[[OOC: Thanks, @Paysien. Now that we're in the room, could you provide more details?
It sounds like the first room is a blank rectangle with one exit in each wall. We need a little more information to figure out what our options are.
Are the walls also marble like the facade outside?
Is the floor stone or tile, or is it just packed earth?
Do the exits from this room lead to hallways/tunnels, or do they immediately open into other rooms?
If they're tunnels, do the run straight beyond the reach of our Light?
Or do they end or turn a corner before then?
Are the tunnels level, ascending, or descending?
Can we see / hear / smell anything down any of the exits?
If each tunnel is different, you could use North, South, East, and West in the descriptions since we just came in from outside, and we haven't gone far enough to get turned around. Just let us know which direction the entrance was, and the others should be clear.
Going into the room, you see... a room. It's not particularly large, but on one wall is a scratched-out map of the area. Three exits (four, counting the one you came in from) are arranged at 90-degree angles from each other in the room.
Dreet gestures with his sword toward the map scratched into the wall and says, "Someone should see what the map shows." He strides heavily to stand at the exit directly opposite the one that they entered and peers through it to see what he can see there. Basically, Dreet, stands guard there, watching and listening for any potential threats to the party while the others look around this room.
Dutrirr hears map and quickly walks towards it. Taking it in and making a quick copy (assuming its not a very large map?)
Cartogrpaher's tools if needed: 12+7=19 (assuming wisdom)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Corwin wants to check out the first 20 feet or so of the corridors, starting with the one furthest to the left, looking for any information or traps.
I assume that's either a perception or investigation check.
Perception: 16 Investigation: 19
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. Corwin - A Dungeon-Delving Campaign Group C Sharinn - The Truth Beneath the Surface DM - The Old Keep
Dutrirr hears map and quickly walks towards it. Taking it in and making a quick copy (assuming its not a very large map?)
Cartogrpaher's tools if needed: 12+7=19 (assuming wisdom)
You are able to make a copy of the map.
So. The map. Not exactly a holy grail, but it gives you a decent idea of your surroundings. The central ('north') tunnel is by far the most explored, with a winding path stretching to the far side of the dungeon, whereas the left (west) and right (east) tunnels' markings die off soon after they start. At the top of the map, where the north tunnel ends, is a scrawled inscription reading 'Shriethenel'.
Corwin finds small differences in the tunnels, though no exits or split-offs by venturing only a couple dozen feet from the group. The west tunnel is noticeably colder and less humid than the other two tunnels. The north tunnel is just... desolate. Compared to the other two, which have small bits and bobs lying around (mostly pebbles and the like), it is pristine. Lastly, the east tunnel is brighter than the other two. It's not particularly noticeable near the entrance, but as you get further from the tunnel's head, the more noticeable it (quickly) gets.
Dutrirr suggests to take one of the least explored tunnels to quickly learn new information.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Vogan tugs at his mustache and appeared thoughtful for a bit, then broke out into a broad smile. "That sounds like an excellent idea!, Dutrirr! Though the odds of finding danger may rise, so too do the chances to snatch up the untouched glories yet to be found here! So, let's not tarry for a moment longer, or worry overly much on which to go with first, as both show equal promise as far as it matters!" Declared the Goliath. "BUT! I would be lying if I didn't admit that I'm quite partial to the eastern passage!"
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
“I think we are all here to explore the unknown so I would also agree with you that we should choose the path less known.”
Now addressing the group.
“East seems good to me. Unless anyone has a different opinion that seems like the way to go. My skills are best utilized for scouting so unless anyone objects I can stay a little ahead of the group and keep an eye out for anything dangerous.”
Unless there is a disagreement Colten will stealthily start scouting the east direction.
"I object. I think I would be far better suited for point if we have to have just one person. It's kind of what I got hired to do."
[[@Paysien - How do you run Investigation vs. Perception in general searching?]]
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. Corwin - A Dungeon-Delving Campaign Group C Sharinn - The Truth Beneath the Surface DM - The Old Keep
Unless there is a disagreement Colten will stealthily start scouting the east direction.
Dreet does not object. If Colten wants to go east, Dreet is fine with the east tunnel.
The party never set a marching order. Dreet would want to be at the front of the group, but he doesn't want to ruin their scout's stealth. He'll follow about 60-ft behind the scout so that the scout is just beyond the rest of the party's Light or right at the edge of Dreet's Darkvision. How wide is the east tunnel? Do we need to go single-file, or can we walk two abreast?
[[OOC: Updated my post since I saw that it might not be Colten scouting. Dreet would prefer to be close enough to Dash up to the scout if they stumble into trouble.]]
"If you wish to handle scouting by yourself I shall let you but I see no reason we cannot scout together."
(OOC: Colten is proficient in perception and investigation so if Corwin is fine with two people scouting Colten would take the help action giving Corwin advantage on any of his rolls.)
Dutrirr is fine with being at the back of the group watching for dangers from that way.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Vogan furrowed his brow at Corwin. Yet in the wake of Colten acquiescing (for the moment), the goliath could but only shrug. "To each their own then, it seems! Though it bolds not well if there's a fear of two companions becoming victims of a trap, if such was a fear at all, will find the best recipe for us all one way or another in time." Vogan assured the group. "'till then, rest easy Corwin, as we shan't be too too far behind." He further encouraged Corwin in more ways than one!
(OOC: Take a bardic inspiration(d6) Corwin. Thanks to 2024 rules it now lasts an hour or until expended!)
With that matter settle, Vogan prepared to follow along at a distance just ahead of Dutrirr, seeing as the dragonborn appeared determined to cover the rear.
With that matter settle, Vogan prepared to follow along at a distance just ahead of Dutrirr, seeing as the dragonborn appeared determined to cover the rear.
(OOC: Typo? Dutrirr, our human druid, said that he would march rear guard. Dreet, the dragonborn, wants to be the first one right after the scout(s). Assuming that both Corwin and Colten are scouting ahead, it sounds like we're currently something like this:
scout 1 - Corwin
scout 2 - Colten
<gap> - letting the scouts range ahead far enough that they can use stealth to sneak up on anyone ahead before they hear the rest of the party approaching
Dreet
Vogan
Dutrirr
If the tunnel is wide enough for two-abreast, then it would be.
Corwin & Colten
<gap> - letting the scouts range ahead far enough that they can use stealth to sneak up on anyone ahead before they hear the rest of the party approaching
(OOC: Great. Then we're heading down the east tunnel using this marching order:
Corwin & Colten
<gap> - letting the scouts range ahead far enough that they can use stealth to sneak up on anyone ahead before they hear the rest of the party approaching
Dreet & Vogan
Dutrirr
Let us know what we find down the east tunnel, or let us know what skill checks you need and from whom.)
Should you follow the tunnel for about 100 feet, following a slight curve in the pathway, you'll happen upon an oddity. The wall falls away, with a ruined room in clear sight. 'Mimic', an etching on the wall says. By the time the party's reached this ruin, the light level is nearing the level it was outside. It is also noticeably warmer than it was in the first room and other tunnels, which resembled a typical cave's temperature.
(OOC: Y'all and Group B are running into similar places right now, but they're different, if you're peaking at other groups)
Dutrirr stands at the back of the party as they stop
"What is it? Hmm, a mimic?" he says as he looks around for any furniture (assuming mimic's are a known thing?)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Corwin will enter the ruined room, carefully looking around for anything out of place. Perception: 15
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. Corwin - A Dungeon-Delving Campaign Group C Sharinn - The Truth Beneath the Surface DM - The Old Keep
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[[OOC: Thanks, @Paysien. Now that we're in the room, could you provide more details?
It sounds like the first room is a blank rectangle with one exit in each wall. We need a little more information to figure out what our options are.
If each tunnel is different, you could use North, South, East, and West in the descriptions since we just came in from outside, and we haven't gone far enough to get turned around. Just let us know which direction the entrance was, and the others should be clear.
]]
Dreet gestures with his sword toward the map scratched into the wall and says, "Someone should see what the map shows." He strides heavily to stand at the exit directly opposite the one that they entered and peers through it to see what he can see there. Basically, Dreet, stands guard there, watching and listening for any potential threats to the party while the others look around this room.
Dreet - Perception: 16
[[OOC: Dreet is clearly used to being outdoors and finds this "dungeon" to be a little disorienting.]]
Dutrirr hears map and quickly walks towards it. Taking it in and making a quick copy (assuming its not a very large map?)
Cartogrpaher's tools if needed: 12+7=19 (assuming wisdom)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Corwin wants to check out the first 20 feet or so of the corridors, starting with the one furthest to the left, looking for any information or traps.
I assume that's either a perception or investigation check.
Perception: 16
Investigation: 19
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
Corwin - A Dungeon-Delving Campaign Group C
Sharinn - The Truth Beneath the Surface
DM - The Old Keep
You are able to make a copy of the map.
So. The map. Not exactly a holy grail, but it gives you a decent idea of your surroundings. The central ('north') tunnel is by far the most explored, with a winding path stretching to the far side of the dungeon, whereas the left (west) and right (east) tunnels' markings die off soon after they start. At the top of the map, where the north tunnel ends, is a scrawled inscription reading 'Shriethenel'.
Corwin finds small differences in the tunnels, though no exits or split-offs by venturing only a couple dozen feet from the group. The west tunnel is noticeably colder and less humid than the other two tunnels. The north tunnel is just... desolate. Compared to the other two, which have small bits and bobs lying around (mostly pebbles and the like), it is pristine. Lastly, the east tunnel is brighter than the other two. It's not particularly noticeable near the entrance, but as you get further from the tunnel's head, the more noticeable it (quickly) gets.
Dutrirr suggests to take one of the least explored tunnels to quickly learn new information.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Vogan tugs at his mustache and appeared thoughtful for a bit, then broke out into a broad smile. "That sounds like an excellent idea!, Dutrirr! Though the odds of finding danger may rise, so too do the chances to snatch up the untouched glories yet to be found here! So, let's not tarry for a moment longer, or worry overly much on which to go with first, as both show equal promise as far as it matters!" Declared the Goliath. "BUT! I would be lying if I didn't admit that I'm quite partial to the eastern passage!"
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Colten looks at Vogan.
“I think we are all here to explore the unknown so I would also agree with you that we should choose the path less known.”
Now addressing the group.
“East seems good to me. Unless anyone has a different opinion that seems like the way to go. My skills are best utilized for scouting so unless anyone objects I can stay a little ahead of the group and keep an eye out for anything dangerous.”
Unless there is a disagreement Colten will stealthily start scouting the east direction.
"I object. I think I would be far better suited for point if we have to have just one person. It's kind of what I got hired to do."
[[@Paysien - How do you run Investigation vs. Perception in general searching?]]
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
Corwin - A Dungeon-Delving Campaign Group C
Sharinn - The Truth Beneath the Surface
DM - The Old Keep
Dreet asks, "Does anyone know what this 'Shriethenel' is? A place? A person?"
Dreet does not object. If Colten wants to go east, Dreet is fine with the east tunnel.
The party never set a marching order. Dreet would want to be at the front of the group, but he doesn't want to ruin their scout's stealth. He'll follow about 60-ft behind the scout so that the scout is just beyond the rest of the party's Light or right at the edge of Dreet's Darkvision. How wide is the east tunnel? Do we need to go single-file, or can we walk two abreast?
[[OOC: Updated my post since I saw that it might not be Colten scouting. Dreet would prefer to be close enough to Dash up to the scout if they stumble into trouble.]]
Colten looks at Corwin a little curious.
"If you wish to handle scouting by yourself I shall let you but I see no reason we cannot scout together."
(OOC: Colten is proficient in perception and investigation so if Corwin is fine with two people scouting Colten would take the help action giving Corwin advantage on any of his rolls.)
Dutrirr is fine with being at the back of the group watching for dangers from that way.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Vogan furrowed his brow at Corwin. Yet in the wake of Colten acquiescing (for the moment), the goliath could but only shrug. "To each their own then, it seems! Though it bolds not well if there's a fear of two companions becoming victims of a trap, if such was a fear at all, will find the best recipe for us all one way or another in time." Vogan assured the group. "'till then, rest easy Corwin, as we shan't be too too far behind." He further encouraged Corwin in more ways than one!
(OOC: Take a bardic inspiration(d6) Corwin. Thanks to 2024 rules it now lasts an hour or until expended!)
With that matter settle, Vogan prepared to follow along at a distance just ahead of Dutrirr, seeing as the dragonborn appeared determined to cover the rear.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
(OOC: Typo? Dutrirr, our human druid, said that he would march rear guard. Dreet, the dragonborn, wants to be the first one right after the scout(s). Assuming that both Corwin and Colten are scouting ahead, it sounds like we're currently something like this:
If the tunnel is wide enough for two-abreast, then it would be.
)
Investigation- you're looking for a particular hidden lever
Perception- you're just looking to see if there's something hidden
The tunnel is ten feet wide (2 squares).
(OOC: Great. Then we're heading down the east tunnel using this marching order:
Let us know what we find down the east tunnel, or let us know what skill checks you need and from whom.)
Should you follow the tunnel for about 100 feet, following a slight curve in the pathway, you'll happen upon an oddity. The wall falls away, with a ruined room in clear sight. 'Mimic', an etching on the wall says. By the time the party's reached this ruin, the light level is nearing the level it was outside. It is also noticeably warmer than it was in the first room and other tunnels, which resembled a typical cave's temperature.
(OOC: Y'all and Group B are running into similar places right now, but they're different, if you're peaking at other groups)
Dutrirr stands at the back of the party as they stop
"What is it? Hmm, a mimic?" he says as he looks around for any furniture (assuming mimic's are a known thing?)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Corwin will enter the ruined room, carefully looking around for anything out of place. Perception: 15
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
Corwin - A Dungeon-Delving Campaign Group C
Sharinn - The Truth Beneath the Surface
DM - The Old Keep