Gramul considers for a moment - the narrow passageways feel confining for someone used to the hills. "I agree with Mika. The boy is the priority, but we should take care of the eggs sometime before heading home." Nodding his head at Myrith, he says, "Thank you for scouting ahead. I trust your directions to the northwest, and I'm sorry in advance about my... clumsiness." He looks down at his large armor and unruly size, aware that he isn't half as sneaky as Myrith can be.
Wary of a trap, she casts Mage Hand and uses it to slowly clear a path through bones, ignoring the coins - they'll still be there on the way out if needed.
Gramul whispers forward to Myrith, "We are gonna come back for those... right?" The only thing stopping him from picking up the coins right now is the pile of bones surrounding them, now swept to the side by the mage hand. He follows on.
(That is a neat idea, but mage hand cannot exert enough force to put a deep scratch across the runes. So, it would have to someone in the party to attempt it.)
From the stairs you see the cave opens up a bit more with diverging paths to take. Myrith does not see anything of note.
Myrith returns to the group. "I suggest we avoid the bats, and the spiders, we don't want too much trouble at once."
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Celestial Warlock
Mika comments, "I'd like to destroy the spider eggs before they hatch, but saving the boy takes priority. Lead the way!"
Let me know which way you want to go once down the steps. North, Northwest, South.
I vote Northwest.
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Celestial Warlock
Mika doesn't know enough about caves to vote.
Gramul considers for a moment - the narrow passageways feel confining for someone used to the hills. "I agree with Mika. The boy is the priority, but we should take care of the eggs sometime before heading home." Nodding his head at Myrith, he says, "Thank you for scouting ahead. I trust your directions to the northwest, and I'm sorry in advance about my... clumsiness." He looks down at his large armor and unruly size, aware that he isn't half as sneaky as Myrith can be.
The northwest path curves back to the Southwest. In the middle of this narrow path, you see scattered gold coins among skeletons.
What do you do?
Myrith stops before she gets to the skeletons.
Wary of a trap, she casts Mage Hand and uses it to slowly clear a path through bones, ignoring the coins - they'll still be there on the way out if needed.
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Celestial Warlock
The magical hand moves slowly as it moves skeletons to the sides. You now have a clearer path through. Nothing else occurs.
What do you do?
Gramul whispers forward to Myrith, "We are gonna come back for those... right?" The only thing stopping him from picking up the coins right now is the pile of bones surrounding them, now swept to the side by the mage hand. He follows on.
Myrith looks at Gramul and shrugs "Maybe."
She then moves on to the next junction, occasionally looking around, and up, for trouble.
Perception 20
Stealth 22
Both Natural 20!
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Celestial Warlock
Myrith
You see hidden among the stalagmites a carved rune easy to miss. It is located near where the skeletons were located.
What do you do?
Myrith will try to identify the rune, and see if it is magical.
Arcana 12
History 21 (nat 20)
Religion 21
Cast identify (as a ritual)
OOC: Not sure which check you want so covering all the bases :)
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Celestial Warlock
Arcana
Myrith you vaguely recall such a rune may trigger with sound.
The slow clearing of skeletons and whisper from Gramul did not trigger it yet though clanking armor is another story altogether.
Can I use Mage Hand to deactivate it? I'm thinking the hand could carry a dagger and disrupt the rune by scratching a line through it.
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Celestial Warlock
OOC: Whether it works or not, I love the mage hand - dagger - rune scratching idea. Very cool!
(That is a neat idea, but mage hand cannot exert enough force to put a deep scratch across the runes. So, it would have to someone in the party to attempt it.)
Ah well, it was a good idea while it lasted.
Can Myrith reach the rune, or will she need a boost from someone?
Alteria Bennutu - Orc Archfey Warlock
Scarlett Rotkäppchen - Tiefling Vengeance Paladin
Myrith Duskwyn - Aasimar Celestial Warlock