Sorry Galdr, I misread it. Forget what I said about the bat before. This is what happens to the bat.
As the bat approaches the mist it glows again in the same pattern, yellow left, then orange right, then blue Keystone. The bat flies into the mist and it vanishes. You can still feel it's somewhere within the temple. But it's farther away now.
Dm question: are you seeing through its eyes?
Dm note: I'll assume now that Wreckzors told you how to read the floor you can all do it if you want and know everything it says
OOC: No worries. Yes, Galdr will attempt to see through the bat’s blindsight once through the arch. If the distance exceeds 100ft, then Galdr’s preinstructions were to cross over, scout, and return if their connection was lost.
Perception: 11
investigation: 19
Where does the red corridor end? The demon face? Or the archway?
IC: The gnome walks with the aid of his swagger stick and pauses long enough to scribe down the words as the glyphs take shape. He circles a few words and underlined others.
Wreckzors when you stand in front of the arch it flashes the same color pattern.
Galdr you see through your bats eyes a 10x10x10 cube room with no archway in it. The only things you see are 3 levers on the wall and a corpse on the ground.
The red line splits just at the end. One end going to the south wall with the face the other going to the most southern part of the east wall where the Arch is
Wreckzors will take a deep breath, look back over his shoulder and say "Whelp, I guess we are doing this..." and walk through the portal. He will try to pass through the portal in as close to the same spot as the bat as he can.
Galdr, with his eyes closed as if in thought, stands still for a few moments. Then he opens them and announces, "Well, death has already found a hapless soul. A small room with levers on the other side of the archway must have outwitted the intrepid fool."
He strolls to the demon face and forms a metal loop from pure nothingness, which he tosses into the devouring void of its mouth.
He then turns to the rest and starts strolling toward the misty archway. He gives the glowing stones a poke with his staff and announces, "I am ready now. Let's head through the archway and not toy with this death trap any longer. Though we will miss those steaks you two have raved about."
OOC:
Galdr will investigate the body via the bats senses before sending the bat back to its pocket dimension.
Investigation: 19
He casts Prestidigitation to create a metal ring as a trinket and tosses it into the demon's mouth. Barring any noticeable effect, the gnome walks over and attempts to investigate and manipulate the keystones on the archway.
This miserable cubicle appears to have absolutely no means of egress. There are 3 iron levers on the south wall of the chamber. These levers appear to move horizontally or vertically, singly or in combination. There is also the corpse of a human man on the ground, he is mummified and looks to have been here a very long time.
This post has potentially manipulated dice roll results.
Wreckzors will kneel down next to the corpse and inspect the body and search it for any items or clues on how to proceed through the room while waiting for the others to arrive. He will also try to see if there is any visible signs of what killed this person.
Wreckzors - it appears as if he died from starvation many years ago. His clothes are tattered with age, except for a nice pair of goggles on his head. He had no weapons or armor on so it doesn't seem like he was ready for an adventure.
Galdr hesitates after the tortle hurls his "genius" self into the archway. The mage recognizes the one-way portal as a potential death trap itself. "The lost sod is a great clue in himself..."
The gnome shakes his head, stands erect, and walks nobly into the mist.
Upon arriving, he confirms that everything looks as the bat portrayed. He sets his gnomish mind to fathoming the ways to manipulate the levers. "Before you touch anything," the mage warns. "Let's make sure we do not repeat this lifeless warning's mistakes."
OOC: Prior to walking into the portal, Galdr will make a mental note of the position, distance, and direction he was from where he sensed the bat.
Upon arrival, he uses Detect Magic to see if he can detect any magical auras or effects in the room.
Investigation: 23
Perception: 20
He will begin to study the levers in detail to see if he can surmise any useful details or combinations before pulling at them.
Seeing Wreckzor go through and knowing how smart he is, Dorsar will follow. I'll take a general look around the room specifically looking for the way out.
Perception 11
If I see nothing interesting I'll examine the levers, touching them, but not pulling or activating any of them.
Investigation: 14
looking for some kind of connection to colors specifically.
As each of you approach the the arch it flashes the same color pattern.
Galdr and Dorsar you are now in this small room with Wreckzors. You see the 3 levers, touching them you can see they can move horizontally or vertically. They can move one at a time, but they're close enough together that you could move them all at once as well.
OOC: If Galdr takes the goggles and inspects then, Wreckzors will wait until he is done and then ask for them back. Otherwise if Galdr does not want to look at them he will put then on.
The gnome merely looks at the goggles for a moment and answers, “It looks to be [magical/nonmagical]. I’d have to study it to tell you more, but we have more pressing matters if you wish to escape this bottleneck.”
Galdr steps forward, pushing switch one and two up and the third one down.
OOC: Galdr looks at the goggles with Detect Magic to see what school of magic (if any) they are.
OOC: No worries. Yes, Galdr will attempt to see through the bat’s blindsight once through the arch. If the distance exceeds 100ft, then Galdr’s preinstructions were to cross over, scout, and return if their connection was lost.
Perception: 11
investigation: 19
Where does the red corridor end? The demon face? Or the archway?
IC: The gnome walks with the aid of his swagger stick and pauses long enough to scribe down the words as the glyphs take shape. He circles a few words and underlined others.
Wreckzors when you stand in front of the arch it flashes the same color pattern.
Galdr you see through your bats eyes a 10x10x10 cube room with no archway in it. The only things you see are 3 levers on the wall and a corpse on the ground.
The red line splits just at the end. One end going to the south wall with the face the other going to the most southern part of the east wall where the Arch is
Dosnar is ready to go through when the party is ready
Flynt flexes his arms. "I'm ready to kill some evil. Flynt loves killing evil."
I have an intelligence of six, I know what I'm doing.
Wreckzors will take a deep breath, look back over his shoulder and say "Whelp, I guess we are doing this..." and walk through the portal. He will try to pass through the portal in as close to the same spot as the bat as he can.
Galdr, with his eyes closed as if in thought, stands still for a few moments. Then he opens them and announces, "Well, death has already found a hapless soul. A small room with levers on the other side of the archway must have outwitted the intrepid fool."
He strolls to the demon face and forms a metal loop from pure nothingness, which he tosses into the devouring void of its mouth.
He then turns to the rest and starts strolling toward the misty archway. He gives the glowing stones a poke with his staff and announces, "I am ready now. Let's head through the archway and not toy with this death trap any longer. Though we will miss those steaks you two have raved about."
OOC:
Galdr will investigate the body via the bats senses before sending the bat back to its pocket dimension.
Investigation: 19
He casts Prestidigitation to create a metal ring as a trinket and tosses it into the demon's mouth. Barring any noticeable effect, the gnome walks over and attempts to investigate and manipulate the keystones on the archway.
Investigation: 25
Now only Wreckzors and Galdrs bat see this.
This miserable cubicle appears to have absolutely no means of egress. There are 3 iron levers on the south wall of the chamber. These levers appear to move horizontally or vertically, singly or in combination. There is also the corpse of a human man on the ground, he is mummified and looks to have been here a very long time.
Galdr when you touch the archway, the parts glow the same color you've seen them glow before.
Wreckzors will kneel down next to the corpse and inspect the body and search it for any items or clues on how to proceed through the room while waiting for the others to arrive. He will also try to see if there is any visible signs of what killed this person.
Perception 26
investigation 6
Medicine 13
Wreckzors - it appears as if he died from starvation many years ago. His clothes are tattered with age, except for a nice pair of goggles on his head. He had no weapons or armor on so it doesn't seem like he was ready for an adventure.
Galdr hesitates after the tortle hurls his "genius" self into the archway. The mage recognizes the one-way portal as a potential death trap itself. "The lost sod is a great clue in himself..."
The gnome shakes his head, stands erect, and walks nobly into the mist.
Upon arriving, he confirms that everything looks as the bat portrayed. He sets his gnomish mind to fathoming the ways to manipulate the levers. "Before you touch anything," the mage warns. "Let's make sure we do not repeat this lifeless warning's mistakes."
OOC: Prior to walking into the portal, Galdr will make a mental note of the position, distance, and direction he was from where he sensed the bat.
Upon arrival, he uses Detect Magic to see if he can detect any magical auras or effects in the room.
Investigation: 23
Perception: 20
He will begin to study the levers in detail to see if he can surmise any useful details or combinations before pulling at them.
Investigation: 7
Ooc: I can follow better after weekend
Dorsar
Seeing Wreckzor go through and knowing how smart he is, Dorsar will follow. I'll take a general look around the room specifically looking for the way out.
Perception 11
If I see nothing interesting I'll examine the levers, touching them, but not pulling or activating any of them.
Investigation: 14
looking for some kind of connection to colors specifically.
As each of you approach the the arch it flashes the same color pattern.
Galdr and Dorsar you are now in this small room with Wreckzors. You see the 3 levers, touching them you can see they can move horizontally or vertically. They can move one at a time, but they're close enough together that you could move them all at once as well.
Wreckzors will take the goggles and attempt to inspect them before handing them to Galdr. "what do you think of these goggles?"
Investigate 7
Arcana 13
They look unweathered by time
OOC: If Galdr takes the goggles and inspects then, Wreckzors will wait until he is done and then ask for them back. Otherwise if Galdr does not want to look at them he will put then on.
The gnome merely looks at the goggles for a moment and answers, “It looks to be [magical/nonmagical]. I’d have to study it to tell you more, but we have more pressing matters if you wish to escape this bottleneck.”
Galdr steps forward, pushing switch one and two up and the third one down.
OOC: Galdr looks at the goggles with Detect Magic to see what school of magic (if any) they are.
Wreckzors will put on the goggles
Dorsar
Seeing the levels getting moved Dorsar draws his great sword and prepares for anything.