Etriel and Danon are up first, followed by the figure, and then everyone will be up. (the bush is currently behind the sarcophagus, total cover until people enter the room, but when you see it, it is cowering, as much as a bush can)
Etriel Darastrix raises an eyebrow: "Druid Ravisin, I presume?" but she wastes no time waiting for an answerâthe exalted one, whether she's the infamous Ravisin or not, has openly declared her intention to exterminate entire cities, so it's obvious she must be stopped by any means necessary before she can put her plans into action.
The eladrin huntress once again calls upon her magic, the gift her childhood spent with the copper dragon Kraprum left her, and thus four identical elf copies engage in melee combat with their opponent, wielding shortswords and daggers.
The foreign traveler then attempts to overcome the 'city-slayer's' defenses with a rapid series of thrusts from both directions.
[[ OOC: Bonus Action: cast Mirror Image using 2 Sorcery points to Quicken it. Movement: going into melee with the enemy. Action: attack with Shortsword and Dagger (the Dagger attack can be done as part of the attack thanks to its Nick property). ]]
âNo spirit apparently, but someone mortal, some evil permeates this place. You have it in for ten towns⊠why? Why must it be destroyed? Explain yourself now or we will destroy you!â Danon gets into a fighting pose, calling his giant elk to walk forward, moving beside him.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Danon sees Etriel identify the Druid and he nods, moving forward to strike as well. He places two quick kicks when he gets within 15 feet of the Druid, then directs the Elk to attack as well.
Kick 1 : 25 to hit, for 9 points of bludgeoning damage.
Kick 2 (bonus action) : 14 to hit, for 7 points of bludgeoning damage.
Elk attack from 10 feet away : 9 to hit, for 9 points of bludgeoning damage and 7 points of radiant damage.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
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Etriel and Danon are up first, followed by the figure, and then everyone will be up. (the bush is currently behind the sarcophagus, total cover until people enter the room, but when you see it, it is cowering, as much as a bush can)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Etriel Darastrix raises an eyebrow: "Druid Ravisin, I presume?" but she wastes no time waiting for an answerâthe exalted one, whether she's the infamous Ravisin or not, has openly declared her intention to exterminate entire cities, so it's obvious she must be stopped by any means necessary before she can put her plans into action.
The eladrin huntress once again calls upon her magic, the gift her childhood spent with the copper dragon Kraprum left her, and thus four identical elf copies engage in melee combat with their opponent, wielding shortswords and daggers.
The foreign traveler then attempts to overcome the 'city-slayer's' defenses with a rapid series of thrusts from both directions.
[[ OOC: Bonus Action: cast Mirror Image using 2 Sorcery points to Quicken it. Movement: going into melee with the enemy. Action: attack with Shortsword and Dagger (the Dagger attack can be done as part of the attack thanks to its Nick property). ]]
Shortsword Attack: 12 Damage: 5 (piercing)
Dagger Attack: 11 Damage: 5 (piercing)
If the Shortsword hits, the Dagger Attack has Advantage (thanks to Vex property) so in case here's another straight attack roll for the Dagger: 9
âNo spirit apparently, but someone mortal, some evil permeates this place. You have it in for ten towns⊠why? Why must it be destroyed? Explain yourself now or we will destroy you!â Danon gets into a fighting pose, calling his giant elk to walk forward, moving beside him.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Danon sees Etriel identify the Druid and he nods, moving forward to strike as well. He places two quick kicks when he gets within 15 feet of the Druid, then directs the Elk to attack as well.
Kick 1 : 25 to hit, for 9 points of bludgeoning damage.
Kick 2 (bonus action) : 14 to hit, for 7 points of bludgeoning damage.
Elk attack from 10 feet away : 9 to hit, for 9 points of bludgeoning damage and 7 points of radiant damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.