Khessa starts to be a little weary for the battles and gets a grazing hit by a devil... but she forces herself to keep fighting, relieved thst, while she keeps two infernal opponents busy, her friends are decimating the others...
The blonde arcane warrior's determination allows her both to resist a... strange sensation the devil's attack was causing and to keep her concentration on her protective spell.
Khessa shurgs it off, but Zale on the other hand...
Zale is poisoned(disadvantage on attack rolls and ability checks) AND has an infernal wound. She loses 1d10 hp at the start of each of its turns. (Each time the Devil hits Zale with the same attack that caused the wound, the damage dealt by the wound increases by 1d10. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing)
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Player: Any Good Alignment // DM: Lawful Evil
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Devils C and D keep attacking Khessa.
Devil C: 2 /
14+ 5 = 7 to hit and 9 /nat 20+ 5 = 14 to hit.Devil D:
19/ 6 + 5 = 11 to hit and18/ 15 + 5 = 20 to hit for 2 + 3 = 5 slashing dmg.Khessa needs to make a CON save (DC 12).
Devil E, now stuck between Eric and Zale chooses to attack Zale.
Devil E: 17 + 5 = 22 to hit for 8 + 2 = 10 piercing dmg and 13 + 5 = 18 to hit for 2 + 3 = 5 slashing dmg.
Zale needs to make 2 CON saves (both DC 12).
Next up: Kni
Player: Any Good Alignment // DM: Lawful Evil
Khessa's DC 12 CON Save: 20
Khessa's DC 10 CON Save: 10
Khessa starts to be a little weary for the battles and gets a grazing hit by a devil... but she forces herself to keep fighting, relieved thst, while she keeps two infernal opponents busy, her friends are decimating the others...
The blonde arcane warrior's determination allows her both to resist a... strange sensation the devil's attack was causing and to keep her concentration on her protective spell.
Khessa shurgs it off, but Zale on the other hand...
Zale is poisoned (disadvantage on attack rolls and ability checks) AND has an infernal wound. She loses 1d10 hp at the start of each of its turns. (Each time the Devil hits Zale with the same attack that caused the wound, the damage dealt by the wound increases by 1d10. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing)
Player: Any Good Alignment // DM: Lawful Evil