"I'd imagine so," Lev says when Iiolinder states that he missed out. He averts his gaze for a moment, letting out a breath before looking at the cleric again. "Iiolinder... when this is over..."He hesitates, hand subconsciously going to his neck, "I need to talk to you."
Even though he's had to push this off again and again, he knows that now is not the time to bring it up. Right now they need to be fully focused, lest something go terribly wrong.
Iólinder paused for a moment. He wondered what exactly it was Lev wanted to talk about. He had a vague general idea though: a near-death experience like Lev had in the pyramid always invited to talk religion, the afterlife, the gods and whatnot. 'Whenever you want.'He gave Lev an affirmative nod.
----------
It was odd. When Lira returned from the cavern behinkey d the frozen waterfall, so did Zazi and for a moment Iólinder could see himself from some ten feet away above the ground. He blinked. When he looked again there, up in the sky, fluttering a little bit behind Lira was Zazi who quickly flew across the gap onto his head. It was clear she was hankering for some treats.
Iólinder followed the others as everyone went behind the frozen waterfall. It looked exactly as he had observed it through Zazi's eyes. It was a remarkeble feat that link between him and the little bat. Quite useful.He mused and handed Zazi some fruit as a reward.
'Sounds ominous.'Iólinder said when the writing was translated out loud. 'Akharis was the sultan so we're on the right track. Bit pompous, wasn't he?'
He stood a bit back and watched Lira take a crack at the key-shaped stone. The key went into the stone and a stone clam above it fell down, revealing a familiar symbol. 'That's the symbol of the cult of the dragon king.'Iólinder said when he recognised the image. 'You think it might need the same phrase from back at the pyramid? Hail the cult of the dragon king.'He spoke the latter with flat enthusiasm.
Whether it worked or not is uncertain. A gentle trickle of icy water continues to melt and flow within the mostly frozen waterfall, draining toward the stream you followed up the hillside. All else is quiet.
"Well, hopefully the key symbol or the phrase, perhaps both, were sufficient to gain entry."
Zarbyn ventures up to the door, "Shall we?" and he gestures toward the door, signaling that if someone wants to open it they can or he will.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The door opens into a 10 foot long passage with a tall ceiling. A huge grande archway, surrounded by the language of the doorway, welcomes you into a much larger hexagon shaped room. 60 or more feet above, a shattered dome is embedded in the cliff face, its broken glass once letting light filter through. Now, nature has claimed it; thick dark vines dangle from the dome to the cold stone polished marble floor below, while moss, and frozen water snake up and down the walls, merging with the stone in a quiet battle for dominance. (The hexagon shaped room is approximately 50 in diameter, owlbear rodeo: each square is 10 feet, blue circle in the center of the map is the broken dome 60 feet above.)
Vydar
Before the gates of Allansia, the world outside fades into insignificance. Enter if you must, but know this—Sultan Akharis is the sun, and you are but a fleeting shadow.
(Almost out of Vydar's keen dark vision sight, you believe you see a large person, kneeling, facing away from you, but it is dark and musty and hard to make out with all the dust, vines, and particles in the air.)
(Can do a few perception rolls, etc if you wish as you enter the great domed entry way, also need a marching order: Hallway is 20 feet wide, hexagon room is 60 in diameter)
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
There is a thick layer of dust on the floor. However, there are several sets of large sets of footprints (you hope possibly Toa-Suo) that may have been made in the last year (Not recent). Heading toward the east and out of the hexagon shaped domed room. The long vines are quite prevalent, hanging from the broken domed roof and walls.
Lira peers up at the dome, finding the sight of nature overlapping with the manmade structure oddly beautiful. "Well, if we get stuck, we can always try to climb out of here with the vines," she remarks, ever the thoughtful thief. "We could follow the footprints, but of course none of the Toa-Suo who came here ever returned. Trying another route might be in order."
Rollback Post to RevisionRollBack
| Joy - Hexblood Open Sea Paladin - Netherdeep| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep| Lira - Half-elf Thief Rogue/Druid - Allansia| Arkon - Goliath Champion Fighter - Hardcore DiA| Teryn - High Elf Archfey Warlock - Runewarren| Zoveldra - Kalashtar Open Hand Monk - Eberron| Mavilius - Tiefling Bard - Golden Vault| Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
There room is dusty yet wet at the same time from the air and water sneaking in through the broken dome. This climate results in a sort of light fog in the room. The smell of the air is stale and musty, with hints of rot and decay. The smell would be much worse if the air from the dome was not circulating within the area. It is somewhat difficult to see, between the vines, dust, water and misty air. It appears there may be a passage at the far side (east) of the room, some 50 feet beyond.
"Iolinder, does Zazi 'see' anything that we can't?"
Zarbyn will follow the group when they enter but is hesitant to be the first into the room.
"Perhaps we should be vigilant for traps." Zarbyn offers rhetorically.
He will look for pressure plates, trip wires, holes in the walls, etc.
Perception: 22
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Iolinder, does Zazi 'see' anything that we can't?"
Zarbyn will follow the group when they enter but is hesitant to be the first into the room.
"Perhaps we should be vigilant for traps." Zarbyn offers rhetorically.
He will look for pressure plates, trip wires, holes in the walls, etc.
Perception: 8
Iólinder looked up at the dome. He was happy to get some natural light in and the greenery meant it was not so cold that plants had no chance of growing here.
'Go have a looksie up there, Zazi.' Iólinder gave the bat a small tussle on her head and let her fly off. He himself looked dead ahead to see if he could spot something in the darkness before establishing the mental link again between him and his familiar. Iólinder's eyes went blank as he looked down from the ceiling.
I like the little bat token ^^
Perception check for Iólinder: 23 Perception check for Zazi: Blindsight for 60 ft radius. Does that require an additional roll? Blindsight reminder text so that I won't forget:
If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn’t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.
As Zazi flies up higher and higher toward the doom, she suddenly stops, hovers, then drops as quickly as she can back to the cleric.
Iólinder
Hiding on the ledge below the dome, with full cover from below, Zazi see a large spider like creature (maybe 8 feet in length, a vine like tendril hanging down toward the ground, disguised like the other vines, however with poor perspective of the blindsight, it is hard to identify which vine it is (there are many)
Zazi's squeak of fear shook Iólinder out of the mindlink and the view of him flying towards himself shifted to him seeing Zazi speeding towards him. He caught her against his chest, pointed up with his arm and spoke loudly: 'There's something up there! Some enormous spider!'He took a step backwards by instinct. 'DON'T TOUCH THE VINES!' He shouted.
(Depending how slowly you go, and if you go single file following each others track or not, I’ll give you some rolls to make, eg perception/ survival, Dex rolls, slower will be lower dc., room is 50 feet across, also, Vydar saw something in the hallway across with is 120 dark vision. , zazi could look there, in addition, I’ll need your route on owner rodeo, sort of like playing battleship)
Iólinder paused for a moment. He wondered what exactly it was Lev wanted to talk about. He had a vague general idea though: a near-death experience like Lev had in the pyramid always invited to talk religion, the afterlife, the gods and whatnot.
'Whenever you want.' He gave Lev an affirmative nod.
----------
It was odd. When Lira returned from the cavern behinkey d the frozen waterfall, so did Zazi and for a moment Iólinder could see himself from some ten feet away above the ground. He blinked. When he looked again there, up in the sky, fluttering a little bit behind Lira was Zazi who quickly flew across the gap onto his head. It was clear she was hankering for some treats.
Iólinder followed the others as everyone went behind the frozen waterfall. It looked exactly as he had observed it through Zazi's eyes. It was a remarkeble feat that link between him and the little bat. Quite useful. He mused and handed Zazi some fruit as a reward.
'Sounds ominous.' Iólinder said when the writing was translated out loud. 'Akharis was the sultan so we're on the right track. Bit pompous, wasn't he?'
He stood a bit back and watched Lira take a crack at the key-shaped stone. The key went into the stone and a stone clam above it fell down, revealing a familiar symbol.
'That's the symbol of the cult of the dragon king.' Iólinder said when he recognised the image. 'You think it might need the same phrase from back at the pyramid? Hail the cult of the dragon king.' He spoke the latter with flat enthusiasm.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Whether it worked or not is uncertain. A gentle trickle of icy water continues to melt and flow within the mostly frozen waterfall, draining toward the stream you followed up the hillside. All else is quiet.
"Well, hopefully the key symbol or the phrase, perhaps both, were sufficient to gain entry."
Zarbyn ventures up to the door, "Shall we?" and he gestures toward the door, signaling that if someone wants to open it they can or he will.
Lira follows Zarbyn's lead, approaching and cautiously pushing on one side of the door.
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
The door opens into a 10 foot long passage with a tall ceiling. A huge grande archway, surrounded by the language of the doorway, welcomes you into a much larger hexagon shaped room. 60 or more feet above, a shattered dome is embedded in the cliff face, its broken glass once letting light filter through. Now, nature has claimed it; thick dark vines dangle from the dome to the cold stone polished marble floor below, while moss, and frozen water snake up and down the walls, merging with the stone in a quiet battle for dominance. (The hexagon shaped room is approximately 50 in diameter, owlbear rodeo: each square is 10 feet, blue circle in the center of the map is the broken dome 60 feet above.)
Vydar
Before the gates of Allansia, the world outside fades into insignificance. Enter if you must, but know this—Sultan Akharis is the sun, and you are but a fleeting shadow.
(Almost out of Vydar's keen dark vision sight, you believe you see a large person, kneeling, facing away from you, but it is dark and musty and hard to make out with all the dust, vines, and particles in the air.)
(Can do a few perception rolls, etc if you wish as you enter the great domed entry way, also need a marching order: Hallway is 20 feet wide, hexagon room is 60 in diameter)
(Lira perception 9 -.-;;)
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
Zarbyn's Perception: 22
There is a thick layer of dust on the floor. However, there are several sets of large sets of footprints (you hope possibly Toa-Suo) that may have been made in the last year (Not recent). Heading toward the east and out of the hexagon shaped domed room. The long vines are quite prevalent, hanging from the broken domed roof and walls.
Lira peers up at the dome, finding the sight of nature overlapping with the manmade structure oddly beautiful. "Well, if we get stuck, we can always try to climb out of here with the vines," she remarks, ever the thoughtful thief. "We could follow the footprints, but of course none of the Toa-Suo who came here ever returned. Trying another route might be in order."
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
There room is dusty yet wet at the same time from the air and water sneaking in through the broken dome. This climate results in a sort of light fog in the room. The smell of the air is stale and musty, with hints of rot and decay. The smell would be much worse if the air from the dome was not circulating within the area. It is somewhat difficult to see, between the vines, dust, water and misty air. It appears there may be a passage at the far side (east) of the room, some 50 feet beyond.
"Iolinder, does Zazi 'see' anything that we can't?"
Zarbyn will follow the group when they enter but is hesitant to be the first into the room.
"Perhaps we should be vigilant for traps." Zarbyn offers rhetorically.
He will look for pressure plates, trip wires, holes in the walls, etc.
Perception: 22
Lira will help with Zarbyn's search for traps and hazards.
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |
Iólinder looked up at the dome. He was happy to get some natural light in and the greenery meant it was not so cold that plants had no chance of growing here.
'Go have a looksie up there, Zazi.' Iólinder gave the bat a small tussle on her head and let her fly off. He himself looked dead ahead to see if he could spot something in the darkness before establishing the mental link again between him and his familiar. Iólinder's eyes went blank as he looked down from the ceiling.
I like the little bat token ^^
Perception check for Iólinder: 23
Perception check for Zazi: Blindsight for 60 ft radius. Does that require an additional roll?
Blindsight reminder text so that I won't forget:
If you have Blindsight, you can see within a specific range without relying on physical sight. Within that range, you can see anything that isn’t behind Total Cover even if you have the Blinded condition or are in Darkness. Moreover, in that range, you can see something that has the Invisible condition.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
(Have zazi also make a perception check)
Zazi Perception check: 11
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
As Zazi flies up higher and higher toward the doom, she suddenly stops, hovers, then drops as quickly as she can back to the cleric.
Iólinder
Hiding on the ledge below the dome, with full cover from below, Zazi see a large spider like creature (maybe 8 feet in length, a vine like tendril hanging down toward the ground, disguised like the other vines, however with poor perspective of the blindsight, it is hard to identify which vine it is (there are many)
Zazi's squeak of fear shook Iólinder out of the mindlink and the view of him flying towards himself shifted to him seeing Zazi speeding towards him. He caught her against his chest, pointed up with his arm and spoke loudly: 'There's something up there! Some enormous spider!' He took a step backwards by instinct. 'DON'T TOUCH THE VINES!' He shouted.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
(Depending how slowly you go, and if you go single file following each others track or not, I’ll give you some rolls to make, eg perception/ survival, Dex rolls, slower will be lower dc., room is 50 feet across, also, Vydar saw something in the hallway across with is 120 dark vision. , zazi could look there, in addition, I’ll need your route on owner rodeo, sort of like playing battleship)
Lira instinctively moves to hide in the shadows as Iólinder yells his horrifying revelation. Tiny spiders are one thing, but gigantic? Oh no.
Stealth 21 and moved her 30 ft on owlbear (I think). Each square is 10 ft right?
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor |