From the storm above, a tall figure descends in a swirl of mist and seawater. His cloak a mix of shadows and blood red crimson. A battered tricorne hat shades his skeletal face — while his catlike eyes burn with an unnatural blue glow, gleaming with predatory hunger.
He lands with eerie grace upon the planks, rapier of black steel in one hand, its edge trailing wisps of shadow. In the other, he grips a staff of soulsteel, the face of Thalgar frozen on its shaft. All around, silence holds
Whispers are heard, "Its the ghost corsair, the crimson pirate!"
But you all know full well who this is, it is Zanbar Bone!
His voice cuts through the storm like a blade, cold and echoing with the weight of the grave:
“Port Blacksand bends to me. This city is mine — its blood, its soul, its very breath. All who stand against me will drown in their own screams.”
For a moment, no one speaks. Then, the Black Daggers and Crimson Legion turn shoulder-to-shoulder. With desperate cries, they rush the horrors together. Blades flash, fists fly, even thrown crates smash against the monsters. For a heartbeat, the unity is glorious.
But then, the Electric Eel surges forward, electricity arcing through clustered fighters and leaving bodies charred and twitched on the planks. The Crabicore crushes men in its claws and hurls them screaming into the sea, while the Crimson Pirate moves with elegance and speed, his rapier slicing opponents down in single strokes.
(MAKE YOUR SAVES, Then two rounds of any actions you choose to take, or can continue to watch).
Jherak has to do a double take upon the sight of the oversized monstrosities and skeletal pirate. Just when the gang battle was getting entertaining. “This really isn’t our fight,” he says to himself. If anything, they will cleanse this God forsaken town of most of its criminals. He will stand and watch as the gang members fail to bring any of the creatures descending upon the town. Dex save, 8+3=11
Iólinder is thrown into to the waters. He flails for a moment before saying a quick prayer and swimming to the surface to climb back to the docks (or at least get a handhold on the surface if that's not possible).
Athletics - 15 with guidance.
Assuming that's good whole first round.
Second round: channel divinity -
Bountiful Harvest
As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to invoke the spirit of the harvest. Up to six creatures of your choice within 60 feet of you gain Heroic Inspiration. A creature must finish a Long Rest before it can gain Heroic Inspiration from this feature again.
Additionally, you grant all targets one of the following benefits. If your current harvest aspect is a different one, it changes to match the choice.
Sowing. A target gains a number of Temporary Hit Points equal to your Proficiency Bonus plus your Wisdom modifier.
Everyone has inspiration and 7 temp HP
Bonus action: Spirit Sense. As a Bonus Action, you can sense any Undead/Ethereal creatures within 60 ft.... To see if there are any other undead in range.
Turn 1: Lira's eyes widen as the skeletal pirate appears, none other than the creature who escaped when they destroyed the anvil. Even if he is only killing less than savory people at the moment, surely he has greater evil planned. Steeling her courage, she draws her wand and moves close enough to try to catch him and his minions in a spell.
(Lira: Normally, they are dangerous in the water. This one seems to be an abomination (AKA: Demonic creation) with the power to shoot lightning.)
From the storm above, a tall figure descends in a swirl of mist and seawater. His cloak a mix of shadows and blood red crimson. A battered tricorne hat shades his skeletal face — while his catlike eyes burn with an unnatural blue glow, gleaming with predatory hunger.
He lands with eerie grace upon the planks, rapier of black steel in one hand, its edge trailing wisps of shadow. In the other, he grips a staff of soulsteel, the face of Thalgar frozen on its shaft. All around, silence holds
Whispers are heard, "Its the ghost corsair, the crimson pirate!"
But you all know full well who this is, it is Zanbar Bone!
His voice cuts through the storm like a blade, cold and echoing with the weight of the grave:
“Port Blacksand bends to me. This city is mine — its blood, its soul, its very breath. All who stand against me will drown in their own screams.”
For a moment, no one speaks. Then, the Black Daggers and Crimson Legion turn shoulder-to-shoulder. With desperate cries, they rush the horrors together. Blades flash, fists fly, even thrown crates smash against the monsters. For a heartbeat, the unity is glorious.
But then, the Electric Eel surges forward, electricity arcing through clustered fighters and leaving bodies charred and twitched on the planks. The Crabicore crushes men in its claws and hurls them screaming into the sea, while the Crimson Pirate moves with elegance and speed, his rapier slicing opponents down in single strokes.
(MAKE YOUR SAVES, Then two rounds of any actions you choose to take, or can continue to watch).
Jherak has to do a double take upon the sight of the oversized monstrosities and skeletal pirate. Just when the gang battle was getting entertaining.
“This really isn’t our fight,” he says to himself. If anything, they will cleanse this God forsaken town of most of its criminals.
He will stand and watch as the gang members fail to bring any of the creatures descending upon the town.
Dex save, 8+3=11
Dex save - 7... Of course...
Iólinder is thrown into to the waters. He flails for a moment before saying a quick prayer and swimming to the surface to climb back to the docks (or at least get a handhold on the surface if that's not possible).
Athletics - 15 with guidance.
Assuming that's good whole first round.
Second round: channel divinity -
Bountiful Harvest
As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to invoke the spirit of the harvest. Up to six creatures of your choice within 60 feet of you gain Heroic Inspiration. A creature must finish a Long Rest before it can gain Heroic Inspiration from this feature again.
Additionally, you grant all targets one of the following benefits. If your current harvest aspect is a different one, it changes to match the choice.
Sowing. A target gains a number of Temporary Hit Points equal to your Proficiency Bonus plus your Wisdom modifier.
Everyone has inspiration and 7 temp HP
Bonus action: Spirit Sense. As a Bonus Action, you can sense any Undead/Ethereal creatures within 60 ft.... To see if there are any other undead in range.
(Zanbar Bone is undead, the other two things are not: Result of Heroic Inspiration: )
Turn 1: Lira's eyes widen as the skeletal pirate appears, none other than the creature who escaped when they destroyed the anvil. Even if he is only killing less than savory people at the moment, surely he has greater evil planned. Steeling her courage, she draws her wand and moves close enough to try to catch him and his minions in a spell.
Action: entangle. DC 15 strength or restrained.
Turn 2: She then sends a bolt of light at the undead and tries to slip away and hide.
Action: starry wisp to hit 13 (or nat 20 if advantage), damage 9 or 19 radiant if advantage.
Bonus Action: Cunning Action hide behind rubble or bodies, stealth 16
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |