Once he gets inside he sees an ornately decorated room with a gruff scarred man with long black hair and two men standing next to him. One of the men has green skin pointed ears and antennas while the other man is the same one who Seraph saw in the Yahoy with a baseball bat earlier in the story.
((Can I get a reminder of who the baseball bat man is?))
Seraph looks to the green man up and down. He asks, "Are you... a Namekian?" He then turns to the scarred man "And you... who are you? You can't be Yamcha. That makes no sense."
(He was just a criminal who Seraph saw in the forest near the beginning of the story) The baseball bat man steps down and says “you’re gonna stop ask in questions and leave right now unless you want a beating”.
Seraph tries to come up with a plan. Right now it's 3 vs 3 but it could get messy if he keeps it that way. Scanning the room, he goes after the thug with the Bat. He tells his allies, "Focus down on one of them. We need to get the numbers advantage on our side."
Marking the Thug he swings his staff at him.
BA: Hex on Thug Quarter Staff 2H vs Thug: 8 to hit | Dmg: 11 Bash + 2 Necrotic
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Fioz says “I don’t know why it would be here but I’ve seen some of these symbols before but I just can’t remember where”
"Time to find out." Seraph slowly pushes the door open.
Once he gets inside he sees an ornately decorated room with a gruff scarred man with long black hair and two men standing next to him. One of the men has green skin pointed ears and antennas while the other man is the same one who Seraph saw in the Yahoy with a baseball bat earlier in the story.
((Can I get a reminder of who the baseball bat man is?))
Seraph looks to the green man up and down. He asks, "Are you... a Namekian?" He then turns to the scarred man "And you... who are you? You can't be Yamcha. That makes no sense."
(He was just a criminal who Seraph saw in the forest near the beginning of the story) The baseball bat man steps down and says “you’re gonna stop ask in questions and leave right now unless you want a beating”.
Seraph didn't respond at first. Then he said, "No. Not until I either get answers, or the dragonball or both."
Ok then roll for iniatiave
Initiative: 19
Turn order is 1. Seraph 2. Namekian 3.fioz 4.yamcha 5. Thug with bat 6. Udon.
Seraph tries to come up with a plan. Right now it's 3 vs 3 but it could get messy if he keeps it that way. Scanning the room, he goes after the thug with the Bat. He tells his allies, "Focus down on one of them. We need to get the numbers advantage on our side."
Marking the Thug he swings his staff at him.
BA: Hex on Thug
Quarter Staff 2H vs Thug: 8 to hit | Dmg: 11 Bash + 2 Necrotic