No one else needs to bother rolling. Between Neldak and Etriel, the rooms are thoroughly searched. Others can help if they wish for thematic reasons finding some of this. But there is nothing extra to find with higher rolls.
D4. Surgeon’s Cabin
Under the bed are three vials of antitoxin, a healer’s kit, and a vial of holy water.
D5. First Mate’s Cabin
Nothing additional
D6. Chart Room
This room contains two useful maps: the 6-foot-wide, 6-foot tall map of the Sword Coast on the wall (the last post didn't have the dimensions on. Etriel is welcome to try and take it but it isn't the easiest to transport) and a map of Icewind Dale stored in a map case that lies on the floor. A thorough search of the room also yields a set of navigator’s tools.
D7. Storage
The ropes and nets are salvageable, as are the contents of the barrels. You must use a crowbar or similar tool to pry open a frozen barrel. The first barrel contains a hooded lantern, three flasks of oil, five bars of lime soap, and three sets of manacles. The second barrel holds ten torches.
"Thank you Cirim." Neldak nods in appreciation for the Aid spell. "There's not much here but this stuff looks pretty useful. Can any of you make the most out of these navigator's tools or this healer's kit?" Neldak will pass any of the items to whoever wants them.
Etriel Darastrix is delighted with the outcome of her collaboration with Neldak: the way he uncovers one useful item after another seems almost magical to her.
"They seem like interesting tools," the eladrin huntress comments, seeing the Healer's Kit and Navigator's Kit, "but unfortunately, I don't yet know how to use them correctly and effectively."
The second map, however, fascinates her no less than the first... while the first has the virtue of completeness, the second focuses on the areas the party is currently traveling through! The foreign traveler then suggests: "If it's okay with you, I'd keep the maps... while the four of you could each keep the holy water (useful if we find the undead) and the others an antitoxin (so in the event of poisoning, there's a good chance the victim can be saved)."
The 6'x6' map is certainly cumbersome when unfolded... it's certainly meant to be hung on a wall rather than spread out and consulted while traveling - but no way Etriel Darastrix could leave such an object on a ship forgotten by all: she therefore patiently endeavors to fold it, enlisting the help of her Mage Hand to fit it into her backpack as well. [[ OOC: If it's a map on paper or parchment, folding it should be a somewhat tedious task, perhaps, but not exceptionally difficult... not much worse than folding a sheet, I imagine. ]]
Cirim's healing spell then helps to wash away even the last traces of fatigue, and with a newfound confidence and a smile of measured but profound elven satisfaction, the foreign traveler is ready to continue the exploration: "Truly, Lady Cirim, your healing and supportive influence is a blessing to us all. I am really grateful."
[[ OOC: I'd say to go towards D8, to complete the examination of all areas on this level of the ship. ]]
“Thank you Cirim, I certainly feel stronger!” Danon’s main interest is the maps, although he does pocket a set of manacles, feeling they might be useful in the future. He turns to Etriel about the healer's and navigator's kit, "Unfortunately, neither do I. But I am very interested in these maps..I'll keep a vial of the antitoxin, in case it is needed. Let's go further, down further below deck." Danon moves forward, generating heat to match the cold air on the ship.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
As a reminder, D8 is blocked by a layer of ice. It's quite thick, and could easily take an hour to melt away. Or twice as quick to remove if you have a tool such as a pickaxe.
Sensing that Danon is as interested in the maps as she is, Etriel Darastrix then offers him one of the two: "Choose whichever you prefer, oh sweet guest of my soul. It's a more equitable distribution... and it won't make much difference, considering" her green eyes shining with pride and serenity "that you have chosen to always remain by my side. Which would you rather guard? The one of Icewind Dale, or the one of the Sword Coast?"
Realizing how problematic it seems to be to explore the last room on this level—and considering that this room is blocked by ice and therefore enemies are not likely to suddenly emerge from it, the eladrin huntress leads the party down the stairs to the lower level. [[ And thus arriving at D9, I would say ]]
The ship’s hold contains heaps of snow and four tied-down jolly boats covered with rime. In the forward starboard corner rests a large pile of treasure covered with ice. From looking at the pile, it is a bit of hick layer of ice, under which you can just about make out some treasure, and then more ice underneath. Based on the size of the pile, you can assume that there is multiple layers of ice, each with treasure in them. You believe it will take an hour or so to chip away enough to reach the first layer, twice as long to melt (just like the room above, but thicker). The first layer looks like a lot of coins and a couple of pearls. Standing next to the hoard, frozen with its maw open in a roar, is a white feline creature sheathed in ice.
There are also the two doors, of which the troll was trying to access the southern one
“I would like to have the one of the Sword Coast, my dear. You keep the one of Icewind Dale. But now, let’s figure out how to move forward.” He walks up to the frozen creature, looking to identify it. He would cast fire bolt on the ice, perhaps carefully using elementalism as well to try to provide heat and assist with melting the ice. He tries to uncover the treasure frozen beneath. As he begins, he says “Should we leave this until we have explored everything? I can stop if you wish.”
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Etriel Darastrix suggests: "Yes, sweet guest of my soul, the treasure has its value, but since recovering it will be a long operation, perhaps it's best if we stay together first and complete the exploration of the ship."
"Anyway," the eladrin huntress muses aloud "we should probably hurry. It seems strange to me that the troll would freeze such a treasure. It would take him time to free it. A dragon, on the other hand... I wouldn't want this to be a treasure of the white dragon Lord Neldak told us about. And for that dragon to periodically return to check on it."
The foreign traveler then hurries to lead the party toward the south door, hoping that the troll has damaged it enough to make it easy to force open. [[ OOC: D12 ]]
He walks up to the frozen creature, looking to identify it.
Make a nature check. (anyone can do that if they wish. Neldak gets advantage due to local Dale knowledge)
The door is quite weak. But you can see it is barred from the inside. You can probably break the door quite easily (AC15, 5hp, immunity to poison and psychic) or with some hefty strength (DC20 athletics) break the bar to open the door.
Neldak will look to assist Danon with identifying the feline creature frozen in the ice. He will also look over the frozen treasures with an appraising eye before hearing Etriel's words and wondering if she might be correct about her assumptions. He'll follow Etriel in further exploring the ship.
Neldak will accept Etriel's help and guidance for investigating each room.
D4:
13,22 D5:12,18 D6:24,24 D7:28,14No one else needs to bother rolling. Between Neldak and Etriel, the rooms are thoroughly searched. Others can help if they wish for thematic reasons finding some of this. But there is nothing extra to find with higher rolls.
D4. Surgeon’s Cabin
Under the bed are three vials of antitoxin, a healer’s kit, and a vial of holy water.
D5. First Mate’s Cabin
Nothing additional
D6. Chart Room
This room contains two useful maps: the 6-foot-wide, 6-foot tall map of the Sword Coast on the wall (the last post didn't have the dimensions on. Etriel is welcome to try and take it but it isn't the easiest to transport) and a map of Icewind Dale stored in a map case that lies on the floor. A thorough search of the room also yields a set of navigator’s tools.
D7. Storage
The ropes and nets are salvageable, as are the contents of the barrels. You must use a crowbar or similar tool to pry open a frozen barrel. The first barrel contains a hooded lantern, three flasks of oil, five bars of lime soap, and three sets of manacles. The second barrel holds ten torches.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Cirim will cast Aid on Danon, Neldak and Etriel.
[Heals for 5 hps, max hp increases by 5 for 8 hours!]
"Thank you Cirim." Neldak nods in appreciation for the Aid spell. "There's not much here but this stuff looks pretty useful. Can any of you make the most out of these navigator's tools or this healer's kit?" Neldak will pass any of the items to whoever wants them.
Etriel Darastrix is delighted with the outcome of her collaboration with Neldak: the way he uncovers one useful item after another seems almost magical to her.
"They seem like interesting tools," the eladrin huntress comments, seeing the Healer's Kit and Navigator's Kit, "but unfortunately, I don't yet know how to use them correctly and effectively."
The second map, however, fascinates her no less than the first... while the first has the virtue of completeness, the second focuses on the areas the party is currently traveling through! The foreign traveler then suggests: "If it's okay with you, I'd keep the maps... while the four of you could each keep the holy water (useful if we find the undead) and the others an antitoxin (so in the event of poisoning, there's a good chance the victim can be saved)."
The 6'x6' map is certainly cumbersome when unfolded... it's certainly meant to be hung on a wall rather than spread out and consulted while traveling - but no way Etriel Darastrix could leave such an object on a ship forgotten by all: she therefore patiently endeavors to fold it, enlisting the help of her Mage Hand to fit it into her backpack as well. [[ OOC: If it's a map on paper or parchment, folding it should be a somewhat tedious task, perhaps, but not exceptionally difficult... not much worse than folding a sheet, I imagine. ]]
Cirim's healing spell then helps to wash away even the last traces of fatigue, and with a newfound confidence and a smile of measured but profound elven satisfaction, the foreign traveler is ready to continue the exploration: "Truly, Lady Cirim, your healing and supportive influence is a blessing to us all. I am really grateful."
[[ OOC: I'd say to go towards D8, to complete the examination of all areas on this level of the ship. ]]
“Thank you Cirim, I certainly feel stronger!” Danon’s main interest is the maps, although he does pocket a set of manacles, feeling they might be useful in the future. He turns to Etriel about the healer's and navigator's kit, "Unfortunately, neither do I. But I am very interested in these maps.. I'll keep a vial of the antitoxin, in case it is needed. Let's go further, down further below deck." Danon moves forward, generating heat to match the cold air on the ship.
A wizard is never late, nor is he early, he arrives precisely when he means to.
"I already have a healers kit, but I'll grab an antitoxin and the holy water."
[D8 works!]
As a reminder, D8 is blocked by a layer of ice. It's quite thick, and could easily take an hour to melt away. Or twice as quick to remove if you have a tool such as a pickaxe.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Sensing that Danon is as interested in the maps as she is, Etriel Darastrix then offers him one of the two: "Choose whichever you prefer, oh sweet guest of my soul. It's a more equitable distribution... and it won't make much difference, considering" her green eyes shining with pride and serenity "that you have chosen to always remain by my side. Which would you rather guard? The one of Icewind Dale, or the one of the Sword Coast?"
Realizing how problematic it seems to be to explore the last room on this level—and considering that this room is blocked by ice and therefore enemies are not likely to suddenly emerge from it, the eladrin huntress leads the party down the stairs to the lower level. [[ And thus arriving at D9, I would say ]]
The ship’s hold contains heaps of snow and four tied-down jolly boats covered with rime. In the forward starboard corner rests a large pile of treasure covered with ice. From looking at the pile, it is a bit of hick layer of ice, under which you can just about make out some treasure, and then more ice underneath. Based on the size of the pile, you can assume that there is multiple layers of ice, each with treasure in them. You believe it will take an hour or so to chip away enough to reach the first layer, twice as long to melt (just like the room above, but thicker). The first layer looks like a lot of coins and a couple of pearls. Standing next to the hoard, frozen with its maw open in a roar, is a white feline creature sheathed in ice.
There are also the two doors, of which the troll was trying to access the southern one
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
“I would like to have the one of the Sword Coast, my dear. You keep the one of Icewind Dale. But now, let’s figure out how to move forward.” He walks up to the frozen creature, looking to identify it. He would cast fire bolt on the ice, perhaps carefully using elementalism as well to try to provide heat and assist with melting the ice. He tries to uncover the treasure frozen beneath. As he begins, he says “Should we leave this until we have explored everything? I can stop if you wish.”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Etriel Darastrix suggests: "Yes, sweet guest of my soul, the treasure has its value, but since recovering it will be a long operation, perhaps it's best if we stay together first and complete the exploration of the ship."
"Anyway," the eladrin huntress muses aloud "we should probably hurry. It seems strange to me that the troll would freeze such a treasure. It would take him time to free it. A dragon, on the other hand... I wouldn't want this to be a treasure of the white dragon Lord Neldak told us about. And for that dragon to periodically return to check on it."
The foreign traveler then hurries to lead the party toward the south door, hoping that the troll has damaged it enough to make it easy to force open. [[ OOC: D12 ]]
Make a nature check. (anyone can do that if they wish. Neldak gets advantage due to local Dale knowledge)
The door is quite weak. But you can see it is barred from the inside. You can probably break the door quite easily (AC15, 5hp, immunity to poison and psychic) or with some hefty strength (DC20 athletics) break the bar to open the door.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Neldak will look to assist Danon with identifying the feline creature frozen in the ice. He will also look over the frozen treasures with an appraising eye before hearing Etriel's words and wondering if she might be correct about her assumptions. He'll follow Etriel in further exploring the ship.
Nature: 3
Cirim doesn't give the unknown creature a second look!
She will help Etriel with the door, either forcing open or smashing it, taking his lead.
Well... if the door just has 5hp, Etriel breaks it from distance with 1 maybe 2 Sorcerous Burst.
[[ OOC: I'd avoid to roll the attacks, unless it really matters in how many rounds we break the door ]]