From the storm above, a tall figure descends in a swirl of mist and seawater. His cloak a mix of shadows and blood red crimson. A battered tricorne hat shades his skeletal face — while his catlike eyes burn with an unnatural blue glow, gleaming with predatory hunger.
He lands with eerie grace upon the planks, rapier of black steel in one hand, its edge trailing wisps of shadow. In the other, he grips a staff of soulsteel, the face of Thalgar frozen on its shaft. All around, silence holds
Whispers are heard, "Its the ghost corsair, the crimson pirate!"
But you all know full well who this is, it is Zanbar Bone!
His voice cuts through the storm like a blade, cold and echoing with the weight of the grave:
“Port Blacksand bends to me. This city is mine — its blood, its soul, its very breath. All who stand against me will drown in their own screams.”
For a moment, no one speaks. Then, the Black Daggers and Crimson Legion turn shoulder-to-shoulder. With desperate cries, they rush the horrors together. Blades flash, fists fly, even thrown crates smash against the monsters. For a heartbeat, the unity is glorious.
But then, the Electric Eel surges forward, electricity arcing through clustered fighters and leaving bodies charred and twitched on the planks. The Crabicore crushes men in its claws and hurls them screaming into the sea, while the Crimson Pirate moves with elegance and speed, his rapier slicing opponents down in single strokes.
(MAKE YOUR SAVES, Then two rounds of any actions you choose to take, or can continue to watch).
Jherak has to do a double take upon the sight of the oversized monstrosities and skeletal pirate. Just when the gang battle was getting entertaining. “This really isn’t our fight,” he says to himself. If anything, they will cleanse this God forsaken town of most of its criminals. He will stand and watch as the gang members fail to bring any of the creatures descending upon the town. Dex save, 8+3=11
Iólinder is thrown into to the waters. He flails for a moment before saying a quick prayer and swimming to the surface to climb back to the docks (or at least get a handhold on the surface if that's not possible).
Athletics - 15 with guidance.
Assuming that's good whole first round.
Second round: channel divinity -
Bountiful Harvest
As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to invoke the spirit of the harvest. Up to six creatures of your choice within 60 feet of you gain Heroic Inspiration. A creature must finish a Long Rest before it can gain Heroic Inspiration from this feature again.
Additionally, you grant all targets one of the following benefits. If your current harvest aspect is a different one, it changes to match the choice.
Sowing. A target gains a number of Temporary Hit Points equal to your Proficiency Bonus plus your Wisdom modifier.
Everyone has inspiration and 7 temp HP
Bonus action: Spirit Sense. As a Bonus Action, you can sense any Undead/Ethereal creatures within 60 ft.... To see if there are any other undead in range.
Turn 1: Lira's eyes widen as the skeletal pirate appears, none other than the creature who escaped when they destroyed the anvil. Even if he is only killing less than savory people at the moment, surely he has greater evil planned. Steeling her courage, she draws her wand and moves close enough to try to catch him and his minions in a spell.
As Lira begins her casting, tendrils and roots rise up from the planks under the three horrors, as well as a small group of unfortunate gang members in the area of the magic.
The crabicore seems too strong to be effected, breaking right through them and continuing its destruction without seeming to notice.
The huge eel seems temporarily caught by the vines, as well as a number of thugs.
The vines grab firmly onto Zanbar Bones black leather boots and seem to restrain him. (But.....suddenly, he disappears and then reappears 30 feet away, further North in a crowd of frightened thugs. (Misty Step: Bonus action)
(Round 2 Starry Wisp seems to glance off the captain (miss).
As the thugs die around Zanbar Bone, you note two things. First, the damage he is causing is necrotic. Second, when a person dies, a black vapor coils upward, then gets sucked into Bone's chest.
Some are fighting so initiatives are: (You do not need to engage if you choose to stay on the waters dock, as the creatures are basically killing several things each every round) I'm still going mostly free actions. Lira Iólinder, and Amdaeng have gone. So far, you do not believe Zanbar Bone has noticed your group, and he and his creatures are still focused on the two gangs. 22 Lira
For some reason, Amdaeng jumps into the fray, easily fitting in with the mixed gang of thugs still fighting. She strikes at the huge crustation, punching and kicking the hardened shell of the thing: Three of her four attacks land, doing 36 damage. The eel bits and kills a thug, then lighting surrounds it, fraying and frying 4 men around it (15 damage). The Crabicore stabs a poor woman with its tail, who still lives but looks pale (poisoned). It strikes with a one claw at a sailor looking fellow, then strikes with a second at Amdaeng: (28 to hit, 17 bludgeoning damage, grappled (DC14 to escape).
The Ghost Corsair stabs a man, killing him. Although he has been attacked, he seems to have little to no damage. He turns to find the one who cast a spell at him but does not see them. (Legendary action) Suddenly his image shimmers, bending in a haze. In an instant two illusory doubles peel away from him. As he steps forward, the images blur and trade places so quickly its impossible to tell which one is the real Bone.
After watching his new found friends take up arms against the attacking monstrosities, Jherak unslings his bow and looses two arrows at the eel. Placing hunter’s mark on it, he can see its immunities, resistances and vulnerabilities. To hit-13 and 15. Damage-8+1=9, 9+1=10, if the eel is missing some hit points, it takes an additional 6 damage due to Colossus Slayer attribute .
Caught completely unawares Zarbyn gets tossed into the drink. He likewise spends his movement swimming and climbing back up onto a stable part of the docks and that accounts for the first round. For the second he summons his shadow blade and attacks the crabicore.
Attack: 14 to hit. Damage: 18 force damage.
Attack: 25 to hit. Damage: 13 force damage.
"These creatures of the sea are no joke! And we have personal business with Zanbar Bone!"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Did Jherak attack with advantage, the eel is restrained by the vines?)
Jherak:
Resistant to Bludgeoning, Piercing, and Slashing from nonmagical attacks. Immune to lighting
(For now, can correct if needed: Jherek hits the huge electric eel with an arrow, doing 16 magic damage due to magic bow)
Zarbyn moves to the crabicore, hitting it with the second attack, 13 force damage. (Amdaeng is grappled (DC14 to escape)
---->Vydar, Lev (If you haven't rolled your save vs eel to be knocked down or into the water: (DEX SAVE: 11 or knocked down/ IF roll less than 8, thrown into the water)
Something I picked up from another DM: You have until 8/28 to post actions, then I will move to the next round)
Lev barely manages to keep his feet on the ground after the eel’s attack.
He glances around, looking for a way out. This isn’t their fight, well, perhaps they do need to deal with the litch… but not now. Right now they need to prioritize getting out of here alive. Let these monsters do as much damage as they can to this accursed place.
unfortunetly it looks like his companions are a bit more willing to jump into the fray. With an exasperated breath, he pulls out his longbow. He hesitates a moment, feeling a strange compulsion to cast the bow aside and rely solely on his glaive, but he pushes that feeling back. The bow is the better weapon right now.
He aims at the crab:
Attack:
to hit: 17 damage 11
to hit: 19 damage 7
”we need to focus on retreating,” he says to whomever is closest. “This isn’t a fight we can or must win right now.”
Rollback Post to RevisionRollBack
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(Lira: Normally, they are dangerous in the water. This one seems to be an abomination (AKA: Demonic creation) with the power to shoot lightning.)
From the storm above, a tall figure descends in a swirl of mist and seawater. His cloak a mix of shadows and blood red crimson. A battered tricorne hat shades his skeletal face — while his catlike eyes burn with an unnatural blue glow, gleaming with predatory hunger.
He lands with eerie grace upon the planks, rapier of black steel in one hand, its edge trailing wisps of shadow. In the other, he grips a staff of soulsteel, the face of Thalgar frozen on its shaft. All around, silence holds
Whispers are heard, "Its the ghost corsair, the crimson pirate!"
But you all know full well who this is, it is Zanbar Bone!
His voice cuts through the storm like a blade, cold and echoing with the weight of the grave:
“Port Blacksand bends to me. This city is mine — its blood, its soul, its very breath. All who stand against me will drown in their own screams.”
For a moment, no one speaks. Then, the Black Daggers and Crimson Legion turn shoulder-to-shoulder. With desperate cries, they rush the horrors together. Blades flash, fists fly, even thrown crates smash against the monsters. For a heartbeat, the unity is glorious.
But then, the Electric Eel surges forward, electricity arcing through clustered fighters and leaving bodies charred and twitched on the planks. The Crabicore crushes men in its claws and hurls them screaming into the sea, while the Crimson Pirate moves with elegance and speed, his rapier slicing opponents down in single strokes.
(MAKE YOUR SAVES, Then two rounds of any actions you choose to take, or can continue to watch).
Jherak has to do a double take upon the sight of the oversized monstrosities and skeletal pirate. Just when the gang battle was getting entertaining.
“This really isn’t our fight,” he says to himself. If anything, they will cleanse this God forsaken town of most of its criminals.
He will stand and watch as the gang members fail to bring any of the creatures descending upon the town.
Dex save, 8+3=11
Dex save - 7... Of course...
Iólinder is thrown into to the waters. He flails for a moment before saying a quick prayer and swimming to the surface to climb back to the docks (or at least get a handhold on the surface if that's not possible).
Athletics - 15 with guidance.
Assuming that's good whole first round.
Second round: channel divinity -
Bountiful Harvest
As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to invoke the spirit of the harvest. Up to six creatures of your choice within 60 feet of you gain Heroic Inspiration. A creature must finish a Long Rest before it can gain Heroic Inspiration from this feature again.
Additionally, you grant all targets one of the following benefits. If your current harvest aspect is a different one, it changes to match the choice.
Sowing. A target gains a number of Temporary Hit Points equal to your Proficiency Bonus plus your Wisdom modifier.
Everyone has inspiration and 7 temp HP
Bonus action: Spirit Sense. As a Bonus Action, you can sense any Undead/Ethereal creatures within 60 ft.... To see if there are any other undead in range.
(Zanbar Bone is undead, the other two things are not: Result of Heroic Inspiration: )
Turn 1: Lira's eyes widen as the skeletal pirate appears, none other than the creature who escaped when they destroyed the anvil. Even if he is only killing less than savory people at the moment, surely he has greater evil planned. Steeling her courage, she draws her wand and moves close enough to try to catch him and his minions in a spell.
Action: entangle. DC 15 strength or restrained.
Turn 2: She then sends a bolt of light at the undead and tries to slip away and hide.
Action: starry wisp to hit 13 (or nat 20 if advantage), damage 9 or 19 radiant if advantage.
Bonus Action: Cunning Action hide behind rubble or bodies, stealth 16
| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Zoveldra - Kalashtar Open Hand Monk - Eberron | Vannithos - Shadar-kai Astral Self Monk - Von Nichts | Kessintra - Drow Assassin Rogue - Curse of Strahd |
As Lira begins her casting, tendrils and roots rise up from the planks under the three horrors, as well as a small group of unfortunate gang members in the area of the magic.
The crabicore seems too strong to be effected, breaking right through them and continuing its destruction without seeming to notice.
The huge eel seems temporarily caught by the vines, as well as a number of thugs.
The vines grab firmly onto Zanbar Bones black leather boots and seem to restrain him. (But.....suddenly, he disappears and then reappears 30 feet away, further North in a crowd of frightened thugs. (Misty Step: Bonus action)
(Round 2 Starry Wisp seems to glance off the captain (miss).
Zarbyn notes something concerning:
As the thugs die around Zanbar Bone, you note two things. First, the damage he is causing is necrotic. Second, when a person dies, a black vapor coils upward, then gets sucked into Bone's chest.
Iolinder:
Iolinder notes that necrotic damage is being done by Bone. Also, when someone dies, it appears that he heals some of the damage he has sustained.
Amdaeng lets out a loud whoop, " Ok......this town is more exciting than Fang. Uh......he didn't follow us did he?"
Dex Save- 15
Just managing to get out the way Amdaeng first looks to Ning...
Dex Save- 20
" Um.....Ancient Legendary Dead Dude, Giant Zappy Snake-Fish...........Crabby Flappy Thing......"
" Is there a fourth option?"
" Ning. Stay."
Without waiting for a reply Amdaeng ran over and started making crab cakes.
Attack: 11 Damage: 11
Attack: 14 Damage: 10
BA- Flurry of Blows.
Attack: 17 Damage: 11
Attack: 11 Damage: 10
((The eel is restrained so attacks on it get advantage.))
| Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Zoveldra - Kalashtar Open Hand Monk - Eberron | Vannithos - Shadar-kai Astral Self Monk - Von Nichts | Kessintra - Drow Assassin Rogue - Curse of Strahd |
Some are fighting so initiatives are: (You do not need to engage if you choose to stay on the waters dock, as the creatures are basically killing several things each every round) I'm still going mostly free actions. Lira Iólinder, and Amdaeng have gone. So far, you do not believe Zanbar Bone has noticed your group, and he and his creatures are still focused on the two gangs.
22 Lira21 Lev
21 Zanbar Bone (Ghost Corsair)19 Amdaeng14 Iólinder14 Jherak
12 Eel11 Crabicore11 Vydar
8 Zarbyn
For some reason, Amdaeng jumps into the fray, easily fitting in with the mixed gang of thugs still fighting. She strikes at the huge crustation, punching and kicking the hardened shell of the thing: Three of her four attacks land, doing 36 damage. The eel bits and kills a thug, then lighting surrounds it, fraying and frying 4 men around it (15 damage). The Crabicore stabs a poor woman with its tail, who still lives but looks pale (poisoned). It strikes with a one claw at a sailor looking fellow, then strikes with a second at Amdaeng: (28 to hit, 17 bludgeoning damage, grappled (DC14 to escape).
The Ghost Corsair stabs a man, killing him. Although he has been attacked, he seems to have little to no damage. He turns to find the one who cast a spell at him but does not see them. (Legendary action) Suddenly his image shimmers, bending in a haze. In an instant two illusory doubles peel away from him. As he steps forward, the images blur and trade places so quickly its impossible to tell which one is the real Bone.
After watching his new found friends take up arms against the attacking monstrosities, Jherak unslings his bow and looses two arrows at the eel.
Placing hunter’s mark on it, he can see its immunities, resistances and vulnerabilities.
To hit-13 and 15. Damage-8+1=9, 9+1=10, if the eel is missing some hit points, it takes an additional 6 damage due to Colossus Slayer attribute .
Zarbyn's DEX: 4
Caught completely unawares Zarbyn gets tossed into the drink. He likewise spends his movement swimming and climbing back up onto a stable part of the docks and that accounts for the first round. For the second he summons his shadow blade and attacks the crabicore.
Attack: 14 to hit.
Damage: 18 force damage.
Attack: 25 to hit.
Damage: 13 force damage.
"These creatures of the sea are no joke! And we have personal business with Zanbar Bone!"
(Did Jherak attack with advantage, the eel is restrained by the vines?)
Jherak:
Resistant to Bludgeoning, Piercing, and Slashing from nonmagical attacks. Immune to lighting
(For now, can correct if needed: Jherek hits the huge electric eel with an arrow, doing 16 magic damage due to magic bow)
Zarbyn moves to the crabicore, hitting it with the second attack, 13 force damage. (Amdaeng is grappled (DC14 to escape)
---->Vydar, Lev (If you haven't rolled your save vs eel to be knocked down or into the water: (DEX SAVE: 11 or knocked down/ IF roll less than 8, thrown into the water)
Something I picked up from another DM: You have until 8/28 to post actions, then I will move to the next round)
Save: 12
Lev barely manages to keep his feet on the ground after the eel’s attack.
He glances around, looking for a way out. This isn’t their fight, well, perhaps they do need to deal with the litch… but not now. Right now they need to prioritize getting out of here alive. Let these monsters do as much damage as they can to this accursed place.
unfortunetly it looks like his companions are a bit more willing to jump into the fray. With an exasperated breath, he pulls out his longbow. He hesitates a moment, feeling a strange compulsion to cast the bow aside and rely solely on his glaive, but he pushes that feeling back. The bow is the better weapon right now.
He aims at the crab:
Attack:
to hit: 17 damage 11
to hit: 19 damage 7
”we need to focus on retreating,” he says to whomever is closest. “This isn’t a fight we can or must win right now.”