The thugs blood burbles out, over the knife. He makes chokes screams as he coughs up blood. His attempts to breath come out as hoarse whispers, as he stares at you with pure hatred and fear. His legs kick in violent compulsions and the chains rattle with his struggle. They go on for far to long before they stop, and the blood Continues to flow like a morbid fountain.
The goon is..they. convinced, to say at the very least, to answer. "Yes! Yes, uh," he avoids the corpse bound to him. "Your in the basement, the basement of the boss's storehouse! Still in the south, heh. Uh," he glances at the room him and the other goon were hiding in.
(By the way, did you grab the first goon, or the one who the other called verstacio?)
The goon looks stressed out. "I can't tell you that... if I tell you that I'll die! But if I don't tell you... you... please don't kill me! I can't tell you nuthin' bout the boss, I swear! Ask anything else, please!" He begs.
"Then let's change the question. Is the one you answer to here? Not the boss of you all, but the...capo, I believe, the one you report to. Can you tell me that?"
"Sure, sure, uhh, our Capo messed with the boss a while ago..currently, we take orders from taufen, but the boss mostly uses us as guards for the warehouse. And for, er, you guys,"
"You're doing wonderful, darling, but could you tell me where our fourth is? We were with a detective at the time and it's obvious he isn't here. Is he in another of the warehouses around here?"
"Not another warehouse, this one. The boss took him in for questioning, no doubt he planned to question you guys too." His eyes involuntarily dart at the two doors leading out of the cellar, both the unopened one on the left, and the one on the right where he and verstacio were hiding. He is still pretty panicked.
"Good job dear, now you and your friend here will stay here for a moment. We're just going to have a small chat with your boss or capo. But do remember, if you become a problem then you'll look like your friend here...understand?" Yutari motions to the corpse before looking to the party. "Unless there's more questions, I believe our next course of action would be to free the detective and capture the capo."
Vaelin, still a bit groggy from before, says "Good idea. We don't know when more will show up." Vaelinsuggests one of the stronger party members to tie up Capo while he goes and frees the detective.
You open the door, leading to a long hallway, about 8 feet in height. It seems to slant upward a little bit, like a ramp. It leads into a different room, and is made of the same dusty grey stone as the basement.
As Vaelin walks down the hallway into the room, you notice that it is massive. There are stone pillars everywhere, with 2 doors on the opposite side, and one on the right end of the room. The room is supported by grey stone pillars, and there is a rectangular brown table in the middle, with 3 chairs around it. papers lie on the table. On the left side of this rectangular room, there are slits a good distance above the floor, and platforms where one can stand to look out these windows. One could access them with a ladder. The papers seem to hold valuable information at a glance, written in common.
The papers seem to detail transactions between the mob and other groups, detailing how meetings went, trades, and inconveniences. It includes groups like G's gambling, the bakers bunch of hell's kitchen, and a group called the clan of the silver buckle. There are more, but those names catch your eye for some reason.
The thugs blood burbles out, over the knife. He makes chokes screams as he coughs up blood. His attempts to breath come out as hoarse whispers, as he stares at you with pure hatred and fear. His legs kick in violent compulsions and the chains rattle with his struggle. They go on for far to long before they stop, and the blood Continues to flow like a morbid fountain.
The goon is..they. convinced, to say at the very least, to answer. "Yes! Yes, uh," he avoids the corpse bound to him. "Your in the basement, the basement of the boss's storehouse! Still in the south, heh. Uh," he glances at the room him and the other goon were hiding in.
(By the way, did you grab the first goon, or the one who the other called verstacio?)
(The first goon.)
"Wonderful, you're doing much better than your former ally. Now would you kindly tell us who your boss is?"
Persuasion: 7
The goon looks stressed out. "I can't tell you that... if I tell you that I'll die! But if I don't tell you... you... please don't kill me! I can't tell you nuthin' bout the boss, I swear! Ask anything else, please!" He begs.
"Then let's change the question. Is the one you answer to here? Not the boss of you all, but the...capo, I believe, the one you report to. Can you tell me that?"
"Sure, sure, uhh, our Capo messed with the boss a while ago..currently, we take orders from taufen, but the boss mostly uses us as guards for the warehouse. And for, er, you guys,"
"You're doing wonderful, darling, but could you tell me where our fourth is? We were with a detective at the time and it's obvious he isn't here. Is he in another of the warehouses around here?"
"Not another warehouse, this one. The boss took him in for questioning, no doubt he planned to question you guys too." His eyes involuntarily dart at the two doors leading out of the cellar, both the unopened one on the left, and the one on the right where he and verstacio were hiding. He is still pretty panicked.
Vaelin watches on, not sure how to help
D&D since 1984
"Good job dear, now you and your friend here will stay here for a moment. We're just going to have a small chat with your boss or capo. But do remember, if you become a problem then you'll look like your friend here...understand?" Yutari motions to the corpse before looking to the party. "Unless there's more questions, I believe our next course of action would be to free the detective and capture the capo."
(You guys are supposed to respond to Yutari)
Vaelin, still a bit groggy from before, says "Good idea. We don't know when more will show up." Vaelin suggests one of the stronger party members to tie up Capo while he goes and frees the detective.
D&D since 1984
Yutari moves to go by the door on the left, waiting for the party to ready themselves for when she would open the door.
Ooc: galactic monkey told me he's going to be out for a bit and that I can do things for his character, so is Vaelin ready, GR_Mustang?
(Yes; Ready to move forward)
Vaelin stacks up behind Yutari as he opens the door.
D&D since 1984
You open the door, leading to a long hallway, about 8 feet in height. It seems to slant upward a little bit, like a ramp. It leads into a different room, and is made of the same dusty grey stone as the basement.
Do we see anything of interest in this room?
Vaelin - Investigation: 17
D&D since 1984
As Vaelin walks down the hallway into the room, you notice that it is massive. There are stone pillars everywhere, with 2 doors on the opposite side, and one on the right end of the room. The room is supported by grey stone pillars, and there is a rectangular brown table in the middle, with 3 chairs around it. papers lie on the table. On the left side of this rectangular room, there are slits a good distance above the floor, and platforms where one can stand to look out these windows. One could access them with a ladder. The papers seem to hold valuable information at a glance, written in common.
Vaelin reads the papers and then shares with the others.
D&D since 1984
The papers seem to detail transactions between the mob and other groups, detailing how meetings went, trades, and inconveniences. It includes groups like G's gambling, the bakers bunch of hell's kitchen, and a group called the clan of the silver buckle. There are more, but those names catch your eye for some reason.
Vaelin asks "Hey, detective. I think we may have something here. Is it enough to bring these guys down?"
D&D since 1984