Wreckzors from the fork in the hallway you can't see any danger down either hallway.
Galdr, your bat travels down the hall to the Left, coming to a large room. The rooms walls are all of the walls are lined with shelves, and upon these are many different sized sealed old jars. There is a large desk and stool, two workbenches, and two long tables. Clay pots and urns on these tables and the floor obviously once contained unguents, ointments, oils, but have dried up over time. Linen wrappings are in rolls or strewn about. In the south are three large vats of about 7' diameter and 4' depth which contain murky liquids,
Your arcane eye heads down the hall to the right, and sees that the hallway heads down a set of stairs after a while. Going down the stairs there seems to be a heavy fog or mist that's settled in the lower area and when your eye travels into it, it can't see anything through the thick fog.
This post has potentially manipulated dice roll results.
“One hall to ungents, an apothecary for lovers of the dead most like..we could continue beyond it through a door...and a stair to mists—likely not a friendly sort of fog, either. Give me a moment, and I may sort what lies straight before us.”
He seems focused, his brows furrowed deeply.
OOC: He will dismiss the bat and recall it into existence 30’ in front to go straight down the middle hall. Meanwhile, he will push the eye against the far wall (if he can sense it stops against the wall in the mist), otherwise he will skirt it along the floor in an effort to see what the stone may offer in the way of surprises.
This post has potentially manipulated dice roll results.
OOC: Thanks for the map! It helps. I misunderstood the “straight” ahead; the bat would continue down the hall with the pit for the second set of perception rolls.
I was also trying to investigate the fog for an end (a wall) or hazards on the floor. I guess that should have a check involved: Investigate 22
So your bat, (did it have a name?) flys back to the previous hall and finds a door that is heavily bound with iron bands and has several large locks. The bat, with its keen sense of hearing can hear far-off music and happy singing, obviously coming from somewhere beyond the door.
Your arcane eye (does it have a name?) hovers down the stairs. As it moves through the thick fog, webs can also be faintly seen, spread all over this small room. A faint golden glow can be seen from the other side of the room. Moving the eye closer to it you can see it is a mace glowing, that is placed on a pedestal. Beyond the mace the eye comes to the back wall of this small room.
The gnome speaks distantly as if in another place. “Kto found a banded door down this hall, which conceals song and merriment...Shto sees a glowing mace on a stand behind webs a plenty—no way lies beyond the fog.”
So Wrexorina, the mace was down the hall to your party's right. There is a staircase heading down, into a foggy hallway. You wont be able to see anything in the fog unless you do something about it. Galdr also told you its full of webs down there.
The fog dissipates as Flynt Dispels the magic generating it.
Wreckz's torch bounces down the stairs and lands at the beginning of the webs, lighting them on fire. After a moment the room below is web and fog free.
This post has potentially manipulated dice roll results.
Dorsar
"I want to see the other way eventually but this way is good for now. It said something about a fortuitous fall, so we should look for a way to fall maybe?"
I'll look around to see what I can see. Peception 9
Those of you heading down see the following, (Galdr you can probably see this with your magic eye).
With the fog and weds cleared away you can now see a crypt that is filled with rotting and decayed furnishings which were once most costly. At the back of the room is the glowing mace, resting on a pedestal. Upon a solid gold couch is a rotted skeletal creature with a crown on its head.
When you notice the skeleton on the couch it turns its head to look at you.
Its voice fills your head "WHO DARES TO DISTURB THE REST OF ACERERAK? IT IS YOUR DEATH WHICH YOU HAVE FOUND!" and it begins to slowly rise from the couch.
Galdr sends his bat down the left hall, while casting arcane eye to send the sensor down the right hall.
”Let’s see which road is best to travel.
OOC: Perception Bat Blindsight: 14, 13 (bat rolls with advantage on perception checks)
Perception Eye: 16
Wreckzors from the fork in the hallway you can't see any danger down either hallway.
Galdr, your bat travels down the hall to the Left, coming to a large room. The rooms walls are all of the walls are lined with shelves, and upon these are many different sized sealed old jars. There is a large desk and stool, two workbenches, and two long tables. Clay pots and urns on these tables and the floor obviously once contained unguents, ointments, oils, but have dried up over time. Linen wrappings are in rolls or strewn about. In the south are three large vats of about 7' diameter and 4' depth which contain murky liquids,
Your arcane eye heads down the hall to the right, and sees that the hallway heads down a set of stairs after a while. Going down the stairs there seems to be a heavy fog or mist that's settled in the lower area and when your eye travels into it, it can't see anything through the thick fog.
Dorsar
If Galdr told us what he saw. "I say we check out the large room, was there another way out or was it a dead end?"
If he isn't told. "Eenie meenie minee moe"
**oh and there is another exit on the far side of the large room**
“One hall to ungents, an apothecary for lovers of the dead most like..we could continue beyond it through a door...and a stair to mists—likely not a friendly sort of fog, either. Give me a moment, and I may sort what lies straight before us.”
He seems focused, his brows furrowed deeply.
OOC: He will dismiss the bat and recall it into existence 30’ in front to go straight down the middle hall. Meanwhile, he will push the eye against the far wall (if he can sense it stops against the wall in the mist), otherwise he will skirt it along the floor in an effort to see what the stone may offer in the way of surprises.
Bat Perception 24, 14
**sorry what are you perceiving? Here's a bad rough map. The green arrows are the path you've taken.
OOC: Thanks for the map! It helps. I misunderstood the “straight” ahead; the bat would continue down the hall with the pit for the second set of perception rolls.
I was also trying to investigate the fog for an end (a wall) or hazards on the floor. I guess that should have a check involved: Investigate 22
**gotcha**
So your bat, (did it have a name?) flys back to the previous hall and finds a door that is heavily bound with iron bands and has several large locks. The bat, with its keen sense of hearing can hear far-off music and happy singing, obviously coming from somewhere beyond the door.
Your arcane eye (does it have a name?) hovers down the stairs. As it moves through the thick fog, webs can also be faintly seen, spread all over this small room. A faint golden glow can be seen from the other side of the room. Moving the eye closer to it you can see it is a mace glowing, that is placed on a pedestal. Beyond the mace the eye comes to the back wall of this small room.
The gnome speaks distantly as if in another place. “Kto found a banded door down this hall, which conceals song and merriment...Shto sees a glowing mace on a stand behind webs a plenty—no way lies beyond the fog.”
OOC:
Kto (kehtoo) “Who” = Bat
Shto (Shtoo) “What” = Eye
Anyone want a (probably trapped) mace?
My money is on the apothecary for mummies
**is that where you guys are going? stating together? splitting up?**
Wrexorina will make her way towards the glowing mace if Galdr tells her about it.
So Wrexorina, the mace was down the hall to your party's right. There is a staircase heading down, into a foggy hallway. You wont be able to see anything in the fog unless you do something about it. Galdr also told you its full of webs down there.
Flynt is going to walk down to the staircase with Wrexorina, keeping his sword forward. He is going to cast Dispel Magic in hopes of removing the fog.
I have an intelligence of six, I know what I'm doing.
Wrexorina will attempt to light a torch and roll it across the floor towards the hammer
The fog dissipates as Flynt Dispels the magic generating it.
Wreckz's torch bounces down the stairs and lands at the beginning of the webs, lighting them on fire. After a moment the room below is web and fog free.
Going down?
Crom follows them and searches for traps
Perception 21
Flynt looks at Wreckzorina and says "I can take the front, unless you abide by the 'ladies first' rule."
I have an intelligence of six, I know what I'm doing.
Dorsar
"I want to see the other way eventually but this way is good for now. It said something about a fortuitous fall, so we should look for a way to fall maybe?"
I'll look around to see what I can see. Peception 9
Those of you heading down see the following, (Galdr you can probably see this with your magic eye).
With the fog and weds cleared away you can now see a crypt that is filled with rotting and decayed furnishings which were once most costly. At the back of the room is the glowing mace, resting on a pedestal. Upon a solid gold couch is a rotted skeletal creature with a crown on its head.
Wrexorina will charge the skeleton, lining up a heavy strike with her war pick before swinging hard at its skull.
Attack: 18 Damage: 13
Attack: 22 Damage: 13
Attack: 18 Damage: 10