Rachus furrows his brow "There are necrotic energy among the shades but that sickly energy is not just necrotic but radiant energy as well. That was something I did not expect. Each pulse quickens the shades. Tread carefully everyone as I see no way of dispelling it. Perhaps Thanadol's search will reveal something"
Thanadol you walk confidently out into the room filled with undead spirits. Examining the sarcophagi (with a 13) you note that they are ornate but not unusual. Most of them bear the name of the departed with a short passage beneath marking their achievements in life. Many of them a etched with a crude image that represents the deceased and their hope in an afterlife. As you wander too and fro (with a 14) you note that the spirits are starting to become interested in your presence, and more so the closer you get to the arch; until at last you are faced with a solid wall of the hollow eyed creatures that gather before you and begin to reach out. (With a 21) you are pretty certain that you dont want them touching you and aided by the words of Rachus it is clear to you that the source of the problem is coming from beyond that arch.
Dealuri you follow the wizard in and from your vantage you see them start to take interest in his investigations as they slowly gather in your path.
Rachus, Vakas and Skritch you enter the room. Rachus you continue to see the steady pulse of radiant and necrotic energy coming from the archway and as the spirits gather the pulse begins to quicken.
Jemile stands in the doorway watching with interest. They clearly do not know how to deal with this situation and are waiting to see what you will all do.
Vakas walks forward, stopping as the others cast their spells and examine what lies beyond in the archway. He looks at the shades, trying to get a count of how many are here, how many have noticed them, how many look … aggressive. He shivers for a second, then begins to wave his hands around in the air, chanting a few words and he seems to feel bolder, protected from these undead beings, perhaps just a little bit. He watches and then says to Thanadol, "Do you have anything to blow them out of that archway, so we can see what lies beyond?"
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Ahh yes. I do have just the spell! But would they take kindly to being blown... Well, let's find out. Curiosity sparked and magic preped Thanadol casts Gust attempting to blow them away and gage their reaction.
Dealuri decides this is not the time or place to practice her offensive magic should the spirit thingies get feisty. She tightens her grip on her shield and gets her hand crossbow ready for close quarter action. She decides to try to Message Skritch, attempting to say, "Thanks for being by our sides. You are brave."
Jemile looks toward you Skritch and replies simply, "If needs must, but finding a way to sooth them may be a more effective approach if you have the means?"
Vakas you scan the room and estimate that around thirty shade wander too and fro between the sarcophagi, with around fifteen of them gathering in front of the wizard. While your spell certainly offers protection against these beings you get the feeling that should matters turn violent you could be overwhelmed.
Thanadol you cast the cantrip gust and one of the shades is moved back away from you several feet. It does not appear aggravated by the spell and continues to reach out toward you its hollow eyes fixed on your own. Several of the shades are getting a little too close for comfort now.
Skritch is grateful he has a furry face after Dealuri's kind words. He's not 83% sure (which is the max he can be sure of anything, given his counting skills) Ekorre can blush. And he's glad he won't have to find out today.
As he de-escalates his Fire bolt he Messages Dealuri back, "I, er, it was all Sunhill's idea to come in here. I just happened to, er, be sitting on him at the time..."
Allowing that Jemile's permission at least gives them the freedom to fight if fight they must, Skritch still wishes he could help the poor spirits.
About now, he thinks to himself, a cleric who could cast Protection from Evil and Good on the arch, or even Hallow, would be a perfect fit for the problem at hand. But he knows they're just not that kind of party.
Sometimes you just have to force an ovoid acorn into a round hole.
So, he gets within range (60') of the glowing, conflicted, pulsing arch and casts Healing Word on it. If he had more potent healing readied he'd definitely use it, but he's not geared up for that.
While he waits to see what effect, if any, it might have he telepaths the group, "Did anyone collect any Holy Water? From the fountain, maybe? Perhaps some of that thrown, er, or tossed on the sickly portal may... may do what my humble spells cannot?"
Vakas turns slowly and looks at the little Ratatosk, then his palm comes up and smacks his forehead. "How could I forget! What a dolt I am. Yes, I do have some holy water. Hold on just a minute." Vakas pulls off his backpack and brings out the three vials of holy water. He looks at the sickening green, pulsating glow in the adjacent room, agreeing that it seemed central to their problem.
"What should I do, just chuck it in there at that green light? Or better yet, maybe I could use my mage hand to get it there, what do you think?" Vakas looks at the adjacent room and he extends his mage hand out to see how far it will reach (30 feet).
((How far is it to the other room?))
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
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Rachus furrows his brow "There are necrotic energy among the shades but that sickly energy is not just necrotic but radiant energy as well. That was something I did not expect. Each pulse quickens the shades. Tread carefully everyone as I see no way of dispelling it. Perhaps Thanadol's search will reveal something"
Skritch has Dealuri's back. And by that he means her side. He trots in beside her on Sunhill.
Thanadol you walk confidently out into the room filled with undead spirits. Examining the sarcophagi (with a 13) you note that they are ornate but not unusual. Most of them bear the name of the departed with a short passage beneath marking their achievements in life. Many of them a etched with a crude image that represents the deceased and their hope in an afterlife. As you wander too and fro (with a 14) you note that the spirits are starting to become interested in your presence, and more so the closer you get to the arch; until at last you are faced with a solid wall of the hollow eyed creatures that gather before you and begin to reach out. (With a 21) you are pretty certain that you dont want them touching you and aided by the words of Rachus it is clear to you that the source of the problem is coming from beyond that arch.
Dealuri you follow the wizard in and from your vantage you see them start to take interest in his investigations as they slowly gather in your path.
Rachus, Vakas and Skritch you enter the room. Rachus you continue to see the steady pulse of radiant and necrotic energy coming from the archway and as the spirits gather the pulse begins to quicken.
Jemile stands in the doorway watching with interest. They clearly do not know how to deal with this situation and are waiting to see what you will all do.
DM - Caves of the Kobold Slave Masters
Skritch would hate to get a whole church offside by doing the wrong thing.
He Messages Jemile, "Good Jemile, if needs be may we fight these poor souls? ... Asking for a, er, for a friend."
Vakas walks forward, stopping as the others cast their spells and examine what lies beyond in the archway. He looks at the shades, trying to get a count of how many are here, how many have noticed them, how many look … aggressive. He shivers for a second, then begins to wave his hands around in the air, chanting a few words and he seems to feel bolder, protected from these undead beings, perhaps just a little bit. He watches and then says to Thanadol, "Do you have anything to blow them out of that archway, so we can see what lies beyond?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ahh yes. I do have just the spell! But would they take kindly to being blown... Well, let's find out. Curiosity sparked and magic preped Thanadol casts Gust
attempting to blow them away and gage their reaction.
Skritch holds an action to cast Fire bolt if they attack any of us.
Rachus waits to see if the magical winds can push these shades out of the way. He holds his flute in hand in case a fight breaks out.
Dealuri decides this is not the time or place to practice her offensive magic should the spirit thingies get feisty. She tightens her grip on her shield and gets her hand crossbow ready for close quarter action. She decides to try to Message Skritch, attempting to say, "Thanks for being by our sides. You are brave."
Jemile looks toward you Skritch and replies simply, "If needs must, but finding a way to sooth them may be a more effective approach if you have the means?"
Vakas you scan the room and estimate that around thirty shade wander too and fro between the sarcophagi, with around fifteen of them gathering in front of the wizard. While your spell certainly offers protection against these beings you get the feeling that should matters turn violent you could be overwhelmed.
Thanadol you cast the cantrip gust and one of the shades is moved back away from you several feet. It does not appear aggravated by the spell and continues to reach out toward you its hollow eyes fixed on your own. Several of the shades are getting a little too close for comfort now.
DM - Caves of the Kobold Slave Masters
Skritch is grateful he has a furry face after Dealuri's kind words. He's not 83% sure (which is the max he can be sure of anything, given his counting skills) Ekorre can blush. And he's glad he won't have to find out today.
As he de-escalates his Fire bolt he Messages Dealuri back, "I, er, it was all Sunhill's idea to come in here. I just happened to, er, be sitting on him at the time..."
Allowing that Jemile's permission at least gives them the freedom to fight if fight they must, Skritch still wishes he could help the poor spirits.
About now, he thinks to himself, a cleric who could cast Protection from Evil and Good on the arch, or even Hallow, would be a perfect fit for the problem at hand. But he knows they're just not that kind of party.
Sometimes you just have to force an ovoid acorn into a round hole.
So, he gets within range (60') of the glowing, conflicted, pulsing arch and casts Healing Word on it. If he had more potent healing readied he'd definitely use it, but he's not geared up for that.
While he waits to see what effect, if any, it might have he telepaths the group, "Did anyone collect any Holy Water? From the fountain, maybe? Perhaps some of that thrown, er, or tossed on the sickly portal may... may do what my humble spells cannot?"
Vakas turns slowly and looks at the little Ratatosk, then his palm comes up and smacks his forehead. "How could I forget! What a dolt I am. Yes, I do have some holy water. Hold on just a minute." Vakas pulls off his backpack and brings out the three vials of holy water. He looks at the sickening green, pulsating glow in the adjacent room, agreeing that it seemed central to their problem.
"What should I do, just chuck it in there at that green light? Or better yet, maybe I could use my mage hand to get it there, what do you think?" Vakas looks at the adjacent room and he extends his mage hand out to see how far it will reach (30 feet).
((How far is it to the other room?))
A wizard is never late, nor is he early, he arrives precisely when he means to.