It seems strange but the magical lighting in the room seems to be dimming and for some reason, the room appears somewhat smaller. The red floor hallway outside of the room, almost forgotten looks cold and uninviting.
Vydar stares at the blade of the rapier for a good while. Everyone else seems to have writing or something on their weapons as well, and by Lev's reaction it all has some personal connection. His was obviously connected to Natalie, and he doesn't understand it. He was fond of her, she felt like the closes thing to family since...that day, yet he still doesn't feel like he knew her well enough to warrant a sword of this title.
Even still, the sword feels right in his hands. Memories from years ago return to him in that moment, as he sheathes the blade and straps it to his belt. He glances around the room, "I think we should get out of here. Clearly this room is enchanted, and I don't plan on overstaying my welcome."
As Iólinder contemplates the map on the back of the shield, he realizes that it is a partial map. He recalls seeing something like this in his studies of the god Telak, and wonders if the map leads to something of ancient origin.
As the group goes back into the hall and looks toward the imposing door ahead on the left, the door into the armory disappears. In its place is a wall with dust like all the other walls.
The crimson red diagonal tiles lead straight to the huge 20 foot tall double doors. They are intricately decorated. Perhaps the doors were made to look like gold, although some of the gold leaf paint has chipped off. Ancient text surrounds the archway. White ivory outlines the interior of the doorway like teeth of a shark.
A small symbol of the cult of the dragon king is painted in the center of the double door. A feeling of dread rests unsaid in the air of the group as you realize you have reached the main chamber, a stark contrast to the celestial encounter you just experienced.
Again, Vydar reads the ancient script on the archway:
Here, time bends to my will, and destiny is shaped by my hand. Step within, but know that your fate is already sealed by the greatness of Sultan Akharis
"Are we all as ready as we can be?" Zarbyn starts to think back to when the crew of The Twice Shy would fight off other pirates... or were they sometimes acting more like the pirates themselves... and be ready to strike at a moments notice. Zarbyn will use a 2nd level spell slot to cast Armor of Agathys and be ready to rush in.
If a creature hits you with a melee attack while you have these hit points, the creature takes 10 cold damage.
Twiggy will look for a really good hiding spot that a tiny sprite could hide behind.
Stealth: 15
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Iólinder missed most of the talk on pirate crews and ships, entranced by the map as he was. When he noticed everyone else making a hurried exit out of the armory, he followed suit. When they were outside the armory it, or at least its door, disappeared without a trace to be replaced by an ordinary dusty wall. With little else to go on, the group pushed forward until they came upon ornate double doors. The symbol of the Dragon Cult was painted upon them: never a good sign.
"Are we all as ready as we can be?" Zarbyn starts to think back to when the crew of The Twice Shy would fight off other pirates... or were they sometimes acting more like the pirates themselves... and be ready to strike at a moments notice.
'About as best as I can be.'
Iólinder would have like some more time to get better acquainted with the influx of new divine power he received but that would require quiet contemplation and prayer: both things that time could not affort right now. He held up his new shield. Time for a field test.
Vydar reads the writing aloud for all to hear, then scoffs. "I highly doubt these words have anything to back them up. This guy clearly thought he was a god, and I'm pretty sure he wasn't." Despite his words, he's sure there's something dangerous behind these doors. Without considering the fact that he'd nearly died to that spider creature, this whole cache seemed way to easy to clear so far.
Hiding any fear he feels, if the gem on the hat remains cool, he will push the doors open.
Lev shifts his glaive to a two-handed grip, eyeing the door coldly and giving a nod to his companions. His eyes narrow as Vydar opens the door, preparing himself for whatever waits behind it.
The double arched doors are huge, and take at least two people to open. As the door opens, you see before you a huge room.
Sultan Akaras’s thrown room is expansive, measuring approximately 150 feet in length and 90 feet in width with 30 foot or higher ceilings. The room is dimly illuminated with sconces on each pillar and on the stage (their magic waning.
Running down the center of the room, continuing from the hallway and extending 90 feet forward, is a path of diagonal crimson red tiles. On either side of tiles, six massive pillars stretch from the floor to the ceiling, evenly spaced from one end to the other. On the far left and right sides of the room are shallow pools of deep blue (Water) but it is cold enough in the room that it appears to be ice. Large swaths of fabric cover the exterior walls, providing the illusion of even greater space. The room has a layer of dust and grim of long ago abandonment. There are no footprints or other signs of disturbance. The air is stale, very cold and hints of death. Ahead as the light and your vision dims, you see a two level raised stage where the arrogant ruler likely received his subjects. (will describe further as you get closer.)
Lira will stealthily head a little further into the room, careful to avoid the icy pools as she peers around one of the pillars to get a better look around.
Zarbyn will send Twiggy stealthily ahead and share her senses so he can scout out the throne room.
Twiggy's Perception: 13
"I'm going to take a look around." says Zarbyn as he doesn't move but Twiggy flies off into the room.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Lira carefully sneaks ahead, staying near the pillars for cover. As she advances, she notes that the blue ice is quite thin and she can see the base of the floor. Likely, a decorative pool that has frozen. She is relatively certain that on the dias, she sees stone well. It has a circular exterior of polished rocks, their surfaces smoothed by time. A bucket hangs from a worn rope above the well’s opening. The top is framed by a simple stone lip, and the structure stands quietly, like everything else in the room. It feels almost too quiet. (Lira realizes the room is cold, as vapor escapes her mouth with each breath, but she feels completely comfortable in the arctic climate.
Twiggy fly's forward a bit ahead of Lira. She is able to see the upper dais. It appears to have once held a large thrown. From this distance, it appears there is a large stone rectangular chest sitting off to the side. As the vision becomes more clear as little Twiggy flies a bit higher for a better view, Zarbyn notes that it is not a stone chest, but a stone coffin.
The two level stage is a grand and meticulously decorated space designed for royal audiences and ceremonial events. Its high, vaulted ceiling and intricate *muqarnas* (stalactite-like ornamentation) frame the throne niche at the far end, where the sultan would have sat, surrounded by elegant arches and delicate geometric patterns. The walls are adorned with exquisite tile work, calligraphy, and arabesque motifs, while large stained glass windows allow a rainbow of colors to flow to the location of the thrown.
Vydar
Vydar has spent some time studying ancient civilizations such as the Djarah and Kharéan, both ancient desert peoples,
The room’s lavish decoration and harmonious proportions convey the power, divine authority, and cultural sophistication of the Djarah dynasty that had build this place to deal with the warm summers in lower Allansia where their civilization was primarily located.
Amdaeng waits impatiently at the door for the others to complete their surveillance.....the decor is not dissimilar to many of the more wealthy older households in Fang.
Worlds Fist spoke in their teachings of ancient civilizations. The marking seem like either those of the Djarah or Kharéan, both ancient desert peoples of Allansia
In addition she feels the place is “off.” Something terrible occurred in this beautiful place, it feels...damned. She is not sure why but she feels the mighty Sultan's empire fell in this very room.
As the cold stale air flows from the open doors, both Zazi and Ning begin to stir from their slumber. Ning smells at the air and wrinkles her nose, her ears going back in disgust.
Zazi awakes, still in Liras warm pocket, and climbs out to her shoulder.
Vydar glances around the room, taking in the grand architecture. It could have been considered beautiful, had he not known what dark things had transpired here. Not to mention he doesn't care much for fancy things. Even so, he can't help but be intrigued by it all. This was built by desert people... way to go from one extreme to the other.
Cautiously, he travels deeper into the room. He's sure this is the room depicted in the stories they'd been told. Unless his hat warns him of traps, he will slowly make his way to the far end of the room.
Perception: 18
Rollback Post to RevisionRollBack
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Iólinder can roll: Religion check
It seems strange but the magical lighting in the room seems to be dimming and for some reason, the room appears somewhat smaller. The red floor hallway outside of the room, almost forgotten looks cold and uninviting.
Vydar stares at the blade of the rapier for a good while. Everyone else seems to have writing or something on their weapons as well, and by Lev's reaction it all has some personal connection. His was obviously connected to Natalie, and he doesn't understand it. He was fond of her, she felt like the closes thing to family since...that day, yet he still doesn't feel like he knew her well enough to warrant a sword of this title.
Even still, the sword feels right in his hands. Memories from years ago return to him in that moment, as he sheathes the blade and straps it to his belt. He glances around the room, "I think we should get out of here. Clearly this room is enchanted, and I don't plan on overstaying my welcome."
Amdaeng nods and slips back outside scooping up Ning as she does so....
Lira hurriedly heads back out into the hall as well, not wanting to be crushed by the seemingly shrinking room.
As Iólinder contemplates the map on the back of the shield, he realizes that it is a partial map. He recalls seeing something like this in his studies of the god Telak, and wonders if the map leads to something of ancient origin.
As the group goes back into the hall and looks toward the imposing door ahead on the left, the door into the armory disappears. In its place is a wall with dust like all the other walls.
The crimson red diagonal tiles lead straight to the huge 20 foot tall double doors. They are intricately decorated. Perhaps the doors were made to look like gold, although some of the gold leaf paint has chipped off. Ancient text surrounds the archway. White ivory outlines the interior of the doorway like teeth of a shark.
A small symbol of the cult of the dragon king is painted in the center of the double door.
A feeling of dread rests unsaid in the air of the group as you realize you have reached the main chamber, a stark contrast to the celestial encounter you just experienced.
Again, Vydar reads the ancient script on the archway:
Here, time bends to my will, and destiny is shaped by my hand. Step within, but know that your fate is already sealed by the greatness of Sultan Akharis
Amdaeng fits the knuckles over her fists and looks towards the double doors, " So....are we doing this?"
"Are we all as ready as we can be?" Zarbyn starts to think back to when the crew of The Twice Shy would fight off other pirates... or were they sometimes acting more like the pirates themselves... and be ready to strike at a moments notice. Zarbyn will use a 2nd level spell slot to cast Armor of Agathys and be ready to rush in.
If a creature hits you with a melee attack while you have these hit points, the creature takes 10 cold damage.
Twiggy will look for a really good hiding spot that a tiny sprite could hide behind.
Stealth: 15
Lira nods, as there isn't much she can do ahead of time.
Iólinder missed most of the talk on pirate crews and ships, entranced by the map as he was. When he noticed everyone else making a hurried exit out of the armory, he followed suit. When they were outside the armory it, or at least its door, disappeared without a trace to be replaced by an ordinary dusty wall. With little else to go on, the group pushed forward until they came upon ornate double doors. The symbol of the Dragon Cult was painted upon them: never a good sign.
'About as best as I can be.'
Iólinder would have like some more time to get better acquainted with the influx of new divine power he received but that would require quiet contemplation and prayer: both things that time could not affort right now. He held up his new shield. Time for a field test.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Vydar reads the writing aloud for all to hear, then scoffs. "I highly doubt these words have anything to back them up. This guy clearly thought he was a god, and I'm pretty sure he wasn't."
Despite his words, he's sure there's something dangerous behind these doors. Without considering the fact that he'd nearly died to that spider creature, this whole cache seemed way to easy to clear so far.
Hiding any fear he feels, if the gem on the hat remains cool, he will push the doors open.
Lev shifts his glaive to a two-handed grip, eyeing the door coldly and giving a nod to his companions. His eyes narrow as Vydar opens the door, preparing himself for whatever waits behind it.
(Please see owlbear rodeo)
The double arched doors are huge, and take at least two people to open. As the door opens, you see before you a huge room.
Sultan Akaras’s thrown room is expansive, measuring approximately 150 feet in length and 90 feet in width with 30 foot or higher ceilings. The room is dimly illuminated with sconces on each pillar and on the stage (their magic waning.
Running down the center of the room, continuing from the hallway and extending 90 feet forward, is a path of diagonal crimson red tiles. On either side of tiles, six massive pillars stretch from the floor to the ceiling, evenly spaced from one end to the other. On the far left and right sides of the room are shallow pools of deep blue (Water) but it is cold enough in the room that it appears to be ice. Large swaths of fabric cover the exterior walls, providing the illusion of even greater space. The room has a layer of dust and grim of long ago abandonment. There are no footprints or other signs of disturbance. The air is stale, very cold and hints of death. Ahead as the light and your vision dims, you see a two level raised stage where the arrogant ruler likely received his subjects. (will describe further as you get closer.)
Lira will stealthily head a little further into the room, careful to avoid the icy pools as she peers around one of the pillars to get a better look around.
Stealth: 14; Perception: 17
Zarbyn will send Twiggy stealthily ahead and share her senses so he can scout out the throne room.
Twiggy's Perception: 13
"I'm going to take a look around." says Zarbyn as he doesn't move but Twiggy flies off into the room.
(OOC: 2 squares on this map =10 FEET)
Lira carefully sneaks ahead, staying near the pillars for cover. As she advances, she notes that the blue ice is quite thin and she can see the base of the floor. Likely, a decorative pool that has frozen. She is relatively certain that on the dias, she sees stone well. It has a circular exterior of polished rocks, their surfaces smoothed by time. A bucket hangs from a worn rope above the well’s opening. The top is framed by a simple stone lip, and the structure stands quietly, like everything else in the room. It feels almost too quiet. (Lira realizes the room is cold, as vapor escapes her mouth with each breath, but she feels completely comfortable in the arctic climate.
Twiggy fly's forward a bit ahead of Lira. She is able to see the upper dais. It appears to have once held a large thrown. From this distance, it appears there is a large stone rectangular chest sitting off to the side. As the vision becomes more clear as little Twiggy flies a bit higher for a better view, Zarbyn notes that it is not a stone chest, but a stone coffin.
The two level stage is a grand and meticulously decorated space designed for royal audiences and ceremonial events. Its high, vaulted ceiling and intricate *muqarnas* (stalactite-like ornamentation) frame the throne niche at the far end, where the sultan would have sat, surrounded by elegant arches and delicate geometric patterns. The walls are adorned with exquisite tile work, calligraphy, and arabesque motifs, while large stained glass windows allow a rainbow of colors to flow to the location of the thrown.
Vydar
Vydar has spent some time studying ancient civilizations such as the Djarah and Kharéan, both ancient desert peoples,
The room’s lavish decoration and harmonious proportions convey the power, divine authority, and cultural sophistication of the Djarah dynasty that had build this place to deal with the warm summers in lower Allansia where their civilization was primarily located.
Amdaeng waits impatiently at the door for the others to complete their surveillance.....the decor is not dissimilar to many of the more wealthy older households in Fang.
Perception- 10
History- 9
Amdaeng
Worlds Fist spoke in their teachings of ancient civilizations. The marking seem like either those of the Djarah or Kharéan, both ancient desert peoples of Allansia
In addition she feels the place is “off.” Something terrible occurred in this beautiful place, it feels...damned. She is not sure why but she feels the mighty Sultan's empire fell in this very room.
Amdaeng recalls the tale they were told and marks the well.....this is where she died........
As the cold stale air flows from the open doors, both Zazi and Ning begin to stir from their slumber.
Ning smells at the air and wrinkles her nose, her ears going back in disgust.
Zazi awakes, still in Liras warm pocket, and climbs out to her shoulder.
Vydar glances around the room, taking in the grand architecture. It could have been considered beautiful, had he not known what dark things had transpired here. Not to mention he doesn't care much for fancy things. Even so, he can't help but be intrigued by it all. This was built by desert people... way to go from one extreme to the other.
Cautiously, he travels deeper into the room. He's sure this is the room depicted in the stories they'd been told. Unless his hat warns him of traps, he will slowly make his way to the far end of the room.
Perception: 18