Round 2.4 - Suddenly Passoveloce disappears from the webbed area he is enmeshed in and reappears inside the party’s safe abode - “what the… ?” he says to Lucas who looks at him with a smug self-satisfied grin “never managed to get an opportunity to use that particular spell before!”
Round 2.5 - Balancing precariously on a couple of web strands Corwyn swings his sword at Ker-arach. Once of the swings hit and two just miss but still do some damage. His swinging sword also burns though the webs he was standing on and he falls another 5 feet - 15 {15 rolled and manages to avoid being entangled} but… Damage: Ker-arach takes a total of 26 points of damage.
Round 2.6 - Toruun traces a sigil on his armour and a bolt of lightning targeting Ker-arach and Xx@^$! blasts out zipping over Corwyn’s head. Ker-arach manages to dodge the blas but still takes 12 points of damage. Xx@^$! also dodges the blast and the disappears from sight - emerging a further 30 feet away at the far end of the chamber. It takes a total of 3 points of damage. Damage: Ker-arach takes a total of 12 points of damage, Xx@^$! takes 3 points of damage.
Round 2.7 - Paul clambers and pushes his way through the web to get within striking range of Ker-arach - 22, 11 & 16 {and successfully gets within range of Ker-arach}. When he gets there he swings his great axe - Attack: 17 Damage: 12 and Attack: 21 Damage: 11 plus 3 and 2 Force damage on each hit. Damage: Ker-arach takes a 28 points of damage and collapses into the web unmoving.
With him still being limited in perspective, Lcuas can only but encourage finishing the fight quickly as to -- if nothing else -- avoid leaving behind witnesses. Though had he thought about it more, that ship would've already sailed given the fact that the others... were very much not disguised when interacting with the other cultist. Or at least most were not, in any event.
(OOC: Safe to assume we're still in initiative? Or did Xx@^$! die as well?)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Passoveloce moves back into the Webs as far as he needs to to Shadow Step to the rod part. He then proceeds to take possession of the rod, cutting it free if he needs to.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Round 3:1 - Passoveloce leaves the abode and sprints back into the room where he promptly disappears and then reappears in the webs next to Corwyn and the dead Spider Dragon 11. {11 rolled - DC12 required} Unfortunately he becomes stuck when he arrives and struggles like a blowie caught in a Daddy Long Legs web to free himself 5 {5 rolled - DC15 required}. Exhausted he rests then unable to move.
Round 3:2 - Xx@^$! At the far end of the chamber becomes mist like and slips out through a rift in the far side - i.e. away from the side of the chamber adjacent to the rest of the complex!
Torunn eyes off the small spiders crawling everywhere before looking back at the spider dragon, "how about you try this one!"
He points his left hand and it opens up with crackling blue energy, before shooting a beam of crackling energy.
Lightning Bolt: Dex 17 to take half of 25 lightning damage.
He then follows up with a swing of his right fist that extends on a chain for extra reach.
Attack: 29 Damage: 23
Round 2.4 - Suddenly Passoveloce disappears from the webbed area he is enmeshed in and reappears inside the party’s safe abode - “what the… ?” he says to Lucas who looks at him with a smug self-satisfied grin “never managed to get an opportunity to use that particular spell before!”
Round 2.5 - Balancing precariously on a couple of web strands Corwyn swings his sword at Ker-arach. Once of the swings hit and two just miss but still do some damage. His swinging sword also burns though the webs he was standing on and he falls another 5 feet - 15 {15 rolled and manages to avoid being entangled} but…
Damage: Ker-arach takes a total of 26 points of damage.
Round 2.6 - Toruun traces a sigil on his armour and a bolt of lightning targeting Ker-arach and Xx@^$! blasts out zipping over Corwyn’s head. Ker-arach manages to dodge the blas but still takes 12 points of damage. Xx@^$! also dodges the blast and the disappears from sight - emerging a further 30 feet away at the far end of the chamber. It takes a total of 3 points of damage.
Damage: Ker-arach takes a total of 12 points of damage, Xx@^$! takes 3 points of damage.
Round 2.7 - Paul clambers and pushes his way through the web to get within striking range of Ker-arach - 22, 11 & 16 {and successfully gets within range of Ker-arach}. When he gets there he swings his great axe - Attack: 17 Damage: 12 and Attack: 21 Damage: 11 plus 3 and 2 Force damage on each hit.
Damage: Ker-arach takes a 28 points of damage and collapses into the web unmoving.
What does the party want to do?
DM - Stopping a god in his tracks
With him still being limited in perspective, Lcuas can only but encourage finishing the fight quickly as to -- if nothing else -- avoid leaving behind witnesses. Though had he thought about it more, that ship would've already sailed given the fact that the others... were very much not disguised when interacting with the other cultist. Or at least most were not, in any event.
(OOC: Safe to assume we're still in initiative? Or did Xx@^$! die as well?)
When you realize you're doing too much: Signature.
Yes you are still in initiative which means its Passoveloce’s turn
DM - Stopping a god in his tracks
Passoveloce moves back into the Webs as far as he needs to to Shadow Step to the rod part. He then proceeds to take possession of the rod, cutting it free if he needs to.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Round 3:1 - Passoveloce leaves the abode and sprints back into the room where he promptly disappears and then reappears in the webs next to Corwyn and the dead Spider Dragon 11. {11 rolled - DC12 required} Unfortunately he becomes stuck when he arrives and struggles like a blowie caught in a Daddy Long Legs web to free himself 5 {5 rolled - DC15 required}. Exhausted he rests then unable to move.
Round 3:2 - Xx@^$! At the far end of the chamber becomes mist like and slips out through a rift in the far side - i.e. away from the side of the chamber adjacent to the rest of the complex!
DM - Stopping a god in his tracks