Ooc: did you not write I also hit by mistake or by purpose? I should have it him at least with attack 1 and 3 for a total of 47 hp
if I hit him also with 2 arrack (AC 15), also another 24 hp
p.s. I edited my post adding some movement I had forgot
f@&€, I will never learn,I edited my post and the rolls have now changed, anyway two of the attacks where we’ll above 20 for the the total above, the other attack was 15 for 24 hp
For his first attack, Flynt is going to use improved Divine Smite against Acererak
Attack: 11 Damage: 22
He will just do a normal attack for the second hit Attack: 11 Damage: 8
OOC: IDS is a constant +1d8 radiant to your melee attacks. Are you adding it to a smite in the first attack? Either way, you can add it to your second one too.
OOC: I added it to my first attack, but with all of the d8s. It just looked like damage dice rolled low. The text didn't say that IDS radiant damage could be added to the second attack as well.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
**Crom, next time just set your attacks to have adv. It's a dropdown in the Combat tab**
1. 22 Damage: 21
2. 14 Damage: 17
3. 18 Damage: 18
Crom rushes up and sweeps the Lich's legs out from under it before making three attacks that all hit. It continues to advance, moving it's hands as if getting ready to perform a spell, while Wreckzors slams it with her war pick for another three blows.
Flynt swings a few devine strikes at the creature bit it rolls away from him.
Dorsar makes two icy swings at the creature, hitting both times.
Galdr casts a protection spell on himself.
Acererak continuing to perform some sort of ritual with his hands.
You can all notice that although you feel like you are doing a lot of damage, the creature doesn't look very injured by your attacks.
OOC: I added it to my first attack, but with all of the d8s. It just looked like damage dice rolled low. The text didn't say that IDS radiant damage could be added to the second attack as well.
It has two applications. One constant to all your attacks, and the other aspect is that it stacks with any Smite you do. Here is the text from IDS on DDBeyond Compendium:
By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.
Galdr - You can all see the creature doing something with its hands that look like a spell about to be cast, but you can't tell what he is casting.
**back around to Crom, the lich is still prone, and doing something strange, and it looks mostly unhurt even though all of you have been hammering on it.**
Crom swears unders his moustaches
ooc: something tells me we must roll initiative 24
ooc: damn I spoiled a 20, since I would be likely to be the first to act, I post later since I am not have line
Crom is surprised by the tortle decision: surely the skeleton was up to no good but Wrexorina didn't even make him/her talk
Fine for the half-orc, he is not very diplomatic anyhow.
He dashes towards the skeleton with his magic pike, trying to attack him.
With his pike's wooden rear, he tries to turn him/her prone
BOUNS ACTION: POLEARM MASTER: to knock him prone my athletics 13 against his
Then he rages against him and then he steps back
ooc: attacking at 10 ft and then a step back : so 15 ft. So if it comes close to me I can attack him with my reaction
IF THE SKELETON IS PRONE:
3 ATTACKS WITH GREAT WEAPON MASTER and ADVANTAGE:
1. 7 Damage: Unable to parse dice roll.
1. 25 Damage: 39
2. 6 Damage: 23
2. 17 Damage: 24
3. 20 Damage: 21
3. 23 Damage: 21
IF THE SKELETON IS NOT PRONE:
3 NORMAL ATTACKS
1. 21 Damage: 10
2. 19 Damage: 12
3. 17 Damage: 13
Yeah lets roll some initiative, Crom, ill take your crit, and roll everyone elses.
Dorsar: 18
Flynt: 12
Galdr: 23
Wreckzors: 8
ACERERAK: 20
Initiative order:
Crom: 24
Wreckzors: 22
Flynt: 12
Dorsar: 9
Galdr: 6
ACERERAK: 5
Lichs Athletics: 15
Crom rushes forward and swings his pike at the lich's legs, taking them out from under it, and knocking it down to the ground.
Wreckzorina slams at it with his war pick, hitting all three times.
Flynt: 12 <--
Dorsar: 9
Galdr: 6
(Look.. when is a skeleton NOT bad)
The gnome’s eyes widen as his suspicions are confirmed. He intones several words of power, sheathing himself in a glimmering field of energy.
Galdr hustles to the room, shouting, “You’d be better breaking the fingers than the legs. That is no skeleton. It’s an undead wizard—a lich.”
Edit: His bat screams into the room, swooping around the prone lich in a flurry of wings and shrieks.
OOC: On his initiative, he casts Globe of Invulnerability
Kto’s initiative 9
The bat will use the Help action for the next attack someone has against the lich.
Ooc: did you not write I also hit by mistake or by purpose? I should have it him at least with attack 1 and 3 for a total of 47 hp
if I hit him also with 2 arrack (AC 15), also another 24 hp
p.s. I edited my post adding some movement I had forgot
f@&€, I will never learn,I edited my post and the rolls have now changed, anyway two of the attacks where we’ll above 20 for the the total above, the other attack was 15 for 24 hp
**the attacks weren't there when i looked, just the top part about knocking him prone, ill update in a sec**
For his first attack, Flynt is going to use improved Divine Smite against Acererak
Attack: 15 Damage: 33
He will just do a normal attack for the second hit Attack: 25 Damage: 11
I have an intelligence of six, I know what I'm doing.
Dorsar
Bonus action Rage:
attack 1: 26 Damage: 17 + 1 ice damage
attack 2: 25 Damage: Unable to parse dice roll. + 6 ice damage
Hope this works trying to get all my stuff in at once.
almost damage for second roll
27 + 2 ice damage
(rerolling the 2 on the ice damage for great weapon fighting
OOC: IDS is a constant +1d8 radiant to your melee attacks. Are you adding it to a smite in the first attack? Either way, you can add it to your second one too.
OOC: I added it to my first attack, but with all of the d8s. It just looked like damage dice rolled low. The text didn't say that IDS radiant damage could be added to the second attack as well.
I have an intelligence of six, I know what I'm doing.
**Crom, next time just set your attacks to have adv. It's a dropdown in the Combat tab**
1. 22 Damage: 21
2. 14 Damage: 17
3. 18 Damage: 18
Crom rushes up and sweeps the Lich's legs out from under it before making three attacks that all hit. It continues to advance, moving it's hands as if getting ready to perform a spell, while Wreckzors slams it with her war pick for another three blows.
Flynt swings a few devine strikes at the creature bit it rolls away from him.
Dorsar makes two icy swings at the creature, hitting both times.
Galdr casts a protection spell on himself.
Acererak continuing to perform some sort of ritual with his hands.
You can all notice that although you feel like you are doing a lot of damage, the creature doesn't look very injured by your attacks.
It has two applications. One constant to all your attacks, and the other aspect is that it stacks with any Smite you do. Here is the text from IDS on DDBeyond Compendium:
OOC: A perception check to see if Galdr notices the spell being cast, as well as Arcana if he does notice.
16
14
If he does notice and the spell is harmful, he will use his reaction to cast Counterspell
Galdr - You can all see the creature doing something with its hands that look like a spell about to be cast, but you can't tell what he is casting.
**back around to Crom, the lich is still prone, and doing something strange, and it looks mostly unhurt even though all of you have been hammering on it.**
Crom: 24
Wreckzors: 22
Flynt: 12
Dorsar: 9
Galdr: 6
ACERERAK: 5
Crom in the midst of the fight listens to the words of Galdr so he resolves to block whatever the undead is doing by blocking him
GRAPPLE: I forgo one attack to grapple and block him, if it does not work I use also the second and the third
Athletics vs his: 19
Athletics vs his: 10
Athletics vs his: 26
I dunno if, being him prone, I have advantage, if so:
Athletics vs his: 12
Athletics vs his: 13
Athletics vs his: 28
Wrexorina will repeatedly lift the war pick over her head and slam it down into the enemy.
Attack: 29 Damage: 15
Attack: 26 Damage: 8
Attack: 21 Damage: 9
Flynt is going to attempt Divine Smite again against the lich.
Attack: 22 Damage: 18
Attack: 17 Damage: 30
I have an intelligence of six, I know what I'm doing.