“I have oil and a tinder box to burn the door open,” says Dealuri brightly. “Oh yeah, or I could cast a spell to create a bonfire. It’s fun to set stuff on fire.” She adds with a mischievous grin.
Skritch doesn't think he has any useful door related skills. But he thinks he CAN help with Jemile's burns (if they're bad enough to need treatment).
He offers Jemile a Goodberry and advises them to squeeze a bit of its juice onto their palms and really mush it in there, over the blistered area, then they should enjoy the rest of the berry in the conventional way.
"... By, er, eating it..." he clarifies, just in case Jemile had other ways they conventionally enjoyed berries.
Seeing the key burn Jemile, Rachus checks to see if there are any smoke suffusing through the door or anything suspicious that could explain why the key now burns.
"Hold off on the burning Dealuri as we need to figure out what caused the key to turn to red hot"
Vakas kneels about 5-10 feet away from the door, then reaches out toward it with his hand, but instead, a glowing, ethereal mage hand extends out toward the door and the lock. The mage hand is able to grip the white hot key and turns it, wiggling it, moving it just so to try and unlock the door, getting it open. "C'mon, open up...."
Sleight of hand : 15
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Jemile looks a little horrified by the suggestion that the door should be burned down, and then grateful as the idea you does not seem to resonate with the group. They accept the berry gratefully and follow your instructions to the letter Skritch, looking somewhat puzzled as to what else they might do with the item.
"My thanks." they smile in relief as the Goodberry does its work.
Rachus (with a 24) you would surmise that the key has been heated through magical means. There are no physical signs of traps and both Jemile and the two acolytes look surprised by the occurrence.
Vakas (with a 15) your mage hand does the trick, turning the key in the lock and allowing the door to swing open.
"It would appear that the spirits are more restless than is their norm." Jemile says as she leads you inside, "Be on your guard."
You follow and find yourselves in a wide antechamber. It is a pleasant, rectangular room with stone seats and tables for up to a dozen people. The room is lined with bronze plates that emit a magical blue light that casts no shadow. There’s also a small fountain with clear, fresh water on the left hand wall. All in all, the room is pleasant to be in, and it soothes aches and pains of the mind and body. The soft babble of the fountain is accompanied by the almost inaudible sound of whispered voices.
Everyone make a Perception check and a wisdom check.
Vakas smiles as he is successful with the lock pick, he moves inside and stops, looking around and listening. He listens to the warning from Jemile, and he heeds it. He stands completely still, listening and looking for threats.
Perception : 19
Wisdom check : 7
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
While slightly disappointed that she couldn’t use her new abilities to burn stuff, Dealuri is happy to get into the room. “Good job, Vakas!” She looks around and listens to the conflicting sounds of the fountain and the whispers.
Rollback Post to RevisionRollBack
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“I have oil and a tinder box to burn the door open,” says Dealuri brightly. “Oh yeah, or I could cast a spell to create a bonfire. It’s fun to set stuff on fire.” She adds with a mischievous grin.
Skritch doesn't think he has any useful door related skills. But he thinks he CAN help with Jemile's burns (if they're bad enough to need treatment).
He offers Jemile a Goodberry and advises them to squeeze a bit of its juice onto their palms and really mush it in there, over the blistered area, then they should enjoy the rest of the berry in the conventional way.
"... By, er, eating it..." he clarifies, just in case Jemile had other ways they conventionally enjoyed berries.
Seeing the key burn Jemile, Rachus checks to see if there are any smoke suffusing through the door or anything suspicious that could explain why the key now burns.
"Hold off on the burning Dealuri as we need to figure out what caused the key to turn to red hot"
Perception
24
Vakas kneels about 5-10 feet away from the door, then reaches out toward it with his hand, but instead, a glowing, ethereal mage hand extends out toward the door and the lock. The mage hand is able to grip the white hot key and turns it, wiggling it, moving it just so to try and unlock the door, getting it open. "C'mon, open up...."
Sleight of hand : 15
A wizard is never late, nor is he early, he arrives precisely when he means to.
Skritch watches, wishing he could help Vakas' ethereal hand. He makes a mental note to himself to pick up Guidance, come his next level up!
Jemile looks a little horrified by the suggestion that the door should be burned down, and then grateful as the idea you does not seem to resonate with the group. They accept the berry gratefully and follow your instructions to the letter Skritch, looking somewhat puzzled as to what else they might do with the item.
"My thanks." they smile in relief as the Goodberry does its work.
Rachus (with a 24) you would surmise that the key has been heated through magical means. There are no physical signs of traps and both Jemile and the two acolytes look surprised by the occurrence.
Vakas (with a 15) your mage hand does the trick, turning the key in the lock and allowing the door to swing open.
"It would appear that the spirits are more restless than is their norm." Jemile says as she leads you inside, "Be on your guard."
You follow and find yourselves in a wide antechamber. It is a pleasant, rectangular room with stone seats and tables for up to a dozen people. The room is lined with bronze plates that emit a magical blue light that casts no shadow. There’s also a small fountain with clear, fresh water on the left hand wall. All in all, the room is pleasant to be in, and it soothes aches and pains of the mind and body. The soft babble of the fountain is accompanied by the almost inaudible sound of whispered voices.
Everyone make a Perception check and a wisdom check.
DM - Warlock of Firetop Mountain
Perception = 3 + 3 = 6 // Wisdom = 13 + 5 = 18
(Just adding Sunhill here in case it's needed: Perception = 7 + 3 = 10 // Wisdom = 10 + 1 = 11)
Vakas smiles as he is successful with the lock pick, he moves inside and stops, looking around and listening. He listens to the warning from Jemile, and he heeds it. He stands completely still, listening and looking for threats.
Perception : 19
Wisdom check : 7
A wizard is never late, nor is he early, he arrives precisely when he means to.
Perception 9, Wisdom 8
While slightly disappointed that she couldn’t use her new abilities to burn stuff, Dealuri is happy to get into the room. “Good job, Vakas!” She looks around and listens to the conflicting sounds of the fountain and the whispers.