Although nobody notices her, Sabrae Zolond is sitting in the corner of the room. Slim of build, she looks more like a regular citizen of Pleasant Field than an adventurer. Her deep cowl hides her probing eyes, and more importantly, her coal-black skin. Sipping a cup of ale at the darkened corner table, she is nearly invisible and easily ignored, blending in with the other patrons. As she looks about the room, she notes those who stand out in the room, those that are obviously up danger and adventure. Saying nothing yet, she is content to continue blending into the background and listens to any conversations that take place between the notable patrons.
sorvon is at a table near the middle of the tavern eating a meal after a bit of helping the town guards fend off the undead. That is how he gets his money to get the meals but more and more people are dying so he is thinking of switching to a different job to get his meals. but he has no idea of what to do as a job. he finishes his meal and orders some ale
A young half-elf sits at the bar, though there is no drink in front of him. His hood is pushed back, at the behest of the bartender, to reveal a young, pale face with weary silver-blue eyes, and blond hair swept back into a short, makeshift ponytail. Much of his hair falls loose around his face - too short to be caught in band. From the way the worn cloak is tightly wrapped around his slender form, it's safe to guess that he doesn't often pull the hood down.
Also for the sake of the bartender, he has placed his hands on the bar, upright and open. It would appear that the bartender has encountered this young man before. Indeed, anyone from Pleasant Field might recognize Amasu Tel'adon, at least in passing, as a troublesome youth. He sits, patient but weary, a few copper between his hands, and waits to be served.
(( Apologies for being late - had a medication mishap yesterday ))
Cowl still covering her head despite the warmth of the hearth in the room, Sabrae begins to pay increased attention to the young half-elf sitting at the bar. Although she has no idea as to who he may be, she recognizes the wary signs of mistrust that everyone around him is exhibiting. She has seen the same signs in the people of villages and cities she has passed through to arrive at Pleasant Field. Even having never met the youth before, she feels a slight kinship to him, that of being an outsider. Eyes hidden by her cloak, she decides to continue watching him specifically from her corner of the room.
The inn keeper began to reply to Lotta. "You are gonna have trouble with that. Not much in the city going on any-" He was interrupted with a loud slam, a man holding a bleeding gash on his arm stumbled into the tavern hitting the bar he fell, leaning against the wall, looking out the now open door. "The dead... The dead are inside the city, they are outside right now you must run for your lives this city is doomed!" He broke down sobbing into his hands as the wound continued to drip blood. Outside the bar the sounds of metal on metal intermixed with screams could be heard just beyond the door.
(Take your actions in anyway you wish, at the end of your reply roll initiative. Also everyone PM how long they would like for the last reply to wait. IE if we have 6/7 replies for a turn how many hours do we give til turn skip. PM and so that way we don't struggle with the game stalling.)
This post has potentially manipulated dice roll results.
Jordy La Forge Lvl 1 | Human | Fighter
Seeing this man stumble into the tavern and proclaim that the dead were just outside spurs Jordy into action as his guard instincts kick kicks in. But for a moment he hesitates as he remembers what drove him to seek out Pleasant Field. Like a flash, a memory comes to him of the dead inside the city he lived in and him fleeing to escape the nightmare that the city had become. Shaking his head to clear it of this bad memory he steals himself for a fight, he wasn't going to let what happened there destroy Pleasant Field. He needed to redeem himself. Drawing his scimitars he gets ready to destroy some undead.
Initiative: 15
Rollback Post to RevisionRollBack
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
I have a response ready, but before I commit to a path of action, I would like to know what the time of day and weather are.
I will be asking this question quite often and my attack rolls, and later some of my skills, will rely on the answer because Drow shadow monk (Sunlight Sensitivity and Shadow Step rely on lighting and direct sunlight). If you could include a small tidbit detailing the lighting and weather in the future, that would be appreciated and would prevent me from needing to ask this question every time we enter a new room/environment. Thanks!
Edit: Apparently the two traits/skills are not in the database. Whoops!
This post has potentially manipulated dice roll results.
Yelfrig cuts his hand with a small knife and drops his blood onto his bow. The area around him now becomes a lot drier as the moisture concentrates on the bow creating an icy aura around it. He puts his tea on the floor and knocks the table over trying to create a cover for himself as he aims his longbow to the door.
"Move the man out of the doorway. The unholy will soon rush in!.", he shouts as memories of fleeting the ambush washes over him.
This post has potentially manipulated dice roll results.
Amasu sweeps the copper coins into his pockets, then ducks down low and moves into the shadow of the bar. Fumbling with his gear and trying to watch the room at the same time, Amasu blinks at the intensity of Ylefrig's reaction. He throws open his cloak to reveal a rapier sheathed at his hip, then draws a shortbow from his pack. Taking several steadying breathes, Amasu pulls his hood up and prepares for what is to come.
(For hydra the time of day is close to dusk the sun is almost at the point of sun set. From the replies I will make sure I post once a day, if we have all responses I we reply again, we go 18-20 hours with out a reply the character will take a basic action as I see fit. Does this feel fair to everyone? Reply over PMs thanks.)
This post has potentially manipulated dice roll results.
In Undercommon, Sabrae mutters to herself:
“Lolth take it all, not again. I was so close to finding one this time.”
She then takes a calming breath to still her nervousness, and begins slinking towards the door, shortsword in one hand. Taking up a position next to the door, she prepares to swing at the first undead to walk through the door (Taking a Ready Action).
This post has potentially manipulated dice roll results.
(skipping Folan as more than one day has passed in turn order of. Synthil, Hydra, Shaz or Nova, Potato, Plaqu, and Folan. Then monsters)
Lotta rushes into action, her deft hands begin to work and quickly bandaging the wound, stopping all bleeding. A job so well done it calms the man down he with a simple nod looks at her with a smile. "Thank you. It was skeletons, but they seemed to just come up from the ground!" Before standing up and grabbing a club from the inn keeper. Sabrae steps up to the door with a muttered breath as she prepares to strike at the undead. Her natural abilities to almost be one with the shadow. Amasu also takes up a position well in cover of the table providing a good view of the door. Vanya stands up, her dagger ready in one hand with a spell on her lips prepared. As she steps out side she is greeted by the sight of seven skeletons causing havoc just outside the tavern. A total of four are currently engaged with the two on duty guardsmen, while the three others that had been walking towards the fight take notice of the elf woman. Taking them by surprise she jumps into the group, the elvish words flow off her tongue with the final clap of her hands sends a shock wave out 43218. Two fly back from the shock wave, their bones reforming the bodies 10 feet away, considerable dint and breaks from the force. The one that remains looks heftier than the others and is able to with stand the attack, and will be able to strike next turn. Both Jordy and Yelfrig ready them selves for the undead as they see the elf jump run out, a few seconds later a deafening boom is heard from outside, cutting off Yelfrig comment about moving the injured man.
(Monster Initiative: 17 Final addition, we will use encumbrance and XP based.)
(Because of a play by post and I don't wanna kill all momentum waiting for a reply from one person, I will allow any order. If it happens that you would over damage a simple creature like a skeleton, I will move the attack and damage roll over to another. If it is bigger, like a boss and his big baddies with him I will PM you about other optional targets if your target dies. Sound good?)
This post has potentially manipulated dice roll results.
Sabrae stands weighing her options, still slightly daunted by the situation. Finally, she comes to the decision that someone should go help the elven woman who ran outside, if not for the fact that everyone in the travern would stand a better chance working together than any sense of moral obligation. Nearly invisible, she slips outside the door, cloak blending into the coming night. Assessing the situation outside, she sneaks up behind the large skeleton that remains standing after the thunderous boom. She then brings down her shortsword, surprising the creature.
To hit: 20
Damage: 6 Piercing
She then follows through with a punch, her martial arts training taking over.
To hit: 11
Damage: 7 Bludgeoning
She then shouts to the woman and the guards: “Rally inside the tavern, we have allies waiting at the ready!”
If the skeleton is dead, she runs back inside and flattens herself against the wall, allowing the others clear shots through the doorway.
If the skeleton is not dead,she interposes herself between the elven woman and her attacker.
This post has potentially manipulated dice roll results.
Jordy La Forge Lvl 1 | Human | Fighter
Hearing a deafening boom come from outside after the elf woman ran out, Jordy kicks it into gear. Running out onto the street he sees the two skeletons that were thrown back by some force and one that seems to have withstood it. Running at the one that is closest to him he swings his scimitars at it.
Main hand Attack: 23 Damage: 6
Off hand Attack: 7 Damage: 5
Rollback Post to RevisionRollBack
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
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Although nobody notices her, Sabrae Zolond is sitting in the corner of the room. Slim of build, she looks more like a regular citizen of Pleasant Field than an adventurer. Her deep cowl hides her probing eyes, and more importantly, her coal-black skin. Sipping a cup of ale at the darkened corner table, she is nearly invisible and easily ignored, blending in with the other patrons. As she looks about the room, she notes those who stand out in the room, those that are obviously up danger and adventure. Saying nothing yet, she is content to continue blending into the background and listens to any conversations that take place between the notable patrons.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
(sorry I got in late)
sorvon is at a table near the middle of the tavern eating a meal after a bit of helping the town guards fend off the undead. That is how he gets his money to get the meals but more and more people are dying so he is thinking of switching to a different job to get his meals. but he has no idea of what to do as a job. he finishes his meal and orders some ale
A young half-elf sits at the bar, though there is no drink in front of him. His hood is pushed back, at the behest of the bartender, to reveal a young, pale face with weary silver-blue eyes, and blond hair swept back into a short, makeshift ponytail. Much of his hair falls loose around his face - too short to be caught in band. From the way the worn cloak is tightly wrapped around his slender form, it's safe to guess that he doesn't often pull the hood down.
Also for the sake of the bartender, he has placed his hands on the bar, upright and open. It would appear that the bartender has encountered this young man before. Indeed, anyone from Pleasant Field might recognize Amasu Tel'adon, at least in passing, as a troublesome youth. He sits, patient but weary, a few copper between his hands, and waits to be served.
(( Apologies for being late - had a medication mishap yesterday ))
Cowl still covering her head despite the warmth of the hearth in the room, Sabrae begins to pay increased attention to the young half-elf sitting at the bar. Although she has no idea as to who he may be, she recognizes the wary signs of mistrust that everyone around him is exhibiting. She has seen the same signs in the people of villages and cities she has passed through to arrive at Pleasant Field. Even having never met the youth before, she feels a slight kinship to him, that of being an outsider. Eyes hidden by her cloak, she decides to continue watching him specifically from her corner of the room.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
The inn keeper began to reply to Lotta. "You are gonna have trouble with that. Not much in the city going on any-" He was interrupted with a loud slam, a man holding a bleeding gash on his arm stumbled into the tavern hitting the bar he fell, leaning against the wall, looking out the now open door. "The dead... The dead are inside the city, they are outside right now you must run for your lives this city is doomed!" He broke down sobbing into his hands as the wound continued to drip blood. Outside the bar the sounds of metal on metal intermixed with screams could be heard just beyond the door.
(Take your actions in anyway you wish, at the end of your reply roll initiative. Also everyone PM how long they would like for the last reply to wait. IE if we have 6/7 replies for a turn how many hours do we give til turn skip. PM and so that way we don't struggle with the game stalling.)
Jordy La Forge
Lvl 1 | Human | Fighter
Seeing this man stumble into the tavern and proclaim that the dead were just outside spurs Jordy into action as his guard instincts kick kicks in. But for a moment he hesitates as he remembers what drove him to seek out Pleasant Field. Like a flash, a memory comes to him of the dead inside the city he lived in and him fleeing to escape the nightmare that the city had become. Shaking his head to clear it of this bad memory he steals himself for a fight, he wasn't going to let what happened there destroy Pleasant Field. He needed to redeem himself. Drawing his scimitars he gets ready to destroy some undead.
Initiative: 15
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”
I have a response ready, but before I commit to a path of action, I would like to know what the time of day and weather are.
I will be asking this question quite often and my attack rolls, and later some of my skills, will rely on the answer because Drow shadow monk (Sunlight Sensitivity and Shadow Step rely on lighting and direct sunlight). If you could include a small tidbit detailing the lighting and weather in the future, that would be appreciated and would prevent me from needing to ask this question every time we enter a new room/environment. Thanks!
Edit: Apparently the two traits/skills are not in the database. Whoops!
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Lotta rushes to the man who stumbled in and tries to bind/stabilize his wound. Medicine:11.
Initiative: 20
Yelfrig cuts his hand with a small knife and drops his blood onto his bow. The area around him now becomes a lot drier as the moisture concentrates on the bow creating an icy aura around it. He puts his tea on the floor and knocks the table over trying to create a cover for himself as he aims his longbow to the door.
"Move the man out of the doorway. The unholy will soon rush in!.", he shouts as memories of fleeting the ambush washes over him.
9- initiative
Amasu sweeps the copper coins into his pockets, then ducks down low and moves into the shadow of the bar. Fumbling with his gear and trying to watch the room at the same time, Amasu blinks at the intensity of Ylefrig's reaction. He throws open his cloak to reveal a rapier sheathed at his hip, then draws a shortbow from his pack. Taking several steadying breathes, Amasu pulls his hood up and prepares for what is to come.
Initiative: 7
(( Edit to add a Stealth roll: 19 ))
(For hydra the time of day is close to dusk the sun is almost at the point of sun set. From the replies I will make sure I post once a day, if we have all responses I we reply again, we go 18-20 hours with out a reply the character will take a basic action as I see fit. Does this feel fair to everyone? Reply over PMs thanks.)
In Undercommon, Sabrae mutters to herself:
“Lolth take it all, not again. I was so close to finding one this time.”
She then takes a calming breath to still her nervousness, and begins slinking towards the door, shortsword in one hand. Taking up a position next to the door, she prepares to swing at the first undead to walk through the door (Taking a Ready Action).
Stealth: 12
Initiative: 19
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Vanya would get up from her table at the mention of the dead outside and calmly walk outside the front door to see what was going on
Perception: 9
If the dead are spread out she will take out her dagger and go for a close one. Attack: 15 Damage: 6
But if there were a crowd she could get to she'd blast them with Thunderwave DC13 con save
Initiative: 4
(skipping Folan as more than one day has passed in turn order of. Synthil, Hydra, Shaz or Nova, Potato, Plaqu, and Folan. Then monsters)
Lotta rushes into action, her deft hands begin to work and quickly bandaging the wound, stopping all bleeding. A job so well done it calms the man down he with a simple nod looks at her with a smile. "Thank you. It was skeletons, but they seemed to just come up from the ground!" Before standing up and grabbing a club from the inn keeper. Sabrae steps up to the door with a muttered breath as she prepares to strike at the undead. Her natural abilities to almost be one with the shadow. Amasu also takes up a position well in cover of the table providing a good view of the door. Vanya stands up, her dagger ready in one hand with a spell on her lips prepared. As she steps out side she is greeted by the sight of seven skeletons causing havoc just outside the tavern. A total of four are currently engaged with the two on duty guardsmen, while the three others that had been walking towards the fight take notice of the elf woman. Taking them by surprise she jumps into the group, the elvish words flow off her tongue with the final clap of her hands sends a shock wave out 4 3 21 8. Two fly back from the shock wave, their bones reforming the bodies 10 feet away, considerable dint and breaks from the force. The one that remains looks heftier than the others and is able to with stand the attack, and will be able to strike next turn. Both Jordy and Yelfrig ready them selves for the undead as they see the elf jump run out, a few seconds later a deafening boom is heard from outside, cutting off Yelfrig comment about moving the injured man.
(Monster Initiative: 17 Final addition, we will use encumbrance and XP based.)
**can we post our next actions in any order? And what's the ground under us like? Cobblestone road?
Not my call, but I would post in order so that four people don’t attack the same skeleton and waste an action. That’s just preference though
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
(sorry for not posting been busy)
(Because of a play by post and I don't wanna kill all momentum waiting for a reply from one person, I will allow any order. If it happens that you would over damage a simple creature like a skeleton, I will move the attack and damage roll over to another. If it is bigger, like a boss and his big baddies with him I will PM you about other optional targets if your target dies. Sound good?)
Sabrae stands weighing her options, still slightly daunted by the situation. Finally, she comes to the decision that someone should go help the elven woman who ran outside, if not for the fact that everyone in the travern would stand a better chance working together than any sense of moral obligation. Nearly invisible, she slips outside the door, cloak blending into the coming night. Assessing the situation outside, she sneaks up behind the large skeleton that remains standing after the thunderous boom. She then brings down her shortsword, surprising the creature.
To hit: 20
Damage: 6 Piercing
She then follows through with a punch, her martial arts training taking over.
To hit: 11
Damage: 7 Bludgeoning
She then shouts to the woman and the guards: “Rally inside the tavern, we have allies waiting at the ready!”
If the skeleton is dead, she runs back inside and flattens herself against the wall, allowing the others clear shots through the doorway.
If the skeleton is not dead, she interposes herself between the elven woman and her attacker.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Jordy La Forge
Lvl 1 | Human | Fighter
Hearing a deafening boom come from outside after the elf woman ran out, Jordy kicks it into gear. Running out onto the street he sees the two skeletons that were thrown back by some force and one that seems to have withstood it. Running at the one that is closest to him he swings his scimitars at it.
Main hand Attack: 23 Damage: 6
Off hand Attack: 7 Damage: 5
“Spirit. In every language in all the Realms, surface and Underdark, in every time and every place, the word has a ring of strength and determination. It is the hero's strength, the mother's resilience and the poor man's armor. It cannot be broken and it cannot be taken away.”