The official gestures to the course, giving a quick summary as he goes through each obstacle.
“Welcome to the Endurance Test. This is a no-magic challenge. Use your physical strength, agility, and endurance to make it through each obstacle. Here’s what to expect." (Along with the checks required.)
Mud Crawl: “First, crawl through thick mud under a low net. Stay low or you’ll get tangled.”
Check: Dexterity (Acrobatics) DC 14. Failing means you’re slowed down by the mud.
Wall Climb: “Next, a 10-foot wall with no footholds or ropes. Pull yourself up however you can.”
Check: Strength (Athletics) DC 16. Failing this check means you have to try again.
Steep Incline: “Climb a dirt slope with loose footing. Careful you don’t slide back.”
Check: Strength (Athletics) DC 15. Failing means you lose ground and have to restart the incline.
Rope Swing Over Water: “Use the rope to swing over a water pit. Timing and grip are key.”
Check: Dexterity (Acrobatics) DC 15. Failing means you fall into the water and must climb out before moving on.
Balance Beam: “Cross a narrow 20-foot beam. Keep your balance.”
Check: Dexterity (Acrobatics) DC 13. Falling means starting the beam from the beginning.
Log Carry: “Carry a 50-pound log across 30 feet. Don’t drop it.”
Check: Strength (Athletics) DC 16. Failing means you drop the log and lose time before trying again.
Sand Pit Crawl: “Crawl through a 10-foot pit of loose sand. It’s exhausting.”
Check: Constitution DC 14. Failing slows your crawl, costing time.
Final Sprint: “Finish with a 100-foot dash. Push with everything you’ve got.”
Check: Constitution DC 15. Failing means you cross the line exhausted.
The official gives you a final look.
“Remember, this is a test of natural skill. Oh, and one more thing. I need one of you to sit out due to the other teams only having four members, while you have five. Get ready, set GO!” Roll on your sheet, keeping track of the rolls. If you roll higher than the DC, it counts as one minute and you move onto the next challenge. If you fail a check, it counts as two minutes and you have to try gain until you make it. Please provide the results of all your rolls, as well as the total amount. If you want to describe your character on some or all of the obstacles, go ahead. EDIT: If you fail the final sprint, you do not retry. Like the others it counts as two minutes instead of one, but instead of trying again you gain one level of exhaustion.
Danami starts out and stumbles once in the mud crawl.....not the worst outcome, but he needs to make up pace for sure. He then sprints and jumps up and hurdles the wall with ease and continues onward. Running up the steep incline, the mud from the first obstacle gunked up Danamis grips of his boots and caused him to take one good stumble down the incline having to start it one more time before he made it over the hump. After getting muddy and covering himself in dirt again from sliding down the incline, Danami had no way to grip any rope and fell in the water one time. The balance beam much like the wall proved easy enough to navigate over. It seems that Danamis strength was slowly failing him as he lost grip on one log. Danami getting tired alokg with the loose sand taxes his body heavily. He makes it through the course with a valiant run in. The end but is left exhausted.
Sirin had a rough start to say the least; she will definitely work on her climbing skills for the future. The many failures at the rope climb shot her confidence and caused her to hesitate even at the trials she should have completed easily. It was during the the log carry that she recalled Torgar's words and refocused, somehow managing the difficult task in one try. The rest was difficult but she managed and grinned as she finally crossed the finish line.
Dc 15 acro (10,13,13,17). +2+2+2+1 (burned a rage and used inspiration - 2 rerolls)
Dc 13 acro (21) +1 < missed this- rolled at end
Dc 16 ath (19) +1
Dc 14 constitution (11,11,16) +2+2+1
Dc 15 constitution (18)+1
Total (20 minutes) - no exhaustion
Torgar started and slipped up on the first obstacle which angered and distracted him during the second. These courses were his bread and butter. He trained on things like this for gods sake. He burned with anger at remembered his speech earlier that day, he couldn’t let his team down. His passion pushed him through. Now more focused on the tasks ahead he tackled one obstacle after another and finished strong — a smile on his face.
As Gnom is not the strong or dextereous one, he normally uses his mind and steel defender to get around obstacles he offers to stay put and cheer the others on.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Theros gave a steady nod as the official explained each obstacle, his focus set. He took a breath, grounding himself, and prepared for the first challenge.
Mud Crawl:
Theros dropped to his stomach and began crawling through the thick mud, but his first attempt fell short. His hands slipped in the muck, slowing him down as he struggled to stay low. Gritting his teeth, he powered through and finally made it to the end of the crawl, spattered with mud but determined.
Rolls: 12, 8 (failed), 15 (success)
Time: 3 minutes
Wall Climb:
Coming up to the 10-foot wall, Theros wasted no time, planting his hands and muscling his way up with a powerful pull. His armor weighed him down, but his strength and training propelled him over on the first try.
Roll: 21 (success)
Time: 1 minute
Steep Incline:
The dirt slope came next, and Theros charged up it with sure footing, making quick work of the climb without losing his balance or ground.
Roll: 24 (success)
Time: 1 minute
Rope Swing Over Water:
Theros took hold of the rope and swung over the water pit. His grip slipped on the first attempt, sending him splashing into the water. Frustrated but undeterred, he climbed out, dried his hands quickly, and swung across successfully on his second try.
Rolls: 11 (failed), 17 with inspiration (success)
Time: 3 minutes
Balance Beam:
Theros carefully stepped onto the narrow beam, moving cautiously but steadily. He kept his focus and managed to cross without slipping or needing a second try.
Roll: 13 (success)
Time: 1 minute
Log Carry:
The heavy log was the next challenge. Theros hoisted it onto his shoulder, straining under the weight. His first attempt saw him faltering, the log slipping from his grip, but he readjusted and lifted it again, carrying it the rest of the way without issue.
Rolls: 10 (failed), 14 (failed), 18 (success)
Time: 5 minutes
Sand Pit Crawl:
The loose sand sapped Theros’s strength as he crawled through, each push more exhausting than the last. Though it took more time than expected, he finally pulled himself through.
Rolls: 8 (failed), 12 (failed), 14 (success)
Time: 6 minutes
Final Sprint:
Theros gathered what strength he had left for the last 100-foot dash, but fatigue was catching up to him. He pushed hard, but ultimately crossed the line out of breath, exhausted from the ordeal.
Rolls: 14 (failed)
Time:2 minutes, plus 1 level of exhaustion
Theros wiped the sweat from his brow and steadied his breathing, standing tall despite the exhaustion weighing on him. His gaze hardened with resolve, already focused on whatever lay ahead in the tournament.
OOC:
Total Time: 22 minutes (if I did math right)
Final Status: Completed with 1 level of exhaustion
While the others push themselves through the obstacles Gnom cheers them on with sometimes an oof when something goes amiss or an ahh when it goes smoothly. He is proud of them all giving them high fives at the finish line.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Total time 91 minutes. You didn't do exponentially well, but you proved that you have the physical capability to continue. You finished in the middle, with the experienced and 'well built' teams coming out on top, while the slightly newer teams, orr those with more slender buiilds so to speak came out even with or below you. Either way, all the teams made it through. You are told that you have 5 hours of free time before the next challenge. You can talk, go to the fair, sleep, whatever. EDIT: There is no 'encounter' with other teams during or before the endurance test.
“Well, that was... something,” Sirin said, letting out a shaky laugh. “Not exactly my shining moment back there, but at least we all made it through.” She looked at each of them, her eyes bright despite the fatigue. “Middle of the pack isn’t bad for a first go. It just means there’s room to improve.”
Yes. I’m proud of all of you, I think we proved we belong here, even keeping up with the more established teams. I think I’m going to check out the fair, anybody want to come with?
The fair is a jovial place. Vendors from all over the kingdom com to sell their wares. Anything from homemade baskets and necklaces to weapons and armour.
"I would love to Torgar. But that course wiped me out. If I could take a meditative trance back at the room that would benefit me and the team really well. So I think I will retire there for the break. You all did wonderfully." Danami said to the team.
OOC--- A trance will remove that exhaustion for me.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Of course! I'm finally here for the tournament, so I want to see everything it has to offer." Sirin agrees eagerly, energized somewhat by the idea. She studies the crowd and stalls curiously as they explore.
Perception for anything particularly interesting: 22
Sounds good with the trance. Go ahead and remove the exhaustion. Like I said, the fair houses dozens of vendors. There tons of interesting stalls, but I think I'd have to know what Sirin is most interested in finding right now? (As well as the others that went to the fair.)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
The official gestures to the course, giving a quick summary as he goes through each obstacle.
“Welcome to the Endurance Test. This is a no-magic challenge. Use your physical strength, agility, and endurance to make it through each obstacle. Here’s what to expect." (Along with the checks required.)
Mud Crawl:
“First, crawl through thick mud under a low net. Stay low or you’ll get tangled.”
Wall Climb:
“Next, a 10-foot wall with no footholds or ropes. Pull yourself up however you can.”
Steep Incline:
“Climb a dirt slope with loose footing. Careful you don’t slide back.”
Rope Swing Over Water:
“Use the rope to swing over a water pit. Timing and grip are key.”
Balance Beam:
“Cross a narrow 20-foot beam. Keep your balance.”
Log Carry:
“Carry a 50-pound log across 30 feet. Don’t drop it.”
Sand Pit Crawl:
“Crawl through a 10-foot pit of loose sand. It’s exhausting.”
Final Sprint:
“Finish with a 100-foot dash. Push with everything you’ve got.”
The official gives you a final look.
“Remember, this is a test of natural skill. Oh, and one more thing. I need one of you to sit out due to the other teams only having four members, while you have five.
Get ready, set GO!”
Roll on your sheet, keeping track of the rolls. If you roll higher than the DC, it counts as one minute and you move onto the next challenge. If you fail a check, it counts as two minutes and you have to try gain until you make it. Please provide the results of all your rolls, as well as the total amount.
If you want to describe your character on some or all of the obstacles, go ahead.
EDIT: If you fail the final sprint, you do not retry. Like the others it counts as two minutes instead of one, but instead of trying again you gain one level of exhaustion.
Dc -14 acro (11, 15). 2+1
Dc 16 athletic (21) +1
Dc 15 athletic (9, 25). +2+1
Dc 15 acro (11,17). +2+1
Dc 13 acro (15) +1
Dc 16 athletic (12, 21) +2 +1
Dc 14 constitution (3, 11,16) +2+2+1
2+1+1+2+1+2+1+1+2+1+2+2+1
Dc 15 constitution (9) - 1 Lvl exhaustion +2
Total (21 minutes) (1 exhaustion)
Danami starts out and stumbles once in the mud crawl.....not the worst outcome, but he needs to make up pace for sure. He then sprints and jumps up and hurdles the wall with ease and continues onward. Running up the steep incline, the mud from the first obstacle gunked up Danamis grips of his boots and caused him to take one good stumble down the incline having to start it one more time before he made it over the hump. After getting muddy and covering himself in dirt again from sliding down the incline, Danami had no way to grip any rope and fell in the water one time. The balance beam much like the wall proved easy enough to navigate over. It seems that Danamis strength was slowly failing him as he lost grip on one log. Danami getting tired alokg with the loose sand taxes his body heavily. He makes it through the course with a valiant run in. The end but is left exhausted.
1. Acro 21
2. Athletics 6, 7, 11, 9, 10, 11, 14, 22!
3. Athletics 11, 23!
4. Acro 8 -.-, 16
5. Acro 12, 25!
6. Athletics 20 (used inspiration)
7. CON 17
8. CON 16
Sirin's final time: 28 minutes
Sirin had a rough start to say the least; she will definitely work on her climbing skills for the future. The many failures at the rope climb shot her confidence and caused her to hesitate even at the trials she should have completed easily. It was during the the log carry that she recalled Torgar's words and refocused, somehow managing the difficult task in one try. The rest was difficult but she managed and grinned as she finally crossed the finish line.
Dc 14 acro (11, 15) +2+1
Dc 16 ath (13,12,21) +2+2+1
Dc 15 ath (19) +1
Dc 15 acro (10,
13,13,17). +2+2+2+1 (burned a rage and used inspiration - 2 rerolls)Dc 13 acro (21) +1 < missed this- rolled at end
Dc 16 ath (19) +1
Dc 14 constitution (11,11,16) +2+2+1
Dc 15 constitution (18) +1
Total (20 minutes) - no exhaustion
Torgar started and slipped up on the first obstacle which angered and distracted him during the second. These courses were his bread and butter. He trained on things like this for gods sake. He burned with anger at remembered his speech earlier that day, he couldn’t let his team down. His passion pushed him through. Now more focused on the tasks ahead he tackled one obstacle after another and finished strong — a smile on his face.
As Gnom is not the strong or dextereous one, he normally uses his mind and steel defender to get around obstacles he offers to stay put and cheer the others on.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Theros gave a steady nod as the official explained each obstacle, his focus set. He took a breath, grounding himself, and prepared for the first challenge.
Mud Crawl:
Theros dropped to his stomach and began crawling through the thick mud, but his first attempt fell short. His hands slipped in the muck, slowing him down as he struggled to stay low. Gritting his teeth, he powered through and finally made it to the end of the crawl, spattered with mud but determined.
Rolls: 12, 8 (failed), 15 (success)
Time: 3 minutes
Wall Climb:
Coming up to the 10-foot wall, Theros wasted no time, planting his hands and muscling his way up with a powerful pull. His armor weighed him down, but his strength and training propelled him over on the first try.
Roll: 21 (success)
Time: 1 minute
Steep Incline:
The dirt slope came next, and Theros charged up it with sure footing, making quick work of the climb without losing his balance or ground.
Roll: 24 (success)
Time: 1 minute
Rope Swing Over Water:
Theros took hold of the rope and swung over the water pit. His grip slipped on the first attempt, sending him splashing into the water. Frustrated but undeterred, he climbed out, dried his hands quickly, and swung across successfully on his second try.
Rolls: 11 (failed), 17 with inspiration (success)
Time: 3 minutes
Balance Beam:
Theros carefully stepped onto the narrow beam, moving cautiously but steadily. He kept his focus and managed to cross without slipping or needing a second try.
Roll: 13 (success)
Time: 1 minute
Log Carry:
The heavy log was the next challenge. Theros hoisted it onto his shoulder, straining under the weight. His first attempt saw him faltering, the log slipping from his grip, but he readjusted and lifted it again, carrying it the rest of the way without issue.
Rolls: 10 (failed), 14 (failed), 18 (success)
Time: 5 minutes
Sand Pit Crawl:
The loose sand sapped Theros’s strength as he crawled through, each push more exhausting than the last. Though it took more time than expected, he finally pulled himself through.
Rolls: 8 (failed), 12 (failed), 14 (success)
Time: 6 minutes
Final Sprint:
Theros gathered what strength he had left for the last 100-foot dash, but fatigue was catching up to him. He pushed hard, but ultimately crossed the line out of breath, exhausted from the ordeal.
Rolls: 14 (failed)
Time:2 minutes, plus 1 level of exhaustion
Theros wiped the sweat from his brow and steadied his breathing, standing tall despite the exhaustion weighing on him. His gaze hardened with resolve, already focused on whatever lay ahead in the tournament.
OOC:
Total Time: 22 minutes (if I did math right)
Final Status: Completed with 1 level of exhaustion
Rolls:
1. Acrobatics: 12, 8, 15
2. Athletics: 21
3. Athletics: 24
4. Acrobatics: 11, 17 (used inspiration)
5. Acrobatics: 13
6. Athletics: 10, 14, 18
7. Constitution: 8, 12,
8. Constitution: 14
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
While the others push themselves through the obstacles Gnom cheers them on with sometimes an oof when something goes amiss or an ahh when it goes smoothly. He is proud of them all giving them high fives at the finish line.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Total time 91 minutes.
You didn't do exponentially well, but you proved that you have the physical capability to continue.
You finished in the middle, with the experienced and 'well built' teams coming out on top, while the slightly newer teams, orr those with more slender buiilds so to speak came out even with or below you.
Either way, all the teams made it through.
You are told that you have 5 hours of free time before the next challenge.
You can talk, go to the fair, sleep, whatever.
EDIT: There is no 'encounter' with other teams during or before the endurance test.
“Well, that was... something,” Sirin said, letting out a shaky laugh. “Not exactly my shining moment back there, but at least we all made it through.” She looked at each of them, her eyes bright despite the fatigue. “Middle of the pack isn’t bad for a first go. It just means there’s room to improve.”
Yes. I’m proud of all of you, I think we proved we belong here, even keeping up with the more established teams. I think I’m going to check out the fair, anybody want to come with?
The fair is a jovial place. Vendors from all over the kingdom com to sell their wares. Anything from homemade baskets and necklaces to weapons and armour.
"I would love to Torgar. But that course wiped me out. If I could take a meditative trance back at the room that would benefit me and the team really well. So I think I will retire there for the break. You all did wonderfully." Danami said to the team.
OOC--- A trance will remove that exhaustion for me.
Gnom would be happy to join to the fair.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"Of course! I'm finally here for the tournament, so I want to see everything it has to offer." Sirin agrees eagerly, energized somewhat by the idea. She studies the crowd and stalls curiously as they explore.
Perception for anything particularly interesting: 22
Sounds good with the trance. Go ahead and remove the exhaustion.
Like I said, the fair houses dozens of vendors. There tons of interesting stalls, but I think I'd have to know what Sirin is most interested in finding right now?
(As well as the others that went to the fair.)
((Hmm...Sirin would be most interested in trinkets or souvenirs lol.))
Torgar would be focused on the tournament and looking for anything he or his team could use or benefit from.
OOC - do we get our money back from the antitoxin since that didn’t happen? (44gp)
Gnom mostly just joins for the fun, he didn't have much money left after buying his tools. His steel defender, Wilbur, is walking next to him.
He will look out for anything that would help any artificer or gladiator out, just to remember where it is if he acquires new money.
(Thinking of things like magical lance, magical crossbow, all-purpose tool e.g. the expensive stuff:P)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Danami is trancing at the cottage.....
Theros chooses to follow those who are going to explore the fair "I am eager to find this invention called steak on a stake."
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9