing the plants in the bar, the high elves making random spells, the dragonborn boasting, the humans telling stories, and the halflings helping mingle the cultures. The bar is always the same, same old quest board, same old planks. All of you have just walked into the Golden Breath Inn, an inn with a golden dragon theming, as clear in the name.
After you all get your drinks, the barkeep offers you a quest; kill the rats that have gotten to the spice corner, as they're infecting and eating them. This is something that could send you down a path; maybe the inn will get sieged and you'll have to leave. None of you even have a home. But that doesn't matter, he calls upon the group of people that clearly have magical items, as no one else in a hillside tavern with a few raiders near would have them. The night has fallen, the torches glowing amber, the moon high. This quest offers more than you have, so you reckon you should take it.
(I have school and stuff so yeah, will probably only post twice or three times a school day.)
Setting:
You are currently in the Sword Coast, inside of a little known hillside inn near The Crags. You will eventually travel by boat to an unknown part of the material plane.
Character Creation:
You cannot be evil unless you have a really good reason, and if you are, please for the love of god don't annoy the other players with that.
Play at level 1 and start with starting equipment or gold.
Get 1 uncommon item. I'm sorry, but no guns unless you spend half the non -magic price on the gun.
Roll for abilities twice always rerolling ones, and choose the one you like the most (Yep you're gonna be OP.)
Multiclassing is allowed.
You'll get really quick milestone leveling.
Choose a greatest fear for your character. If I choose you, PM me it (Not in the getting choose PM.) You can tell the other players this, just don't want them to instantly know.
I'm only using 2014.
Format:
Name:
Gender:
Class/subclass:
Race:
Background:
Uncommon Item:
Stats:
Backstory:
Rules:
Be kind.
Don't be too gory, even though this is horror.
Be prepared for the rat quest and shifting dungeon cliche. It's gonna have that.
Use GP instead of swearing.
No being 18+ or something. You're busy questioning life and punching rats and dragons.
Hey y'all, this is gonna be kinda gritty, you'll get consequences for your actions, and making you worry and gaslighting you and all that. It's about being deceived and when that makes y'all paranoid and struggle to take action. So DO NOT play it if y'all don't want to deal with that.
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
*So yeah. Have a few things planned, it's a twist on the classic dnd campaign.*
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
*Fun! I'll send in a char tomorrow, when I have a bit of time.*
*And we Adohand-dwellers are really invading PbP, aren't we?*
Build us a door
And rest here with me
Lights are on
But nobody's home...
extended sig
*Hope ya have fun, Wes :3*
*We might ¯\_(ヅ)_/¯*
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
Ability scores set 1: 17 14 16 13 15 11
Ability scores set 2: 13 13 11 15 10 14
Ability scores: 17 11 14 17 12 9
Ability scores: 14 15 15 9 9 16
Name: Cheddar
Gender: M
Class/subclass: Sorcerer
Race: Tabaxi
Background: Urchin
Uncommon Item: Bag of Holding (its the item he stole)
Stats: rolled: 12,13, 16, 17, 17, 17
Backstory:
Named after his grandfather, a tabaxi that had been rumored to have been a familiar that came to live a life of its own, Cheddar was the 1st of a litter of 6 who seems to have inherited his grandfathers magical affinity. Being small in a world of much larger beings Cheddar's family lived by their wits and what they could steal. Cheddar was good at stealing and knew the back alleys of Waterdeep like the back of his paws, however, he stole a bag from a minor noble a couple of weeks ago. The noble went to the watch and privately to a wizard that had few morals about summoning "bad things" to hunt down the enemies of others, as long as the coin was good. Thus Cheddar was forced to flee for his life and wound up here. He does look over his shoulder a bit, having a quiet fear that what every the wizard summoned might catch up with him, but at this point its the adventure of a life time. Funny thing is, it never crossed Cheddar's mind to give the stolen bag back.
https://www.dndbeyond.com/characters/161530375
Ability scores: 14 12 18 12 13 13
Ability scores: 18 16 12 18 13 13
Name: Carbannog
Gender: Male
Class/subclass: Ranger / Swarmkeeper (will go to Monk as well)
Race: Harengon (Rabbit)
Background: Ruined
Uncommon Item: Cloak of Protection
Stats:
Backstory: Named after the cave of Carbonnog from whence his family came, Carbannog is the last of his family. They were slain by human knight after a viscous fight in which many of the knights had their heads clean decapitated by his great grandfather of the same name. Finally, the dastardly humans resorted to cheating and use some type of explosive to destroy his grandfather and desecrate his home. A young rabbit, Carbannog managed to escap. The last of his kind he seeks vengeance on the humans that did this and has a great mistrust of most of them.
https://www.dndbeyond.com/characters/92581985/1pN6JV
LInk here....that was some bad rolling...
Ability scores #1 (now featuring rerolled ones): 13 14 14 15 15 12
Ability scores #2: 14 15 10 10 15 14
Gonna go with a Bard who has a Bag of Tricks. Should be fun.
Oh, also: their name is Vader. I may be lacking in creativity.
Build us a door
And rest here with me
Lights are on
But nobody's home...
extended sig
Name: Thulewyn Thunderwood
Gender: M
Class: Wizard
Race: Mountain Dwarf
Background: Hermit
Uncommon Item: Adamantine Breastplate
Stats: rolled: 15, 14, 17, 16, 13, 11
Backstory: Thulewyn's father was a high ranking soldier in Sundabar. He had 3 sons, each following his footsteps in joining the armies ranks. Thulewyn was the middle child, and despite his attempts to make it in the army, he had a head for the arcane which he focused his time at more. His brothers, more like thier father had more militaristic minds. When their father died, he left each of them some of his old military memorabilia. Thulewyn was given his father's formal breastplate, used for attending banquets. Now recently removed from serving after receiving his inheritance, Thulewyn, now up in years, looks to make more of a name for himself using his arcanic skills that he wasn't able to utilize in the army setting as well. Both brothers died in the army, in ways that drive Thulewyn's biggest fears, neither of which happened at the hand of a combatant...
https://www.dndbeyond.com/characters/161531812
Oooo!
Also you can roll twice always reroll ones for this.
Which bag of tricks?
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
2
^whichever one this is
Build us a door
And rest here with me
Lights are on
But nobody's home...
extended sig
A Rust Bag of Tricks, then.
Build us a door
And rest here with me
Lights are on
But nobody's home...
extended sig
Barth Vader.... er.... Bard Vader? Does he have raspy breathing due to asthma?
Roll 1: Ability scores: 13 10 18 17 15 11
Roll 2: Ability scores: 16 11 13 17 12 15
Heh. I can add that into my backstory.
Build us a door
And rest here with me
Lights are on
But nobody's home...
extended sig
?
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
There's three Bags of Tricks. Rolled a d3.
Build us a door
And rest here with me
Lights are on
But nobody's home...
extended sig
Ah. So you got rust I see.
Sig but long ^w^
Gulpmissle Day, Saturday, Feburay 15th, 2025
💛🤍💜🖤 🩷💛💙
Salem has dubbed me Fellow Pancake of The Fox.
Henlo, I am a pan, NB, chaotic ADHD mess of a furry.
I am also a eepy eeper, who likes WoF, WC, and fire.
Name: Dresden Hartholt
Gender: Male
Class/subclass: Sorcerer / Shadow Magic
Race: Human
Background: Hermit
Uncommon Item: Bag of Holding
Stats: STR 12 DEX 17 CON 16 INT 14 WIS 13 CHR 18
Backstory:
Born in a quiet village, Dresden was an ordinary human child, living an ordinary human child's life until a night of terror. Dresden was not yet of an age 'to be told' of his peculiar family tree. His great grandmother had made several deals and pacts with certain denizens of the Shadowfell. That 'taint' ran strong in his family's blood.
On that 'fate filled night', a cult attempted to open a portal to the Shadowfell on the outskirts of his village. His parents hustled him down into the root cellar to hide and protect him. Something happened. Muffled screams rang in his ears. While hiding in the root cellar, the barrier broke, and the freezing, oppressive darkness of the Shadowfell flooded the village. The dark energies swept through the village like a flood, killing all who were touched by it's chill embrace. That is, nearly all died. Dresden did not die, but his soul was caught in the Shadowfell's rift for a few agonizing seconds - thought it felt like hours - exposing him to the pure, entropic energy of that dark plane.
He woke up surrounded by silence and shadows that seemed to cling to his skin. Over the next few years, Dresden realized he was changed. Now, he lives as a wanderer, a "sorcerer of the shadow," feared for his unnatural abilities, but driven by the need to understand the dark plane that is now part of his soul.
https://www.dndbeyond.com/characters/161549001