Dosar ponders for a moment. "We want a door so lets make a door". He moves switch 1 and 3 vertically and 2 horizontally, trying to make a shape like the arch we came in.
After putting on the goggles, Wreckzors will stand still for a moment with is mouth hanging open... a short time later he will tell "Guys!! These goggles are amazing, I feel like I can see into the future with these things! Everything is so clear now!"
Wreckzors will then walk up close to the levers and walls and inspeact the levers and detsdet in the wall.
OOC going to roll perception check with advantage thanks to goggles.
I rolled again with advantage( I think) by rolling 2 dice, telling it to add 6 due to my perception bonus, specifying that I had advantage, and then telling it to drop 1. Please let me know if I did it wrong. Please see above, it said I got a 26.
When you really give the room a once over you see that there is a faint seam that seperates the floor from the walls. You also see fingernail scratch marks around the room, presumably made by the mummified man trying to find a way out.
Wreckzors will crouch down and examine the seam. "Hey guys! It looks this could be some kind of trap door... I wonder if it could be the fortuitous fall the enchanted floor told us about. It also said to "check the wall" but I didn't see anything but levers."
"Let me think about this a sec..." Wreckzors will then retreat into his shell and mumble to himself a bit"
OOC Wreckzors would have moved the corpse to check behind it as part of that last thorough check.
IC: Galdr tries another series of switches using a mage hand (^>>, <>^, <<<) until he hears about the seam. The mage holds up the spectral hand as if to stop someone, fixes his monocle, and says, “Let me see this seam.”
The room is basically just stone walls, stone floor, stone ceiling. The seam around the floor is very thin. If Wreckzors didn't have his goggles on to see it and point it out you wouldn't have noticed it.
This post has potentially manipulated dice roll results.
Wreckzors realizes that he has looked in every direction but up.... After a moment Wreckzors will pop back out of his shell, stand up and examine the ceiling. "perhaps I have not been looking in the right place..."
Rolling perception with advanage 29
OOC there is no way that other one was correct, lets try again 21 ..... I liked the other one better
"OK, whelp..... I am out of ideas other than to just keep trying different lever combinations and see what happens." Wreckzors will slowly approach the levers. After seeing nothing happen when the Galdr's mage hand finishes moving all three switches to the right, he will grab the levers and move all three switches to the right > > >.
He pauses a moment... "I apologize for killing us all if I cause something terrible to happen..." Wreckzors will say looking back over his shoulder towards the group. with a sheepish grin on his worn scarred scaly face.
If nothing happens he will move the switches on the sides inward and the middle one up > ^ <.
If nothing happens he will move the switches all upward ^ ^ ^.
If nothing happens he move the switches on the dies inward and the middle one down > v <.
If nothing happens he will wait for his companions before continuing suggesting ideas before he tries any more combinations.
OOC: Each time he moves a lever and it clicks into place his limbs and head will flinch and pull into his shell expecting something terrible to happen before continuing to manipulate the levers.
As soon as Wreckzors moves the levers all up ^^^ , a small trapdoor opens up in the roof 10 feet above you. This is a place that Wreckzors had only just recently gone over with his goggles, and there was nothing there before.
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Flynt readies his sword as well in case something attacks.
I have an intelligence of six, I know what I'm doing.
Crom just appears in the room playing aloof when everybody ready their weapon.
automatically, because of his training, he takes the pike as well
Galdr nothing happens when you move them that way.
Meta- There's only a few combinations that will do anything so if you guys just want to try stuff, I'll tell you when something happens.
Dornar
Dosar ponders for a moment. "We want a door so lets make a door". He moves switch 1 and 3 vertically and 2 horizontally, trying to make a shape like the arch we came in.
OOC: does Wreckzors notice anything when he puts on the goggles?
Oh yeah. Sorry Wreckzors. Everything gets very clear. You can see fine detsdet in the rock. You got yourself some Eyes of the Eagle
After putting on the goggles, Wreckzors will stand still for a moment with is mouth hanging open... a short time later he will tell "Guys!! These goggles are amazing, I feel like I can see into the future with these things! Everything is so clear now!"
Wreckzors will then walk up close to the levers and walls and inspeact the levers and detsdet in the wall.
OOC going to roll perception check with advantage thanks to goggles.
Perception 11
You can see all the fine little nicks and scratches on the levers. They reveal no secret information about the levers.
Wreckzors is going to focus on inspecting each of the 4 walls looking for hidden doors or buttons or anything Interesting.
OOC: i don't think I rolled perception with advantage correctly last time and now I am missing the dice button :(
OOC 2: So this is my attempt at using the advantage feature and if I screw it up again I will just manually roll perception 2 times.37
Roll again with advantage and I'll count it for everything in the room.
I rolled again with advantage( I think) by rolling 2 dice, telling it to add 6 due to my perception bonus, specifying that I had advantage, and then telling it to drop 1. Please let me know if I did it wrong. Please see above, it said I got a 26.
When you really give the room a once over you see that there is a faint seam that seperates the floor from the walls. You also see fingernail scratch marks around the room, presumably made by the mummified man trying to find a way out.
Wreckzors will crouch down and examine the seam. "Hey guys! It looks this could be some kind of trap door... I wonder if it could be the fortuitous fall the enchanted floor told us about. It also said to "check the wall" but I didn't see anything but levers."
"Let me think about this a sec..." Wreckzors will then retreat into his shell and mumble to himself a bit"
OOC Wreckzors would have moved the corpse to check behind it as part of that last thorough check.
There wasn't anything under the corpse
OOC: How wide is the seam?
IC: Galdr tries another series of switches using a mage hand (^>>, <>^, <<<) until he hears about the seam. The mage holds up the spectral hand as if to stop someone, fixes his monocle, and says, “Let me see this seam.”
The room is basically just stone walls, stone floor, stone ceiling. The seam around the floor is very thin. If Wreckzors didn't have his goggles on to see it and point it out you wouldn't have noticed it.
Also those combos don't do anything
Wreckzors realizes that he has looked in every direction but up.... After a moment Wreckzors will pop back out of his shell, stand up and examine the ceiling. "perhaps I have not been looking in the right place..."
Rolling perception with advanage 29OOC there is no way that other one was correct, lets try again 21 ..... I liked the other one better
Wreckzors - you can see every little detail of the rocks in the ceiling, but cant see anything of interest.
"OK, whelp..... I am out of ideas other than to just keep trying different lever combinations and see what happens." Wreckzors will slowly approach the levers. After seeing nothing happen when the Galdr's mage hand finishes moving all three switches to the right, he will grab the levers and move all three switches to the right > > >.
He pauses a moment... "I apologize for killing us all if I cause something terrible to happen..." Wreckzors will say looking back over his shoulder towards the group. with a sheepish grin on his worn scarred scaly face.
If nothing happens he will move the switches on the sides inward and the middle one up > ^ <.
If nothing happens he will move the switches all upward ^ ^ ^.
If nothing happens he move the switches on the dies inward and the middle one down > v <.
If nothing happens he will wait for his companions before continuing suggesting ideas before he tries any more combinations.
OOC: Each time he moves a lever and it clicks into place his limbs and head will flinch and pull into his shell expecting something terrible to happen before continuing to manipulate the levers.
As soon as Wreckzors moves the levers all up ^^^ , a small trapdoor opens up in the roof 10 feet above you. This is a place that Wreckzors had only just recently gone over with his goggles, and there was nothing there before.