You reckon you should be able to make it back to Good Mead just after nightfall. Or you could stay here (and after what you have done, they will give free lodgings. Which you also have in Good Mead as speaker).
Wherever you spend the night, if you spend any time around groups of people (for example, in a tavern's common room) roll a d20.
If you would go back and just go straight to your quarters and sleep, you wouldn't need to roll. If you would go drinking for a bit first, or go somewhere public for breakfast, the roll applies. The roll is for hearing "tall-tales" as they are called. Rumours that take you to places outside the towns.
7: “Head northwest out of Bremen, an’ you’ll see a pirate ship frozen in the ice less than a quarter mile from shore. No one’s sure where it came from, but it’s not goin’ anywhere so long as this dark winter lasts. I bet its hold is full o’ treasure!”
18: “I keep telling everyone the Everlasting Rime isn’t the Frostmaiden’s doing. It’s actually the Arcane Brotherhood, plotting another takeover of Ten-Towns! A wizard who was burned at the stake in Easthaven admitted to being one of them, and he said there are other Arcane Brotherhood wizards lurking among us. Vaelish Gant is behind it all, no doubt. The scoundrel is locked away in Revel’s End, but that doesn’t make him any less dangerous. Someone should find out what he knows!”
19/20: “We don’t see goliaths much around here, but there are two feuding clans in the Spine of the World. I bet if someone from Ten-Towns were to help them put aside their differences, all the goliaths would benefit. I’d sure like to meet a goliath someday!”
Etriel Darastrix is happy to keep the rest of the party company, seeing that so many of them are eager for a drink. She spends a peaceful evening, mostly staying close to Danon and appreciating the monk's reassuring presence.
During the evening, she pays attention to the various rumors, promising herself to investigate further... "This pirate ship that I have heard about, my esteemed and precious friends, in my opinion is worth a visit... Not only for the treasure it may contain, but also to make sure it has become a base for criminals or monsters. Not to mention that, if this perpetual frost ever leaves us... the ship could also free itself from the ice - and it could become our own ship".
The next morning, the foreign traveler wakes up after dreaming of Kraprum, her copper dragon friend... Such an intense dream, in which the two enjoyed each other's company and felt so close... Maybe because she thought of him before falling asleep? And maybe at the same time he was thinking about her... allowing the Lady of Dreams to bring them closer together, even if only for the space of one night?
The fact is that the Eladrin Huntress, upon waking up, feels even more vital, full of energy and... magic! [[ OOC: Taking a Sorcerer level - thus getting Draconic Sorcery! ]] She wastes no time in having breakfast, running to inform those in charge of the favorable trade deal to be concluded... and reaching the rest of the party, ready to leave immediately for the next journey! [[ OOC: destination to be decided together, obviously - neither I nor Etriel Darastrix expect the next destination to necessarily be the ship ]].
Danon nods as they are discussing next options, saying “I agree, a pirate ship! I’m all for that, let’s have a look. I’ve been practicing my moves, I’m ready to tackle ‘em all!” Danon goes into a handstand, as if to accentuate the point.
So the plan is to go to the pirate ship. You are able to enquire with enough people who have heard of it via merchants or family in Bremen to get a reasonable idea of where to find it (marked with the brown dot on the map below). The main question is, what route do you want to take to get there? (And do you want a montage of travel or do you want to properly check out each town on the way and see if they have anything for you?
"What kind of journey would it be if we didn't take the time to fully appreciate the communities we pass through?" Etriel Darastrix agrees. "The most direct route seems to be through Bryn Shander, Targos, and Bremen. It may well be worth learning more about these communities — perhaps the Speaker of Targos won't be thrilled to see us... but if he chooses to nurse a grudge over goodwill, his bad feelings, like acid, will eat away at him first."
Background on Bryn Shander from local knowledge, assuming you ask about things before leaving for those of you who aren't local:
The first stop for most visitors to Icewind Dale is Bryn Shander, a walled town perched atop a cold, lonely, wind-lashed hill. Bright lanterns suspended over narrow streets twist in the wind and add flecks of color to the town’s otherwise drab surroundings.
The friendliness in this settlement has dwindled of late. Auril’s unyielding winter has greatly reduced the number of visitors to Bryn Shander, and local trade is suffering for it, eating away at the locals’ sense of humour and goodwill. Still, there is no safer place in Icewind Dale to spend coin or spend the night.
The walls of the town stand some 30 feet high and are defined by two concentric rings of upright wooden poles, the gap between them filled with dirt and rubble. The outer ring of poles rises above the top of the wall, providing a rampart for defenders stationed on the wood-planked walkway. The wall’s hinged gates are 15 feet tall and can be barred from the inside with iron-banded wood beams. These gates are closed when it’s dark outside—which is to say more often than not.
Friendliness ❄❄❄ Services ❄❄❄ Comfort ❄❄❄
Population. 1,200.
Leaders. Speaker Duvessa Shane (human) speaks for the townsfolk. Though relatively young, Duvessa is the head of the Council of Speakers. Sheriff Markham Southwell (human) commands the militia.
Militia. Bryn Shander can muster up to 250 soldiers and 20 veterans.
Heraldry. Black antlers above a vertical shaft of golden wheat on a white field, signifying the town’s strength and prosperity on the vast, snowy tundra.
Sacrifice to Auril. Humanoid
Rivalries. None.
Map:
(each town has a quest associated with it. Are you staying long enough to do the quests?)
Etriel Darastrix would be inclined to conclude the exploration of the ship in the ice, before stopping in the cities long enough to do the related quest. And perhaps rather stop to do the quests on the way back.
But the foreign traveler is obviously also interested in the opinion of her traveling companions who, with their assiduous company, are gradually becoming more and more dear and esteemed to her...
Neldak would want to pursue any pressing matters. If the town's quest is more urgent they could probably put off visiting a ship frozen in the ice as it doesn't seem to be going anywhere soon.
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Neldak is ready to head out when the group is.
You reckon you should be able to make it back to Good Mead just after nightfall. Or you could stay here (and after what you have done, they will give free lodgings. Which you also have in Good Mead as speaker).
Wherever you spend the night, if you spend any time around groups of people (for example, in a tavern's common room) roll a d20.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Well, if we can make it back to Good Mead just after nightfall, Etriel Darastrix proposes to go there and redt in our town.
If this implies rolling the d20: 4
If you would go back and just go straight to your quarters and sleep, you wouldn't need to roll. If you would go drinking for a bit first, or go somewhere public for breakfast, the roll applies. The roll is for hearing "tall-tales" as they are called. Rumours that take you to places outside the towns.
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Neldak will definitely wind down the night at the tavern for a bit. Rolled a natural 20.
Cirim will join anyone having a drink, especially after what she saw in the hag cave.
If you want it from all of us: 18
Danon certainly joins the others for that drink, staring into the mug often as he is processing.
D20 roll : 1
7: “Head northwest out of Bremen, an’ you’ll see a pirate ship frozen in the ice less than a quarter mile from shore. No one’s sure where it came from, but it’s not goin’ anywhere so long as this dark winter lasts. I bet its hold is full o’ treasure!”
18: “I keep telling everyone the Everlasting Rime isn’t the Frostmaiden’s doing. It’s actually the Arcane Brotherhood, plotting another takeover of Ten-Towns! A wizard who was burned at the stake in Easthaven admitted to being one of them, and he said there are other Arcane Brotherhood wizards lurking among us. Vaelish Gant is behind it all, no doubt. The scoundrel is locked away in Revel’s End, but that doesn’t make him any less dangerous. Someone should find out what he knows!”
19/20: “We don’t see goliaths much around here, but there are two feuding clans in the Spine of the World. I bet if someone from Ten-Towns were to help them put aside their differences, all the goliaths would benefit. I’d sure like to meet a goliath someday!”
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Etriel Darastrix is happy to keep the rest of the party company, seeing that so many of them are eager for a drink. She spends a peaceful evening, mostly staying close to Danon and appreciating the monk's reassuring presence.
During the evening, she pays attention to the various rumors, promising herself to investigate further... "This pirate ship that I have heard about, my esteemed and precious friends, in my opinion is worth a visit... Not only for the treasure it may contain, but also to make sure it has become a base for criminals or monsters. Not to mention that, if this perpetual frost ever leaves us... the ship could also free itself from the ice - and it could become our own ship".
The next morning, the foreign traveler wakes up after dreaming of Kraprum, her copper dragon friend... Such an intense dream, in which the two enjoyed each other's company and felt so close... Maybe because she thought of him before falling asleep? And maybe at the same time he was thinking about her... allowing the Lady of Dreams to bring them closer together, even if only for the space of one night?
The fact is that the Eladrin Huntress, upon waking up, feels even more vital, full of energy and... magic! [[ OOC: Taking a Sorcerer level - thus getting Draconic Sorcery! ]] She wastes no time in having breakfast, running to inform those in charge of the favorable trade deal to be concluded... and reaching the rest of the party, ready to leave immediately for the next journey! [[ OOC: destination to be decided together, obviously - neither I nor Etriel Darastrix expect the next destination to necessarily be the ship ]].
Neldak shrugs, "Bremen is a few town's away. Perhaps we can see if there are any jobs in the towns we pass through as we head that way."
"A frozen pirate ship sounds like spooky fun!" Cirim says.
Danon nods as they are discussing next options, saying “I agree, a pirate ship! I’m all for that, let’s have a look. I’ve been practicing my moves, I’m ready to tackle ‘em all!” Danon goes into a handstand, as if to accentuate the point.
So the plan is to go to the pirate ship. You are able to enquire with enough people who have heard of it via merchants or family in Bremen to get a reasonable idea of where to find it (marked with the brown dot on the map below). The main question is, what route do you want to take to get there? (And do you want a montage of travel or do you want to properly check out each town on the way and see if they have anything for you?
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Neldak would want to check out towns as they pass through, but he'll go with whatever the group wants to do.
Cirim agrees, let's meet the locals!
"What kind of journey would it be if we didn't take the time to fully appreciate the communities we pass through?" Etriel Darastrix agrees. "The most direct route seems to be through Bryn Shander, Targos, and Bremen. It may well be worth learning more about these communities — perhaps the Speaker of Targos won't be thrilled to see us... but if he chooses to nurse a grudge over goodwill, his bad feelings, like acid, will eat away at him first."
Background on Bryn Shander from local knowledge, assuming you ask about things before leaving for those of you who aren't local:
The first stop for most visitors to Icewind Dale is Bryn Shander, a walled town perched atop a cold, lonely, wind-lashed hill. Bright lanterns suspended over narrow streets twist in the wind and add flecks of color to the town’s otherwise drab surroundings.
The friendliness in this settlement has dwindled of late. Auril’s unyielding winter has greatly reduced the number of visitors to Bryn Shander, and local trade is suffering for it, eating away at the locals’ sense of humour and goodwill. Still, there is no safer place in Icewind Dale to spend coin or spend the night.
The walls of the town stand some 30 feet high and are defined by two concentric rings of upright wooden poles, the gap between them filled with dirt and rubble. The outer ring of poles rises above the top of the wall, providing a rampart for defenders stationed on the wood-planked walkway. The wall’s hinged gates are 15 feet tall and can be barred from the inside with iron-banded wood beams. These gates are closed when it’s dark outside—which is to say more often than not.
Friendliness ❄❄❄ Services ❄❄❄ Comfort ❄❄❄
Population. 1,200.
Leaders. Speaker Duvessa Shane (human) speaks for the townsfolk. Though relatively young, Duvessa is the head of the Council of Speakers. Sheriff Markham Southwell (human) commands the militia.
Militia. Bryn Shander can muster up to 250 soldiers and 20 veterans.
Heraldry. Black antlers above a vertical shaft of golden wheat on a white field, signifying the town’s strength and prosperity on the vast, snowy tundra.
Sacrifice to Auril. Humanoid
Rivalries. None.
Map:
(each town has a quest associated with it. Are you staying long enough to do the quests?)
After joining more my signature got out of hand so I am now a proud member of the extended signature club!! :)
Etriel Darastrix would be inclined to conclude the exploration of the ship in the ice, before stopping in the cities long enough to do the related quest. And perhaps rather stop to do the quests on the way back.
But the foreign traveler is obviously also interested in the opinion of her traveling companions who, with their assiduous company, are gradually becoming more and more dear and esteemed to her...
Neldak would want to pursue any pressing matters. If the town's quest is more urgent they could probably put off visiting a ship frozen in the ice as it doesn't seem to be going anywhere soon.