Liatris kept her expression decidedly neutral in the face of Threnody's stare and wordlessly followed along after the woman with an alike caution for what lay ahead of the group. When the group finally arrives in the next altar room, she looks on just as suspiciously at the bones. But seeing as they hadn't reacted to Threnody's prodding, her gaze immediately shot towards any darkened corners and even the ceiling itself, searching for something.
"Thr-... Ms. T-"Liatris catches and corrects herself. "Might you be able attune your senses and seek again for the presence you felt earlier? Just to be sure we are potentially dealing with a corporal undead, and not perhaps a specter or ghost that yet haunts these tunnels." She says just loudly enough without breaking her gaze on the ceiling.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"A fair plan." Threnody replies, her gaze whipping to the corners of the ruined, rotting chamber. The paladin draws her shoulders back and composes herself, smothering her inner monologue, pulling her concentration away from stray thoughts and feelings and extending her senses outward. The chamber seems to become sharp and clear, not through mere vision, but another sense entirely - open to the subtle currents of the unseen world, the faintest traces of evil and corruption.
Threnody reaches out with her senses once more, and she still gets a ping of undead in the area. The source is still coming from the east, although it feels closer now. She doesn't sense anything from the current room.
"The undead lie further east." Threnody says simply, lowering the skull she elevated with the point of her spear back to its resting place around the altar. The heightened awareness begins to bleed away even as she takes the first steps in that direction, the dullness of her mundane senses taking centre stage once more.
"Let's move." The tiefling nods to Bees, following behind him.
"By your will."Liatris said while finally lowering her gaze from the ceiling. As lines are reformed and the group by and large proceed further eastward, nimble fingers find themselves wrapping around a lever behind the artificer's shield. A little pressure -- a little twist would be all she'd need to defend herself in a pinch. Though, she half held out hope it would prove unnecessary in the end, in just entertaining the possibility, a nearly imperceptible frown marred her otherwise impassive visage.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Taking the lead once more, Bees continues to follow the wider passageway. Shortsword at the ready, the gruff halfling returns Threnody's nod and steps into the darkness to the east.
Bees continues northward into the large room with many wooden pillars. As he gets closer he smells a strong stench, like rotten eggs.
DC 10 Survival:
The rotten egg smell is an indicator of flammable gas buildup in this room. Bringing a torch or lighting any sort of fire in this room will trigger an explosion.
He notices a door leading off to the left but it's to the west and likely leads back where they've come from. There's another passageway heading off to the east a little further into this room.
Bees stops in his tracks as he sniffs the air. "Snuff those torches. Foul gas in the air. Wouldn't want the place to go boom." Using his hand, Bees continues forward until he reaches the eastern exit.
Liatris initially raised a brow in response to Bees claims but ultimately complied using by using a makeshift torch snuffer cap. "Verily well. Looks like we'll be more reliant on your magic going forward, Kester. At least for a time."She quietly said to the halfling, prior to moving to keep relatively at pace with Threnody; the "elf's" hands quickly finding the lever on her shield once more.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Threnody coughs and grimaces at the noxious scent, thankful she still has the makeshift veil that Liatris provided earlier, as the party descended from the bath-house. The tiefling glances at the woman tucked behind her peculiar gadget-wrought shield, taking note of how the elf struggled to recall her name.
"If you have trouble seeing without a light source, Bees, let us know." Threnody says as she makes her way eastward, voice muffled by the fabric across her nose and mouth. "I don't mind going first. Of course, I'll probably announce my presence with enough clanging to raise the dead - more dead? - but it's better than you stumbling around in the dark, traipsing headlong into some trap unawares."
Kaster gulps and reapplies his Light spell to his belt buckle. It throws odd shadows being so low and being behind most of the group, not providing quite as much light as it could it it was much higher and above them all, but Kaster couldn't carry the light above them even if he held his arm up straight and walked on his tippy-toes. At least down here it won't be directly in anyone's eyes... And it would likely confuse anyone trying to use it to see them as well.
"Ah don't worry kids. It isn't like the night after Mr. Samosh had the spicy food buffet and Aunty Leena's Cafe! Now THAT would be something nobody needs to experience, HA!"
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Everyone douses their torches and Kaster recasts his Light spell. Bees leads everyone down the eastern passageway which turns abruptly to the south for a while before heading east again. The water on the floor lessens as the passage continues eastward. Bees can see three doors on the right and the crumbled remains of what may have been some rooms on the left. The doors on the right are mostly intact, although they are made of the same rotting wood as the rest of this damp, underground warren.
A faint moaning sound can be heard from behind the third door on the right.
Bees cautiously opens the first door to his right. He can hear a faint moaning from the far door, but the gruff halfling knows it's better to make sure no threats sneak up from behind. "Let's check these rooms. I hear something behind the third door." He says to the group in his usual deep gravelly voice as they catch up to him.
After looking into the first room, Bees would move to the second and then third unless he found something to give him pause. However, approaching the third door, Bees would take extra caution to peek inside without being noticed. The black bearded halfling still brandishing his shortsword before him.
Stealth 21
SoHNat 1+9+3=12 If needed, Bees fumbles to unlock the doors, getting embarrassed as the rotting doors prove more difficult than anticipated to unlock.
"Maybe just try knocking?" Kaster offers when the lock picking seems a bit difficult.
"Well... It... It's only polite..." he follows up meekly if/when there's a response or a look due to his previous comment. It's quite apparent he was earnest in the suggestion and not just being a wise ass.
Rollback Post to RevisionRollBack
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Liatris kept her expression decidedly neutral in the face of Threnody's stare and wordlessly followed along after the woman with an alike caution for what lay ahead of the group. When the group finally arrives in the next altar room, she looks on just as suspiciously at the bones. But seeing as they hadn't reacted to Threnody's prodding, her gaze immediately shot towards any darkened corners and even the ceiling itself, searching for something.
"Thr-... Ms. T-" Liatris catches and corrects herself. "Might you be able attune your senses and seek again for the presence you felt earlier? Just to be sure we are potentially dealing with a corporal undead, and not perhaps a specter or ghost that yet haunts these tunnels." She says just loudly enough without breaking her gaze on the ceiling.
When you realize you're doing too much: Signature.
"A fair plan." Threnody replies, her gaze whipping to the corners of the ruined, rotting chamber. The paladin draws her shoulders back and composes herself, smothering her inner monologue, pulling her concentration away from stray thoughts and feelings and extending her senses outward. The chamber seems to become sharp and clear, not through mere vision, but another sense entirely - open to the subtle currents of the unseen world, the faintest traces of evil and corruption.
ACTION: Divine Sense.
Threnody reaches out with her senses once more, and she still gets a ping of undead in the area. The source is still coming from the east, although it feels closer now. She doesn't sense anything from the current room.
Do you press on or do anything else in this room?
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
"The undead lie further east." Threnody says simply, lowering the skull she elevated with the point of her spear back to its resting place around the altar. The heightened awareness begins to bleed away even as she takes the first steps in that direction, the dullness of her mundane senses taking centre stage once more.
"Let's move." The tiefling nods to Bees, following behind him.
Samosh nods, all playfulness gone from his face. He follows the group again.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"By your will." Liatris said while finally lowering her gaze from the ceiling. As lines are reformed and the group by and large proceed further eastward, nimble fingers find themselves wrapping around a lever behind the artificer's shield. A little pressure -- a little twist would be all she'd need to defend herself in a pinch. Though, she half held out hope it would prove unnecessary in the end, in just entertaining the possibility, a nearly imperceptible frown marred her otherwise impassive visage.
When you realize you're doing too much: Signature.
Taking the lead once more, Bees continues to follow the wider passageway. Shortsword at the ready, the gruff halfling returns Threnody's nod and steps into the darkness to the east.
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights. DM for Dragons of Icespire Peak Pbp
Bees continues northward into the large room with many wooden pillars. As he gets closer he smells a strong stench, like rotten eggs.
DC 10 Survival:
The rotten egg smell is an indicator of flammable gas buildup in this room. Bringing a torch or lighting any sort of fire in this room will trigger an explosion.
He notices a door leading off to the left but it's to the west and likely leads back where they've come from. There's another passageway heading off to the east a little further into this room.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
Bees stops in his tracks as he sniffs the air. "Snuff those torches. Foul gas in the air. Wouldn't want the place to go boom." Using his hand, Bees continues forward until he reaches the eastern exit.
Survival 14
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights. DM for Dragons of Icespire Peak Pbp
Liatris initially raised a brow in response to Bees claims but ultimately complied using by using a makeshift torch snuffer cap. "Verily well. Looks like we'll be more reliant on your magic going forward, Kester. At least for a time." She quietly said to the halfling, prior to moving to keep relatively at pace with Threnody; the "elf's" hands quickly finding the lever on her shield once more.
When you realize you're doing too much: Signature.
Threnody coughs and grimaces at the noxious scent, thankful she still has the makeshift veil that Liatris provided earlier, as the party descended from the bath-house. The tiefling glances at the woman tucked behind her peculiar gadget-wrought shield, taking note of how the elf struggled to recall her name.
"If you have trouble seeing without a light source, Bees, let us know." Threnody says as she makes her way eastward, voice muffled by the fabric across her nose and mouth. "I don't mind going first. Of course, I'll probably announce my presence with enough clanging to raise the dead - more dead? - but it's better than you stumbling around in the dark, traipsing headlong into some trap unawares."
Kaster gulps and reapplies his Light spell to his belt buckle. It throws odd shadows being so low and being behind most of the group, not providing quite as much light as it could it it was much higher and above them all, but Kaster couldn't carry the light above them even if he held his arm up straight and walked on his tippy-toes. At least down here it won't be directly in anyone's eyes... And it would likely confuse anyone trying to use it to see them as well.
"Ah don't worry kids. It isn't like the night after Mr. Samosh had the spicy food buffet and Aunty Leena's Cafe! Now THAT would be something nobody needs to experience, HA!"
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Everyone douses their torches and Kaster recasts his Light spell. Bees leads everyone down the eastern passageway which turns abruptly to the south for a while before heading east again. The water on the floor lessens as the passage continues eastward. Bees can see three doors on the right and the crumbled remains of what may have been some rooms on the left. The doors on the right are mostly intact, although they are made of the same rotting wood as the rest of this damp, underground warren.
A faint moaning sound can be heard from behind the third door on the right.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak)
DM: Baldur's Gate: Descent Into Avernus & Phandalin Adventures
Bees cautiously opens the first door to his right. He can hear a faint moaning from the far door, but the gruff halfling knows it's better to make sure no threats sneak up from behind. "Let's check these rooms. I hear something behind the third door." He says to the group in his usual deep gravelly voice as they catch up to him.
After looking into the first room, Bees would move to the second and then third unless he found something to give him pause. However, approaching the third door, Bees would take extra caution to peek inside without being noticed. The black bearded halfling still brandishing his shortsword before him.
Stealth 21
SoH Nat 1+9+3=12 If needed, Bees fumbles to unlock the doors, getting embarrassed as the rotting doors prove more difficult than anticipated to unlock.
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights. DM for Dragons of Icespire Peak Pbp
"Maybe just try knocking?" Kaster offers when the lock picking seems a bit difficult.
"Well... It... It's only polite..." he follows up meekly if/when there's a response or a look due to his previous comment. It's quite apparent he was earnest in the suggestion and not just being a wise ass.