Khessa starts to be a little weary for the battles and gets a grazing hit by a devil... but she forces herself to keep fighting, relieved thst, while she keeps two infernal opponents busy, her friends are decimating the others...
The blonde arcane warrior's determination allows her both to resist a... strange sensation the devil's attack was causing and to keep her concentration on her protective spell.
Khessa shurgs it off, but Zale on the other hand...
Zale is poisoned(disadvantage on attack rolls and ability checks) AND has an infernal wound. She loses 1d10 hp at the start of each of its turns. (Each time the Devil hits Zale with the same attack that caused the wound, the damage dealt by the wound increases by 1d10. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing)
Khessa shudders at the kind of wounds these devils are capable of inflicting, and, increasingly determined to quickly reduce their numbers, she tries to gauge which one is the most injured.
Hazirawn's magical blade, oozing necrotic energy, slices through the still air of the room again, plunging into the devil with a first slash to the waist and a second return slash from the other direction.
[[ OOC: Multiattacking with Hazirawn. If possible, targeting the most wounded opponent (probably Devil E). If they are too far away and Khessa must choose between the two who attacked her, she then targets Devil C, since he has already been hit by Kni. ]]
OK, I was trying to roll in the Game Log, but I'm not sure how to do some things. For example: I was able to roll to hit with Hazirawn and roll standard damage, but I couldn't add 1d6 necrotic - and I can't figure out how to roll it separately.
This is what I've rolled so far in the Game Log, so it's: 1st Attack: To hit: 12 Damage: 8 (magical slashing) 2nd Attack: To hit: 13 Damage: 15 (magical slashing)
I'll roll the necrotic damage here, in case any of the attacks hit: 1st Damage becomes 8 (magical slashing) + 4 (necrotic) = 12 2nd Damage becomes 15 (magical slashing) + 2 (necrotic) = 17
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Devils C and D keep attacking Khessa.
Devil C: 2 /
14+ 5 = 7 to hit and 9 /nat 20+ 5 = 14 to hit.Devil D:
19/ 6 + 5 = 11 to hit and18/ 15 + 5 = 20 to hit for 2 + 3 = 5 slashing dmg.Khessa needs to make a CON save (DC 12).
Devil E, now stuck between Eric and Zale chooses to attack Zale.
Devil E: 17 + 5 = 22 to hit for 8 + 2 = 10 piercing dmg and 13 + 5 = 18 to hit for 2 + 3 = 5 slashing dmg.
Zale needs to make 2 CON saves (both DC 12).
Next up: Kni
Player: Any Good Alignment // DM: Lawful Evil
Khessa's DC 12 CON Save: 20
Khessa's DC 10 CON Save: 10
Khessa starts to be a little weary for the battles and gets a grazing hit by a devil... but she forces herself to keep fighting, relieved thst, while she keeps two infernal opponents busy, her friends are decimating the others...
The blonde arcane warrior's determination allows her both to resist a... strange sensation the devil's attack was causing and to keep her concentration on her protective spell.
Khessa shurgs it off, but Zale on the other hand...
Zale is poisoned (disadvantage on attack rolls and ability checks) AND has an infernal wound. She loses 1d10 hp at the start of each of its turns. (Each time the Devil hits Zale with the same attack that caused the wound, the damage dealt by the wound increases by 1d10. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing)
Player: Any Good Alignment // DM: Lawful Evil
Kni goes to stab at Devil C, letting the flames hop over to Devil D
Attack: 18, Damage: 17(9 Piercing + 1 Acid + 7 Fire) to Devil C ; 7 Fire to Devil D
Both Devils are immune to fire, Devil C takes 10 dmg.
Next up: Eric
Player: Any Good Alignment // DM: Lawful Evil
Eric notices Zale has sustained a serious blow, so Cleric pose his hand over it using Cure Wound and healing 9 damages
as bonus action Eric attacks Devil E with his spiritual weapon (to hit 25, damages 12)
Round 3
Khessa shudders at the kind of wounds these devils are capable of inflicting, and, increasingly determined to quickly reduce their numbers, she tries to gauge which one is the most injured.
Hazirawn's magical blade, oozing necrotic energy, slices through the still air of the room again, plunging into the devil with a first slash to the waist and a second return slash from the other direction.
[[ OOC: Multiattacking with Hazirawn. If possible, targeting the most wounded opponent (probably Devil E). If they are too far away and Khessa must choose between the two who attacked her, she then targets Devil C, since he has already been hit by Kni. ]]
OK, I was trying to roll in the Game Log, but I'm not sure how to do some things.
For example: I was able to roll to hit with Hazirawn and roll standard damage, but I couldn't add 1d6 necrotic - and I can't figure out how to roll it separately.
This is what I've rolled so far in the Game Log, so it's:
1st Attack: To hit: 12 Damage: 8 (magical slashing)
2nd Attack: To hit: 13 Damage: 15 (magical slashing)
I'll roll the necrotic damage here, in case any of the attacks hit:
1st Damage becomes 8 (magical slashing) + 4 (necrotic) = 12
2nd Damage becomes 15 (magical slashing) + 2 (necrotic) = 17