I have made selections for the party adventuring in the Lost Mine of Phandelver;
Jabra twice born (SaliqMusfara)
Pisgah (Jrell_Bardson)
Ranbred Hopsleer (ropland)
Calen Cineron (JunaV)
I'm sorry if you didn't make the selections, but I do hope to see your characters in a future campaign, they seemed very interesting. As for the ones, who have made the selection, welcome....
In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagonload of provisions to the rough and tumble settlement of Phandalin, a couple of day's travel southeast of the city. Gundren was clearly exited and more than a little secretive about his reasons for the trip, saying only that he'd pay you ten gold pieces each for escorting his supplies safely to Barthens Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to "take care of buisness".
You've spent the the last few days following the High Road south from Neverwinter, and you've just recently veered east along the Triboar trail. You've encountered no trouble so far, but this territory can be dangerous. Bandits and outlaws have been known to lurk along the trail.
Feel free to introduce your character here, and please post your characters marching order.
Jasra stuck to the middle of the group. While she was no coward (death is less fearsome if you have been through it before) she was aware that a slender, unarmored half-elven woman was not as resilient as a towering barbarian, a mountain dwarf or even a human monk. Just to be sure the sorceress had taken to casting Mage Armor in the morn.
Despite her caution over own skin the young sorceress was in an optimistic mood. A born and bred city girl (and before that a city boy) the wilderness was fascinating and so were her new companions and on the High Road she was quick to be chatty with the others ("anyone up for a game of dice? I have a set with me... of course they're honest... alright fine we won't play for gold spoilsport.") That talkativeness had died down on the Triboar trail where the chances of bandits and worse were a threat and Jasra kept her eyes and ears peeled for trouble.
Despite his scale armor and hardy dwarven nature, Ranbrek chose to avoid staying at the front of the group. He had a family to go back to, and he wasn't ready to lay down his life for those he had just met. He settled on staying in the back of the group. Better to not have anyone behind him he thought, and it was easier to keep an eye on the others.
On the High Road, Ranbrek mostly kept to himself, but kept a keen eye on his companions. He had taken quite a few shady jobs over the past few months, all with their fair share of suspicious characters. Over the few days on the road, and despite his initial caution, Ranbrek decided that these people were friendly and mostly trustworthy. Enough so that he even let himself relax a little. That brief period of respite came to an abrupt end once the party turned onto the Triboar trail, where he stayed alert for bandits lurking in the woods.
Taking the front with nothing more than a shrug of her shoulders, Calen quietly marches along the road with her new companions and the provisions she is meant to protect. With the others walking behind her, she feels isolated.
While most of her life has been spent feeling alone, especially after her Master's disappearance, she takes comfort in the familiar sights and sounds of nature surrounding them. She likes her companions so far, but, not knowing what to say to them or knowing what they think of her, she keeps to herself and hopes her actions in the journey ahead of them will show them what she cannot tell with words.
Her footsteps are naturally soft and steady as she listens to the birds and critters, staying quiet and focused once they are on the Triboar Trail.
A slender six-foot two inch tall Earth Genasi man with matte black granite-like skin shot with veins of golden quartz in serviceable, but worn, traveling clothes bearing a long sword and a great sword in back scabbards with a shield on his arm. His hair is brown with streaks of black and gray, much like soil that is a mix of loam and clay, and has a muddy appearance to it. The man smells faintly of fresh turned earth, not a dirty smell, rather one that brings to mind a plowed field ready for planting or an open meadow after a rain. The weapons appear to be in much better shape than either clothes or the man. It is evident that the bulk of his wealth and attention is devoted to keeping his weapons in top form. He appears to be quiet and reserved, almost as if he is feeling caged with people around him, and when you do hear him speak it is with an odd dialect that seems to clip some of the words.
On the journey from Neverwinter, Pisgah has spent his time roaming near the front of the party with Calen or off the side of the trail looking for signs of danger and scouting for berries, small game, and water to keep the group fed.
The wagon is pulled by two Oxen, and walk along the path as Calen (assumedly) holds the reigns, seeing as how she is at the front of the wagon. The oxen woukd stop where they are if no one holds the reigns. You've been on the Triboar trail for about half a day. As you come around the bend, you spot two dead horses sprawled about fifty feet ahead of you, blocking the path. Each has several black feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side. What do you do?
Pisgah throws up a hand in a sign to halt the wagon. "Something's wrong here. This looks like an ambush but by whom?" He settles his shield on his arm and draws his longsword.
This post has potentially manipulated dice roll results.
Calen tugs on the reigns to slow the oxen down to a stop and hops off the wagon, landing next to Pisgah. At his question, she crouches down to the dead horses, searching for tracks or other clues about where the archers might be hiding (Investigation 14 or Survival for tracks 10 ).
Recognizing the vulnerability of his position in the wagon, Ranbrek prepares his mace and shield, and quietly gets off of the cart (at least, as quietly as a dwarf in scale armor can). He walks around to the right flank of the wagon, and stands on high alert with his shield up and eyes peeled.
With Pisgah's perception check, he cannot see more than the immediate surrounding. As Calen runs over the horses, and she can see that the saddlebags have been looted. Nearby lies an empty leather map case. However, something bursts through the trees. Two goblins with scimitars burst through the trees lining the path, and black-feathered arrows wiz from the trees. Roll initiative.
Jasra, caught off guard by the appearance of the goblins is slow to react, her mind running through her magics even as she instinctively ducks the arrow fire, praying to Tymora her mage armour holds!
I have made selections for the party adventuring in the Lost Mine of Phandelver;
Jabra twice born (SaliqMusfara)
Pisgah (Jrell_Bardson)
Ranbred Hopsleer (ropland)
Calen Cineron (JunaV)
I'm sorry if you didn't make the selections, but I do hope to see your characters in a future campaign, they seemed very interesting. As for the ones, who have made the selection, welcome....
To the Lost Mine of Phandelin.
In the city of Neverwinter, a dwarf named Gundren Rockseeker asked you to bring a wagonload of provisions to the rough and tumble settlement of Phandalin, a couple of day's travel southeast of the city. Gundren was clearly exited and more than a little secretive about his reasons for the trip, saying only that he'd pay you ten gold pieces each for escorting his supplies safely to Barthens Provisions, a trading post in Phandalin. He then set out ahead of you on horse, along with a warrior escort named Sildar Hallwinter, claiming he needed to arrive early to "take care of buisness".
You've spent the the last few days following the High Road south from Neverwinter, and you've just recently veered east along the Triboar trail. You've encountered no trouble so far, but this territory can be dangerous. Bandits and outlaws have been known to lurk along the trail.
Feel free to introduce your character here, and please post your characters marching order.
Jasra "Twice Born"
Jasra stuck to the middle of the group. While she was no coward (death is less fearsome if you have been through it before) she was aware that a slender, unarmored half-elven woman was not as resilient as a towering barbarian, a mountain dwarf or even a human monk. Just to be sure the sorceress had taken to casting Mage Armor in the morn.
Despite her caution over own skin the young sorceress was in an optimistic mood. A born and bred city girl (and before that a city boy) the wilderness was fascinating and so were her new companions and on the High Road she was quick to be chatty with the others ("anyone up for a game of dice? I have a set with me... of course they're honest... alright fine we won't play for gold spoilsport.") That talkativeness had died down on the Triboar trail where the chances of bandits and worse were a threat and Jasra kept her eyes and ears peeled for trouble.
Ranbrek Holpseer
Despite his scale armor and hardy dwarven nature, Ranbrek chose to avoid staying at the front of the group. He had a family to go back to, and he wasn't ready to lay down his life for those he had just met. He settled on staying in the back of the group. Better to not have anyone behind him he thought, and it was easier to keep an eye on the others.
On the High Road, Ranbrek mostly kept to himself, but kept a keen eye on his companions. He had taken quite a few shady jobs over the past few months, all with their fair share of suspicious characters. Over the few days on the road, and despite his initial caution, Ranbrek decided that these people were friendly and mostly trustworthy. Enough so that he even let himself relax a little. That brief period of respite came to an abrupt end once the party turned onto the Triboar trail, where he stayed alert for bandits lurking in the woods.
Calen Cineron
Taking the front with nothing more than a shrug of her shoulders, Calen quietly marches along the road with her new companions and the provisions she is meant to protect. With the others walking behind her, she feels isolated.
While most of her life has been spent feeling alone, especially after her Master's disappearance, she takes comfort in the familiar sights and sounds of nature surrounding them. She likes her companions so far, but, not knowing what to say to them or knowing what they think of her, she keeps to herself and hopes her actions in the journey ahead of them will show them what she cannot tell with words.
Her footsteps are naturally soft and steady as she listens to the birds and critters, staying quiet and focused once they are on the Triboar Trail.
Pisgah
A slender six-foot two inch tall Earth Genasi man with matte black granite-like skin shot with veins of golden quartz in serviceable, but worn, traveling clothes bearing a long sword and a great sword in back scabbards with a shield on his arm. His hair is brown with streaks of black and gray, much like soil that is a mix of loam and clay, and has a muddy appearance to it. The man smells faintly of fresh turned earth, not a dirty smell, rather one that brings to mind a plowed field ready for planting or an open meadow after a rain. The weapons appear to be in much better shape than either clothes or the man. It is evident that the bulk of his wealth and attention is devoted to keeping his weapons in top form. He appears to be quiet and reserved, almost as if he is feeling caged with people around him, and when you do hear him speak it is with an odd dialect that seems to clip some of the words.
On the journey from Neverwinter, Pisgah has spent his time roaming near the front of the party with Calen or off the side of the trail looking for signs of danger and scouting for berries, small game, and water to keep the group fed.
The wagon is pulled by two Oxen, and walk along the path as Calen (assumedly) holds the reigns, seeing as how she is at the front of the wagon. The oxen woukd stop where they are if no one holds the reigns. You've been on the Triboar trail for about half a day. As you come around the bend, you spot two dead horses sprawled about fifty feet ahead of you, blocking the path. Each has several black feathered arrows sticking out of it. The woods press close to the trail here, with a steep embankment and dense thickets on either side. What do you do?
Pisgah throws up a hand in a sign to halt the wagon. "Something's wrong here. This looks like an ambush but by whom?" He settles his shield on his arm and draws his longsword.
Perception check 10
Calen tugs on the reigns to slow the oxen down to a stop and hops off the wagon, landing next to Pisgah. At his question, she crouches down to the dead horses, searching for tracks or other clues about where the archers might be hiding (Investigation 14 or Survival for tracks 10 ).
Pisgah takes up a defensive position, attempting to provide a shield to Calen as she searches for tracks.
If Calen can discern the direction of the archers, she will point this out to the rest of the party so everyone can take cover behind the wagon.
"We also need to make sure our oxen won't be the next targets." she mutters to Pisgah.
Recognizing the vulnerability of his position in the wagon, Ranbrek prepares his mace and shield, and quietly gets off of the cart (at least, as quietly as a dwarf in scale armor can). He walks around to the right flank of the wagon, and stands on high alert with his shield up and eyes peeled.
With Pisgah's perception check, he cannot see more than the immediate surrounding. As Calen runs over the horses, and she can see that the saddlebags have been looted. Nearby lies an empty leather map case. However, something bursts through the trees. Two goblins with scimitars burst through the trees lining the path, and black-feathered arrows wiz from the trees. Roll initiative.
(Link to campaign)
https://www.dndbeyond.com/campaigns/join/67508583996848479
Jasra, caught off guard by the appearance of the goblins is slow to react, her mind running through her magics even as she instinctively ducks the arrow fire, praying to Tymora her mage armour holds!
Elgoblino, do you want us to post our INIT roll or wait for you to post a turn order?
Do post your initiative roll in the main thread
Ranbrek Initiative roll: 10
Calen initiative: 4 (Nat 1+3)
Pisgah init roll 21 (Nat 20)
OOC: Jasra Initiative roll: 5 (roll 2+3)!