Your bat flies up into the hole and you see a crawlspace similar in size to the one you came into the tomb in. It heads one way then turns left, and ends in what looks like a small door.
OOC: I will help lift / throw people up to the hole but am going to need someone to probably secure and lower a rope for me to climb... I weigh a ton lol!
Galdrs bat pushes its way through the door and it falls back behind it. The bat is at the halfway point of a 30 foot shaft with a spiked floor down below and another larger door up above.
If Galdr instructs the bat to open that door it won't bar able to. It's too heavy.
Galdr does attempt to move his bat upwards through the other door, but calls it back once he sees it cannot.
His eyes clear and he looks at the others trying to hoist each other up. “That way likely is not of interest to you, unless you like to wear a holier look. There is a spike trap and a trap door above that. I could not see beyond it, but I imagine this temple winds back upon itself.”
This post has potentially manipulated dice roll results.
"If there is a chance it leads out of here, we should investigate... If you would rather stay here and flip switches for a while longer you can let us know if another door shows up if you like." Wreckzors will say still trying to help push Dornar into the opening. 18
Wreckzors will continue to help his companions up into the shaft until he is the last one (Unless Galdr does not want to join) and will wait for a rope to climb up once everyone is up.
So you guys are in a crawlspace similar in size to the one you came into the tomb in. It heads one way then turns left, and ends in what looks like a small door.
So its a wooden door that covers the width and height of the crawlspace, it has hinges on the top and no handles. It can be pushed outwards into an open shaft. The floor of the shaft is down about 15 feet and is covered in spikes, and up above about 15 feet is a bigger but similar door that looks like it pushes up.
OOC: so if I were to retract into my shell, would I be able to be lowered down gently onto the spikes and then the rest of the party stand on me to try to push the door open above? Without me dying?
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Galdr sees the chute open and sends his bat upward through the hatch to scope out the new entrance.
Before his eyes sheen, the mage says to Wreckzors, “Keep the door open. I will scout out where it goes.”
OOC:
Perception(Superior Darkvision 120): 15
Perception (Bat: Blindsight 60): 23
"Will do!" Wreckzors lets out a long sign of relief and steps away from the levers.
Your bat flies up into the hole and you see a crawlspace similar in size to the one you came into the tomb in. It heads one way then turns left, and ends in what looks like a small door.
OOC: Is there a visible latch or hinge to the door?
OOC: I will help lift / throw people up to the hole but am going to need someone to probably secure and lower a rope for me to climb... I weigh a ton lol!
There are hinges on it, along the top, looks like it pushes outwards.
Dornar
Give me a boost then I can help pull you up with a rope if needed
Wreckzors will walk over to attempt to help lift Dornar up into the hole. Strength check 11
Galdr mutters aloud, “Another door exists that hinges from the top.”
He directs the bat to fly against it in an effort to enter the next space.
OOC: Bat has a push/pull strength of 30lbs
Galdrs bat pushes its way through the door and it falls back behind it. The bat is at the halfway point of a 30 foot shaft with a spiked floor down below and another larger door up above.
If Galdr instructs the bat to open that door it won't bar able to. It's too heavy.
Galdr does attempt to move his bat upwards through the other door, but calls it back once he sees it cannot.
His eyes clear and he looks at the others trying to hoist each other up. “That way likely is not of interest to you, unless you like to wear a holier look. There is a spike trap and a trap door above that. I could not see beyond it, but I imagine this temple winds back upon itself.”
"If there is a chance it leads out of here, we should investigate... If you would rather stay here and flip switches for a while longer you can let us know if another door shows up if you like." Wreckzors will say still trying to help push Dornar into the opening. 18
Wreckzors boosts Dornar up to the lip of the crawlspace, and he lifts himself up.
Crom agrees with Wreckzors and his help he lifts himself up as well
Wreckzors will continue to help his companions up into the shaft until he is the last one (Unless Galdr does not want to join) and will wait for a rope to climb up once everyone is up.
Flynt will go up into the shaft. If he is the last one before Wreckzors, he will pull him up.
I have an intelligence of six, I know what I'm doing.
So you guys are in a crawlspace similar in size to the one you came into the tomb in. It heads one way then turns left, and ends in what looks like a small door.
Ooc: what is the door made of?
So its a wooden door that covers the width and height of the crawlspace, it has hinges on the top and no handles. It can be pushed outwards into an open shaft. The floor of the shaft is down about 15 feet and is covered in spikes, and up above about 15 feet is a bigger but similar door that looks like it pushes up.
OOC: so if I were to retract into my shell, would I be able to be lowered down gently onto the spikes and then the rest of the party stand on me to try to push the door open above? Without me dying?