"What in bloody hell do you mean: 'What am I doing down here'?! You think I'm on holiday or something here?! Someone is apparently trying to make an example out of us." The gnome chuckles seeing the condition of the Sunites,"Well, seems like y'all are in a bit of trouble up there."
This post has potentially manipulated dice roll results.
Although disheartened as the light of the Seven Stars fails to revive the commander, Thomas plants his staff in the ground as he reaches for the amulet around his neck...
Action: Channel Divinity-Preserve Life Heals: 8hp each to Hrain, Katrina, and Bhalla; 1hp to Haldur
Thomas then moves his arm to aim further light at the fallen mercenary...
Bonus Action: Cast healing word targeting Haldur Heals: 9
OOC: If 8hp would bring either Hrain, Bhalla, or Katrina over half their max hp, please redirect any excess to Haldur, as Preserve life can only restore up to half of max.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
The Black-clad Caster uses his full action to climb to the top of the fissure and bonus action drink a health potion 8
As the Black-clad Caster tosses the empty vial behind his back into the pit of earth the Red-clad Caster points in the air as a deafening shriek is heard above them. None of the chromatic Caster's then bat an eyelash as a white dragon bursts through the cloud cover above 120ft over the camp and closing!
I need EVERYONE on the field make a WIZ save against being frightened DC14.
Bhalla 12
Katrina 16
Unafraid however but knows they are grossly unmatched Bhalla screams to her comrades "RUN" as she and Katrina double-dash from the field. Bhalla makes it to the edge of the Temple while Katrina disappears around the other side partially hidden from the approaching beast.
This post has potentially manipulated dice roll results.
WIS Save:17
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Lyra first cowers back into the cell a little after hearing the sudden noices come closer, but ultimately decides it would be beneficial to see whats going on outside. She does, however, try to hide the metal symbol somewhere inbetween her ratty clothes. The 4 figures arriving now are not at all what she expected. (Does she remember any of the faces she might potentially see? Perception7). "Hey there." She responds with a smirk. "Sorry, we kinda got locked away here. One of your self-righteous sheperd friends sneaked up on us while we were trying to get back to our tents. I think his name was Hawethorne or something like it." Lyra pauses for a second, as if readying her for what she is about to say. "Listen up. I know this seems like an odd question coming from a detainee, but would you mind letting us out of these cells? We didn't harm anyone, we were simply caught in the wrong place at the wrong time. Oh, and these cells are appearantly made of weave stone, so they are basically killing us as we speak..." and she tries to bring herself to a winning smile, holding up the manacles that still cuff her to show that she would not pose a threat anyway.
Lebenha doesnt says nothing, at least now, about the adamtine trinket.
When the other sunites appear she nods at Lyra comments.
” Yes, please, let us go to our tents, or at least put us in another cells. This ones are going to kill us and you know it. And we haven’t done anything wrong. Not now, not when we were put in here in the first place... “
"What in bloody hell do you mean: 'What am I doing down here'?! You think I'm on holiday or something here?! Someone is apparently trying to make an example out of us." The gnome chuckles seeing the condition of the Sunites,"Well, seems like y'all are in a bit of trouble up there."
Lyra does not notice anything new about her environment other than the people who have entered from the far side of the dungeon.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.
With everyone talking at once the female Sargent of Sune who speaks to Folzi holds up her hands exclaiming, "quite," to Lyra and Leb. "You two need to let this man speak," she adds turning back to Folzi. "Councilor," the young human Sargent begins again. "As for us, it's chaos up there! The human sorcerers have all gone mad and a few of the elves too," she adds next her tone serious as the half-orc boy looks curiously into the cell now at both Leb and Lyra peering through the bars. "We fought beside good...good people all kinds," she says as the injured Sunites grunt in agreement. "I knew wizards, two of them were gnomes aged ones Aesop Thornygrove and Nimin Cargill, both cut down by a green-clad human sorcerer wit ha symbol I've never seen emblazoned on his robes. The camp was chaos and that green-clad monster of a man wielded power without restraint! The others seemed cowed by him but nothing we tried, no spell we cast broke the hold he seems to have over the sorcerers but none that I know who's magic is wild only those who touted a dragon in their ancestry. You know the type," she said bitterly. "They...they had white eyes and they cut down anyone who fought beside us or opposed them," she adds her expression harrowing speaking to Folzi. "Folzi," she says in a small voice as if she was years younger than she is, "it was madness, nothing but madness," she adds looking around the dungeon now then leaving your cell as if to get something.
Folzi this is Cara Hudson. You know her as a Noblemen's daughter from Loughcrew who's family are wealthy spice merchants. She grew up with gnomes in her household as indentured servants and her tutors. She seemed to take a shine to you. It's completely your choice to genuinely like her or not, that's up to you. She often takes duty patrolling the gnome camp and has on three separate occasions helped you with internal problems not worthy of council matters within the gnome community.
As Cara walks off the half-orc boy takes down a torch and approached the bars to really look at Leb and Lyra.
"What...what are you," he adds now in a shaky voice staring at the both of who hard as another Sunite, one of the injured men, finally dies of his wounds. "Felix," the young boy then exclaims distracted from Lyra and Lebenha for a moment going to the man's side.
This post has potentially manipulated dice roll results.
Wisdom Saving Throw:5
That blast that had knocked Haldur unconscious still sent tremors through his twitching muscles, and as the young mercenary climbed unsteadily to his knees he coughed up a small but vibrant splatter of ruby blood across the white snow beneath him. He drew in tremulous breaths and looked though swollen eyelids forlornly at what had now unequivocally become a battlefield, and the first pangs of despair began to claw at his stomach. They had fought bravely, but the enemy was powerful and relentless, and it seemed a forgone conclusion to the sellsword that pendulum of this fight had swung entirely in their foe's favor.
To emphasize the point, the sky above was split by the roaring of a ferocious dragon. Almost disbelieving, feeling as though he were living in a wretched dream and yet knowing that time was now a critical factor, the young warrior braced himself with the haft of his halberd and climbed to his feet, shouting at his allies with as much strength as he could muster.
"Retreat! Make for cover!"
With that, Haldur dug down for the last reserves of his endurance and sprinted as quickly as his feet would carry him, his boots sending great gouts of snow into the air behind him as he sped as quickly as possible for the garrison of Sune to the northwest.
Haldur's Turn: Full movement plus Dash Action toward the NW corner of the camp.
Folzi relaxes some recognizing the Sargent. As she recounts the goings-on about, a concern grows on his face. "That does not sound good. So, how about a little ...," however, before he can ask anything Cara had disappeared.
Seeing the field lost, the commander dead and the others breaking for cover already the Sunites captain looks skyward seeing an immense beast appear above them, resolve faltering the paladin tore his eyes from the beast and started to run north west to his garrison.
"To the garrison, the Sunite garrison, trust me there is a way in, Sune provides."
OOC movement and dash as an action should take Hrain to beyond A4 (which I think is "off the map") if I'm mistaken please advise.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
This post has potentially manipulated dice roll results.
OOC: Off the map, I am just making into the side of the temple where everyone is collecting with 3/4 cover from the Temple.
Hrian disappears from the field leaving Thomas the sole opponent. The Red Caster shouts in some sort of language to the Black and Green-clad Casters that Thomas does not understand then moving swiftly moving to the Blue Caster's side kneeling down and holding her hands out over his body as if beginning some sort of ritual spell like gentle repose.
Green-clad Caster looks to where Thomas stands with raises hands casting chaos bolt attack 19; damage 5 of poison damage 1.
Thomas is up!
Black on deck!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Sorry Folzi," Cara returns holding up a great mass of keys she's obviously frazzled. "I was getting these," she adds unlocking his cell with the keys. "Please come out," she adds stepping aside to let the gnome pass into the dungeon itself from the cell. "Can you vouch for these ones here," she then asks curiously gesturing to Leb and Lyra in their cell.
"Well, you read my mind anyways," the gnome says stepping out of the cell. "Thanks, Cara. You've always treated me fairly."Folzi glances over to the cell with Leb and Lyra at the Sargent's question."Hmm... I don't know. I haven't had a chance to really get to know them yet," the gnome says hesitantly. "However, it sounds like things are pretty rough up there, so we may need another hand or two."
This post has potentially manipulated dice roll results.
As Thomas is struck by the force of the orb, his gaze falls upon the still form of the Commander's body...
With tears in his eyes, he lets loose a haunting howl of rage as he lifts his hand once more, this time at the red-cloaked caster attending the commander's murderer...
Bonus Action: Cast Spiritual Weapon. It takes the form of a spear, wreathed in blue flame.
SW Attack: 15Damage:6 force
Thomas then turns, heedless of his last efforts effectiveness, to heed Sister Bhalla's command to flee...
Movement: Full 30ft to square B6
Action: Dodge
OOC: He will NOT move ahead of Sister Bhalla, deliberately attempting to shield her from incoming spell fire.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
As the spiritual weapon streaks across the battlefield, it hits the Red Caster who's still knelt over the Blue caster on the ground.
OOC: The damage is noted.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The Black Caster shouts something at the retreating cleric in draconic before casting scorching ray at the cleric as well as Bhalla; two at Bhalla and one at Thomas.
ray 1: 13 damage 9, ray 2: 9 damage 10, ray 2: 15 damage 6 moving next to protect the Red Caster working on the Blue.
One ray hits Bhalla who shrieks with pain as Thomas matches her pace. All over rays go wide hitting the Temple!
>>>>>>>>>>>>>>>>>>>>>>
Bhalla dashes next around the wall panting seeing if Katrina is hurt and looking to the group for their next move. "The...the sewers," she pants next gesturing around to the back of the Temple moving forward. "Captain Hrian," she begins next...I believe your garrison is the closest," she adds next looking to the young Captain. "I believe there is nothing else to be done for the others not now," she explained sounding sorrowful as several screams were heard from the direction of the eleven, gnome, and halfling camp. "We much regroup," she adds frantically grasping Hrian's arm.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Yes, my lady the tunnels," Katrina exclaims next nodding. "I...they'll not be able to harm us there," she adds looking to Hrian now too. "Sune's garrison is the closest," she adds next waiting for the Captain's response too.
OOC: For the sake of brevity I am saying that initiative has ended because Thomas did not use his full actions to run he's technically not made it to the cover of the temple but honestly none of you will survive another round of attacks nor the dragon entering the battlefield so I'm calling it. We are moving on.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
"This way, we can be in the garrison quickly enough". Hrain doesn't move for a moment, still struggling with the carnage and the dragonfear then visibly galvanises himself, becoming the Captain again. He moves quickly staying against the wall to a grate leading to the sewers at the northwest corner of the temple, beckoning Halberd over he indicates the grate saying "This is the one, help me lift it" To the others he adds "It will be dark down there, whichever one of you can create magical light please go in first and do so, everybody else, move as quickly as possible, we don't want to be seen now."
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Once the grate is lifted, Thomas promptly enters, casting light on the end of his staff, though not until he is fifteen or so feet inside the tunnel. The light shines from runes carved at both ends of the staff, inlaid with silver.
Until the others enter, he holds his staff close to block its light with his body.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
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Con save from spell 8
Con save to maintain divine favor 21
Takes 14 damage, down to 15, maintains the spell.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: Everyone needs to maintain their conditions and HP on character sheets.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Constitution Saving Throw: 12
Haldur is unconscious.
"What in bloody hell do you mean: 'What am I doing down here'?! You think I'm on holiday or something here?! Someone is apparently trying to make an example out of us." The gnome chuckles seeing the condition of the Sunites, "Well, seems like y'all are in a bit of trouble up there."
Although disheartened as the light of the Seven Stars fails to revive the commander, Thomas plants his staff in the ground as he reaches for the amulet around his neck...
Action: Channel Divinity-Preserve Life Heals: 8hp each to Hrain, Katrina, and Bhalla; 1hp to Haldur
Thomas then moves his arm to aim further light at the fallen mercenary...
Bonus Action: Cast healing word targeting Haldur Heals: 9
OOC: If 8hp would bring either Hrain, Bhalla, or Katrina over half their max hp, please redirect any excess to Haldur, as Preserve life can only restore up to half of max.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
The Black-clad Caster uses his full action to climb to the top of the fissure and bonus action drink a health potion 8
As the Black-clad Caster tosses the empty vial behind his back into the pit of earth the Red-clad Caster points in the air as a deafening shriek is heard above them. None of the chromatic Caster's then bat an eyelash as a white dragon bursts through the cloud cover above 120ft over the camp and closing!
I need EVERYONE on the field make a WIZ save against being frightened DC14.
Bhalla 12
Katrina 16
Unafraid however but knows they are grossly unmatched Bhalla screams to her comrades "RUN" as she and Katrina double-dash from the field. Bhalla makes it to the edge of the Temple while Katrina disappears around the other side partially hidden from the approaching beast.
Top of the round Initiative order
Haldur is up!
Hrian on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
WIS Save: 17
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Lyra does not notice anything new about her environment other than the people who have entered from the far side of the dungeon.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>.
With everyone talking at once the female Sargent of Sune who speaks to Folzi holds up her hands exclaiming, "quite," to Lyra and Leb. "You two need to let this man speak," she adds turning back to Folzi. "Councilor," the young human Sargent begins again. "As for us, it's chaos up there! The human sorcerers have all gone mad and a few of the elves too," she adds next her tone serious as the half-orc boy looks curiously into the cell now at both Leb and Lyra peering through the bars. "We fought beside good...good people all kinds," she says as the injured Sunites grunt in agreement. "I knew wizards, two of them were gnomes aged ones Aesop Thornygrove and Nimin Cargill, both cut down by a green-clad human sorcerer wit ha symbol I've never seen emblazoned on his robes. The camp was chaos and that green-clad monster of a man wielded power without restraint! The others seemed cowed by him but nothing we tried, no spell we cast broke the hold he seems to have over the sorcerers but none that I know who's magic is wild only those who touted a dragon in their ancestry. You know the type," she said bitterly. "They...they had white eyes and they cut down anyone who fought beside us or opposed them," she adds her expression harrowing speaking to Folzi. "Folzi," she says in a small voice as if she was years younger than she is, "it was madness, nothing but madness," she adds looking around the dungeon now then leaving your cell as if to get something.
Folzi this is Cara Hudson. You know her as a Noblemen's daughter from Loughcrew who's family are wealthy spice merchants. She grew up with gnomes in her household as indentured servants and her tutors. She seemed to take a shine to you. It's completely your choice to genuinely like her or not, that's up to you. She often takes duty patrolling the gnome camp and has on three separate occasions helped you with internal problems not worthy of council matters within the gnome community.
As Cara walks off the half-orc boy takes down a torch and approached the bars to really look at Leb and Lyra.
"What...what are you," he adds now in a shaky voice staring at the both of who hard as another Sunite, one of the injured men, finally dies of his wounds. "Felix," the young boy then exclaims distracted from Lyra and Lebenha for a moment going to the man's side.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Wis save 13
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Wisdom Saving Throw: 5
That blast that had knocked Haldur unconscious still sent tremors through his twitching muscles, and as the young mercenary climbed unsteadily to his knees he coughed up a small but vibrant splatter of ruby blood across the white snow beneath him. He drew in tremulous breaths and looked though swollen eyelids forlornly at what had now unequivocally become a battlefield, and the first pangs of despair began to claw at his stomach. They had fought bravely, but the enemy was powerful and relentless, and it seemed a forgone conclusion to the sellsword that pendulum of this fight had swung entirely in their foe's favor.
To emphasize the point, the sky above was split by the roaring of a ferocious dragon. Almost disbelieving, feeling as though he were living in a wretched dream and yet knowing that time was now a critical factor, the young warrior braced himself with the haft of his halberd and climbed to his feet, shouting at his allies with as much strength as he could muster.
"Retreat! Make for cover!"
With that, Haldur dug down for the last reserves of his endurance and sprinted as quickly as his feet would carry him, his boots sending great gouts of snow into the air behind him as he sped as quickly as possible for the garrison of Sune to the northwest.
Haldur's Turn: Full movement plus Dash Action toward the NW corner of the camp.
Running like his backside is on fire!
OOC: Haldur you're running to where? Use the big map to tell me where in the PMs.
Hrian is up.
Red on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi relaxes some recognizing the Sargent. As she recounts the goings-on about, a concern grows on his face. "That does not sound good. So, how about a little ...," however, before he can ask anything Cara had disappeared.
Seeing the field lost, the commander dead and the others breaking for cover already the Sunites captain looks skyward seeing an immense beast appear above them, resolve faltering the paladin tore his eyes from the beast and started to run north west to his garrison.
"To the garrison, the Sunite garrison, trust me there is a way in, Sune provides."
OOC movement and dash as an action should take Hrain to beyond A4 (which I think is "off the map") if I'm mistaken please advise.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: Off the map, I am just making into the side of the temple where everyone is collecting with 3/4 cover from the Temple.
Hrian disappears from the field leaving Thomas the sole opponent. The Red Caster shouts in some sort of language to the Black and Green-clad Casters that Thomas does not understand then moving swiftly moving to the Blue Caster's side kneeling down and holding her hands out over his body as if beginning some sort of ritual spell like gentle repose.
Green-clad Caster looks to where Thomas stands with raises hands casting chaos bolt attack 19; damage 5 of poison damage
1.Thomas is up!
Black on deck!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Sorry Folzi," Cara returns holding up a great mass of keys she's obviously frazzled. "I was getting these," she adds unlocking his cell with the keys. "Please come out," she adds stepping aside to let the gnome pass into the dungeon itself from the cell. "Can you vouch for these ones here," she then asks curiously gesturing to Leb and Lyra in their cell.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Well, you read my mind anyways," the gnome says stepping out of the cell. "Thanks, Cara. You've always treated me fairly." Folzi glances over to the cell with Leb and Lyra at the Sargent's question. "Hmm... I don't know. I haven't had a chance to really get to know them yet," the gnome says hesitantly. "However, it sounds like things are pretty rough up there, so we may need another hand or two."
As Thomas is struck by the force of the orb, his gaze falls upon the still form of the Commander's body...
With tears in his eyes, he lets loose a haunting howl of rage as he lifts his hand once more, this time at the red-cloaked caster attending the commander's murderer...
Bonus Action: Cast Spiritual Weapon. It takes the form of a spear, wreathed in blue flame.
SW Attack: 15 Damage: 6 force
Thomas then turns, heedless of his last efforts effectiveness, to heed Sister Bhalla's command to flee...
Movement: Full 30ft to square B6
Action: Dodge
OOC: He will NOT move ahead of Sister Bhalla, deliberately attempting to shield her from incoming spell fire.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
As the spiritual weapon streaks across the battlefield, it hits the Red Caster who's still knelt over the Blue caster on the ground.
OOC: The damage is noted.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
The Black Caster shouts something at the retreating cleric in draconic before casting scorching ray at the cleric as well as Bhalla; two at Bhalla and one at Thomas.
ray 1: 13 damage 9, ray 2: 9 damage 10, ray 2: 15 damage 6 moving next to protect the Red Caster working on the Blue.
One ray hits Bhalla who shrieks with pain as Thomas matches her pace. All over rays go wide hitting the Temple!
>>>>>>>>>>>>>>>>>>>>>>
Bhalla dashes next around the wall panting seeing if Katrina is hurt and looking to the group for their next move. "The...the sewers," she pants next gesturing around to the back of the Temple moving forward. "Captain Hrian," she begins next...I believe your garrison is the closest," she adds next looking to the young Captain. "I believe there is nothing else to be done for the others not now," she explained sounding sorrowful as several screams were heard from the direction of the eleven, gnome, and halfling camp. "We much regroup," she adds frantically grasping Hrian's arm.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
"Yes, my lady the tunnels," Katrina exclaims next nodding. "I...they'll not be able to harm us there," she adds looking to Hrian now too. "Sune's garrison is the closest," she adds next waiting for the Captain's response too.
OOC: For the sake of brevity I am saying that initiative has ended because Thomas did not use his full actions to run he's technically not made it to the cover of the temple but honestly none of you will survive another round of attacks nor the dragon entering the battlefield so I'm calling it. We are moving on.
Initiative over. Post at will.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas arrives shortly on the heels of Sister Bhalla and, on hearing the Sisters' suggestion, likewise looks to Hrain.
"I don't know the tunnels well enough to navigate them; I'll follow your lead."
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
"This way, we can be in the garrison quickly enough". Hrain doesn't move for a moment, still struggling with the carnage and the dragonfear then visibly galvanises himself, becoming the Captain again. He moves quickly staying against the wall to a grate leading to the sewers at the northwest corner of the temple, beckoning Halberd over he indicates the grate saying "This is the one, help me lift it" To the others he adds "It will be dark down there, whichever one of you can create magical light please go in first and do so, everybody else, move as quickly as possible, we don't want to be seen now."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Once the grate is lifted, Thomas promptly enters, casting light on the end of his staff, though not until he is fifteen or so feet inside the tunnel. The light shines from runes carved at both ends of the staff, inlaid with silver.
Until the others enter, he holds his staff close to block its light with his body.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer