It is now Pisgah's turn (hope everyone's still around. Also I don't know why my last post is flagged with manipulated dicerolls, so if anyone remembers what the origional was that would be great)
The handsome, his face battered and bruised, looks at the divine flame in utter terror as he is engulfed and killed by the magic.
The one eared goblin sees his friend get destroyed, and decides that he cannot reasonable take on 4 adventurers at once. "Bree-Yark!" He yells, dropping his blade and raising his hands in surrender.
"Quick, someone gag and bind this guard. I will get the other one and try to hide evidence of the fight. Let's take them off away from the entrance and the trail. We can interrogate them and try to learn where the prisoner(s) are, how many, their condition, and the traps and strength of the pack inside."
Pisgah grabs the guard, tries to help carry off their weapons, and wipe out evidence of the fight.
Survival roll of 4 on a Nat 1.
"There is just no hiding that damage from your Sacred Flame, Ranbrek, glad your faith is strong."
You attempt to wipe out the spilled blood, and the remains of the handsome goblin, (which at this point could blow away in the wind), but it makes an oddly artistic smear.
Before the interrogating starts, Ranbrek pulls the groups off to the side to discuss what we should ask. "Alright, so what are we going to ask him? The first thing we should probably figure out is how many other goblins are in that cave. Oh! Maybe we should hit him with a little 'Good Guard, Bad Guard,' eh? Ooh, I can't tell ya how much I've wanted to play a bad guard." Ranbrek seems a tad overexcited at the prospect of interrogating this trembling goblin.
Once away from the cave entrance, Pisgah looks for a tree stump or fallen log where they can make the goblin sit. Once a good spot is found, he will drop the dead goblin he was carrying and points to the spot. In Primordial, Pisgah says "Sit!"
Pisgah nods at Ranbrek, "I agree. I also think we need to try and find out about the prisoners and their status, wounded, healthy, an so on. Also, ask what are the early warning systems they have in place." To the rest, "Are any of you good at persuading people? I can try to Intimidate answers out of him but I can also play the part of bad guard to a good guard."
Calen shakes her head, gesturing to the others to lead the interrogation.
"I'm more of a doer than a talker. Figuring out who and how many people are in there sounds like crucial information though. If they are treated relatively well, it might give us time to come up with a plan, and rest before we confront them."
It is now Pisgah's turn (hope everyone's still around. Also I don't know why my last post is flagged with manipulated dicerolls, so if anyone remembers what the origional was that would be great)
The post looked correct to me... Taking my turn now.
Pisgah squares off to the One Earred Goblin and makes a longsword attack.
To hit: 6 on a Nat 1......damage doesn't really matter...
Elgoblino, do you want me to roll a D100 to hang on to the sword?
No, Jrell, you do not have to, we won't punish nat 1's in this campaign. It is now Calen's turn.
Grateful for Ranbrek's support, Calen will finish off the handsome goblin before moving to help Pisgah and Jasra with their target.
Attack handsome goblin with quarterstaff (11 to hit for 8Dmg)
Move (30ft) and attack the remaining goblin if the handsome goblin drops, otherwise I will attack the handsome goblin again
Bonus action unarmed strike (7 to hit for 6Dmg)
Sadly, both attacks are blocked by the handsome goblin's sheild. It is Ranbreks turn.
Ranbrek sends another beam of sacred flame at the handsome goblin for 7 damage, unless the goblin makes a 12 dex saving throw.
3
The handsome, his face battered and bruised, looks at the divine flame in utter terror as he is engulfed and killed by the magic.
The one eared goblin sees his friend get destroyed, and decides that he cannot reasonable take on 4 adventurers at once. "Bree-Yark!" He yells, dropping his blade and raising his hands in surrender.
You have won the battle! And you each gain 25 xp.
"Quick, someone gag and bind this guard. I will get the other one and try to hide evidence of the fight. Let's take them off away from the entrance and the trail. We can interrogate them and try to learn where the prisoner(s) are, how many, their condition, and the traps and strength of the pack inside."
Pisgah grabs the guard, tries to help carry off their weapons, and wipe out evidence of the fight.
Survival roll of 4 on a Nat 1.
"There is just no hiding that damage from your Sacred Flame, Ranbrek, glad your faith is strong."
You attempt to wipe out the spilled blood, and the remains of the handsome goblin, (which at this point could blow away in the wind), but it makes an oddly artistic smear.
"Ah, sorry for the mess I've caused here. Glad that ol' Berronar's still yet to fail me though."
Ranbrek then moves to peer inside the cave entrance (with Darkvision) to see if any more trouble is coming.
Perception Check: (10 + 2 = 12)
You see the babbling brook extend into the cave, there doesn't seem to be any more goblins standing guard in there.
Calen stays close to Pisgah and the remaining goblin, quarterstaff at the ready, in case the goblin tries to flee or call for help (attack readied).
Now that you have the Goblin captured, are you guys going to do any questioning?
OOC: Yes!!! Can we assume that the four of us are able to get our new "friend" away from the cave entrance and out of possible earshot?
Yep
Before the interrogating starts, Ranbrek pulls the groups off to the side to discuss what we should ask. "Alright, so what are we going to ask him? The first thing we should probably figure out is how many other goblins are in that cave. Oh! Maybe we should hit him with a little 'Good Guard, Bad Guard,' eh? Ooh, I can't tell ya how much I've wanted to play a bad guard." Ranbrek seems a tad overexcited at the prospect of interrogating this trembling goblin.
Once away from the cave entrance, Pisgah looks for a tree stump or fallen log where they can make the goblin sit. Once a good spot is found, he will drop the dead goblin he was carrying and points to the spot. In Primordial, Pisgah says "Sit!"
Pisgah nods at Ranbrek, "I agree. I also think we need to try and find out about the prisoners and their status, wounded, healthy, an so on. Also, ask what are the early warning systems they have in place." To the rest, "Are any of you good at persuading people? I can try to Intimidate answers out of him but I can also play the part of bad guard to a good guard."
Calen shakes her head, gesturing to the others to lead the interrogation.
"I'm more of a doer than a talker. Figuring out who and how many people are in there sounds like crucial information though. If they are treated relatively well, it might give us time to come up with a plan, and rest before we confront them."