Bell whispers to Valna, "Ma'am, can you lightning bolt the chains and superheat them? They might melt fail?"
Bell berates herself for not having some icy spell to hit heated melt... or even the basic shatter spell... 'ever day I am learning that my spell selection is missing so many options.'
"I cannot!," the Keeper hisses. "I have used my strong magic already, to no avail against it! Each time I destroyed it, it simply respawned itself from the ashes. And my cantrips... only work against creatures, not objects!"
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DM for Candlekeep Mysteries //Dev Horndin Curious Critters
Bell goes in and out of consciousness as she vaguely feels Little One lift and carry her across the room. She knows all her spell magic is gone and all she has left are handful of cantrips - none of which would touch the stone 'book' or the chains. Instead, she can only call down another Sacred Flame in the hope it distracts the ebony shadow on the study table.
3 pts radiant dmg
Shemshime disintegrates to icky black fluid, but regenerates right away, laughing!
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DM for Candlekeep Mysteries //Dev Horndin Curious Critters
Erudisia digs deep. It’s sing-song like voice tickles in her throat, but for one thundering moment, the power of her stormy blast overcomes it, and her words are her own (or at least, her usual master’s).
Attack 14 (+2 on bardic die). 16 total. Drat.
Erudisia can't seem to harness the proper arcane energy to damage the chain! The bolt bathes the chain in force, but the chain holds!
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DM for Candlekeep Mysteries //Dev Horndin Curious Critters
In response to Bell's radiant attack, the lanky shadow narrows its featureless eyes. Its ghoulish voice, resonating inside Bell’s head, suddenly blasts through her mind in a Howling Babble, threatening to drive her mad!
(Bell, please make a DC 13 Wisdom saving throw. On a failed save, suffer 27 psychic damage and Bell is stunned until the end of her next turn. On a successful save, Bell takes half as much damage and isn’t stunned.)
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DM for Candlekeep Mysteries //Dev Horndin Curious Critters
Meredith is lost in despair, she knows only Erudisia among them has spells....or cantrips....powerful enough to sunder the chains and she knows that the shade is not stupid and will soon realise what they are trying to do.....with no other option she tried the Quill on the chain once more.
( Dammit Hunters Mark requires a Creature.....ok well here goes nothing... Aware this action will likely come after the next DM action but just want to make sure its here in case I can't post later.)
"I cannot!," the Keeper hisses. "I have used my strong magic already, to no avail against it! Each time I destroyed it, it simply respawned itself from the ashes. And my cantrips... only work against creatures, not objects!"
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
The quill rebounds off one of the chain-links, doing no damage!
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
Shemshime disintegrates to icky black fluid, but regenerates right away, laughing!
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
Erudisia can't seem to harness the proper arcane energy to damage the chain! The bolt bathes the chain in force, but the chain holds!
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
Recharge: 6
Action: 3
1 Meredith
2 Erudisia
3 Bell
4 Little One
5 Valna
6 Gloat
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
In response to Bell's radiant attack, the lanky shadow narrows its featureless eyes. Its ghoulish voice, resonating inside Bell’s head, suddenly blasts through her mind in a Howling Babble, threatening to drive her mad!
(Bell, please make a DC 13 Wisdom saving throw. On a failed save, suffer 27 psychic damage and Bell is stunned until the end of her next turn. On a successful save, Bell takes half as much damage and isn’t stunned.)
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters
Meredith is lost in despair, she knows only Erudisia among them has spells....or cantrips....powerful enough to sunder the chains and she knows that the shade is not stupid and will soon realise what they are trying to do.....with no other option she tried the Quill on the chain once more.
( Dammit Hunters Mark requires a Creature.....ok well here goes nothing... Aware this action will likely come after the next DM action but just want to make sure its here in case I can't post later.)
Attack: 10 Damage: 5
Bell Wis Saving Throw: 13
She takes 14 pts psychic damage which takes her past zero hp.
Death Save #1 - 5 = Failure