OOC - Cap note - You rolled Constitution not Wisdom. Granted we can modify the rolls with the appropriate stat modifier and still use them like Levi did with one of his rolls. Just FYI.
Capa maintains her Rage and decides that she has no objections to chopping up anyone that comes close to her. Targets DB if in reach without causing an opportunity attack,
Roll twice because of Disadvantage due to Unsettling Visage
OOC - Zertell is at disadvantage using a ranged spell in melee for each blast. If that is how you would like to attack you will need a second d20 roll for each to hit.
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
MOVE: Levi is boxed in; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:Channel Divinity: Invoke Duplicity- As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied space you can see within 30 feet of yourself. The illusion is intangible and doesn’t occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no action required) or have the Incapacitated condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits.
Cast Spells. You can cast spells as though you were in the illusion’s space, but you must use your own senses.
Distract. When both you and your illusion are within 5 feet of a creature that can see the illusion, you have Advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Move. As a Bonus Action, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of yourself. ACTION: Cast Green-Flame Blade, Attack B-A: 20 Damage: 9 (green fire damage) or half (4)
Second target takes Damage B-B: 5 (green fire damage) or half (2)
End of turn!
Main target damage: 6 (Rapier mastery piercing dmg sneak attack) or half (3) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
25 and 14. So first roll is same. Second roll is now 14 to hit
Even at close range the magic wielding deep gnome hits with both eldritch blasts... The power was diminished from being at close range possibly or the magic was just not able to be gathered up into a stronger eldritch pool. Regardless Zertell brings down the bandit.B-G dead. Zertell shifts the hunter's mark to??????????
Cap saves against frightened at the end of their turn.
Group init 14 has Init:
A group of 4 individuals move along the west wall towards the north exit as the leader give orders to squash the treasure hunters. Four more bandits follow out of the south west opening after the leader, but move over to join the others and attack with bows.
B-B spins and attacks Levi - misses
B-D attacks Cap - misses
B-F attacks Zer - misses
B-Capt attacks fires at Ard twice - misses both times one close though
B-H attacks Levi - misses
B-J attacks Levi Dup - misses
B-K attacks Ard - misses
B-i attacks Zer - a hit for 9 dmg unless you use a spell slot to shield or other feature to raise your AC by 1.
D-A attacks Ard with two slams - misses, and it recharges its visage using it to frighten. Cap, Ard, Zer all save vs WIS DC 12
D-B attacks Cap with two slams - the first slam hits for 16 dmg unless you can add 1 pt of AC?, second slam misses, no recharge on visage.
Zer needs to gain an AC or be hit for 9 dmg and mark of a spell slot or other feature, if you take the dmg you need a concentration check for hunter's mark to stay one a creature you should have moved from your turn. You must make a WIS save for visage frightening DC 12. Ard WIS Save DC 12, Cap Save vs Wis DC 12, 16 dmg unless you can gain 1 more AC.
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
25 and 14. So first roll is same. Second roll is now 14 to hit
Even at close range the magic wielding deep gnome hits with both eldritch blasts... The power was diminished from being at close range possibly or the magic was just not able to be gathered up into a stronger eldritch pool. Regardless Zertell brings down the bandit.B-G dead. Zertell shifts the hunter's mark to??????????
Cap saves against frightened at the end of their turn.
Group init 14 has Init:
A group of 4 individuals move along the west wall towards the north exit as the leader give orders to squash the treasure hunters. Four more bandits follow out of the south west opening after the leader, but move over to join the others and attack with bows.
B-B spins and attacks Levi - misses
B-D attacks Cap - misses
B-F attacks Zer - misses
B-Capt attacks fires at Ard twice - misses both times one close though
B-H attacks Levi - misses
B-J attacks Levi Dup - misses
B-K attacks Ard - misses
B-i attacks Zer - a hit for 9 dmg unless you use a spell slot to shield or other feature to raise your AC by 1.
D-A attacks Ard with two slams - misses, and it recharges its visage using it to frighten. Cap, Ard, Zer all save vs WIS DC 12
D-B attacks Cap with two slams - the first slam hits for 16 dmg unless you can add 1 pt of AC?, second slam misses, no recharge on visage.
Zer needs to gain an AC or be hit for 9 dmg and mark of a spell slot or other feature, if you take the dmg you need a concentration check for hunter's mark to stay one a creature you should have moved from your turn. You must make a WIS save for visage frightening DC 12. Ard WIS Save DC 12, Cap Save vs Wis DC 12, 16 dmg unless you can gain 1 more AC.
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Arcane deflection +2 ac. Can only use cantrips next round as result using the deflection
lets try mind sliver against the leader dc14 int save 2d6 and then -1d4 on next save
You need to make a savings throw vs Wis DC 12 from the visage again. D-A recharged their Unsettling Visage. Also did you shift your hunter's mark?
Leader saved from Mind Sliver....ooc - I do like that cantrip...especially if you can combine it with another party member casting a spell at them or for you to cast next round that requires a save roll..
MOVE: Levi moved out and moves his dup after his attack to be closer to B-D as does Levi without taking an AOO; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS:Channel Divinity: Invoke Duplicity- As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied space you can see within 30 feet of yourself. The illusion is intangible and doesn’t occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no action required) or have the Incapacitated condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits.
Cast Spells. You can cast spells as though you were in the illusion’s space, but you must use your own senses.
Distract. When both you and your illusion are within 5 feet of a creature that can see the illusion, you have Advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Move. As a Bonus Action, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of yourself. ACTION: Cast Green-Flame Blade, Attack D-B: 27 Damage: 14 (green fire damage) or half (7)
Second target takes Damage B-B: 9 (green fire damage) or half (4)
End of turn!
Main target damage D-B: 1 (Rapier mastery piercing dmg sneak attack) or half (0) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi strikes at the strange creature with his green flame rapier and sending a channel of flame to B-B D-B is hit hard and the flame leaped to B-B killing it. B-B dead and D-B bloodied..
Round 3 Turn 1 Saves, Conc, damage, reaction for AC boost or other features.. Adjust sheet for things used.
Group init 15
Arden Conc Shield of Faith - D-B tries unsettling visage. Save Wis vs DC 12 or be frightened.
Cap Shield of Faith +2 AC hit by D-B 16 Dmg unless you can up you AC by 1.
Levi Roll Duplicity up 1 min (48 sec left). no concentration required.
Zertell Concentrating on hunter's Mark, Added 2 ac so no damage, no conc check then. Saved vs Visage.
Group init 14:
B-A Dead
B-B Dead
B-C Dead
B-D
B-E Dead
B-F Zertell hunter's mark shifted to B-F.
B-G Dead.
B-Capt
B-H
B-J
B-K
B-i
D-A Injured Recharge successful and used.
D-B - Recharge visage failed. D-B is Bloodied now.
There is a duplicate of Levi behind D-B.
OOC - Just FYI We are not using flanking since we are using 2024 DMG/PHB. This is in the public campaign notes.
Group init 15 has init:
OOC - Cap note - You rolled Constitution not Wisdom. Granted we can modify the rolls with the appropriate stat modifier and still use them like Levi did with one of his rolls. Just FYI.
Using the lower of the two rolls due to disadv. Cap hits the creature slashing it's chest with the greatsword. D-B injured. Cap save vs Wis DC 12.
Ardens first attack hits B-C dropping it. B-C Dead and Arden saves from frightened condition.
OOC - Zertell is at disadvantage using a ranged spell in melee for each blast. If that is how you would like to attack you will need a second d20 roll for each to hit.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi Green flame blade Cantrip Rapier Attack
MOVE: Levi is boxed in; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Channel Divinity: Invoke Duplicity- As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied space you can see within 30 feet of yourself. The illusion is intangible and doesn’t occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no action required) or have the Incapacitated condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits.
Cast Spells. You can cast spells as though you were in the illusion’s space, but you must use your own senses.
Distract. When both you and your illusion are within 5 feet of a creature that can see the illusion, you have Advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Move. As a Bonus Action, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of yourself.
ACTION: Cast Green-Flame Blade, Attack B-A: 20 Damage: 9 (green fire damage) or half (4)
Second target takes Damage B-B: 5 (green fire damage) or half (2)
End of turn!
Main target damage: 6 (Rapier mastery piercing dmg sneak attack) or half (3) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi drops B-A and injures B-B and a dup-Levi appears behind D-B and Levi moves out behind B-B, B-A dead, B-B injured.
Group init 15
Arden Conc Shield of Faith - Frightened by D-B Save again at end of turns Cap Shield of Faith +2 AC Frightened by both D-A and D-B
Levi Roll 17 and 24..Accidental Con save, but I used the roll for Wis +4 instead of +3. Saved on both.
Zertell Concentrating on hunter's Mark, Concentration saved, Wisdom save on both.
Group init 14:
B-A Dead
B-B Injured
B-C Injured
B-D
B-E Dead
B-F
B-G Zertell hunter's mark Pending Zertell's attack choice.
B-Capt
D-A Recharge visage each turn
D-B Recharge visage each turn.
There is a duplicate of Levi behind D-B.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Second rolls
25 and 14. So first roll is same. Second roll is now 14 to hit
Oops about rolling CONS originally - but even with the greater modifier Capa failed, LOL!
Capa WIS saves 20, 20 for D-A and D-B
Group init 15
Arden Conc Shield of Faith - Frightened by D-B Save again at end of turns Arden saves vs frighten at the end of their turn.
Cap Shield of Faith +2 AC Frightened by both D-A and D-B. End of Cap turn they save vs both D-A and D-B.
Levi Roll 17 and 24..Accidental Con save, but I used the roll for Wis +4 instead of +3. Saved on both.
Zertell Concentrating on hunter's Mark, Concentration saved, Wisdom save on both.
Group init 14:
B-A Dead
B-B Injured
B-C Injured
B-D
B-E Dead
B-F
B-G Dead. Zertell hunter's mark Pending Zertell's attack choice.
B-Capt
D-A Recharge visage each turn
D-B Recharge visage each turn.
There is a duplicate of Levi behind D-B.
Even at close range the magic wielding deep gnome hits with both eldritch blasts... The power was diminished from being at close range possibly or the magic was just not able to be gathered up into a stronger eldritch pool. Regardless Zertell brings down the bandit. B-G dead. Zertell shifts the hunter's mark to??????????
Cap saves against frightened at the end of their turn.
Group init 14 has Init:
A group of 4 individuals move along the west wall towards the north exit as the leader give orders to squash the treasure hunters. Four more bandits follow out of the south west opening after the leader, but move over to join the others and attack with bows.
B-B spins and attacks Levi - misses
B-D attacks Cap - misses
B-F attacks Zer - misses
B-Capt attacks fires at Ard twice - misses both times one close though
B-H attacks Levi - misses
B-J attacks Levi Dup - misses
B-K attacks Ard - misses
B-i attacks Zer - a hit for 9 dmg unless you use a spell slot to shield or other feature to raise your AC by 1.
D-A attacks Ard with two slams - misses, and it recharges its visage using it to frighten. Cap, Ard, Zer all save vs WIS DC 12
D-B attacks Cap with two slams - the first slam hits for 16 dmg unless you can add 1 pt of AC?, second slam misses, no recharge on visage.
Zer needs to gain an AC or be hit for 9 dmg and mark of a spell slot or other feature, if you take the dmg you need a concentration check for hunter's mark to stay one a creature you should have moved from your turn. You must make a WIS save for visage frightening DC 12. Ard WIS Save DC 12, Cap Save vs Wis DC 12, 16 dmg unless you can gain 1 more AC.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Group init 15
Arden Conc Shield of Faith - Frightened by D-B Save again at end of turns Arden saves vs frighten at the end of their turn.
Cap Shield of Faith +2 AC Frightened by both D-A and D-B. End of Cap turn they save vs both D-A and D-B.
Levi Roll 17 and 24..Accidental Con save, but I used the roll for Wis +4 instead of +3. Saved on both.
Zertell Concentrating on hunter's Mark, Concentration saved, Wisdom save on both.
Group init 14:
B-A Dead
B-B Injured
B-C Injured
B-D
B-E Dead
B-F
B-G Dead. Zertell hunter's mark Pending Zertell's attack choice.
B-Capt
D-A Recharge visage each turn
D-B Recharge visage each turn.
There is a duplicate of Levi behind D-B.
Even at close range the magic wielding deep gnome hits with both eldritch blasts... The power was diminished from being at close range possibly or the magic was just not able to be gathered up into a stronger eldritch pool. Regardless Zertell brings down the bandit. B-G dead. Zertell shifts the hunter's mark to??????????
Cap saves against frightened at the end of their turn.
Group init 14 has Init:
A group of 4 individuals move along the west wall towards the north exit as the leader give orders to squash the treasure hunters. Four more bandits follow out of the south west opening after the leader, but move over to join the others and attack with bows.
B-B spins and attacks Levi - misses
B-D attacks Cap - misses
B-F attacks Zer - misses
B-Capt attacks fires at Ard twice - misses both times one close though
B-H attacks Levi - misses
B-J attacks Levi Dup - misses
B-K attacks Ard - misses
B-i attacks Zer - a hit for 9 dmg unless you use a spell slot to shield or other feature to raise your AC by 1.
D-A attacks Ard with two slams - misses, and it recharges its visage using it to frighten. Cap, Ard, Zer all save vs WIS DC 12
D-B attacks Cap with two slams - the first slam hits for 16 dmg unless you can add 1 pt of AC?, second slam misses, no recharge on visage.
Zer needs to gain an AC or be hit for 9 dmg and mark of a spell slot or other feature, if you take the dmg you need a concentration check for hunter's mark to stay one a creature you should have moved from your turn. You must make a WIS save for visage frightening DC 12. Ard WIS Save DC 12, Cap Save vs Wis DC 12, 16 dmg unless you can gain 1 more AC.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Round 3 Turn 1 Saves, Conc, damage, reaction for AC boost or other features.. Adjust sheet for things used.
Group init 15
Arden Conc Shield of Faith - Frightened by D-B Save again at end of turns Arden saves vs frighten at the end of their turn.
Cap Shield of Faith +2 AC Frightened by both D-A and D-B. End of Cap turn they save vs both D-A and D-B.
Levi Roll 17 and 24..Accidental Con save, but I used the roll for Wis +4 instead of +3. Saved on both.
Zertell Concentrating on hunter's Mark, Concentration saved, Wisdom save on both.
Group init 14:
B-A Dead
B-B Injured
B-C Dead
B-D
B-E Dead
B-F
B-G Dead. Zertell hunter's mark Pending Zertell's attack choice.
B-Capt
D-A Injured Recharge successful and used.
D-B - Recharge visage failed.
There is a duplicate of Levi behind D-B.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Arcane deflection +2 ac. Can only use cantrips next round as result using the deflection
lets try mind sliver against the leader dc14 int save 2d6 and then -1d4 on next save
You need to make a savings throw vs Wis DC 12 from the visage again. D-A recharged their Unsettling Visage. Also did you shift your hunter's mark?
Leader saved from Mind Sliver....ooc - I do like that cantrip...especially if you can combine it with another party member casting a spell at them or for you to cast next round that requires a save roll..
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
18 wis save
would have shifted to the B-F
Round 3 Turn 1 Saves, Conc, damage, reaction for AC boost or other features.. Adjust sheet for things used.
Group init 15
Arden Conc Shield of Faith - D-B tries unsettling visage. Save Wis vs DC 12 or be frightened.
Cap Shield of Faith +2 AC hit by D-B 16 Dmg unless you can up you AC by 1.
Levi Roll 17 and 24..Accidental Con save, but I used the roll for Wis +4 instead of +3. Saved on both.
Zertell Concentrating on hunter's Mark, Added 2 ac so no damage, no conc check then. Saved vs Visage.
Group init 14:
B-A Dead
B-B Injured
B-C Dead
B-D
B-E Dead
B-F Zertell hunter's mark shifted to B-F.
B-G Dead.
B-Capt
D-A Injured Recharge successful and used.
D-B - Recharge visage failed.
There is a duplicate of Levi behind D-B.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi Green flame blade Cantrip Rapier Attack
MOVE: Levi moved out and moves his dup after his attack to be closer to B-D as does Levi without taking an AOO; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Channel Divinity: Invoke Duplicity- As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied space you can see within 30 feet of yourself. The illusion is intangible and doesn’t occupy its space. It lasts for 1 minute, but it ends early if you dismiss it (no action required) or have the Incapacitated condition. The illusion is animated and mimics your expressions and gestures. While it persists, you gain the following benefits.
Cast Spells. You can cast spells as though you were in the illusion’s space, but you must use your own senses.
Distract. When both you and your illusion are within 5 feet of a creature that can see the illusion, you have Advantage on attack rolls against that creature, given how distracting the illusion is to the target.
Move. As a Bonus Action, you can move the illusion up to 30 feet to an unoccupied space you can see that is within 120 feet of yourself.
ACTION: Cast Green-Flame Blade, Attack D-B: 27 Damage: 14 (green fire damage) or half (7)
Second target takes Damage B-B: 9 (green fire damage) or half (4)
End of turn!
Main target damage D-B: 1 (Rapier mastery piercing dmg sneak attack) or half (0) If I have advantage or an ally within 5ft of the target not incapacitated.
Reaction: Opportunity attack if it presents itself
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Levi strikes at the strange creature with his green flame rapier and sending a channel of flame to B-B D-B is hit hard and the flame leaped to B-B killing it. B-B dead and D-B bloodied..
Round 3 Turn 1 Saves, Conc, damage, reaction for AC boost or other features.. Adjust sheet for things used.
Group init 15
Arden Conc Shield of Faith - D-B tries unsettling visage. Save Wis vs DC 12 or be frightened.
Cap Shield of Faith +2 AC hit by D-B 16 Dmg unless you can up you AC by 1.
Levi Roll Duplicity up 1 min (48 sec left). no concentration required.
Zertell Concentrating on hunter's Mark, Added 2 ac so no damage, no conc check then. Saved vs Visage.
Group init 14:
B-A Dead
B-B Dead
B-C Dead
B-D
B-E Dead
B-F Zertell hunter's mark shifted to B-F.
B-G Dead.
B-Capt
B-H
B-J
B-K
B-i
D-A Injured Recharge successful and used.
D-B - Recharge visage failed. D-B is Bloodied now.
There is a duplicate of Levi behind D-B.
OOC - Just FYI We are not using flanking since we are using 2024 DMG/PHB. This is in the public campaign notes.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
yea.. not using flanking... ive always hated that rule...