Herron <---------- currently up Morjan Bodyguard Vile Warlock Tatts
Map
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Map Key
V = Vile Warlock B = Bodyguard H = Herron T = Tatts M = Morjan - = open x = walls
Herren focuses on the Bodyguard this time and fires off 4 arrows, using ACTION SURGE
1st Attack- using SHARPSHOOTER, he rolls a 16 to hit +10 (-5) = 21 TO HIT. He rolls a 6 +5 +10 = 21 damage 2nd Attack- using SHARPSHOOTER, he rolls a 4 to hit +10 (-5) = 9 TO HIT. He rolls a 5 +5 +10 = 20 damage
ACTION SURGE
3rd Attack- using SHARPSHOOTER, he rolls a 4 to hit +10 (-5) = 9 TO HIT. He rolls a 3 +5 +10 = 18 damage 4th Attack- using SHARPSHHOTER, he rolls an 8 to hit (I use my MANEUVER-PRECISION ATTACK to add SUPERIORITY DICE of 3) for an 11 +10 (-5) = 16 TO HIT. He rolls 4 +5 +10 = 19 damage
Herren moves NE 1 square, the East 3 squares, then SE 1 square. END TURN
The warlock is able to shake off the brunt of the attack but the bodyguard fails. Throwing retaliation at Morjan the warlock sends beams towards the tiefling.
After regaining his composure the warlock focuses on Herren once more, eyeing the bow and quiver with nervousness from what he saw happen already. With a quick word Herren feels a curse come over him as another set of beams come towards him.
Bonus Action:Hex Herren (disadvantage on DEX checks)
Beam 1 @ Herren Attack: 25 Damage: 11 force and 6 necrotic
Beam 2 @ Herren Attack: 25 Damage: 14 force and 1 necrotic
He then shifts in his robes, moving Eastwards. (SE->SE->E->E->E)
Initiative
Herren Hex (disadv: DEX checks) Morjan Vile Warlock (14 damage) Tatts <---------- currently up
Map
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x x x - T - x x H - - - - x
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Map Key
V = Vile Warlock B = Bodyguard H = Herron T = Tatts M = Morjan - = open x = walls
Tatts will run up to the warlock, he'll need to dash to reach him and will stand just north of him, then he will action surge and attack with his longswords.
16 dmg 11
11 dmg 10 (used precision attack, though it didn't help!)
Tatts' first strike is about to make contact when his vestments begin to radiate an unholy aura, negating the strike and turning the hit into a miss.
Reaction: Vile Vestments. The Vile Warlock shouts out as an attack hits it and draws forth the power woven within its vestments to add +5 to its AC against the triggering attack.
The warlock then speaks an infernal word to unleash necrotic energy around him, vanishing and then reappearing Westwards.
Legendary Action: Unholy Word (Costs 2 Actions).The Vile Warlock utters an unholy blight and foul necrotic energy radiates from it. Each creature in a 10 ft. radius from the Vile Warlock must make a DC 15 Constitution Saving Throw against this magic, taking 13 (2d12) necrotic damage on a failed save, or half as much damage on a successful one. It then teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.
10 necrotic @ Tatts DC CON 15 for half damage
Initiative
Herren Hex (disadv: DEX checks) <---------- currently up Morjan Vile Warlock (14 damage) Tatts
Map
x x x x x x x x x - - x x x
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Map Key
V = Vile Warlock B = Bodyguard H = Herron T = Tatts M = Morjan - = open x = walls
Herren's arrows thud into the warlock's armor, but it holds fast, leaving him uscathed before Morjan's magical darts blast into him, throwing him for a loop.
3 Concentration Checks for Hex, DC 10 1: 15 2: 16 3: 9
Though he holds strong against the first two darts, the third one causes him to loose focus and Herren feels the curse upon his dexterity subside.
The warlock evaluates the situation, beginning to look like a caged animal. Bereft of ally. Surrounded by enemies. No escape. he eyes Tatts, the dragonborn that nearly hit him. "I rebuke thee!" he shouts while taking a last stand in the center.
Movement: S
Bonus Action:Hex Tatts (disadvantage on STR checks)
Action: Eldritch Blast @ Tatts Beam 1: Attack: 8 Damage: 8 force and Unable to parse dice roll. necrotic. Beam 2: Attack: 15 Damage: 11 force and Unable to parse dice roll. necrotic.
Initiative
Herren Morjan Vile Warlock (25 damage) Tatts (Hexed STR disadvantage) <---------- currently up
Map
x x x x x x x x x - - x x x
x x x x x - - - - - - - x x
x x x x - - - - - - - - T x
x x - - - - - - - - - - - x
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Map Key
V = Vile Warlock B = Bodyguard H = Herron T = Tatts M = Morjan - = open x = walls
Initiative: 17
Tatts Initiative ... 2
Herren’s initiative is NAT 20 plus 5 = 25.
Do we get to take a full rest before we start?
[[ Yes. You're at full health/resources. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Initiative
Herron <---------- currently up
Morjan
Bodyguard
Vile Warlock
Tatts
Map
Map Key
V = Vile Warlock
B = Bodyguard
H = Herron
T = Tatts
M = Morjan
- = open
x = walls
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
((I will be working most of the day and will post as soon as I can. Sorry to delay, everyone))
[[ no problem; thanks for the heads up ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Herren focuses on the Bodyguard this time and fires off 4 arrows, using ACTION SURGE
1st Attack- using SHARPSHOOTER, he rolls a 16 to hit +10 (-5) = 21 TO HIT. He rolls a 6 +5 +10 = 21 damage
2nd Attack- using SHARPSHOOTER, he rolls a 4 to hit +10 (-5) = 9 TO HIT. He rolls a 5 +5 +10 = 20 damage
ACTION SURGE
3rd Attack- using SHARPSHOOTER, he rolls a 4 to hit +10 (-5) = 9 TO HIT. He rolls a 3 +5 +10 = 18 damage
4th Attack- using SHARPSHHOTER, he rolls an 8 to hit (I use my MANEUVER-PRECISION ATTACK to add SUPERIORITY DICE of 3) for an 11 +10 (-5) = 16 TO HIT. He rolls 4 +5 +10 = 19 damage
Herren moves NE 1 square, the East 3 squares, then SE 1 square.
END TURN
Morjan fires off a fireball on the two targets. Afterwards he moves north 5 feet and the remaining movement East.
Action: Fireball. Dc 15 dex save or take 24+5= 29 fire damage (used 1 sorcery point to empower, got 1 less damage due to it)
Movement: 5 feet north, 25 feet east.
Herren's arrows first and fourth arrows strike true throught he bodyguard's chain shirt.
(21+19 = 40 damage)
After seeing the rain of arrows, the Vile Warlock looses a duo magical blasts at Herren.
Legendary Action: Cantrip
Eldritch Blast
Beam 1 @ Herren
Attack: 21 Damage: 5 force
Beam 2 @ Herren
Attack: 19 Damage: 8 force
Morjan's fireball fills the space, forcing the bodyguard and warlock to attempt dodging out of the way
Vile Warlock DEX Save: 12 vs DC 15
Bodyguard DEX Save: 20 vs DC 15
29 fire damage or half on save
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The warlock is able to shake off the brunt of the attack but the bodyguard fails. Throwing retaliation at Morjan the warlock sends beams towards the tiefling.
Legendary Action: Cantrip
Eldritch Blast
Beam 1 @ Morjan
Attack: 16 Damage: 7 force
Beam 2 @ Morjan
Attack: 12 Damage: 13 force
After regaining his composure the warlock focuses on Herren once more, eyeing the bow and quiver with nervousness from what he saw happen already. With a quick word Herren feels a curse come over him as another set of beams come towards him.
Bonus Action: Hex Herren (disadvantage on DEX checks)
Action: Eldritch Blast
Beam 1 @ Herren
Attack: 25 Damage: 11 force and 6 necrotic
Beam 2 @ Herren
Attack: 25 Damage: 14 force and 1 necrotic
He then shifts in his robes, moving Eastwards. (SE->SE->E->E->E)
Initiative
Herren Hex (disadv: DEX checks)
Morjan
Vile Warlock (14 damage)
Tatts <---------- currently up
Map
Map Key
V = Vile Warlock
B = Bodyguard
H = Herron
T = Tatts
M = Morjan
- = open
x = walls
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
AWWWW, Herren is sad....and hurt
Tatts will run up to the warlock, he'll need to dash to reach him and will stand just north of him, then he will action surge and attack with his longswords.
16 dmg 11
11 dmg 10 (used precision attack, though it didn't help!)
Tatts' first strike is about to make contact when his vestments begin to radiate an unholy aura, negating the strike and turning the hit into a miss.
Reaction: Vile Vestments. The Vile Warlock shouts out as an attack hits it and draws forth the power woven within its vestments to add +5 to its AC against the triggering attack.
The warlock then speaks an infernal word to unleash necrotic energy around him, vanishing and then reappearing Westwards.
Legendary Action: Unholy Word (Costs 2 Actions). The Vile Warlock utters an unholy blight and foul necrotic energy radiates from it. Each creature in a 10 ft. radius from the Vile Warlock must make a DC 15 Constitution Saving Throw against this magic, taking 13 (2d12) necrotic damage on a failed save, or half as much damage on a successful one. It then teleports, along with any equipment he is wearing or carrying, up to 30 feet to an unoccupied space he can see.
10 necrotic @ Tatts
DC CON 15 for half damage
Initiative
Herren Hex (disadv: DEX checks) <---------- currently up
Morjan
Vile Warlock (14 damage)
Tatts
Map
Map Key
V = Vile Warlock
B = Bodyguard
H = Herron
T = Tatts
M = Morjan
- = open
x = walls
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Herren will move NW 1 sqaure and W 4 squares and brace himself to shoot more arrows at the Warlock
1st Attack- using my SHARPSHOOTER feat, I shoot an arrow and rolled a 4 for a (4+10-5) 9 TO HIT and rolled a 3 for (3+5+10) 18 points of damage
2nd Attack- using my SHARPSHOOTER feat, I shoot and arrow and rolled a 9 for a (9+10-5) 14 TO HIT and rolled a 6 for (6+5+10) 21 points of damage.
Herren makes a mental note to make more time to practice his bow skills (if he survives) and ENDS TURN.
Morjan sends 3 magic missiles towards the warlock in an attempt to finish this battle quickly.
Action: Magic Missiles (1st level) for 11 force damage
Herren's arrows thud into the warlock's armor, but it holds fast, leaving him uscathed before Morjan's magical darts blast into him, throwing him for a loop.
3 Concentration Checks for Hex, DC 10
1: 15
2: 16
3: 9
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Though he holds strong against the first two darts, the third one causes him to loose focus and Herren feels the curse upon his dexterity subside.
The warlock evaluates the situation, beginning to look like a caged animal. Bereft of ally. Surrounded by enemies. No escape. he eyes Tatts, the dragonborn that nearly hit him. "I rebuke thee!" he shouts while taking a last stand in the center.
Movement: S
Bonus Action: Hex Tatts (disadvantage on STR checks)
Action: Eldritch Blast @ Tatts
Beam 1: Attack: 8 Damage: 8 force and Unable to parse dice roll. necrotic.
Beam 2: Attack: 15 Damage: 11 force and Unable to parse dice roll. necrotic.
Initiative
Herren
Morjan
Vile Warlock (25 damage)
Tatts (Hexed STR disadvantage) <---------- currently up
Map
Map Key
V = Vile Warlock
B = Bodyguard
H = Herron
T = Tatts
M = Morjan
- = open
x = walls
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Tatts will move up to the Warlock and attack.
21 dmg 11
21 dmg 11 (w/ precision attack)
Two concentration saves. DC 10
1: 5
2: 21
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary