Destin attacks the Knight with renewed purpose, but his axes bounce off the hardened plate.
The cultist makes a desparate stab at Marrow: 22 Damage: 6
The Knight turns and takes his first swing at Destin: 18 Damage: 13 before rushing to Tumal, and slashing at the person who keeps helping those he downs. 18 Damage: 7
Despite his swings, the Knight looks around at the room, nearly empty of allies, and, combined with his heavy wounds, looks decidedly worried.
As the knight rushes Tumal, the crystal at his neck flashes in the knight's eyes in an attempt to blind him.
Reaction: Warding Flare: When you are attacked by a creature (that can be blinded) within 30 ft. that you can see, you can use your reaction to impose disadvantage on the attack roll.
This post has potentially manipulated dice roll results.
Marrow cries out in pain as the cultist's stab goes through a shoulder. (He's still up, but barely).
Assuming that Bastian's shot hit the mark and the cultist is down, Marrow zips round and runs at full speed towards the knight, shouting in anger and now a little fear too, and attempts to skewer him: Attack: 17 Damage: 9.
The elf touches the crystal at his throat. "May the light protect me," Tumal says quietly. A flame-like radiance descends on the knight, its light dazzling for just a second before disappearing.
Sacred Flame — Damage if it fails a 12 DEX check: 1 radiant damage
The radiant flickering appears to damage the Knight only slightly, but it is enough for you to see the edges of panic set in his eyes. He takes another swing at both Tumal11 Damage: 11 and (if still concious) Destin 7 Damage: 4
Do not have ability to make a map at this moment, but the wounded knight is the only combatant left
Bastian looks up from the fallen cultist, and sees the Knight looming over what he sees may be several corpses of his companion. The Knight's panic begins to subside as he surveys his handywork, but as he smiles down in satisfaction at what he has wrought, Bastian looses an arrow that catches him directly in the neck, and he falls over, still.
That puts us out of combat. In the room, in addition to the dead enemies and unconscious friends, there is a table containing papers that the departed wizard was looting, as well as a curtain that leads to a back room.
Marrow sees the knight fall, and steps quickly back to avoid being crushed. He looks frantically at Tumal: Are they alright? Can you do anything? He indicates their fallen friends by waving his sword weakly, though he looks about ready to topple over himself.
If anyone is making death saving throws, Tumal uses spare the dying on them. "That's ... all I can do," Tumal says, sitting on the floor and cradling his own wounds while he catches his breath. He scoots back toward a wall to lean against it and hears the muffled sound of glass hitting stone. Reaching inside his pack, he discovers and pulls out his potion of healing. "Oh, I have this!" he smiles. "Give it to anyone who needs it," he says, holding it out for Marrow to take.
Cassyt is unmoving. The Knight is looking very battered, and, given his wounds, that the Cultist is still upright is nothing short of miraculous.
WizardKobold 1Kobold 2Destin is no longer interested in knocking this knight out.
Handaxe vs. Knight: 10 vs. AC. Hit: 9 slashing damage.
Handaxe vs. Knight: 9 vs. AC. Hit: 1 slashing damage.
Destin attacks the Knight with renewed purpose, but his axes bounce off the hardened plate.
The cultist makes a desparate stab at Marrow: 22 Damage: 6
The Knight turns and takes his first swing at Destin: 18 Damage: 13 before rushing to Tumal, and slashing at the person who keeps helping those he downs. 18 Damage: 7
Despite his swings, the Knight looks around at the room, nearly empty of allies, and, combined with his heavy wounds, looks decidedly worried.
WizardKobold 1Kobold 2Casmenos is still unconscious, but stable.
Bastian tries to shoot the cultist again:
Short bow Attack: 19 Damage: 7
As the knight rushes Tumal, the crystal at his neck flashes in the knight's eyes in an attempt to blind him.
Reaction: Warding Flare: When you are attacked by a creature (that can be blinded) within 30 ft. that you can see, you can use your reaction to impose disadvantage on the attack roll.
Marrow cries out in pain as the cultist's stab goes through a shoulder. (He's still up, but barely).
Assuming that Bastian's shot hit the mark and the cultist is down, Marrow zips round and runs at full speed towards the knight, shouting in anger and now a little fear too, and attempts to skewer him: Attack: 17 Damage: 9.
"Still he stands... a powerful foe indeed." Kelvin mutters before unleashing another blast. Attack: 16 Damage: 5
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Knight rolling disadvantage imposed by Tumal: 12
As an arrow sprouts from his side, the Cultist finally succumbs to his wounds.
Despite the flash of blinding light, the knight still wounds Tumal gravely. He sucks in a breath through his teeth and clutches at the wound.
OOC: Is the knight right next to Tumal now (within 5 feet)?
Ooc: yes
The elf touches the crystal at his throat. "May the light protect me," Tumal says quietly. A flame-like radiance descends on the knight, its light dazzling for just a second before disappearing.
Sacred Flame — Damage if it fails a 12 DEX check: 1 radiant damage
Knight Dex Save: 9
The radiant flickering appears to damage the Knight only slightly, but it is enough for you to see the edges of panic set in his eyes. He takes another swing at both Tumal11 Damage: 11 and (if still concious) Destin 7 Damage: 4
Do not have ability to make a map at this moment, but the wounded knight is the only combatant left
WizardKobold 1Kobold 2Casmenos is still unconscious.
Bastian shoots the knight with his bow.
Short bow Attack: 18 Damage: 15
Bastian looks up from the fallen cultist, and sees the Knight looming over what he sees may be several corpses of his companion. The Knight's panic begins to subside as he surveys his handywork, but as he smiles down in satisfaction at what he has wrought, Bastian looses an arrow that catches him directly in the neck, and he falls over, still.
That puts us out of combat. In the room, in addition to the dead enemies and unconscious friends, there is a table containing papers that the departed wizard was looting, as well as a curtain that leads to a back room.
Marrow sees the knight fall, and steps quickly back to avoid being crushed. He looks frantically at Tumal: Are they alright? Can you do anything? He indicates their fallen friends by waving his sword weakly, though he looks about ready to topple over himself.
If anyone is making death saving throws, Tumal uses spare the dying on them. "That's ... all I can do," Tumal says, sitting on the floor and cradling his own wounds while he catches his breath. He scoots back toward a wall to lean against it and hears the muffled sound of glass hitting stone. Reaching inside his pack, he discovers and pulls out his potion of healing. "Oh, I have this!" he smiles. "Give it to anyone who needs it," he says, holding it out for Marrow to take.
(If someone goes through Casmenos's belongings, he also has 1 potion of healing).
Marrow takes the healing potion and limps over to where the fallen lie with a grim expression on his face. He looks first of all at Destin.
(Is Destin unconscious or dead?)