Dex save 15, taking 8fire damage. Bees rolls out of the way but isn't fast enough to avoid the caster's fiery hands. The magical fire burns the black bearded halfling, sending him crashing to the dungeon's damp floor unconscious.
Samosh throws his hands hands in the air, "Come on kid, you're not supposed to play with fire. Didn't your momma tell you that?" Then he uses his Healer's Kit to stabilize Bees.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
The slightest of frowns mars Liatris' otherwise serene visage as Bees falls to the flames. Yet as much as might've wanted to provide some assistance, each cog had its purpose, and her purpose continued to be providing long range support, especially after the casting aside of her dagger. Even so...
"Take her down, but stay spread out as much as you can."She says, prior to once more presenting her shield and launching from some internal compartment within it a vial of specially made acid at Fiennis. Then, against her better judgement, she marches down the hallway stopping just northeast of fallen swarm, if put to be better position to provide more direct aid if another should fall.
Action: Cast (Cantrip)Acid Splash at Swarm of Rats. Dex Save(DC 13) or take 2 Acid Damage.
Movement: To 5ft northeast of Swarm of Skeletal Rats original position on map.
(OOC: Nevermind the Tasha's Caustic Brew Damage in they roller. That was before I realized the swarm was dead already thanks to Samosh, and was meant to be an alternative had they still been alive and Samosh positioned himself to the immediate east of Bees' position)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The breath hitches in Threnody's throat as she watches another of her comrades crash to the ground. She prays Bees still draws breath and Kaster will be able to rouse him - she'd come to care for the halfling, and every hand will surely be needed to triumph over this foul necromancer in her lair. But as she stares into the witch's eyes, Threnody begins to wonder if they are hopelessly outmatched. Is retreat an option?
The question lingers in the paladin's mind even as she brings her spear around once again, this time whizzing towards the hag's legs - a strike meant to hamstring and cripple. At the last second, Threnody draws deep from the well: a surge of energy, the blessing of the Doombringer and her holy oath to bring terrible justice upon the wicked, courses through her steel. When the spear connects, it glows with a blistering radiance that sears through the necromancer's flesh.
ACTION: Attack with Spear. To hit: 21 Damage: 10 SPECIAL: Divine Smite. Expending a level 1 spell slot for +2d8 radiant damage: 11. An additional 1d8 if the necromancer is undead or a fiend: 1 BONUS ACTION: None. MOVEMENT: None.
Dex save 15, taking 8 fire damage. Bees rolls out of the way but isn't fast enough to avoid the caster's fiery hands. The magical fire burns the black bearded halfling, sending him crashing to the dungeon's damp floor unconscious.
DM for Tyranny of Dragons and Phandelver and Below, two in-person campaigns that meet weekly on Friday and Saturday nights. DM for Dragons of Icespire Peak Pbp
Samosh throws his hands hands in the air, "Come on kid, you're not supposed to play with fire. Didn't your momma tell you that?" Then he uses his Healer's Kit to stabilize Bees.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
The slightest of frowns mars Liatris' otherwise serene visage as Bees falls to the flames. Yet as much as might've wanted to provide some assistance, each cog had its purpose, and her purpose continued to be providing long range support, especially after the casting aside of her dagger. Even so...
"Take her down, but stay spread out as much as you can." She says, prior to once more presenting her shield and launching from some internal compartment within it a vial of specially made acid at Fiennis. Then, against her better judgement, she marches down the hallway stopping just northeast of fallen swarm, if put to be better position to provide more direct aid if another should fall.
Action: Cast (Cantrip)Acid Splash at Swarm of Rats. Dex Save(DC 13) or take 2 Acid Damage.
Movement: To 5ft northeast of Swarm of Skeletal Rats original position on map.
(OOC: Nevermind the Tasha's Caustic Brew Damage in they roller. That was before I realized the swarm was dead already thanks to Samosh, and was meant to be an alternative had they still been alive and Samosh positioned himself to the immediate east of Bees' position)
When you realize you're doing too much: Signature.
The breath hitches in Threnody's throat as she watches another of her comrades crash to the ground. She prays Bees still draws breath and Kaster will be able to rouse him - she'd come to care for the halfling, and every hand will surely be needed to triumph over this foul necromancer in her lair. But as she stares into the witch's eyes, Threnody begins to wonder if they are hopelessly outmatched. Is retreat an option?
The question lingers in the paladin's mind even as she brings her spear around once again, this time whizzing towards the hag's legs - a strike meant to hamstring and cripple. At the last second, Threnody draws deep from the well: a surge of energy, the blessing of the Doombringer and her holy oath to bring terrible justice upon the wicked, courses through her steel. When the spear connects, it glows with a blistering radiance that sears through the necromancer's flesh.
ACTION: Attack with Spear. To hit: 21 Damage: 10
SPECIAL: Divine Smite. Expending a level 1 spell slot for +2d8 radiant damage: 11. An additional 1d8 if the necromancer is undead or a fiend: 1
BONUS ACTION: None.
MOVEMENT: None.