When they arrive, Anachain is a bit put off. She was expecting... more. She had been expecting a group of vehicles, not just the one. She had been expecting they would be riding on a conveyance, not walking.
"Perhaps you are right," she replies to Kulloda with a frown. The idea of squeezing in with Galadher for extended durations seemed exhausting to her, for no other reason than she knew nothing of them and so just assumed they would be a draining companion, and walking seemed... Like a whole lot of walking. "Perhaps we shall find an opportunity along the road."
With a sigh she decides she can walk along the side of the thing, assuming the horses cooperate and don't strike too quick a pace. Mayhap she'll deign to rest her feet on occasion by slipping inside. Perhaps Galadher wouldn't be quite as bad as she dreaded... But walk it is until Kulloda gets his way, anyway...
(Myrth, for their part, will flitter around here and there, alternating between being perched upon Anachain's shoulder, that of the horses, or atop the caravan itself. They are skilled at staying out of the way but also bore easily so will wander here and there quite often...)
You all get moving out of Eldershore and for the most part it is a pleasant start. Dimia drives the horses and apparently likes to stop from time to time to get out, stretch her legs and let the beasts rest. Galadher for his part, never leaves the caravan and is very quiet.
Towards dusk as you all start talking about where to camp for the night, you hear snarls and some noise coming from down the road and as you get into view, there is a wreck. From what you can see, wolves have attacked another caravan and are feasting on their spoils. There are five that are surrounding it, and one very large wolf that is watching the others eat. You can see a couple of dead bodies around as well.. the poor souls that these beasts preyed upon.
Busy enjoying their kill, the wolves do not see you as you approach, and you have a surprise round if you'd like.
Anachain mostly walks along the side of the caravan but on occasion grabs a rail and steps upon the floorboard to ride along outside for a bit, or, more occasionally, slips inside. When inside she smiles and says "Hello" to Galadher but doesn't try to initiate conversation beyond that. She supposes she will need to eventually but she hasn't quite forced her mind to accept that fact yet.
She is outside when the wreckage is spotted, however, and her first thought is that perhaps they could pass by unnoticed... But she doesn't really suppose that will happen. Best case, she decides, is they startle and scare the wolves off before they decide to add to their bounty with fresh food. That decided, she rushes up besides Elmer to get a bit closer - but not too close - and then she mentally taps into the powers inside her....
A damp, musty smell arises in the area around Anachain, small puffs of air come out of nowhere and make her clothes rustle and her hair flutter. Elmer, being so close, perhaps hears soft groaning coming from nowhere and the soft sound of... boards creaking? Or is it dried out muscles and tendons stretching? All in all, it's a bit freaky if he thinks about it too much... Luckily there are other things going on. Meanwhile Mother Anachain lifts a dagger while muttering words in a language forgotten before language was known... She slashes out the air and then points the dagger at the oversized wolf to the north casting Hex upon it... Next she grabs the dagger with her other hand, still muttering and staring at the wolf... As she grips it tight enough to draw her own blood a ghostly, skeletal hand forms around her own before it launches out at the wolf and attempts to grasp it around the neck! ((Chill Touch))
Bonus Action: Hex Action: Chill Touch 19to hit for 6Necrotic Damage and if it hits the wolf cannot regain HP until Anachain's next turn.
Drip, lounging atop the caravan with his arms folded behind his head, gazes lazily at the clouds when something catches his eye, a pack of wolves! With a casual flick of his wrist and a muttered word, seaweed and kelp spring up from the dry earth like they belong there, tangling around the wolves’ legs and bringing them to a sudden halt.
Barely shifting in his spot, he turns his head toward Kulloda and mutters, half-asleep, “There’s wolves over there, dude.” Then he yawns and closes his eyes again, as if it’s just another day on the waves.
(Entangle DC 16 Str or restrained on Wolf A, C, D, E)
He turns to the wolves, using his Speech of Beast and Leaf to communicate with them, drawing his sword and calling, "Uh, hey, wolves! Sorry about that! My friends are a little jumpy. You should probably get going and go find a nice elk to hunt or something though, because we've got lots of magic and stuff and we really don't want anyone to get hurt any more than they already are."
As he says these words, he closes the distance, using his full movement to get as close to the wolves as possible, making himself the most juicy target of the bunch.
Looking at the largest wolf, he infuses his voice with magic (Command) and adds... "If I were you, I would probably Flee."
"You have to move if want to reach wolves with spells," Kulloda says.
He looks around the caravan and sees what's going on and spots the big wolf.
"Big enough to eat," Kulloda says. "Maybe too stringy."
With the wolves about 120' away, there's not much Kulloda can do but get closer. He trots forward, then decides to put a little more speed into it and dashes onward towards the large wolf.
(Movement: 30' towards big wolf boss; Action: Dash another 30' towards the big wolf)
Togar rises into the air and starts to move toward the large wolf. He launches a ball of fire at the large wolf, hopefully lending help to what Elmer is trying to do, he seems to be trying to convince the wolf to leave. “Attacking from above!”
Movement, up higher in the air, 30 feet high, getting closer to the large wolf.
Fire bolt : 16 to hit, for 1 point of fire damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
As the hex and chill takes hold of the larger wolf, it cries out in pain, stopping the other wolves from eating as they look around to see what is going on. The seaweed erupts around the wolves by the wagon and the kelp wraps itself around the furry legs of the whining beasts. They start trying to chew at that instead of paying attention to the larger wolf now. (All 4 wolves are now restrained)
The dire wolf regards Elmer as the paladin talks to him. It looks like he is about to split, but then bares his teeth and remains in place. Togar's firebolt singes the fur on his tail, but the one point of damage doesn't seem to phase him much.
Anachain drifts forward a bit, basically about 15 or 20 feet (call it 15 diagonally NE) just to try to get a clear picture of what is going on but also to try to understand the gibberish that is coming from Elmer. (I assume we can't understand his Speech of Beast & Leaf.) Not seeing any progress of the wolves scattering she quickly looks back at the caravan they are protecting and calls for them to "Stay back... But stay alert! Look around ya's, eh?" in case the pack could be larger than they currently see. She then snaps off another Chill Touch towards the large and in charge wolf, basically having the spectral hand already clinging to it's throat give it another squeeze and shake...
Action - Chill Touch: 26 to hit for 3Necrotic damage (plus no regain of HP til her next turn) Bonus Action: Hex - adds 2more Necrotic damage (oops, forgot it's damage on surprise round but oh well...)
Elmer hurries over, still hoping to disperse the wolves before his new friends slaughter them.
He calls a protective blessing upon himself, then races to the closet wolf and swings wildly at it with the blunt side of his longsword shouting, "Hey! Come on, wolfie! Shoo! Get out of there! That's kaka!"
The spectral hand squeezes the wolfs neck and it whines louder, finding it hard to breathe.
Wolf E looks at Elmer and start pulling up his legs to show the firbolg that he is indeed stuck there, kaka or not. But as Elmer attempts to hit him with the flat of his sword he easily avoids it and bares his teeth at him.
Galadher draws the curtains of the caravan so he doesn't see what is going on. Dimia holds onto the reins of the horses, hoping they don't get skittish and is glad the situation isn't close to the wagon. She's about to stay quiet, not wanting to draw attention to herself, then remembers the lazy water genasi on top of the caravan, "You going to go and help or just lay there?"
Togar continues to hover in the air where he is, shooting another bolt of flame at the large wolf. “Convince the others to leave, you will leave if I burn you enough!”
Fire bolt : 20 to hit, for 6 points of flame damage to the dire wolf.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
The fire hits the wolf squarely and he yelps out in pain, he doesn't look very good. Wolf C is able to free himself and runs around to Elmer, snapping all the way.
The dire wolf in a fit of panic, runs towards the nearest target which happens to be Kulloda and bites him, knocking him prone. 8 piercing damage.
As the chaos erupts, Drip’s eyes snap open. Seeing his main dude Kulloda brought down by nature once again brings a sigh of resignation from Drip followed by a flash.
(Action Wildshape)
Where Drip once lounged, now sits a wolf, hairless, skin glistening with moisture like he just emerged from the ocean. He rolls over lazily, stretching his limbs as though waking from a nap, then locks eyes with the largest wolf in the snarling pack.
A low, resonant howl escapes him as he stands tall atop the caravan, eyes gleaming with challenge. Without hesitation, he throws his head back and howls again, issuing an unmistakable call for dominance over the pack. Elmer can’t be certain but he can probably guess that the final growl means “dude”. The other wolves hesitate, sensing the tension in the air as Drip-the-wolf stares down the dire wolf, ready to assert his rule.
Kulloda curses the stupid wagon driver for stopping so far from the damn wolves.
The first bite annoyed him but the second one made him angry. Kulloda bellows in the face of the two wolves and jumps up, flashing his Greatsword and smashing it down on the dire wolf.
Bonus Action: Rage of course
Action: Godsbane at Dire Wolf: (16+8)= 24 to hit for (16 + 2 Rage + 2 Divine Fury Necrotic ) = 20
Anachain moves east 30' and while moving switches her Hex from the Dire Wolf to the other wolf attacking Kulloda. Once that is done she casts again, this time sending a spectral set of teeth flying from her towards the hexed wolf to take a bite out of it... (Eldritch Blast)
Eldritch Blast Attack: 11to hit for 9 force damage plus 2necrotic from Hex
Seeing Kulloda and Mother Anachain engage wolf B, Togar floats closer to the wagon and sees Wolf A struggling, restrained. He launches a fire bolt at the creature, under his breath saying “Like fish in a barrel.”
Fire bolt : 15 to hit (at adv), for 8points of fire damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
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When they arrive, Anachain is a bit put off. She was expecting... more. She had been expecting a group of vehicles, not just the one. She had been expecting they would be riding on a conveyance, not walking.
"Perhaps you are right," she replies to Kulloda with a frown. The idea of squeezing in with Galadher for extended durations seemed exhausting to her, for no other reason than she knew nothing of them and so just assumed they would be a draining companion, and walking seemed... Like a whole lot of walking. "Perhaps we shall find an opportunity along the road."
With a sigh she decides she can walk along the side of the thing, assuming the horses cooperate and don't strike too quick a pace. Mayhap she'll deign to rest her feet on occasion by slipping inside. Perhaps Galadher wouldn't be quite as bad as she dreaded... But walk it is until Kulloda gets his way, anyway...
(Myrth, for their part, will flitter around here and there, alternating between being perched upon Anachain's shoulder, that of the horses, or atop the caravan itself. They are skilled at staying out of the way but also bore easily so will wander here and there quite often...)
You all get moving out of Eldershore and for the most part it is a pleasant start. Dimia drives the horses and apparently likes to stop from time to time to get out, stretch her legs and let the beasts rest. Galadher for his part, never leaves the caravan and is very quiet.
Towards dusk as you all start talking about where to camp for the night, you hear snarls and some noise coming from down the road and as you get into view, there is a wreck. From what you can see, wolves have attacked another caravan and are feasting on their spoils. There are five that are surrounding it, and one very large wolf that is watching the others eat. You can see a couple of dead bodies around as well.. the poor souls that these beasts preyed upon.
Busy enjoying their kill, the wolves do not see you as you approach, and you have a surprise round if you'd like.
Anachain mostly walks along the side of the caravan but on occasion grabs a rail and steps upon the floorboard to ride along outside for a bit, or, more occasionally, slips inside. When inside she smiles and says "Hello" to Galadher but doesn't try to initiate conversation beyond that. She supposes she will need to eventually but she hasn't quite forced her mind to accept that fact yet.
She is outside when the wreckage is spotted, however, and her first thought is that perhaps they could pass by unnoticed... But she doesn't really suppose that will happen. Best case, she decides, is they startle and scare the wolves off before they decide to add to their bounty with fresh food. That decided, she rushes up besides Elmer to get a bit closer - but not too close - and then she mentally taps into the powers inside her....
A damp, musty smell arises in the area around Anachain, small puffs of air come out of nowhere and make her clothes rustle and her hair flutter. Elmer, being so close, perhaps hears soft groaning coming from nowhere and the soft sound of... boards creaking? Or is it dried out muscles and tendons stretching? All in all, it's a bit freaky if he thinks about it too much... Luckily there are other things going on. Meanwhile Mother Anachain lifts a dagger while muttering words in a language forgotten before language was known... She slashes out the air and then points the dagger at the oversized wolf to the north casting Hex upon it... Next she grabs the dagger with her other hand, still muttering and staring at the wolf... As she grips it tight enough to draw her own blood a ghostly, skeletal hand forms around her own before it launches out at the wolf and attempts to grasp it around the neck! ((Chill Touch))
Bonus Action: Hex
Action: Chill Touch 19 to hit for 6 Necrotic Damage and if it hits the wolf cannot regain HP until Anachain's next turn.
Drip, lounging atop the caravan with his arms folded behind his head, gazes lazily at the clouds when something catches his eye, a pack of wolves! With a casual flick of his wrist and a muttered word, seaweed and kelp spring up from the dry earth like they belong there, tangling around the wolves’ legs and bringing them to a sudden halt.
Barely shifting in his spot, he turns his head toward Kulloda and mutters, half-asleep, “There’s wolves over there, dude.” Then he yawns and closes his eyes again, as if it’s just another day on the waves.
(Entangle DC 16 Str or restrained on Wolf A, C, D, E)
Elmer sees the wolves and starts to step forward to have a conversation with them when the magical force of Mother Anachain's spells do their work.
He quickly grows nervous, sputtering... "Oh gosh. Oh gee. Oh gosh, we're fighting-um..."
He turns to the wolves, using his Speech of Beast and Leaf to communicate with them, drawing his sword and calling, "Uh, hey, wolves! Sorry about that! My friends are a little jumpy. You should probably get going and go find a nice elk to hunt or something though, because we've got lots of magic and stuff and we really don't want anyone to get hurt any more than they already are."
As he says these words, he closes the distance, using his full movement to get as close to the wolves as possible, making himself the most juicy target of the bunch.
Looking at the largest wolf, he infuses his voice with magic (Command) and adds... "If I were you, I would probably Flee."
TURN BREAKDOWN:
Free Action: Speak
Movement: 10' East, 20' Northeast
Action - Spell Action: Command (DC 13 Wisdom Saving Throw)
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Kulloda looks up at Drip and scowls.
"You have to move if want to reach wolves with spells," Kulloda says.
He looks around the caravan and sees what's going on and spots the big wolf.
"Big enough to eat," Kulloda says. "Maybe too stringy."
With the wolves about 120' away, there's not much Kulloda can do but get closer. He trots forward, then decides to put a little more speed into it and dashes onward towards the large wolf.
(Movement: 30' towards big wolf boss; Action: Dash another 30' towards the big wolf)
(Surprise round)
Togar rises into the air and starts to move toward the large wolf. He launches a ball of fire at the large wolf, hopefully lending help to what Elmer is trying to do, he seems to be trying to convince the wolf to leave. “Attacking from above!”
Movement, up higher in the air, 30 feet high, getting closer to the large wolf.
Fire bolt : 16 to hit, for 1 point of fire damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.
As the hex and chill takes hold of the larger wolf, it cries out in pain, stopping the other wolves from eating as they look around to see what is going on. The seaweed erupts around the wolves by the wagon and the kelp wraps itself around the furry legs of the whining beasts. They start trying to chew at that instead of paying attention to the larger wolf now. (All 4 wolves are now restrained)
The dire wolf regards Elmer as the paladin talks to him. It looks like he is about to split, but then bares his teeth and remains in place. Togar's firebolt singes the fur on his tail, but the one point of damage doesn't seem to phase him much.
Anachain drifts forward a bit, basically about 15 or 20 feet (call it 15 diagonally NE) just to try to get a clear picture of what is going on but also to try to understand the gibberish that is coming from Elmer. (I assume we can't understand his Speech of Beast & Leaf.) Not seeing any progress of the wolves scattering she quickly looks back at the caravan they are protecting and calls for them to "Stay back... But stay alert! Look around ya's, eh?" in case the pack could be larger than they currently see. She then snaps off another Chill Touch towards the large and in charge wolf, basically having the spectral hand already clinging to it's throat give it another squeeze and shake...
Action - Chill Touch: 26 to hit for 3 Necrotic damage (plus no regain of HP til her next turn)
Bonus Action: Hex - adds 2 more Necrotic damage (oops, forgot it's damage on surprise round but oh well...)
Elmer hurries over, still hoping to disperse the wolves before his new friends slaughter them.
He calls a protective blessing upon himself, then races to the closet wolf and swings wildly at it with the blunt side of his longsword shouting, "Hey! Come on, wolfie! Shoo! Get out of there! That's kaka!"
TURN BREAKDOWN:
Bonus Action - Spell: Shield of Faith
Movement: 15' East, 10' Northeast
Action - Attack: To Hit (Nat 1! + 5 = 6)
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
The spectral hand squeezes the wolfs neck and it whines louder, finding it hard to breathe.
Wolf E looks at Elmer and start pulling up his legs to show the firbolg that he is indeed stuck there, kaka or not. But as Elmer attempts to hit him with the flat of his sword he easily avoids it and bares his teeth at him.
Galadher draws the curtains of the caravan so he doesn't see what is going on. Dimia holds onto the reins of the horses, hoping they don't get skittish and is glad the situation isn't close to the wagon. She's about to stay quiet, not wanting to draw attention to herself, then remembers the lazy water genasi on top of the caravan, "You going to go and help or just lay there?"
Togar continues to hover in the air where he is, shooting another bolt of flame at the large wolf. “Convince the others to leave, you will leave if I burn you enough!”
Fire bolt : 20 to hit, for 6 points of flame damage to the dire wolf.
A wizard is never late, nor is he early, he arrives precisely when he means to.
The fire hits the wolf squarely and he yelps out in pain, he doesn't look very good. Wolf C is able to free himself and runs around to Elmer, snapping all the way.
The dire wolf in a fit of panic, runs towards the nearest target which happens to be Kulloda and bites him, knocking him prone. 8 piercing damage.
As the chaos erupts, Drip’s eyes snap open. Seeing his main dude Kulloda brought down by nature once again brings a sigh of resignation from Drip followed by a flash.
(Action Wildshape)
Where Drip once lounged, now sits a wolf, hairless, skin glistening with moisture like he just emerged from the ocean. He rolls over lazily, stretching his limbs as though waking from a nap, then locks eyes with the largest wolf in the snarling pack.
A low, resonant howl escapes him as he stands tall atop the caravan, eyes gleaming with challenge. Without hesitation, he throws his head back and howls again, issuing an unmistakable call for dominance over the pack. Elmer can’t be certain but he can probably guess that the final growl means “dude”. The other wolves hesitate, sensing the tension in the air as Drip-the-wolf stares down the dire wolf, ready to assert his rule.
(Intimidation 5)
Ignoring the dog on the caravan, wolf B runs over to the very hurt dire wolf and attacks Kulloda while he is down. 7 piercing damage.
Wolf D remains stuck in the seaweed.
Kulloda curses the stupid wagon driver for stopping so far from the damn wolves.
The first bite annoyed him but the second one made him angry. Kulloda bellows in the face of the two wolves and jumps up, flashing his Greatsword and smashing it down on the dire wolf.
Bonus Action: Rage of course
Action: Godsbane at Dire Wolf: (16+8)= 24 to hit for (16 + 2 Rage + 2 Divine Fury Necrotic ) = 20
The dire wolf falls at Kulloda's feet.
Wolf A whines and struggles against the seaweed but can't break out.
Anachain moves east 30' and while moving switches her Hex from the Dire Wolf to the other wolf attacking Kulloda. Once that is done she casts again, this time sending a spectral set of teeth flying from her towards the hexed wolf to take a bite out of it... (Eldritch Blast)
Eldritch Blast Attack: 11 to hit for 9 force damage plus 2 necrotic from Hex
Seeing Wolf C come up behind him, Elmer begins to lose his composure more than anyone has seen from him thusfar.
With a growl he swings the flat end of his blade at the oncoming wolf, roaring, "I knock every single one of you out, so help me Gosh!"
TURN BREAKDOWN
Action - Attack (Longword): To Hit (17), Damage (11)
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Seeing Kulloda and Mother Anachain engage wolf B, Togar floats closer to the wagon and sees Wolf A struggling, restrained. He launches a fire bolt at the creature, under his breath saying “Like fish in a barrel.”
Fire bolt : 15 to hit (at adv), for 8 points of fire damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.