"Bones? Moving? What.... what is this??" Stella disengages and moves 30 ft towards the ladder.
The turned skeletons run to the corners of the room. The two unturned skeletons pull out their ribs and use them as makeshift clubs. The skeletons surround Garrick. Attack rolls: 7, 9.
Kess' turn.
Rollback Post to RevisionRollBack
I exist sometimes, especially when I'm DMing Curse of Strahd.
The skeleton starts to collapse after Kess' first attack, but then the bones begin glowing yellow. The bones explode, sending shards outwards. Kess and Garrick need to make Dex saves.
Rollback Post to RevisionRollBack
I exist sometimes, especially when I'm DMing Curse of Strahd.
Garrick takes 7 piercing damage and Kess takes 3. Unless Kess says otherwise, the bonus action attack will be redirected to the other unturned skeleton.
Razz's turn.
Rollback Post to RevisionRollBack
I exist sometimes, especially when I'm DMing Curse of Strahd.
Razz will tell the rest of the group, "If we had away of locking the skeletons down, I can cast Flaming Sphere and just roll it through the different groups so no one has to take on one of those baddies that is just dying to go out with a bang."
"Note to self. Stay away from exploding skeletons." remarks Chipper. He then lets out a chant with a motion of his hand to loose a fire bolt at one of the skeletons. (I believe they're all turned ones now, right?)
Fire Bolt @ Skeleton To-Hit: 17+7 = 24 Damage: 8 fire
After loosing the spell he calls up to Stella, "No need to fear, Kitty. We're got this group under control."
Saves: nat 20, 14, 9, 6, 9, 5, 15, 8
Six of them are turned. Garrick's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Garrick targets one of the unturned skeletons.
First shot misses.
2nd shot 19 to hit for 19dmg.
He also moves closer to the skeletons, Striker following.
The skeleton stumbles after getting hit.
"Bones? Moving? What.... what is this??" Stella disengages and moves 30 ft towards the ladder.
The turned skeletons run to the corners of the room. The two unturned skeletons pull out their ribs and use them as makeshift clubs. The skeletons surround Garrick. Attack rolls: 7, 9.
Kess' turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Kess is relieved when Stella successfully runs from the fray. She moves to attack the same unturned skeleton Garrick has already damaged.
Action: shortsword to hit 25, damage 10 + 8 sneak attack= 18 piercing
Bonus Action: dagger to hit 6
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
The skeleton starts to collapse after Kess' first attack, but then the bones begin glowing yellow. The bones explode, sending shards outwards. Kess and Garrick need to make Dex saves.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Kess dex save: 19
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Garrick: 12 dex save
Garrick takes 7 piercing damage and Kess takes 3. Unless Kess says otherwise, the bonus action attack will be redirected to the other unturned skeleton.
Razz's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Razz will target the unturned skeleton still standing and hit it with a Eldritch Blast.
Attack 1: to Hit: 14, Damage: 14
Bonus Action, Healing Light: 4 on Garrick
After that he'll slide back near Stella to make sure she stays safe.
Razz will tell the rest of the group, "If we had away of locking the skeletons down, I can cast Flaming Sphere and just roll it through the different groups so no one has to take on one of those baddies that is just dying to go out with a bang."
The eldritch blast hits and kills. This one similarly explodes. Kess and Garrick need to make DC 13 Dex saves or take 6 damage, 3 on success.
Chipper's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Kess dex save: 23
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
Nat 1 dex save -_-
(Marked -7 dmg, +4 heal, -6 dmg)
"Note to self. Stay away from exploding skeletons." remarks Chipper. He then lets out a chant with a motion of his hand to loose a fire bolt at one of the skeletons. (I believe they're all turned ones now, right?)
Fire Bolt @ Skeleton
To-Hit: 17+7 = 24
Damage: 8 fire
After loosing the spell he calls up to Stella, "No need to fear, Kitty. We're got this group under control."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
All of them are turned except the one you just hit.
Ada's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
((Do the skeletons exploding hurt/unturn the other skeletons?))
| Joy - Hexblood Open Sea Paladin - Netherdeep | Kaelen - Shadar-kai Gloom Stalker Ranger - Old Keep | Lira - Half-elf Thief Rogue/Druid - Allansia | Arkon - Goliath Champion Fighter - Hardcore DiA | Teryn - High Elf Archfey Warlock - Runewarren | Zoveldra - Kalashtar Open Hand Monk - Eberron | Mavilius - Tiefling Eloquence Bard - Golden Vault | Vannithos - Shadar-kai Astral Self Monk - Von Nichts Manor | Cassian - Human Guardian Paladin - Dragonlance |
It does hurt the other skeletons and it would unturn them.
I exist sometimes, especially when I'm DMing Curse of Strahd.
(Sorry for the delay in my turn!)
Ada moves forward to attack the skeleton Chipper hit with his fire bolt.
Halberd - 8 to hit, 12 damage
Halberd End - Nat 1 :(
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
The halberd misses. Garrick's turn.
I exist sometimes, especially when I'm DMing Curse of Strahd.
Garrick back pedals until he is out of range of the explosions, and then targets the unturned skeleton.
8 & 9 to hit