This post has potentially manipulated dice roll results.
Passoveloce initiative: 25
Assuming that Passoveloce gets to go before the creatures, he fires an arrow at the spider: Attack: 13 Damage: 19 (includes sneak attack: assassinate and sneak attack bonuses)
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
1) As the party gets ready to put their plan into action, to their surprise there are now four versions of Corwyn all doing the same thing and a small aperture opens in Toruun’s armour and a tiny winged creature flies out and flutters near Toruun’s head.
2) At Passoveloce’s command, Lucas pushes open the double doors and the Passoveloce, Corwyn, Paul and Toruun move to their assigned positions - Grids ‘A’, ‘B’, ‘C’ and ‘D’ respectively.
3) Passoveloce snaps off two shots at the spider but the webs its is hiding in provide a degree of cover sand both arrows are enmeshed in the webs. He then scuttles back to the hut behind Lucas and then stows his bow and draws his sword.
4) Corwyn, Paul and Toruun find themselves enmeshed in sticky clinging webs (it also includes Grid ‘A’ where Passoveloce had been) - DC 15 (Strength {Athletics} to break free!
5) A beam of darkness spear out from the spider towards Corwyn and his images (3) {3 rolled} hitting one of the duplicates and destroying it. A second beam of darkness spears towards Toruun Attack: 23 Damage: 17. {acid damage}
6) A cloud of small black dots emerge from the spider dragon’s mouth and flood towards the party. When they arrive the party can see that they are actually small black spiders. Everybody - except Passoveloce - must make a DC 15 Dexterity save or take 35 piercing damage and 32 poison damage - half for successful save.
This post has potentially manipulated dice roll results.
(OOC: I believe Lucas should also be safe since he cannot leave the dome without dropping the spell in the process. But geeze louise, that's a lotta damage! And spewing spiders? Freaking Awesome~)
"What the dig?! Did the dragon do what I think it just did? Aww, shoot either that's a ye olden time's dragon or some new crazy hotness they've cooked up!" Lucas comments as some spiders splash against the barrier. "Either way, I think you still have it Passoveloce. That was some sharpshooting, and if you angle a little closer to the throat, you'll really have it. So, keep at it!" He encourages the halfling while fishing around in his own pocket until he produced what looked to be a sliver of glass.
Then much like a conductor's wand, he waved it about while singing of a yearning for destruction, conjuring a cloud made of shards of glass and sending them flying through the barrier to engulf the spider.
Bonus Action: Grant Passoveloce a Bardic Inspiration(d8)!
Action: Cast (5th level)Storm of Blades in the same space as the beam blasting spider, inflicting 34(29) Slashing Damage.
OR(If the beam blasting spider would be further than 60 ft, but the dragon is not, targeting dragon instead. If both are outside of 60 ft, but are within view for Lucas, see spoiler. If neither are in view after unleashing their attacks, see same spoiler for Lucas' alternative action)
Action: Cast at (5th level)Prismatic Missile, inflict Unable to parse dice roll..)
OR(if neither were in view)
Action: Cast (3rd level)Haste on Passoveloce. (Using Staff as Medium instead)
Somehow managing to use the edge of the dome to help him momentarily avoid the spiders, Corwyn dodges the worst of the incoming creepy breath weapon (Dexterity Save 22). Easily working his way through the webs (Athletics check 28), Corwyn moves to the side of the spider dragon so that it cannot both envelop him and the others with its breath weapon at the same time. He then starts an impressive attack routine against it with his flaming greatsword (rolled below).
Flaming Greatsword Green Flame Blade Great Weapon Mastery: Attack: 18 Damage: 26
(Assuming at least one of those attacks hit, Corwyn applies the "Sap" condition to the spider dragon, giving it disadvantage on its next attack. All his attacks were against the spider dragon, with only the side effect from the green flame blade affecting the spider if it is close enough).
1) As Lucas can’t leave the dome and it is centred 5 feet behind the double doors he was unable to open them. Instead Paul opened the doors - I’ll recon Post #249 accordingly
2) Lucas is also therefore unable to actually see the centre of the web to target his spell - need to retcon Post #252.
3) Corwyn clears his way out of the latest set of webs but the original webs require him to brute his way (Strength DC12) through each and every 5 foot square - 18, 20,14 {20, 11, 21 rolled}. However after only 10 feet he finds himself caught up in the webs. He attempts to breaks free (DC 15 Strength w Athletics - 21 rolled) {10 rolled} but is unable to do so. As the webs are difficult terrain and also being caught-up in the webs he finds himself restrained 10 feet short of his target.
This post has potentially manipulated dice roll results.
Torunn manages to dodge the brunt of the breath attack of the dragon creature. "How dare you mark my new armour!!" Torunn yells in frustration as he charges towards the creature. He opens his left hand and a beam of light shoots out.
(@Grant: Well as mentioned in the same post, he'd fall back on one of the alternatives in the spoiler. And since presumably he cannot see either spider or dragon, Passoveloce is hasted.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As his move is stymied by the webs, Corwyn uses Misty step to get to his intended location and launches his attacks as planned, though he is unable to use Second Wind (due to Misty Step taking up the bonus action).
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Corwyn - your action was to break free. You therefore using using yiour Bonus Action to cast Misty Step. However, as stated in Post #213 the ceilings of the room are 50 feet high and both the spider dragon and spider are sitting up in the webs at least 20 feet off the floor. If you’re planning to Misty Step to ground level you still wont be in be in range. You will also still need to break free (DC 12 Strength) of the webs when you appear or else you will still be restrained.
(My fault—I thought we had gone into a grid space clear of the webs at round zero and we had to make some kind of Athletics check to move through the web on our turn. I don’t recall getting a dexterity save when Corwyn first got to the grid space and typically one does not auto-fail and get restrained by webs. I’ll fix it.)
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Getting entangled in webbing instantly as he leaves the dome to what he thought was a clear spot, Corwyn wastes no time fighting the webbing where he is—instead he Misty Steps to above the spider-dragon and starts striking at it, trusting in his burning blade to clear the webs.
[Please let me know if a Dex save is needed to avoid getting restrained, if the 2d6 fire constantly coming off the sword burns the webs, or if a that 28 Athletics check needs to be rerolled or converted into a strength check. He can also start his attacks at disadvantage and it will likely go away as the fire damage from his blade and the green flame blade affects the web, but that will likely drop him onto the back of the creature and require more rolls. He also has action surge to use if needed to make this work or perhaps make additional attacks]
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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Corwyn:
Readying his Flaming Greatsword, Corwyn casts Mirror Image just before the battle begins!
Initiative: 15
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Lucas:
Initiative: 21. (Just in case it comes up matter)
When you realize you're doing too much: Signature.
Passoveloce initiative: 25
Assuming that Passoveloce gets to go before the creatures, he fires an arrow at the spider: Attack: 13 Damage: 19 (includes sneak attack: assassinate and sneak attack bonuses)
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Passoveloce fires a 2nd arrow at the spider (assuming the first attack missed): Attack: 12 Damage: 9
(If the first attack hit, he still has advantage on this attack, the second attack roll (for purpose of advantage if necessary): 20)
Passoveloce then moves back through his fellow adventurers back into the hut, stows his bow and uses his bonus action to draw his shortsword.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Some initiative rolls
Paul = Unable to parse dice roll.
Toruun = 8
Spider Dragon =21
Medium spider = 22
DM - Stopping a god in his tracks
Initiative: Passoveloce; Xx@^$!; Ker-arach; Lucas; Corwyn; Paul; Toruun
1) As the party gets ready to put their plan into action, to their surprise there are now four versions of Corwyn all doing the same thing and a small aperture opens in Toruun’s armour and a tiny winged creature flies out and flutters near Toruun’s head.
2) At Passoveloce’s command, Lucas pushes open the double doors and the Passoveloce, Corwyn, Paul and Toruun move to their assigned positions - Grids ‘A’, ‘B’, ‘C’ and ‘D’ respectively.
3) Passoveloce snaps off two shots at the spider but the webs its is hiding in provide a degree of cover sand both arrows are enmeshed in the webs. He then scuttles back to the hut behind Lucas and then stows his bow and draws his sword.
4) Corwyn, Paul and Toruun find themselves enmeshed in sticky clinging webs (it also includes Grid ‘A’ where Passoveloce had been) - DC 15 (Strength {Athletics} to break free!
5) A beam of darkness spear out from the spider towards Corwyn and his images (3) {3 rolled} hitting one of the duplicates and destroying it. A second beam of darkness spears towards Toruun Attack: 23 Damage: 17. {acid damage}
6) A cloud of small black dots emerge from the spider dragon’s mouth and flood towards the party. When they arrive the party can see that they are actually small black spiders. Everybody - except Passoveloce - must make a DC 15 Dexterity save or take 35 piercing damage and 32 poison damage - half for successful save.
7) Lucas you’re up followed by Corwyn.
DM - Stopping a god in his tracks
By the way Toruun’s homonculi servant finds itself also covered in small black spiders and crashes to the ground unmoving!
DM - Stopping a god in his tracks
Paul brushes spiders off himself muttering something about damned bugs (DC 15 save required and 26 rolled)
DM - Stopping a god in his tracks
(OOC: I believe Lucas should also be safe since he cannot leave the dome without dropping the spell in the process. But geeze louise, that's a lotta damage! And spewing spiders? Freaking Awesome~)
"What the dig?! Did the dragon do what I think it just did? Aww, shoot either that's a ye olden time's dragon or some new crazy hotness they've cooked up!" Lucas comments as some spiders splash against the barrier. "Either way, I think you still have it Passoveloce. That was some sharpshooting, and if you angle a little closer to the throat, you'll really have it. So, keep at it!" He encourages the halfling while fishing around in his own pocket until he produced what looked to be a sliver of glass.
Then much like a conductor's wand, he waved it about while singing of a yearning for destruction, conjuring a cloud made of shards of glass and sending them flying through the barrier to engulf the spider.
Bonus Action: Grant Passoveloce a Bardic Inspiration(d8)!
Action: Cast (5th level)Storm of Blades in the same space as the beam blasting spider, inflicting 34(29) Slashing Damage.
OR(If the beam blasting spider would be further than 60 ft, but the dragon is not, targeting dragon instead. If both are outside of 60 ft, but are within view for Lucas, see spoiler. If neither are in view after unleashing their attacks, see same spoiler for Lucas' alternative action)
Action: Cast at (5th level)Prismatic Missile, inflict
Unable to parse dice roll..)OR(if neither were in view)
Action: Cast (3rd level)Haste on Passoveloce.
(Using Staff as Medium instead)
When you realize you're doing too much: Signature.
(OOC: Just gonna correct the damage from the spoiler option here.)
35.
When you realize you're doing too much: Signature.
Corwyn:
Somehow managing to use the edge of the dome to help him momentarily avoid the spiders, Corwyn dodges the worst of the incoming creepy breath weapon (Dexterity Save 22). Easily working his way through the webs (Athletics check 28), Corwyn moves to the side of the spider dragon so that it cannot both envelop him and the others with its breath weapon at the same time. He then starts an impressive attack routine against it with his flaming greatsword (rolled below).
Flaming Greatsword Green Flame Blade Great Weapon Mastery: Attack: 18 Damage: 26
Iterative Attack #2 Flaming Greatsword Great Weapon Mastery: Attack: 27 Damage: 15
Iterative Attack #3 Flaming Greatsword Great Weapon Mastery: Attack: 22 Damage: 23
Bonus Action Second Wind to heal: 16
(If there is an enemy adjacent to the spider and Corwyn and he hits with that first attack, the Green Flame Blade does fire damage to it: 14 )
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Corwyn:
(Assuming at least one of those attacks hit, Corwyn applies the "Sap" condition to the spider dragon, giving it disadvantage on its next attack. All his attacks were against the spider dragon, with only the side effect from the green flame blade affecting the spider if it is close enough).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
1) As Lucas can’t leave the dome and it is centred 5 feet behind the double doors he was unable to open them. Instead Paul opened the doors - I’ll recon Post #249 accordingly
2) Lucas is also therefore unable to actually see the centre of the web to target his spell - need to retcon Post #252.
3) Corwyn clears his way out of the latest set of webs but the original webs require him to brute his way (Strength DC12) through each and every 5 foot square - 18, 20,14 {20, 11, 21 rolled}. However after only 10 feet he finds himself caught up in the webs. He attempts to breaks free (DC 15 Strength w Athletics - 21 rolled) {10 rolled} but is unable to do so. As the webs are difficult terrain and also being caught-up in the webs he finds himself restrained 10 feet short of his target.
4) Toruun’s actions are …?
DM - Stopping a god in his tracks
Dex save: 1
Torunn manages to dodge the brunt of the breath attack of the dragon creature. "How dare you mark my new armour!!" Torunn yells in frustration as he charges towards the creature. He opens his left hand and a beam of light shoots out.
Guiding Bolt Attack: 14 Damage: 20
He then follows up with his right fist
Attack: 19 Damage: 11
(@Grant: Well as mentioned in the same post, he'd fall back on one of the alternatives in the spoiler. And since presumably he cannot see either spider or dragon, Passoveloce is hasted.)
When you realize you're doing too much: Signature.
Corwyn:
As his move is stymied by the webs, Corwyn uses Misty step to get to his intended location and launches his attacks as planned, though he is unable to use Second Wind (due to Misty Step taking up the bonus action).
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Corwyn - your action was to break free. You therefore using using yiour Bonus Action to cast Misty Step. However, as stated in Post #213 the ceilings of the room are 50 feet high and both the spider dragon and spider are sitting up in the webs at least 20 feet off the floor. If you’re planning to Misty Step to ground level you still wont be in be in range. You will also still need to break free (DC 12 Strength) of the webs when you appear or else you will still be restrained.
DM - Stopping a god in his tracks
(My fault—I thought we had gone into a grid space clear of the webs at round zero and we had to make some kind of Athletics check to move through the web on our turn. I don’t recall getting a dexterity save when Corwyn first got to the grid space and typically one does not auto-fail and get restrained by webs. I’ll fix it.)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Corwyn:
Getting entangled in webbing instantly as he leaves the dome to what he thought was a clear spot, Corwyn wastes no time fighting the webbing where he is—instead he Misty Steps to above the spider-dragon and starts striking at it, trusting in his burning blade to clear the webs.
[Please let me know if a Dex save is needed to avoid getting restrained, if the 2d6 fire constantly coming off the sword burns the webs, or if a that 28 Athletics check needs to be rerolled or converted into a strength check. He can also start his attacks at disadvantage and it will likely go away as the fire damage from his blade and the green flame blade affects the web, but that will likely drop him onto the back of the creature and require more rolls. He also has action surge to use if needed to make this work or perhaps make additional attacks]
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"