Rats darted forward, Silver Spark flashing in his hands, but the attack found no purchase.
Gooterat withdrew, creating a safe distance between the gnome and the glasswork blades. He then conjured a pulse of raw sorcerous force. The cantrip burst against the golem with the concussive crack of thunder. Shards rattled loose from its body, and for the first time the creature staggered ... its wounds failing to knit together!
The gnome’s sharp eye caught the detail at once: thunder disrupted the magic that bound this creature together, leaving the construct unable to regenerate!
Across the hearth, Alaric followed suit, a crimson bolt of eldritch power blasting from his palm. The shot struck the glasswork knight squarely in the chest!
The knight raised its crystalline blade and lashed out, striking first at Boff, then at Rats. Both blows whistled through empty air, however, and the heroes held their ground!
Init - Character [HP]; Conditions & Effects; Actions 21 — Rats [12/20hp]; [Being NPC'd for now]; BA: Hunter's Mark, Silver Spark vs MK, a miss! 16 - Gooterat [12/12hp]; Sorcerous Burst, a hit! (2hp thunder damage), Witch Bolt (4hp lightning damage) 13 - Boff [24/24hp]; No action* 07 - Alaric [08/21hp, 06 Temp HP]; Bloodied; Eldritch Blast vs MK (w/ disadv due to unseen target), a hit! (8hp force damage) 07 - Mirror Knight; AC13, [20hp inflicted] Bloodied; Dazzling Light recharge? No; Regeneration (+0hp, regeneration was blocked due to lightning damage) --> Glass Sword vs Boff and Rats, both miss!
*Boff did not take an action this round and may take two actions during the next round.
Magic Fireplace Trap - Anyone entering this square or beginning their turn in it must roll a Dex saving throw (DC12). Failure = 1d10 fire damage. Success = half damage.
Light sources — The shared fireplace is causing each room to be lit with bright light. Gooterat (Mage Hand w/ torch), Rats (dropped torch)
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Rats darted forward, Silver Spark flashing in his hands, but the attack found no purchase.
Gooterat withdrew, creating a safe distance between the gnome and the glasswork blades. He then conjured a pulse of raw sorcerous force. The cantrip burst against the golem with the concussive crack of thunder. Shards rattled loose from its body, and for the first time the creature staggered ... its wounds failing to knit together!
The gnome’s sharp eye caught the detail at once: thunder disrupted the magic that bound this creature together, leaving the construct unable to regenerate!
Across the hearth, Alaric followed suit, a crimson bolt of eldritch power blasting from his palm. The shot struck the glasswork knight squarely in the chest!
The knight raised its crystalline blade and lashed out, striking first at Boff, then at Rats. Both blows whistled through empty air, however, and the heroes held their ground!
Magic Fireplace Trap - Anyone entering this square or beginning their turn in it must roll a Dex saving throw (DC12). Failure = 1d10 fire damage. Success = half damage.
Light sources — The shared fireplace is causing each room to be lit with bright light. Gooterat (Mage Hand w/ torch), Rats (dropped torch)